Endwalker content

The Coming Dawn

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The Coming Dawn

Quest giver
G'raha Tia
Location
Old Sharlayan (X:10.0, Y:14.0)
Quest line
Post-Endwalker Main Scenario Quests
┗ Newfound Adventure Quests
Level
90
Experience
Experience 49,728
Gil
Gil 1,820
Previous quest
Main Scenario Quest The Game Is Afoot
Next quest
Main Scenario Quest A New World to Explore
Patch
6.55
Links
EDB GT TC

Main Scenario Progress: 853 / 987 (86.4%)

   

Endwalker Progress: 155 / 155 (100%)

   

G'raha Tia is mulling over what you have learned of Wuk Lamat and her plan.

— In-game description

Rewards

Unlocks

Notes

As of Patch 7.0, completion of this quest will remove "New Adventurer" status, as long as the player has also cleared the play time requirement of 300 hours. Player status is updated upon changing zones or logging out of the game. As with everything in FFXIV, play time and quest completion are tracked per-character, not account-wide.

Steps

  • Speak with G'raha Tia.
  • Travel to the Noumenon.
  • Read books in the Noumenon.
  • Speak with G'raha Tia.
  • Speak with G'raha Tia again.
  • Speak with Ojika Tsunjika.
  • Enter the Main Hall and wait at the designated location.
  • Speak with Ojika Tsunjika.

Journal

  • G'raha Tia is mulling over what you have learned of Wuk Lamat and her plan.
  • While Wuk Lamat awaits your answer to her invitation, G'raha Tia suggests taking some time to learn more about your potential destination. So it is that you make your way to Noumenon, there to find information on the continent of Tural.
  • From treatises on cuisine to essays on geopolitics, you read a wide selection of books and gain an insight into various aspects of Tural. Duly enlightened, you go to rejoin G'raha Tia and share your discoveries.
  • As you and G'raha Tia trade notes, you are joined by Alphinaud and Alisaie, who have come to Noumenon in search of hints on how Garlemald might engage with her neighbors. Upon hearing of Tuliyollal, a nation composed of myriad disparate tribes, Alphinaud believes it to be precisely the example they seek. Alisaie, however, is apparently not satisfied with merely reading, and immediately goes off to make new plans, leaving her brother chasing after her. With your research concluded, you and G'raha Tia turn your steps back to The Baldesion Annex.
  • You are about to enter the annex when G'raha Tia asks if you mean to accept Wuk Lamat's request. While acknowledging that the journey will not be without hardships, he is nonetheless excited for the opportunities that await in Tural, and you take his advice to heart. Your friend then suddenly conceives of an idea, and excuses himself while you continue on inside.
  • Ojika Tsunjika informs you that Wuk Lamat is currently with the others in her chambers. The administration officer offers to fetch them for you and bids you wait in the main hall.
  • Wuk Lamat prompts you for your answer, and you duly give it: you will aid her in the ritual of succession. Yet you are far from the only one, for Alphinaud and Alisaie soon arrive and express their desire to help as well. Wuk Lamat happily welcomes the twins into the fold before also volunteering a none-too-eager Erenville to her cause, while G'raha Tia, noticing Krile's indecision, convinces her to seize the opportunity to visit Tural. Thus is your team assembled, and you fix your gaze upon your distant destination.
  • Now that the journey is decided, all that remains is to prepare for the moment of departure. What manner of trials awaits on the shores of Tural, you know not, but your heart swells with anticipation at the promise of a grand new adventure.

Dialogue

Accepting the quest

Well, I daresay we now have a fair grasp of Wuk Lamat's situation.
Still, you've been afforded time to consider her invitation. Why not use it to learn more about Tural? Noumenon is bound to have some information on the continent.
What will you say?
It certainly wouldn't hurt to be better informed.
Quite right. Not only would it help you to make an informed decision, but if you do choose to go, you would be better prepared for what awaits.
Just the thought of burying myself in books is making me feel sleepy...
We're talking about mysterious lands and unknown wonders here! I'm confident we'll find reports so thrilling as to drive any thoughts of napping from your mind.
Come, my friend. Let us be off to the archives.
Optional dialogue
History, geography, botany... The public archives alone should suffice to provide a solid grounding on Tural.

