Windborne
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Windborne
- Quest giver
- Alphinaud
- Location
- Unmoored Isle (X:6.2, Y:5.8)
- Quest line
Post-Dawntrail Main Scenario Quests II
┗ Winter's Prelude Quests- Level
- 100
- Requirements
- Any Disciple of War or Magic (excluding limited jobs)
- Experience
0- Gil
1,333- Previous quest
- The World Locked in Ice
- Patch
- 7.56
- Links
- GT TC
Main Scenario Progress: 996 / 996 (100%)
Dawntrail Progress: 143 / 143 (100%)
Alphinaud wishes to have a word with you.
— In-game description
Rewards
- 1 Successor's Hood
- 1 Successor's Tunic
- 1 Successor's Fingerless Gloves
- 1 Successor's Breeches
- 1 Successor's Highboots
- Unlocks
Steps
- Speak with Tataru in Dawn's Respite.
- Speak with Tataru again.
Journal
- Alphinaud wishes to have a word with you.
- Wanting to set your comrades at ease and inform them of the present situation, Alphinaud asks you to return to the Source. Readily obliging, you set off for the Rising Stones.
- Setting foot once more in Dawn's Respite, you are greeted by a relieved Tataru. As you recount your time in the Fourth to your fellow Scions, at least one is eager to join you there, but due to the unpredictable nature of the teleportation magick, it is decided that those in the Source should remain for now. With your comrades holding down the fort, it falls to you to seek out new avenues of inquiry in the Fourth when the time comes.
- Your visit to the Fourth has given you a glimpse of the adventure to come, and your heart races as you imagine what may await. Where in that icy world are Calyx and Halmarut, and what do they now plot? What manner of individual is the Winterer there? The answers to these questions and more, you hope to discover when Glaðr finally reaches its destination, the realmship Naglfar.
Related NPCs
Cutscene NPCs
Dialogue
Optional dialogue
I know not what these realmships are like, but so long as I'm not confined to a cramped cabin, the journey should be pleasant enough.
The fire crystals you set will hasten the isle's thawing. Not by much, mind, but it's better than doing nothing.
While the ship is towing the isle, we can't readily move between them. Which is to say, you'll have to remain here until we get to the mother ship.
Accepting the quest
Now then... I have been told that the voyage to Naglfar will take a not-inconsiderable amount of time.
Since we can do naught to change that, there is something I wish to ask of you, Forename.
Would you return to the Rising Stones, and inform everyone that Estinien and I are hale? And of course, share all that we have learned from Visna.
A sound plan. 'Twould not do to leave Tataru anxious, after all.
No indeed, my friend. No indeed.
Lastly, tell our friends this...
We shall do and learn all that we can here. And once we have accomplished our task, we shall return. This we swear.
Thank you. With you to connect us and our comrades, never will we be far apart.
Godsspeed, Forename.
End of cutscene.
Optional dialogue
There are no thralls to be seen, so worry not for us. Be at ease on your way.
However long this voyage may take, I can always while away the time in training.
So you're the only who can return home? Unconventional teleportation magick indeed...
I'd like to pitch a tent, but the stakes won't pierce the ground until the ice has thawed some more...
Speak with Tataru in Dawn's Respite.
Forename, you're back!
Alphinaud and Estinien are safe, I hope?
They are? Oh, thank the Twelve...
Just now, we decided to have a short recess, but I'll call everyone back at once!
They'll all be so relieved!
Wait for your comrades to reconvene? (Yes/No)
That is quite a tale... As you disappeared in the same manner as before, we suspected the incantation was successful.
We didn't expect Alphinaud and Estinien to be taken with you, however.
So... This means I can go too, yes?
Alisaie stares intently at the player. They take out Ethos and Azem's crystal, but nothing happens.
No more! Please, no more!
We haven't even determined how Alphinaud and Estinien can return. This is not a power to be invoked lightly.
Krile has the right of it. A single misstep, and we may all end up stranded in the Fourth.
And given the entirely different circumstances, spirit vessels would avail us naught.
So let us be patient, Alisaie, and think of other ways to help.
Alright, alright. I'll do what I can here.
Alphinaud and Estinien can look after themselves, I know, but keep an eye on them, will you?
If you wish to keep busy, perhaps you might join me?
I intend to visit the Ninth to see if there have been any developments following recent events. While there, I also hope to treat those in Treno and elsewhere who suffer from levin sickness.
I'd be glad to come along. I'll teach you everything you need to know about porxies.
I shall return to the moon. As the one who opened the voidgate, I should rightly keep a weather eye on it.
Then I will take myself around to assess voidsent activity and see if aught unusual is afoot.
Should you require extra feet on the ground, then ours are at your disposal.
They'd be most welcome. We'll discuss the details anon.
'Twould behoove us to delve into the nature of the star. In unraveling new mysteries might we find the knowledge to forestall the Solstice.
Agreed.
What will you say?
I leave it in your capable hands!
We shall endeavor not to disappoint.
Don't overdo it, you hear?
You as well, my friend.
Tataru serves tea to the player, who is sitting at a table.
Glaðr, was it?
I hope it gets to the mother ship swiftly!
The final credits for Dawntrail play.
End of cutscene.
Speak with Tataru again.
The tea has warmed you up, I hope? It sounds terribly cold in the Fourth...
When Lord Haurchefant welcomed us at the “Falling Snows,” he'd served us hot beverages too.
He was a kind and caring man who warmed the hearts of those around him. In my own way, I strive to be such a presence to you all.
And so, in that spirit, I've prepared a set of warm clothes for you to wear in the Fourth!
I'll also make sure Dawn's Respite is always accessible, so you can make the journey at any time.
