Island Sanctuary
“Find sanctuary in an island paradise abundant with wildlife, where crops may be sown and minions let to roam. What will you learn in nature's embrace─and what will you create from this newfound inspiration?
Make ready to set sail, for your hideaway awaits!
Island Sanctuary is a non-combat solo gameplay mode first released in patch 6.2, allowing players to explore and develop an uninhabited island in the tropical Cieldalaes near Vylbrand. Here players can collect resources and materials, build accommodations, grow crops, capture wild animals, and more. The goods produced on the island can also be exchanged for various rewards, including minions, mounts, glamour, and Grade IX/X crafting and gathering materia. Aside from providing a source of materia, Island Sanctuary has no interaction with regular character progression.
While there are a variety of activities to pursue in the island, the primary means of development is to increase production of Isleworks Handicrafts in the Island Workshop. Most island activities provide items that serve as crafting materials for handicrafts.
Major development updates for this feature concluded with the release of patch 6.5, although there may be some minor updates from patch 7.0 and onwards. There are no announced plans for additional major updates. Instead, a new type of "lifestyle" content—Cosmic Exploration—will be introduced in the Dawntrail expansion.
Official Island Sanctuary Guide on Lodestone
Basic Information
Requirements
Speak to Clueless Crier in Old Sharlayan (X:11.9 Y:11.0) to accept the level 1 quest Seeking Sanctuary after completing the level 90 Main Scenario Quest Endwalker.
Traveling to the Island Sanctuary
Players can travel to their island sanctuary at any time by speaking with Baldin in Lower La Noscea (X:24.9 Y:34.8), but they must be in their home world. The nearest aetheryte is the Moraby Drydocks. Players can travel to their acquaintance's island by speaking with the same NPC.
Classes and Jobs
While it is possible to craft and gather on the island sanctuary, it is not required to unlock Disciples of the Hand or Land to do so. Crafting and gathering on the island sanctuary are entirely separate systems from regular crafting and gathering. Players may partake in all island sanctuary activities with any class or job.
Leaving Island Sanctuary
Players can leave island sanctuary at any time by boat (X:9.2 Y:28.3) or via use of Return and Teleport.
- Players who are inactive for more than 30 minutes will be moved to Lower La Noscea (X:24.9 Y:34.8) automatically.
Other Islands
It is possible to visit the islands of acquaintances even without owning one. Each island has room for up to 16 players (including its owner) to explore at a time.
- After reaching sanctuary rank 4, players can grant others access to their island sanctuary.
- Visiting other players' islands requires completion of The Ultimate Weapon. Afterwards, talk to Baldin in Lower La Noscea (X:24.9 Y:34.8) to complete the Lv. 1 quasi-quest Seeing the Cieldalaes.
- Island sanctuary activities such as crafting and gathering cannot be carried out when visiting another island.
- The owner of the island sanctuary must enable access for others to visit.
Questline
Island Sanctuary has a questline consisting of 6 quests:
- Seeking Sanctuary unlocks Island Sanctuary.
- The Land, Wind, and Sea becomes available after reaching rank 9 and building all buildings on all plots available at rank 9 (3 workshops, 2 granaries and 4 landmarks), upgrades are not required. Quest rewards players with the Isle Farmhand's Glamour Set.
- A Far Eastern Yarn becomes available after completing the previous quest and reaching rank 12. Quest rewards players with the Isle Shepherd's Glamour Set.
- An Ideal Marriage becomes available after completing the previous quest, reaching rank 15, and completing the "The Land of Luxury" vision. Quest rewards players with the Baronial Glamour Set.
- The Sweetest Thing becomes available after completing the previous quest, reaching rank 19, and completing the "An Idyllic Island" vision. Quest rewards players with the Recreationisle Glamour Set.
- Where Worries Melt Away becomes available after completing the previous quest and also main story quest Growing Light. Quest rewards 6x Garlean Cheese .
Visions
Visions are quasi-quests that assist the player in developing their island. Completing these rewards Seafarer's Cowries and island EXP. When certain visions are in progress in the island sanctuary, players can speak with the felicitous furball to receive hints about how they may be completed, although the requirements are detailed below.
