Heaven-on-High (Floors 11-20)
- See also: Heaven-on-High
Heaven-on-High (Floors 11-20)
- Level
- 65 (Sync: 70)
- Difficulty
- Normal
- Party size
- Flexible
1-4 man • 1-4 - Unsyncing
- Not Allowed
- Time limit
- 60 minutes
- Req. quest
- Knocking on Heaven's Door
- Entrance
- The Ruby Sea (X:21.4, Y:9.2)
- Patch
- 4.35
“Rising high above the Ruby Sea from the island of Onokoro, Heaven-on-High is said to be the stairway traversed by kami descending from their empyrean home. Following the discovery of a secret entrance, the Confederate leader Rasho asks you to investigate the tower and brave the hordes of vile fiends that lurk within.
— In-game description
Heaven-on-High (Floors 11-20) is a level 65 deep dungeon introduced in patch 4.35 with Stormblood.
Enemies
Enemy | Level | Aggro Type | Known Floors | Notes |
---|---|---|---|---|
Heavenly Korpokkur | 65 | Sight | 11-13 | |
Heavenly Shizuku | 66 | Proximity | 11-13 | |
Heavenly Shiomushi | 66 | Sight | 11-14 | |
Heavenly Hakagiri | 67 | Sight | 13-15 | |
Heavenly Unkiu | 68 | Sight | 14-16 | |
Heavenly Apa | 69 | Proximity | 15-17 | |
Heavenly Otokage | 69 | Sight | 15-17 | Gaze - Inflicts Seduced |
Heavenly Tatsunoko | 70 | Sight | 16-19 | |
Heavenly Amagoi | 70 | Sight | 17-19 | |
Heavenly Shioname | 70 | Sight | 17-19 | |
Quivering Coffer | 70 | Proximity | 11-19 | Bronze Chests |
Enemy | Level | Aggro Type | Known Floors | Notes |
---|---|---|---|---|
Heavenly Namazu | 67 | Sight | 11-14 | |
Heavenly Hand | 69 | Sight | 14-16 | Enrage - Wash Away: Massive point-blank AoE. Can be interrupted. |
Heavenly Aomino | 70 | Sight | 17-19 | Ceras: Inflicts poison damage-over-time |
Floor 20 Boss
Beccho
This boss will cast Neuro Squama, a gaze attack requiring players to turn away from the boss. If players don't turn away in time, they will be Confused and lose control temporarily, causing them to run into the edges of the arena. The boss will also cast Psycho Squama, a large AoE. From time to time, the boss will summon large moths to the edge of the arena that explode after a short time, so players need to stay in the center of the arena to avoid this.