Now, there's of course no knowing when Glaðr will arrive without checking beyond...
But when it comes time for you to go forth in earnest, do remember to say a word! If you simply disappeared, I'd be most cross!
Calyx falls from a dimensional rift onto another floating isle in the Fourth.
You are doing this on purpose...
It appears the Warrior of Light has arrived with two of his/her comrades.
What possessed you to go so far as to invite him/her to the Fourth?
There is something I would ascertain.
...Many things.
Have I violated the Winterers' covenant?
No, you have not... This was doubtless but a part of fate's grand design.
Besides, while the warrior and his/her comrades do not act to forestall the Solstice, you would not knowingly aid them—unless you had a compelling reason.
Nevertheless, had you shared your intentions beforehand, I might have offered my cooperation. It would have been more efficient—and spared me the shock.
Cooperation...
I wonder if you would say the same were it not the Fourth. For you are bound to this world, are you not, Halmarut?
Or would you prefer being called by your true name here?
Though my motives may differ from that of Lahabrea and the other unsundered, my objective remains the same—the Rejoining. Halmarut will suffice.
Always so cold here...
It almost brings one to tears...
Banner Text
Farewell to Dawn's resplendent glow,
now lost behind a veil of snow.
now lost behind a veil of snow.
As Winter's Wail greets ev'ry ear
and bids the Wanderer draw near...
and bids the Wanderer draw near...
End of cutscene.
Optional dialogue
Though the others have left to attend to various affairs, it doesn't feel as empty here as it did before... Anyway, I'll do my best to keep everyone abreast of any developments!
Old Sharlayan (X:3.1, Y:12.9)
We should revisit what we know of Rejoinings. Of particular interest to me is the Fourth Umbral Calamity, which brought an end to the Allagan Empire.
Vast quantities of aether will surely be required to make the star whole once more. How the star might harness such energies is a question we must needs consider.
Solution Nine (X:5.5, Y:13.9)
The people of Treno are able to wield magicks, yes? If we can teach them how to use porxies, they would be able to treat levin sickness themselves.
I've been wondering about the possibility of bringing forth porxies via pictomancy. While potentially complicated, I believe it would be worth exploring.
Mare Lamentorum (X:21.1, Y:11.6)
Being on the moon shall allow me to more quickly sense when the Thirteenth draws closer to the Source.
By studying the gate at such a time, I hope to gain greater insight into the methods with which one may travel to other worlds.
Ul'dah - Steps of Nald (X:7.0, Y:12.2)
I have a mind to investigate the legendary city of Mhach. There are ruins deep in the Yafaem Saltmoor, as I recall─the question is how to reach them...
Time-dependent optional dialogue
The dialogue of NPCs in the Unmoored Isle changes over time. The zone itself also changes as the party approaches Naglfar.
Until October 20, 2026
Optional dialogue
The Fimm Himnar─the five firmaments... 'Tis sobering to think they are all mankind has left.
There are no other vessels in the sky, much less realmships. It must be rare indeed to encounter those from another collective.
So you can come and go as you please even with the isle in motion? I know not how this golden path of yours works, but it's certainly convenient.
For want of things to do, I occasionally stand watch like so...
But there's nothing but clouds, thick and endless. I haven't caught so much as a sliver of the surface.
Ahhh, what a lovely breeze! Hopefully it'll be smooth sailing from here.
One time, we found an isle that was worth a fortune, but on the way back, we were attacked by thralls. There were so many of them, we had no choice but to cut the isle loose...
With you and yours here, though, I'm sure we can handle anything!
While we rarely encounter survivors, we're always prepared for the occasion. You don't have to worry about food and shelter.
From October 20, 2026 until ???
Naglfar can be seen in the distance. Tents have been set up, and the isle has begun to thaw.
Optional dialogue
Forename─do you see the object in the distance? That is apparently the realmship of water, Naglfar.
In order to evade the jötnar, it is perpetually on the move. That is why the journey takes so long.
Not only must the crew of Glaðr be alert for thralls, they must also anticipate the mother ship's ever-changing course. Simply returning home is a trying task.
Forename... <pant> What news from beyond?
Not much...<pant>...to report here...
I could do with...<pant>...some sparring...
Mayhap Visna can craft...<pant>...a training dummy...
Naglfar has come into sight, so we're making solid progress, but there's still a fair way to go.
To pass the time, I might try crafting a new kind of runework based on the curious things in your possession!
The isle's thawed enough that I could pitch a tent for you and your companions. It isn't much, but it should be comfortable enough.
If I may ask...what does Estinien do for a living? When not on watch, he's constantly training, and often without any upper garments despite the cold...
From ???
This stage is currently not accessible.
Optional dialogue
At long last, we're close enough to Naglfar to make out the details. I cannot help but wonder what sights await us there...
With our comrades duly reassured, we may direct all our attention to the task ahead. Let us be ready when the time comes to disembark!
So that's a realmship. Not quite like Azys Lla as I had imagined, but it's impressive in size.
For good or ill, the voyage has been uneventful, but I made sure to keep my skills honed. I stand ready for whatever awaits.
The end of the voyage is nigh! Behold our home, the realmship of water─Naglfar!
Soon, we'll have to make the preparations to hand off the isle. While we see to that, you and your friends can get ready to board Naglfar!
We're not far now! While the journey's taken longer than expected, having you all for company made it go by faster.
The isle has thawed up nicely as well. We should be able to hand it off as soon as we arrive.
Video Archive
Gallery
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Stage 1 - The frozen isle
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Stage 2 - The isle beginning to thaw
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Stage 2 - Naglfar in the distance
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Stage 2 - Estinien doing push-ups