Read books in Noumenon on relevant subjects.

Blue-covered Book

Principles of Blue Magic and Spell Acquisition
The origins of blue magic can be traced back to the esoteric practices of the Whalaqee, a tribe in the distant continent of Tural.
The tribe holds nature in the highest, and in seeking to cultivate a spiritual connection with it, they have learned to harness the power of the wildlife around them.
In exchange for teaching them the common tongue, I was permitted to live among them and train in their ways. Those days were some of the most grueling I remember, but they were tremendously rewarding.
For instance, I had the privilege of visiting Lapis Canyon, the tribe's sacred grounds. It is so named for the ceruleum deposit that wells up to the surface, turning the entire canyon a brilliant blue.
Under a shaman's watchful eye, I finally managed to master the Whalaqee's art and make the animals' powers my own. As no name existed for it in the common tongue, I took the liberty of naming it blue magic.
The reason I chose this color, as you will have doubtless gleaned, is for the significance it holds to the Whalaqee. I cannot think of a name more fitting to honor the people from whom this noble magic was born.

Leather-bound Book

Lines in the Sand-The Geopolitics of Hydaelyn
Let us begin by comparing the geographical characteristics of the Three Great Continents and Tural. The former stretches from east to west, and lies entirely within the northern hemisphere.
In contrast, the latter extends to the far reaches of both northern and southern hemispheres, and a difference immediately presents itself in the form of climate variance.
Shifts in climate tend to be gentler when moving east and west, but harsher when moving north and south. Owing to this fact, longitudinal migration is far more common in history, whether it be by men, animals, or plants.
A case in point is the Allagans, who rose to power in Aldenard before advancing east into Ilsabard. Their movement would be mirrored thousands of years later by the Garleans.
Meanwhile, although the disparate tribes of Tural waged war with one another for generations, stymied by the climate, none could make any great headway north or south.
Tribes hailing from frozen lands withered beneath the desert sun, while those that thrived in open plains could not pierce dense jungle. Such was the way of it─until the leader of the Mamool Ja succeeded in bringing the continent under one banner.
Given the land's divided history and the reason thereof, one cannot help but be in awe of this feat. Truly, it is a testament to the Autarch's greatness.

Faded Tome

The Flora and Fauna of Tural
Every land has given rise to unique wildlife, and the continent of Tural is no exception. Yet while some of her creatures have become a familiar sight in Eorzea, many and more exist that are rarely seen this side of the Indigo Deep.
This tome introduces a select variety of species as described in the testimonies of sailors and adventurers.
Alpaca
Accustomed to Tural's craggy mountain ranges, this four-legged beastkin has been domesticated for seemingly hundreds, if not thousands, of years.
Their soft, white fleece is highly prized by weavers, while their strong legs and sure-footedness make them capable beasts of burden.
Wivre
This ferocious scalekin is native to the dense jungles of Tural. The Mamool Ja have succeeded in taming them and utilize their prodigious strength for manual labor.
Given their immense size and power, it should come as no surprise that the wivre is also employed as a siege beast. Enemy fortifications cannot long withstand this horned brute's rampage.
Valigarmanda
Turali folklore holds that this birdlike creature is the mightiest of beasts and the very embodiment of nature's power. Whether it exists beyond myth, however, is uncertain.

