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Pilgrim's Traverse (Stones 51-60)

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Pilgrim's Traverse (Stones 51-60)

Level
100 (Sync: 100)
AP Req.
60
Difficulty
Normal
Party size
Flexible
1-4 man 1-4
Unsyncing
Not Allowed
Time limit
60 minutes
Phoenix Down
Available
Req. quest
Feature Quest Faerie Tale
Entrance
Il Mheg (X:29.9, Y:6.0)
Region
Norvrandt
Patch
7.35

The return of night to Norvrandt should have brought peaceful slumber to the Church of the First Light, but within its ruined chapels crawls an uneasy horde of sin eaters. With the aid of the faerie king, you must venture down the pilgrim road to attend an unlikely funeral and grant eternal rest to all who yet yearn for oblivion.

— In-game description

Pilgrim's Traverse (Stones 51-60) is a level 100 deep dungeon introduced in patch 7.35 with Dawntrail. It is the sixth set of floors in Deep Dungeon Pilgrim's Traverse. Players may start a new save file from stone 51 after clearing stone 50.

Enemies

Enemies
Enemy Level Aggro Type Stones Notes
Traverse Hyssop 100 Sound 51-52 Poison Mist: Large telegraphed conal AoE
Traverse Beetle 100 Sight 51-53
Traverse Tawnyclaw 100 Sight 51-54
Traverse Pachamama 100 Sight 52-55
Traverse Monitor 100 Sight 53-56 Smoldering Scales: Grants itself a 6-second Blaze Spikes buff that will deal high damage to anyone who auto-attacks it. Can be used out of combat.
Traverse Caracal 100 Sight 55-57
Traverse Gigant 100 Sight 56-59 Instantly pulls in nearby players in front, then follows with Heavy Scrapline, a late-telegraphed medium point-blank AoE.
Traverse Guardian 100 Sight 56-59
Traverse Howler 100 Sight 57-59 Uses Barreling Smash, a telegraphed line AoE dash, then either Master of Levin, an late-telegraphed room-wide donut AoE, or Scythe Tail, a late-telegraphed medium point-blank AoE.
Traverse Saichania 100 Sight 57-59 Bafflement Bulb: Inflicts a 5s Temporary Misdirection to all players in range. Can stun, interrupt or LoS.
Follows with Mighty Spin, a late-telegraphed point-blank AoE, or rarely Trounce, a wide frontal conal AoE.
Mimic 100 Proximity 51-59 Silver Chests
Patrolling Enemies
Enemy Level Aggro Type Stones Notes
Traverse Phorusrhacos 100 Sight 51-54 Pain Storm: Massive telegraphed frontal conal AoE.
Painful Gust: Massive telegraphed point-blank AoE.
Whorl of Hurt: Massive telegraphed donut AoE.
Traverse Fallen Aevis 100 Sight 54-56
Traverse Sand Serpent 100 Sight 56-59 Earthen Auger: Untelegraphed room-wide 270 degree frontal donut AoE dealing lethal damage. Can stun or LoS.

Stone 60 Boss

Being hit by more than one AoE at once will likely kill non-tanks, so players may wish to use a Pomander of Steel or Barkbalm Incense for extra survivability.

  • Spineshot: Untelegraphed conal AoEs hitting the boss's front and back. Get to its sides.
  • Branch Out: Summons four groups of four cacti, one column at a time. Each column will have three small cacti and one large one. The cacti will begin dancing in the order they spawned, indicating they will attack soon.
    • The small cacti will use a square AoE hitting only the tile they are on (Several Thousand Needles).
    • The large cacti will use a 3x3 square AoE centered on their tile (Long-range Needles).
    • To avoid, start on the third or fourth row of cacti, then move into either the first or second set of AoEs once they resolve, keeping in mind the difference in AoE sizes. Using   Sprint is recommended.
  • Spineshot
  • Branch Out: Now spawns two cacti in the middle four tiles, and six on the outer tiles.
  • One/two-stone March: The cacti will rotate in the direction of the arrows, moving either one or two tiles depending on the cast name. When the cast finishes, all players will be inflicted with bind for 4 seconds, while the cacti move, then use a small or large AoE based on their size.
    • To solve, identify the large cactus in the inner track, which makes one quadrant and its surrounding tiles unsafe, leaving an L-shaped remaining area opposite it.
    • In that remaining area, identify the large cactus, then stand either:
      • One tile opposite its movement direction if Two-stone March.
      • Two tiles opposite its movement direction if One-stone March.
  • Spinning Needles: Multiple untelegraphed conal AoEs hitting the boss's front and back. These will also rotate based on the direction of the arrows. Go close to the boss and rotate to avoid being too slow.

Example solve for One-stone March / counterclockwise: