Heaven-on-High (Floors 1-10)
(Redirected from Heaven-on-High (Floor 9))
Jump to navigation
Jump to search
- See also: Heaven-on-High
Heaven-on-High (Floors 1-10)
- Level
- 61 (Sync: 70)
- Difficulty
- Normal
- Party size
- Flexible
1-4 man • 1-4 - Unsyncing
- Not Allowed
- Time limit
- 60 minutes
- Req. quest
- Knocking on Heaven's Door
- Entrance
- The Ruby Sea (X:21.4, Y:9.2)
- Patch
- 4.35
“Rising high above the Ruby Sea from the island of Onokoro, Heaven-on-High is said to be the stairway traversed by kami descending from their empyrean home. Following the discovery of a secret entrance, the Confederate leader Rasho asks you to investigate the tower and brave the hordes of vile fiends that lurk within.
— In-game description
Heaven-on-High (Floors 1-10) is a level 61 deep dungeon introduced in patch 4.35 with Stormblood.
Enemies
Enemy | Level | Aggro Type | Known Floors | Notes |
---|---|---|---|---|
Heavenly Naked Yumemi | 61 | Sight | 1-2 | Auto-attack inflicts heavy for 4s |
Heavenly Mutsu | 61 | Sight | 1-3 | Inflicts physical vulnerability up for 9s |
Heavenly Bombfish | 62 | Sight | 1-4 | |
Heavenly Onryo | 63 | Proximity | 3-5 | |
Heavenly Coralshell | 63 | Sight | 4-5 | Instant conal AoE inflicts sleep for 9s |
Heavenly Gyuki | 64 | Sight | 5-7 | |
Heavenly Uwabami | 64 | Sight | 6-7 | 360 degree gaze |
Heavenly Kraken | 65 | Proximity | 6-9 | |
Heavenly Ango | 65 | Sight | 8-9 | |
Heavenly Matamata | 65 | Sight | 8-9 | Embalming Earth: knockback, can interrupt |
Quivering Coffer | 65 | Proximity | 7-9 | Bronze Chests |
Enemy | Level | Aggro Type | Known Floors | Notes |
---|---|---|---|---|
Heavenly Shark | 63 | Sight | 1-3 | |
Heavenly Amikiri | 64 | Sight | 4-6 | Shuck: physical damage and inflicts concussion damage-over-time |
Heavenly Yumemi | 65 | Sight | 7-9 | Static Charge: grants counterattack to self |
Floor 10 Boss
Mojabune
This boss will move to the center of the arena and cast Overtow to knock players to the edge of the arena. This knockback cannot be mitigated. It will then follow up with Hydroball, attacking one half of the arena. Players will need to be prepared to move out of the way.