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Pilgrim's Traverse (Stones 91-100)

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Pilgrim's Traverse (Stones 91-100)

Level
100 (Sync: 100)
AP Req.
94
Difficulty
Normal
Party size
Flexible
1-4 man 1-4
Unsyncing
Not Allowed
Time limit
60 minutes
Phoenix Down
Available
Req. quest
Feature Quest Faerie Tale
Entrance
Il Mheg (X:29.9, Y:6.0)
Region
Norvrandt
Patch
7.35

The return of night to Norvrandt should have brought peaceful slumber to the Church of the First Light, but within its ruined chapels crawls an uneasy horde of sin eaters. With the aid of the faerie king, you must venture down the pilgrim road to attend an unlikely funeral and grant eternal rest to all who yet yearn for oblivion.

— In-game description

Pilgrim's Traverse (Stones 91-100) is a level 100 deep dungeon introduced in patch 7.35 with Dawntrail. It is the tenth and final set of floors in Deep Dungeon Pilgrim's Traverse. Similar to other deep dungeons, the final stone (100) does not contain enemies.

Enemies

Similar to other deep dungeons, the last floors of this set have a significant number of patrols, so players should be careful to avoid aggroing more than one at once without methods of handling them (e.g. pomanders of witching or juniper incenses), as overlapping mechanics can easily wipe the party.

Enemies
Enemy Level Aggro Type Stones Notes
Traverse Triffid 100 Sound 91-93 Creeping Ivy: Late-telegraphed small frontal conal AoE.
Traverse Ya-te-veo 100 Sound 91-93 Rotten Stench: Late-telegraphed long frontal line AoE. Cannot block with LoS.
Invoked Dreamer 100 Sight 91-98 Immune to knockback
Dark Vision: Late-telegraphed long frontal line AoE. Cannot block with LoS.
A few seconds after death, will use Endless Nightmare, a large late-telegraphed point-blank AoE. Can prevent with sleep.
Invoked Dahak 100 Sight 93-95 Lithic Breath: Untelegraphed large frontal conal AoE.
Tail Drive: Instant untelegraphed rear conal AoE used if someone is behind it.
Traverse Warg 100 Sight 93-96 Triple/Quadruple Skull Dasher: Either 3 or 4 hits of physical damage on target, immediately followed with an instant untelegraphed lethal small point-blank AoE.
Invoked Bachelor 100 Sight 94-96 Arachne Web: Marks one player with a telegraphed AoE inflicting heavy, then targets them with a follow-up circle AoE telegraph. Can sprint out to escape, or avoid the heavy entirely with LoS.
Traverse Malevolence 100 Sight 95-97 Smashing Blow: Late-telegraphed medium frontal conal AoE.
Invoked Destrudo 100 Sight 96-98 Stare: Late-telegraphed large frontal line AoE.
Mortal Gaze: Roomwide gaze attack that inflicts a cleansable 10s doom if hit.
Invoked Gusion 100 Sight 96-98 Left/Right Smite: Untelegraphed large semicircular AoE hitting the direction of the cast, followed with another untelegraphed semicircular AoE in the other direction.
Invoked Acheron 100 Sight 96-98 Authority's Edge: Large semicircular AoE in the direction it is holding its sword. Can LoS.
Mimic 100 Proximity 91-98 Gold Chests
Patrolling Enemies
Enemy Level Aggro Type Stones Notes
Invoked Poppet 100 Sight 91-94 Whinge: Late-telegraphed small point-blank AoE.
Invoked Sawtooth 100 Sound 93-98 Honeyed Left/Right: Late-telegraphed large 180 degree cleave centered on its bottom left (Honeyed Left) or bottom right (Honeyed Right), respectively. Can avoid both by being directly in front.
Honeyed Front: Late-telegraphed large 120 degree frontal cleave. Get behind or directly on hitbox flank arrows.
Invoked Archaeodemon 100 Sight 95-98 Karma: Late-telegraphed large frontal conal AoE.
Unholy Darkness: Locks on aggro target's position at the start of the cast uses a late-telegraphed circle AoE there. Can interrupt.

Stone 99 Boss

See also: The Final Verse

This encounter has several "non-standard" mechanics that do not typically appear in dungeon content, so players who are struggling may wish to practice in Deep Dungeon The Final Verse.

Unholy Union: Eminent Grief and Devoured Eater

Players may fall off the edge of the arena to their deaths.

This encounter has two bosses: Eminent Grief and Devoured Eater. Both bosses have overlapping hitboxes, although Eminent Grief's hitbox is larger. Several times throughout the battle, both bosses will be casting actions that require players to pay attention to both at the same time.

In addition, there is pools of darkness on the ground which gives a Dark Vengeance debuff, and also pools of light which gives a Light Vengeance debuff, which are important for this encounter. Each debuff lasts for 3 minutes, and will temporarily incapacitate the player if allowed to expire naturally: light inflicts petrification, and dark inflicts hysteria. However, these timers are sufficiently long enough to be disregarded.