Unblemished Book

Eorzean Cuisine-A History
It is impossible to adequately discuss Eorzean cuisine without speaking of that land from which many of our modern-day staples hail: the far-western continent of Tural.
Ogre pumpkins, ruby tomatoes, even the ubiquitous popoto─these crops and more that regularly grace Eorzean dining tables trace their origins to the “New World,” as the place is known to most.
The tale of this culinary immigration begins in the year 1498 of the Sixth Astral Era, when a Lominsan sailor named Ketenramm successfully traversed the Indigo Deep to arrive at the theretofore unknown continent.
Ketenramm spent several moons exploring inland, in the course of which he encountered the denizens of the sprawling nation of Mamool Ja. He was even granted an audience with their supreme leader, whose confidence he won along with permission to roam freely.
Ketenramm would return to Tural several times, but during his first expedition he charted the land and gathered myriad root vegetables and seeds to bring back to Limsa Lominsa.
The most notable of these was the popoto, whose ease of cultivation and nutritional value saw it quickly spread to all corners of Eorzea.
Produce was far from the only bounty of Ketenramm's expeditions to Tural. Many tantalizing recipes such as the bean-filled burrito and gripping legends such as that of the golden city reached our shores by way of his ship.
To those outside of Ketenramm's circle, Tural largely remains shrouded in mystery, yet its influence on our cuisine cannot be overstated. Many scholars─myself included─would relish the chance to immerse themselves in the culinary culture of that faraway continent.

After reading all books

Having perused a wide selection of books relating to Tural, you are somewhat better informed about your potential destination. G'raha Tia will be eager to know what you have discovered.
Should you wish to read these books again, speak with the reference page.

Speak with G'raha Tia.

Scoured the library to your satisfaction, have you? Excellent.
While there are few books wholly dedicated to the subject of Tural, I daresay you've found tidbits of useful information scattered here and there.
But come, let's continue this outside. The mammets do not take kindly to chatter.
Start of cutscene.
Now then, I'm quite keen to hear your honest impressions.
I couldn't help but notice that we read the very same book on cuisine. I was pleasantly surprised to find references to Tural within.
Among them, did anything in particular pique your interest?
What will you say?
I was rather taken with the tale of Ketenramm.
Ah yes, the renowned Lominsan explorer who traversed the Indigo Deep and discovered the unknown west!
And his accomplishments didn't end there. He traveled Tural extensively, and even forged a friendship with the Dawnservant.
If we were able to meet Ketenramm, what things we could learn. Alas, all of this happened nigh four score years ago, and he may no longer be alive to tell his tales...
Popotoes─I have a newfound appreciation for them.
As have I. Despite having just enjoyed a hearty meal, I found myself craving popotoes.
As they keep well, they were a boon to sailors, and it was that same property that allowed them to survive the voyage to Eorzea.
The book also mentioned a method of preservation which sees popotoes repeatedly frozen and dried. The resultant product was apparently used in a stew by people in mountainous regions. I should like to sample that dish one day─that and all the unique cuisines of that vast continent.
The legendary city of gold!
Hah! I suspected any mention of the city of gold would catch your eye. 'Tis truly a mystery among mysteries.
Here is a city whose location is unknown, that no one has ever seen. And yet whispers of its existence continue to persist.
Countless souls have set off in search of it, never to return. I can imagine it being a suitable challenge for the ritual of succession.
But moving on, did you perchance learn aught about the fauna of Tural? Given your adventuring background, I expect the topic would interest you.
What will you say?
I learned about alpacas.
Ah yes, the alpaca. In addition to serving as beasts of burden, they provide clothing for people by way of their lush fleece.
They are especially prized by mountain tribes, who hold certain rare specimens sacred.
I learned about wivres.
Ah, yes. The great horned beasts kept by the Mamool Ja, who unleash them on fortified positions to devastating effect.
That reminds me. I recall hearing that a few specimens were brought to Vylbrand not long ago. Perhaps it's possible to see them on the island.
I learned about Valigarmanda.
Now why do I get the impression you're imagining pitting your skills against the fell beast?
Unfortunately, I found scant details on your would-be prey. One source simply described it as an “enormous, winged creature with scales hard as steel that rules the skies.” I should like to see it with my own eyes─presuming it even exists.
I thought I heard familiar voices.
Fancy running into the two of you here.
Well, well. Have some research of your own, do you?
Aye, we hope to arm ourselves with knowledge that may benefit the Garlean people.
Having forged a new trade agreement with Radz-at-Han, they will next look to foster relations with other nations. This includes former imperial provinces.
In view of this, we hope to find hints in history on how neighbors of differing races and ideologies might engage with one another.
And what of the two of you? What endeavor brings you here this day?
A nation composed of the disparate peoples of Tural...
I daresay this is precisely the kind of example we seek. We'd do well to read up on Tuliyollal ourselves.
The contest─is Forename the only one allowed to help Wuk Lamat?
There was no mention of such restrictions, as I recall. On the contrary, Wuk Lamat gave us the impression that she could have several champions.
I think I know how to make the most of our respite. Follow me, Alphinaud! We have planning to do!
A-Alisaie! Wait!
<sigh> 'Twould seem our plans have changed. If you'll excuse me...
They never could rest on their laurels...
Come, let us return to the annex.
End of cutscene.