Vision | Unlock Rank | Completion Requirement | Cowries | Island EXP |
---|---|---|---|---|
The Coziest of Cabins | 1 | Construct Cozy Cabin I. | 500 | 2,500 |
Top Crops | 2 | Construct Cropland I. | 700 | 3,000 |
Adorable Animals | 2 | Construct Pasture I. | 1,000 | 4,000 |
A Workshop of Wonders | 3 | Construct Workshop I. | 1,500 | 5,000 |
The Perfect Paradise | 9 | All building plots available at rank 9 filled. | 5,000 | 7,500 |
Passionate Pioneering | 9 | Achieve sanctuary rank 12. | 7,000 | 10,000 |
Delightful Discovery | 12 | Unlock the Mountain Hollow. | 7,000 | 13,500 |
The Land of Luxury | 15 | All building plots filled. | 7,000 | 15,000 |
A Subterranean Expansion | 15 | Requires cave expansion. | 7,000 | 17,500 |
An Idyllic Island | 19 | All buildings max rank. | 7,000 | 20,000 |
Islekeep's Index
The islekeep's index is an island-specific HUD element that allows players to confirm important information, switch gameplay modes, and manage island's various features.
Modes
Selected mode influences how players interact with features and creatures on the island.
Free
Default mode
Gather
Allows player to see and gather resource nodes, fully grown crops and gather pasture animals's leavings.
Sow
Allows player to plant seeds in empty crop plots.
Water
Allows player to water crop plots that are not fully soaked.
Cull
Allows player to destroy plants in cropland.
Feed
Allows player to feed animals.
Pet
Allows player to pet their pasture animals. Has no effect on gameplay.
Beckon
Interacting with an pasture animal from distance will make it come to player.
Capture
Allows player to capture animals. It is required to use an appropriate restraint to match the animal's size. Each attempt costs 1 restraint, regardless of whether capture was successful or not. Different animals have different capture rates, with rare animals (i.e., those that spawn in certain times or weather conditions) being harder to capture. If the player fails to capture the animal, it will either notice their presence and run away (despawn), or not notice their presence and allow for another immediate capture attempt.
Main Menu
The main menu consists of buttons by which players can confirm important information and manage various aspects of the island.
Sanctuary Rank
Sanctuary rank indicates experience with subsisting in an island environment and improving sanctuary. Earn island experience by engaging in various activities on the island. The higher rank, the more features and options will become available. Highest rank is rank 20.
Currency
As development of the island sanctuary progresses, players will earn two types of currency - Seafarer's Cowries and Islander's Cowries. These are Cieldalaes-specific currencies to be used at shops that become available on the island.
Seafarer's Cowries
Used to pay for expansions of the island through Pathological Pathfinders. Can be also traded with Horrendous Hoarder in Cozy Cabin for various items or with Produce Producer for seeds.
Can be acquired from time-gated activities, most notably from Workshop or by completing weekly challenge log challenges. Additionally, players can sell cropland's Produce, pasture animal's leavings or granaries' Rare Materials at somewhat questionable rate.
Islander's Cowries
Used to buy items from Horrendous Hoarder in Cozy Cabin. Can be acquired by selling gathered resources to the Enterprising Exporter.
Hideaway
The hideaway is south-western part of the island and it's player's base of operations. All buildings, pasture and cropland are located here.
The Cozy Cabin
The Cozy Cabin is the primary facility of the hideaway. Player may access the orchestrion, exchange various items with merchants stationed there, and more.
