Status effects
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Status effects are debuffs that can be applied to players or hostile creatures which have an adverse impact on their combat capabilities. How these debuffs are applied, how long they last, and in some cases how potent they are varies depending on the source of the debuff. For debuffs with a duration, some, but not all, can be removed using abilities such as Esuna, or occasionally, environmentally as part of the fight.
All debuff icons are flat on the top and pointed on the bottom.
- See also: Buff
List of common status effects
Accuracy Down
- Accuracy is reduced.
Amnesia
- The target is prevented from using abilities, but not weaponskills or spells.
Bind
- The target is immobilized, preventing movement, changes of facing, and usage of movement abilities (ex. En Avant, Shukuchi, etc). Usually breaks when any damage is received.
Bleed
- Deals sustained damage over time.
Blind
- Lowers the target's Accuracy for the duration, causing some attacks or spells randomly miss. Also grants immunity to gaze-based attacks.
Blunt Resistance Down
- Increases the blunt damage taken by the affected player.
Brink of Death
- Strength, Dexterity, Intelligence, and Mind are reduced by 50% for the duration. It is received from a player dying with Weakness still active.
Brush with Death
- Target is unable to self-knockout for the duration. Blue Mage only.
Burns
- Deals sustained fire damage over time, occasionally a result of being within a ground effect applying the debuff.
Charm
- Causes the target to attack their allies. Players lose control of their characters during the effect.
Damage Down
- Damage dealt is decreased. It is received after being hit by an avoidable mechanic. The strength of the debuff depends on the duty, and it can be a stacking debuff. Max is 16.
Deep Freeze
- Prevents the target from taking any action, including weaponskills, spells, and all movement, and interrupts any actions currently in progress.
Disease
- Movement speed and HP recovery via healing magic are reduced.
Doom
- Knocks out the target after duration expires.
Down for the Count
- Prevents the target from taking any action, including weaponskills, spells, and all movement, and interrupts any actions currently in progress.
Dropsy
- Deals sustained water damage over time, occasionally a result of being within a ground effect applying the debuff.
Earth Resistance Down
- Increases the earth damage taken by the affected player.
Electrocution
- Deals sustained lightning damage over time, occasionally a result of being within a ground effect applying the debuff.
Fire Resistance Down
- Increases the fire damage taken by the affected player.
Frostbite
- Deals sustained ice damage over time, occasionally a result of being within a ground effect applying the debuff.
Heavy
- Reduces the target's movement speed proportional to the intensity of the effect (ex. Heavy +40% from Leg Graze reduces the target's movement speed to 60% of normal)
Hysteria
- Causes the target to wander aimlessly in confusion.
Ice Resistance Down
- Increases the ice damage taken by the affected player.
Infirmity
- Reduces all healing received by the target.
Interrupt
- Temporarily blocks the target from casting spells, usually as a result of a ability used to interrupt an ongoing cast. Serves as a replacement for Silence from player abilities as of Shadowbringers (5.0).
Lightning Resistance Down
- Increases the lightning damage taken by the affected player.
Magic Vulnerability Up
Misery
- The target is plunged into the depths of misery. Damage taken is increased.
Pacification
- The target is prevented from using weaponskills (or auto-attacking), but not spells or or abilities.
Paralysis
- For the duration of the effect, the target is randomly stunned for short periods of time, preventing all weaponskills/abilities/spells and movement.
Petrification
- The target is unable to execute any weaponskills/abilities/spells and movement for a short duration.
Physical Vulnerability Up
Piercing Resistance Down
- Increases the piercing damage taken by the affected player.
Poison
- Deals sustained damage over time.
Reduced Immunity
- HP recovery via healing magic is reduced.
Seduce
- The target is forced to walk towards the caster, usually preventing other actions. The player loses control of their character for the duration.
Silence
- The target is prevented from using spells, but not weaponskills or abilities.
Slashing Resistance Down
- Increases the slashing damage taken by the affected player.
Sleep
- Overwhelming drowsiness is preventing the execution of actions. Usually breaks when any damage is received.
Slow
- Increases the delay between auto-attack and weaponskills and spell recast timers (anything affected by Skill Speed or Spell Speed).
Sludge
- Deals sustained earth damage over time, occasionally a result of being within a ground effect applying the debuff.
Stun
- Prevents the target from taking any action, including weaponskills, spells, and all movement, and interrupts any actions currently in progress.
Vulnerability Up
- Damage taken is increased. It is received after being hit by an avoidable mechanic. The strength of the debuff depends on the duty, and it can be a stacking debuff. Max is 16.
Water Resistance Down
- Increases the water damage taken by the affected player.
Weakness
- Strength, Dexterity, Intelligence, and Mind are reduced by 25% for the duration. It is received after being revived from death in combat.
Wind Resistance Down
- Increases the wind damage taken by the affected player.
Windburn
- Deals sustained wind damage over time.