Speak with G'raha Tia again.

Start of voiced cutscene.
Oh, it's just... Despite all that we've learned, I can't help but feel we've yet to hear the whole story...
What about you, my friend? Are you inclined to accept or refuse Wuk Lamat's request?
What will you say?
I never say no to a new adventure!
Hah, I thought you might say that.
With an intrepid attitude such as yours, I believe all shall be well.
Be it the contest or something else, there will be many trials for you to overcome at your destination.
But in the course of seeing new lands and meeting new people, you'll surely find a way forward. That's what adventurers do, is it not?
I'm still undecided, to be honest.
I don't blame you. No matter the assurances, it's no simple thing to wade into the midst of a political struggle, and in a foreign land at that.
How about this, then. Instead of deciding here, go there first and then decide.
In the course of seeing new lands and meeting new people, you'll surely find a way forward.
That's what adventurers do, is it not?
I'd rather not get involved in politics.
If only others had the same good sense.
If the prospect troubles you so, why not consider what you stand to gain instead? That is, an exciting journey to a faraway continent.
In the course of seeing new lands and meeting new people, you might find yourself moved to help Wuk Lamat after all. And if not, well...you quietly take your leave.
A brazen plan, perhaps, but one that befits a veteran adventurer, you must agree!
Such a journey would be the envy of many a scholar. Distant as it is, Tural remains largely unknown to us, with only meager records to be found in Noumenon.
The experiences to be had─all the things you might hear, feel, and think... It's enough to stir me to the core.
Life is a series of journeys, my friend, and there's no telling what awaits us on the long road.
But what's important is to be true to yourself as you walk it.
Only then can we hope to be content when we arrive at the end of one─and step forward into another.
Ah, but there's an idea!
I have a matter to attend to at the Agora. Please go on inside─I will join you shortly.

The player looks at the ocean. Thancred eavesdrops.

End of cutscene.

Speak with Ojika Tsunjika.

Welcome back, Forename. If you're looking for Wuk Lamat, she is currently with the others in her chambers.
If you like, I can go and fetch them for you?
Have Ojika fetch everyone? (Yes/No)
Understood! Please wait in the main hall.
Optional dialogue
Please go ahead to the main hall. It won't be long.

Wait at the designated location.

