Dawntrail content

Pilgrim's Traverse (Stones 1-10)

From Final Fantasy XIV Online Wiki
Jump to navigation Jump to search

Pilgrim's Traverse (Stones 1-10)

Level
91 (Sync: 100)
Difficulty
Normal
Party size
Flexible
1-4 man 1-4
Unsyncing
Not Allowed
Time limit
60 minutes
Phoenix Down
Available
Req. quest
Feature Quest Pilgrimage of Light
Entrance
Il Mheg (X:29.9, Y:6.0)
Region
Norvrandt
Patch
7.35

The return of night to Norvrandt should have brought peaceful slumber to the Church of the First Light, but within its ruined chapels crawls an uneasy horde of sin eaters. With the aid of the faerie king, you must venture down the pilgrim road to attend an unlikely funeral and grant eternal rest to all who yet yearn for oblivion.

— In-game description

Pilgrim's Traverse (Stones 1-10) is a level 91 deep dungeon introduced in patch 7.35 with Dawntrail. It is the first set of floors in Deep Dungeon Pilgrim's Traverse. Players who are aiming for solo achievements must start a run from stone 1.

Enemies

None of the enemies in this floorset have threatening mechanics except for clearly telegraphed AoEs.

Enemies
Enemy Level Aggro Type Stones Notes
Traverse Morpho 91 Sight 1-2
Traverse Echevore 91 Sight 1-3
Traverse Phooka 93 Sight 1-4
Traverse Hawker 93 Sight 3-5
Traverse Moss Fungus 93 Sound 4-5
Traverse Rowan 94 Sight 5-7
Traverse Killer Bee 94 Sight 6-7
Traverse Clematis 94 Sound 6-9
Traverse Etainmoth 95 Sight 8-9
Traverse Basket 95 Sound 8-9
Mimic 91 Proximity 7-9 Bronze Chests
Patrolling Enemies
Enemy Level Aggro Type Stones Notes
Traverse Shrub 92 Sight 1-3
Traverse Lorikeet 93 Sight 4-6
Traverse Rosebear 95 Sound 7-9

Stone 10 Boss

While this boss is very simple in a party, it is ironically one of the more difficult bosses if solo due to the DPS check on the adds, especially on a healer.

  • Branch Out: The boss spawns three untargetable Striking Shrublet adds, then slowly casts Hedge Mazing, a large telegraphed point-blank AoE. During this, glowing pink areas (each corresponding to an add) will slowly travel around the arena in various patterns, before stopping and emitting a smaller, late telegraphed circle AoE. All four AoEs resolve at once.
  • The adds will emerge and become targetable. They must be quickly killed. If solo, consider using a Pomander of Strength/Haste and saving burst attacks for them. A Barkbalm Incense will also quickly make short work of the adds.
  • Leafmash: The boss will sequentially mark four areas with curving arrows, indicating where it will jump to and use a late telegraphed circle AoE. During each jump, any adds that are still alive will also jump on the player, inflicting high damage and a short stun. If more than one add is alive, the player will likely die unless if they are a tank with mitigation.

Dialogue

Ornamental Leafman: Water... Light... Need...!
Ornamental Leafman: Sprout, sprout... Sprout, sprout...!
Ornamental Leafman: Bloooooom... Every blossom bloooooom...!
Ornamental Leafman: Water... Light... Wither not...!
Ornamental Leafman: Sprout more! More sprouts!