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Dangerous When Dead

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Dangerous When Dead

Number
28
Level
60


Standard Time
6:00
Ideal Time
5:00
Act 1 Enemies
Durinn
Gil Reward
Gil 5,000
Seals Reward
Allied Seal 100
Tomestones
Allagan Tomestone of Poetics 80 
Prev. stage
The Masked Carnivale Lock up Your Snorters
Next stage
The Masked Carnivale Red, Fraught, and Blue
Patch
5.15

Dangerous When Dead is a stage in The Masked Carnivale for Blue Mage, introduced in patch 5.15 with Shadowbringers.

Act 1

Enemies

  • Endurance: High
  • Strengths: Fire Fire
  • Weaknesses: --
  • Vulnerabilities: Interrupt

Strategy

Useful Spells:   Aetheric Mimicry: Healer and   Pom Cure,   Eruption,   Fire Angon,   Saintly Beam,   The Ram's Voice,   Flying Sardine

  • This is a long fight with clutch heals -- to avoid mana issues from   White Wind, it is recommended that one uses   Aetheric Mimicry on a healer to enhance   Pom Cure.
  • A couple fire spells like   Eruption and   Fire Angon are also useful to deal with adds - but make sure to bring a non-fire spell too, since the boss resists fire.
  • Combining   Bristle with   Breath of Magic and   Song of Torment makes a potent DoT as well, which helps due to the length of the fight.

Boss moves:

  • Doom Impending: Heal up to full health before Durinn finishes casting this. Durinn will inflict you with Doom Doom and Incurable. Incurable prevents you from healing yourself, so the only way to remove the Doom is to preemptively have 100% health.
  • March of the Draugar: Spawns four different sets of adds. All of these are vulnerable to fire, so spells like   Eruption and   Fire Angon are effective. All of these adds can be inflicted with Deep Freeze, making   The Ram's Voice an effective way to stall them. They are also all undead enemies, meaning   Saintly Beam does extra damage.
    • The first set is a significant group of weak enemies that quickly move towards you and Bind you.
    • The second is four mages at each cardinal direction that attack at range.
    • The third is four large adds that jump onto you (using fire aspect AoE attacks after they jump is recommended).
    • The fourth is two large, slow-moving enemies. The fourth set often comes with Durinn casting Doom Impending after, so it is recommended that you defeat them to guarantee that you are full health when Doom and Incurable is inflicted.
  • Cackle: Deals high damage. This attack can be interrupted, so using a spell like   Flying Sardine can stop it.
  • Necrobane: An AoE that leaves behind a puddle which inflicts Bleeding and Death Becomes You while standing in it. This is vital to avoid death from Mega Death.
  • Mega Death: Similarly to the Alliance Raid The Weeping City of Mhach, standing in the puddle left behind by Necrobane will nullify this attack. Otherwise, Mega Death will kill you instantly.
  • Helblar Shreik and Funeral Pyre: These attacks will inflict minor damage on you, but will deal significant damage to you if you are afflicted with Death Becomes You. Avoid standing in the Necrobane puddle when these are cast.
  • Brainstorm: Inflicts you with a debuff that indicates a direction you will walk in based on your orientation once the debuff runs out. This is a random direction every time; either forward, back, left, or right of where your character is facing. This is followed with Bilrost Squall.
  • Bilrost Squall: Covers the area with a significant amount of AoEs, except for one part of the arena. Standing in the exact center of the arena and orienting one's self so that the Brainstorm debuff forces you to walk into the safe zone will allow you to avoid taking damage.