Start of voiced cutscene.
You have the look of someone who's made up their mind. Go on then, let's hear it.
What will you say?
I wish to boldly go where I've never gone before!
Then you need me as much as I need you. Together, we'll blaze new trails in Tural!
I've never been one to turn down an adventure. I'll do it.
Excellent! You'll be compensated for your troubles, of course, but I daresay your time in Tural will be its own reward!
You're not planning to leave without us, are you?
Alphinaud! Alisaie! What are you two doing here?
We happened to cross paths at Noumenon earlier, you see, and I told them about Wuk Lamat.
And when we fortuitously met again at the Agora just now, they expressed an interest in meeting our visitor.
Ah, you must be the twins who were sneaking after Erenville as toads!
A hundred things about us you could have told her, and you chose that!?
First impressions last.
'Tis an honor and a pleasure to make your acquaintance, Your Highness. Alphinaud Leveilleur, at your service, and this is my sister, Alisaie.
Oh, no, let's not do that. I really can't stand titles.
So. You want to participate in the contest too, is that right?
Indeed we do.
We've been assisting with the rebuilding effort in Garlemald. Yet while progress is being made, the question remains of how the nation might reconcile with its neighbors.
We believe there is much we might learn from Tuliyollal, a nation founded on unity. And in return for this honor, we would spare no effort in supporting your claim.
The more the merrier, I say. And I'd be keen to learn about Eorzea and Garlemald from you as well.
Having recruited so many committed and capable allies, I presume you have no need for my continued assistance.
Nonsense! Like I told you before, you're indispensable.
They're strong, aye, but strangers to our land. They need someone to guide them─to point out the dangers and spare them grisly deaths.
I can't think of anyone better suited to that task than you. What's more, despite your assertions, I know you haven't given up on the city of gold.
As I recall, Krile, you were the first to state your desire to visit Tural.
Perhaps I was...
Still, I can't help but worry about being away just when our order is beginning to find its feet again.
You have nothing to worry about.
I haven't forgotten how you held the fort while I set off to explore Alzadaal's Legacy; it's only fair that I return the favor. Pray leave the Students to Ojika and me.
But Raha...
You want to retrace your grandfather's steps, don't you? This is a rare opportunity, and I insist that you seize it!
Thank you, Raha. Thank you.
Well, looks like it's settled! I'm counting on you all to help me win the throne!
I suppose now is a good time to show you what I spent a small fortune on at the Agora.

Graha Tia puts a smaller but more updated version of the world map on top of the larger map on the wall.

There!
This, my friends, is the latest map of the world, created to celebrate our friendship with the Loporrits. Cast your eyes west of Sharlayan, for there it lies...
The site of your next great adventure─Tural!

The final credits for Endwalker roll.

End of cutscene.

Speak with Ojika Tsunjika.

Lest you wonder about your passage to Tural, Erenville will arrange a ship through his guild. You need only worry about your own preparations.
Speaking of which, please take this with you─a rugged and ready knapsack! May it serve you well on your coming adventures!
Now, I'm not sure when departure will be, but rest assured I'll let you know when I hear something. Till then, please take your ease!
Start of voiced cutscene.
Meanwhile, in Limsa Lominsa...
When does the next ship set sail?
May I ask your destination?
The north and east, I've already seen...
I suppose I'll head west this time.
“West,” you say...
End of cutscene.
Start of voiced cutscene.
Meanwhile, in Old Sharlayan...

Urianger is reading a message to him.

I see you've made up your mind. I had a feeling you'd be keen.
But to think that our comrades, too, are thither bound... Fate doth work in mysterious ways.
Indeed. It will be a grueling task, having to contend with them.
If the prospect doth trouble thee, 'tis not too late to decline the petition.
...Though thine expression would suggest thou art far from perturbed.
Oh, how could I possibly be, knowing what's to come?
Then let us delay no further, and secure passage on a vessel.
Aye, this will be a mission to remember.
Come, my friend! We make for Tural!
End of cutscene.
Start of voiced cutscene.

Alone, the player looks at the ocean and remembers Emet-Selch's parting words.

Tell me, have you been to the ruins beneath the waters of the Bounty?
Or the treasure islands beyond the frozen waters of Blindfrost, in Othard's north?
The fabled golden cities of the New World?
Banner Text
WEIGH ANCHOR NOW, THE TIDE IS HIGH
AND DAWN OF NEW ADVENTURE NIGH
ROW FORTH TO BREAK HORIZON'S BOND
AND TREAD THE GILDED PATH BEYOND!
End of cutscene.

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