This quest contains a solo instance that takes place in the Aetherfont.
At the start, move forward and defeat the two groups of enemies on the path, then talk to the Hard-pressed Surveyor.
Take the zipline to the next area, then go right and talk to the Concerned Researcher. The nearby gate will open, revealing an area that was previously inaccessible in the dungeon instance.
Defeat the enemies past the gate, then interact with the Beast Carcass further ahead (14.1, 13.1). Head to the eastern part of the area and interact with the Tattered Plumage (14.6, 14.9). Continue southwest and interact with the Animal Leavings (13.2, 15.4), which will also spawn some enemies. Return to the researchers behind the gate, which triggers a cutscene, then a boss.
Pecking Flurry: Unavoidable party-wide physical damage and sequentially spawns three sets of circular AoEs that cover the entire arena. Move into the first set of AoE telegraphs once they go off.
Sticky Spit: Stack marker on the player that inflicts Sticky, preventing all movement and actions. The boss will begin casting Gliding Spit, a line AoE. However, Wuk Lamat will escape the slime and pull both you and G'raha Tia to safety.
The boss uses Pecking Flurry again followed by Swoop, a line AoE charge in front of it with a brief telegraph.
Furling Flapping: Spread AoE telegraphs on everyone. This attack will knock everyone up and incapacitate them with Fetters (tornadoes).
The boss begins casting Gliding Spit again, then a very brief active time maneuver will start. Once you break out of the tornado, defeat the other two tornadoes to free your allies before they are hit with the attack.
Ruffling of Feathers: The boss becomes untargetable and begins hitting the party with Full-fledged Tantrum, unavoidable magical damage. Its two wings (Left Wing and Right Wing) will become targetable. G'raha Tia will heal during this sequence. Wuk Lamat will destroy both wings with a limit-break-esque AoE.
As you deliberate a suitable location for Wuk Lamat's hunt, Erenville mentions a petition for aid from researchers on the Isle of Haam. Some manner of predator has unsettled ordinarily docile animals, causing them to behave savagely, and the task involves identifying and dealing with the creature. Seeing an opportunity to kill two birds with one stone, you all make your way to Scholar's Harbor to secure passage with the exception of Krile, who promises to join you at the isle after she has seen to her preparations.
After a brief search, you manage to find Erenville and the visitor, who introduces herself as Wuk Lamat, claimant to the throne of Tuliyollal in the far-western continent of Tural. The gregarious woman wastes no time revealing her business: she wants you to accompany her to her homeland and help her triumph in the impending ritual of succession, a contest to determine the next ruler. As it is a rather abrupt request to make of someone she has only just met, she proposes going on a hunt together, the better to get acquainted.
You enjoy a hearty repast with Wuk Lamat, who takes the opportunity to speak more of her homeland and the coming ritual of succession. It becomes clear that her chief aim in seeking the throne is to deny the ambitions of another claimant a warmonger who aspires to lead Tural's armies on a campaign of conquest. Reiterating her desire for you to join her cause, she says that she will remain in Sharlayan for as long as she can while awaiting your decision.
Though Erenville is less than impressed with Wuk Lamat in certain ways, he appears to believe in her cause. Whether you choose to lend your strength to it, however, is entirely your decision. The gleaner then goes off to report the mission's success to the guildship, leaving you to ponder your invitation to Tural.
When I was at the guild earlier, I learned about a petition from researchers on the Isle of Haam.
You went there not long ago and culled some unruly fauna, of course, but according to recent reports, other ordinarily docile fauna have grown savage.
It's believed that they've been unsettled by some manner of predator, and so the researchers seek assistance with identifying and dispatching it. As part of your hunt, perhaps you might answer the petition?
So we have to take a ship? Ugh, and I've barely set foot on dry land...
Oh well, I suppose it's for a good cause─a hunt!
Come on, let's get going!
Upon boarding the ship, several cutscenes will play in sequence.
It is recommended that you set aside sufficient time to view these scenes in their entirety.
In addition, you will be required to participate in battle. Your progress will be saved at certain points. In the event you are defeated, you will be able to try again from the most recent of these.
Please note that if you enter battles associated with other quests or log out from the game, this progress will be lost.
He went to the Studium? Your brother must be quite a scholar.
But I wonder... Like you, he'd be royalty, yes? Such a personage coming to Sharlayan to receive an education would surely have caused a stir, yet I recall nothing of the sort...
I can say for a fact that my father didn't write this.
Given how culturally diverse Tuliyollal is, it was decided some time ago that a common language was needed.
But instead of elevating an existing tongue, and its speakers, above all others, we looked to those widely spoken overseas and created an altogether new one.
These similarities to your common tongue also make it quite easy to communicate in these situations, no?
This letter, however, is entirely in Eorzean. If Father had written this, it would have been in Turali.
What's more, it bears a wax seal. We don't bother with them.
I understand Krile's feelings all too well. The desire to do one's part. It can be daunting to try and keep up, but nothing will change unless we take the first step.
According to Dickon, intensely hot dishes have become popular in Radz-at-Han after a traveler ordered a curry with several times the usual amount of spice.
So he started offering the same in order to please the growing Hannish population here in Sharlayan.
I understand your reasons, but this being an event that will dictate the course of your nation's future, is it appropriate for outsiders like us to be involved?
Oh, it's more than appropriate. The Dawnservant himself expressly encourages it.
The ruler of Tural must navigate the intricacies of myriad cultures, and there's no better way to prove oneself qualified to do so than to work with foreign allies.
That's why I sought you out. Through our hunt, I've confirmed that you're a warrior of considerable skill. But more importantly, one of good character as well.
And so I ask you: will you lend me your strength, and help me win the throne of Tuliyollal?
You don't need to decide right this moment.
But I will need you if I'm to triumph over the competition. I'll stay here as long as I can while waiting for your answer.
Whether Wuk Lamat has the makings of a ruler, I couldn't say. But I do know that she deeply cares for her nation and her people.
Whether you choose to help her, though, is for you and you alone to decide. Think on it well.
Now then, it's past time I reported our mission's success to the guildship. I would've done so sooner, except Her Highness needed to have her royal meal.