Stormblood content

Heaven-on-High (Floors 41-50)

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See also: Heaven-on-High

Deep Dungeon.png

Heaven-on-High (Floors 41-50)

HoH 41-50 Banner.png
Level
70 (Sync: 70)
Difficulty
Normal
Party size
Flexible
1-4 man 1-4 Any class frame icon.png
Unsyncing
Not Allowed
Time limit
60 minutes
Req. quest
Feature quest On the Shoulders of Giants
Entrance
The Ruby Sea (X:21.4, Y:9.2)
Patch
4.35

Rising high above the Ruby Sea from the island of Onokoro, Heaven-on-High is said to be the stairway traversed by kami descending from their empyrean home. Following the discovery of a secret entrance, the Confederate leader Rasho asks you to investigate the tower and brave the hordes of vile fiends that lurk within.

— In-game description

Heaven-on-High (Floors 41-50) is a level 70 deep dungeon introduced in patch 4.35 with Stormblood.

Enemies

Enemies
Enemy Level Aggro Type Known Floors Notes
Heavenly Ganseki 70 Proximity 41-43
Heavenly Saikoro (Version 1) 70 Sight 41-43
Heavenly Dhara 70 Sight 41-45
Heavenly Saikoro (Version 2) 70 Sight 44-47
Heavenly Sekizo (Stone) 70 Sight 42-45
Heavenly Sekiban 70 Sight 44-47 Enrage - Trembling Epigraph. Can be interrupted. Used after 25s.
Heavenly Iseki (Purple) 70 Sight 46-48
Heavenly Aka-ishi 70 Sight 46-49
Heavenly Iseki (Green) 70 Sight 47-49
Heavenly Monoiwa 70 Sight 47-49
Quivering Coffer 70 Proximity 41-49 Silver Chests
Patrolling Enemies
Enemy Level Aggro Type Known Floors Notes
Heavenly Kuro-usagi 70 Sight 41-44
Heavenly Sekizo (Crystal) 70 Sight 44-46 Draw-in - Magnetism. Knockback prevention does not work.
Heavenly Mizumimizu 70 Sound 46-49 Draw-in / Stun - Bottomless Desert. Used After 30s.
Instant Enrage - Tremblor. Used after Bottomless Desert.

Floor 50 Boss

Aggressive difficulty r6.png Gozu

The boss will use Ripper Claw, an untelegraphed point-blank attack where the boss will raise its hand, then swing down shortly after. Players can avoid this simply by sidestepping when the boss raises its hand. It will also fire a Laser attack, targeting a random player and firing shortly after. Players need to break the Line of Sight to avoid the attack. Finally the boss will use Roar summoning orbs that pulse out damage for a short while before disappearing. While this is happening, the boss will use a proximity-based attack.

External Links