Players can mark each boss as a reminder for which debuff color they need to damage or resolve a certain mechanic from a given boss, e.g. (yellow) for Eminent Grief and (purple) for Devoured Eater.

Finally, both bosses' HP must be roughly balanced. If the difference between the two exceeds ~25%, the bosses will gain Damage Up and regen stacks. The system message "Light grows..." or "Darkness grows..." will appear depending on which one is higher.

Eminent Grief (Dark Boss)

This boss can only take damage from players that have the Light Vengeance debuff from stepping on a pool of light.

  • Chains of Condemnation: Two large fireballs will surround the boss. Inflicts Chains of Condemnation on each player. If the player is moving when the debuff is active, they will take heavy damage. Stay still before the cast finishes. Unlike a regular pyretic debuff, players are allowed to attack without taking damage.
  • Ball of Fire: Four small fireballs will surround the boss, denoting a late telegraphed circle AoE where each player was standing previously. Keep moving before the end of the cast bar and away from other players. Being hit by these will inflict Suppuration.
  • Note that Chains of Condemnation or Ball of Fire are always combined with Blade of First Light (middle or side cleaves from the Devoured Eater).
  • Spinelash: Targets a player marked with a red marker and fires a late telegraphed line AoE after the marker disappears. If the beam hits one of the windows behind the arena, a Vodoriga Minion add will spawn. Stand on the thick gold lines to the left or right of the middle to avoid breaking any windows. Remember to sidestep out of the way of the line AoE.
    • If the add spawns, the party should focus it down. It will use Terror Eye, a baited circle AoE telegraph on a random player.
  • Abyssal Blaze (no cast bar): Opens two rifts in different orientations, which each drop four purple crystals in the arena in a diagonal line which will explode after a certain period of time.
    • Tears open the rift up/down: When the crystals explode, AoEs will travel Forward & Backward across the arena.
    • Tears open the rift left/right: When the crystals explode, AoEs will travel Left & Right across the arena.
    • This always leaves one corner of the arena safe. Once both sets of crystals spawn, players can type the safe corner in chat to remember. The crystals will glow orange for a few seconds before they explode.
  • Drain Aether: Will cast this at the same time as the other boss. Steals a heavy amount of HP from all players, which negated by having the Light Vengeance debuff by stepping on a pool of light. One of the two bosses will randomly have a faster cast than the other: the faster cast must be resolved first. For example, if Eminent Grief has the faster cast, players will step in a light puddle, wait until its cast finishes, then step in a dark puddle to protect against the Devoured Eater's cast.

Devoured Eater (Light Boss)

This boss can only take damage from players that have the Dark Vengeance debuff from stepping on a pool of darkness.

  • Blade of First Light: (2 Options)
    • The boss holds two blades: Late telegraphed line AoEs hitting the left and right thirds of the arena.
    • The boss holds one large sword: A late telegraphed line AoE hitting the middle third of the arena.
  • Note that Blade of First Light is always combined with Chains of Condemnation or Ball of Fire from the other boss.
  • Bounds of Sin: Pulls all players to the center of the arena, then spawns a series of fast circle AoE telegraphs around the center in a clockwise or counterclockwise pattern. Being hit by these will knock players back, potentially off the arena. These will also leave behind an impassable spike barrier when they resolve, eventually trapping the middle, which will detonate. Escape the middle by moving through the last telegraph to appear.
  • Drain Aether: Will cast this at the same time as the other boss, Steals a heavy amount of HP from all players, which can be negated by having the Dark Vengeance debuff by stepping on a pool of darkness. One of the two bosses will randomly have a faster cast than the other: the faster cast must be resolved first.

Summary of Mechanics

Mechanic Image Notes
Light / Dark Puddles Light puddle inflicts Light Vengeance = Needed to damage Eminent Grief and protect against its Aether Drain
Dark puddle inflicts Dark Vengeance = Needed to damage Devoured Eater and protect against its Aether Drain
Blade of First Light + Ball of Fire / Chains of Condemnation

One sword = sides safe
Two swords = middle safe
Two fireballs = Stop moving until pyretic expires
Four fireballs = keep moving
Bounds of Sin Move out of the middle through the last circle AoE telegraph that appears
Spinelash Stand on a gold line to avoid spawning an add, then sidestep when the marker disappears
Abyssal Blaze

Up/down rift = crystals explode up/down
Left/right rift = crystals explode left/right
Remember the safe corner for later
Drain Aether Determine which boss casts faster and step on correct puddle to protect
Eminent Grief faster = light then dark
Devoured Eater faster = dark then light

Dialogue

Eminent Grief: Your precious Light shall feed my vengeance...
Eminent Grief: Light rend you asunder!
Eminent Grief: Purgatory to cleanse your sin.
Eminent Grief: Pale aberration...prove your worth.
Eminent Grief: I shall bathe in your blood.
Glass shatters in a hail of color...
Eminent Grief: Offer your soul, your suffering...
Eminent Grief rejuvenates by devouring aether...
You prevented your aether from being drained!
Eminent Grief: Rise from the abyss, O mighty flame.
An abyssal blaze erupts...