There are currently three available upgrades:
- Cozy Cabin I - unlocks Cropland I, Pasture I, orchestrion
- Cozy Cabin II - requires rank 4 and unlocks Cropland II, Pasture II
- Cozy Cabin III - requires rank 7 and unlocks Cropland III, Pasture III
- Cozy Cabin IV - requires rank 13
- Cozy Cabin V - requires rank 17
Workshop
The Workshop provides a place for mammets in players employ to create handicrafts out of the materials obtained on the island. After conveying a schedule of production to the tactful taskmaster, handicrafts will be automatically created by the mammets on staff in the Workshop. Workshop can be built on any of the 6 facility plots, but only 4 Workshops can be built. There are currently three available upgrades:
- Workshop I - unlocks at rank 3
- Workshop II - unlocks at rank 6, increases yield of Seafarer's Cowries by 10%
- Workshop III - unlocks at rank 8, increases yield of Seafarer's Cowries by 20%
- Workshop IV - unlocks at rank 14, increases yield of Seafarer's Cowries by 30%
- Workshop V - unlocks at rank 19, increases yield of Seafarer's Cowries by 40%
The Granary
After constructing a Granary, players may send a team of exploratory mammets on foraging expeditions to gather materials. Each expedition will yield some common materials but most importantly, set amount of specific rare material. After choosing desired expedition area and the number of days, mammets will venture out to gather materials, returning once per day until the foraging expedition is over. If player has paid for multiple days of expedition, they can still change expedition area without any additional fee. Expedition returns every day at the same time. Granary can be built on any of the 6 facility plots, but only 2 Granaries can be built. There are currently three available upgrades:
- Granary I - unlocks at rank 5, single expedition in one day will yield 2 rare resources
- Granary II - unlocks at rank 6, single expedition in one day will yield 3 rare resources
- Granary III - unlocks at rank 8, single expedition in one day will yield 4 rare resources
- Granary IV - unlocks at rank 13, single expedition in one day will yield 5 rare resources
- Granary V - unlocks at rank 18, single expedition in one day will yield 6 rare resources
Landmark
Landmarks increase maximum Groove, which increases efficiency of the Workshop. There are 5 plots for landmarks and 6 types of landmark plus 2 special landmarks, the Water Otter Fountain and Uncharted Course. All landmarks have same effect and cannot be upgraded. 1/2/3/4/5 Landmarks increase maximum Groove to 15/20/25/35/45. Each landmark is functionally identical. Because there are more landmarks than plots, it is not possible to have all landmarks built at a time. However, after first building a landmark on a plot, players can choose to replace any landmark in a plot with another one with no construction time, although construction materials for the new landmark are needed.
- Towering Tree Fort - unlocks at rank 4
- Quixotic Windmill - unlocks at rank 4
- Boiling Bathhouse - unlocks at rank 5
- Lominsan Lighthouse - unlocks at rank 9
- Water Otter Fountain - unlocks at rank 9 and requires completion of The Land, Wind, and Sea (special landmark; Expert Crafting required)
- Gamboling Garden - unlocks at rank 12
- Quaint Clock Tower - unlocks at rank 15
- Uncharted Course - unlocks at rank 15 and requires completion of An Ideal Marriage (special landmark; Expert Crafting required)
- Sanctuary Sanctuary - unlocks at rank 19
- Aetherial Arbor - unlocks at rank 19 and requires completion of The Sweetest Thing (special landmark; Expert Crafting required)
Pasture
Allows player to keep captured animals. Animals will drop Leavings.
There are currently three available upgrades:
- Pasture I - unlocks at rank 2, maximum of 5 animals
- Pasture II - unlocks at rank 4, maximum of 10 animals
- Pasture III - unlocks at rank 7, maximum of 20 animals
Cropland
Allows player to plant seeds and gather Produce. Each plant takes 48 earth hours to grow. Plants need to be watered or they will not grow.
There are currently three available upgrades:
- Cropland I - unlocks at rank 2, maximum of 5 crop plots
- Cropland II - unlocks at rank 4, maximum of 10 crop plots
- Cropland III - unlocks at rank 7, maximum of 20 crop plots
Note: Even though visually there are 10 plants per crop plot, each plot will yield only 5 Produce
Furnishing Glamours
- See also: Furnishing Glamours
Upon reaching sufficient progress in developing the island, players can unlock the Furnishing Glamours feature, allowing for the placement of housing furnishings in the hideaway. The number of furnishing slots will increase with sanctuary rank, up to a maximum of 90 slots at rank 15.
Pathological Pathfinder
The Pathfinder mammet expands the land available in the hideaway for constructing Processing Facilities and Landmarks. They are marked as on the map.
Pathfinder | Unlock Rank | Coordinates | Build Time | Island EXP | Unlocks | Materials |
---|---|---|---|---|---|---|
Pathological Pathfinder Mk. I | 1 | (x12.6, y29.0) | None | 1,520 | Facility I & II slots | Free |
Pathological Pathfinder Mk. II | 4 | (x12.6, y26.8) | None | 2,025 | Landmark I slot | Basic Mammet-sized Builder's Tools 500 Seafarer's Cowries |
Pathological Pathfinder Mk. III | 5 | (x12.9, y29.4) | None | 2,160 | Facility III & IV slots Landmark II slot |
Better Mammet-sized Builder's Tools 1,000 Seafarer's Cowries |
Pathological Pathfinder Mk. IV | 7 | (x14.2, y30.0) | None | 2,565 | Facility V slot Landmark III slot |
Best Mammet-sized Builder's Tools 1,500 Seafarer's Cowries |
Pathological Pathfinder Mk. V | 9 | (x14.9, y29.4) | None | 3,280 | Landmark IV slot | Bestest Mammet-sized Builder's Tools 3,000 Seafarer's Cowries |
Pathological Pathfinder Mk. VI | 15 | (x15.1, y30.3) | None | 4,875 | Facility VI slot Landmark V slot |
Bestestest Mammet-sized Builder's Tools 3,000 Seafarer's Cowries |
Progression
- Main article: Island Progression
The following expandable chart shows progression timeline of Island Sanctuary. Many features, building and upgrades require preceding upgrades and/or other features. Indirect requirements, like Islekeep's Stone Hatchet which you need to gather materials to build Cozy Cabin I, are not visualized.
In most cases completing unlocks from previous ranks is required. For example, completing Cozy Cabin II is required for Cozy Cabin III.
Additionally, sometimes other structures from the same Rank are required for unlocks, e.g. Cozy Cabin III is required for Cropland III, Pasture III, and their respective automation unlocks.
Aspects listed with an asterisk (*) have additional prerequisites in addition to the Rank requirement, usually the completion of a vision or quest.
Aspects shown in italics are features which become unlocked but do not require specific crafting or resource expenditure.
Resources
Island resources can be divided into 4 categories - common materials, animals' leavings, produce and rare materials.
Common Materials
Common materials can be gathered from gathering nodes across island. They are not constrained by any mechanics like time or weather. They can be gathered endlessly. However, players need to have right gathering tools unlocked to gather specific resources. Underwater resources are accessible via standard diving game mechanics.
Leavings
Leavings are produced by pasture animals after certain amount of time. Each type of animal has 2 types of leavings - common and rare. This, however, is not related to quality or rarity of said leaving. One animal can drop Sanctuary Fleece as its common leaving and Sanctuary Milk as its rare leaving, but another animal can drop Sanctuary Milk as its common leaving and Sanctuary Fleece as its rare leaving.
Animals always produce its common leaving, but rare leaving has only a chance to drop depending on animal's mood. The happier the animal is, the higher chance that it will drop its rare leaving. Happiness is influenced by its current appetite level and the quality of its feed.
Produce
Produce are products that have been grown and gathered in Cropland. Every plant takes 48 earth hours to grow. Each plot yields 5 produce, meaning that maximum amount of produce players can generate is 100 every 48 hours.
Produce can be used to create higher quality feed for pasture animals or to craft items in the Workshop.
Rare Materials
Rare materials can be only obtained through Granary expeditions. They can be used for 3rd upgrades of Workshop III and Granary III, for the construction of certain Landmarks, or to craft items in the Workshop.
Activities
Gathering
Players can collect resources and materials on their island, which are then recorded in the islekeep's index, where players can check where the resource is located. Materials are usually not limited exclusively to this area. With a few exceptions, each gathering node contains 2 different resources, but players can only gather them if they have required tools. If player can gather only one resource from node, then they can gather only this resource. If player does not have tools to gather any of the two resources, they cannot see the gathering node at all.
Each gathering round will yield one of each resource that the player qualifies (i.e. has the appropriate tool) for. It is not possible to increase yield beyond one per resource.
Node Respawn
Nodes have predetermined locations and use simple system where they respawn after player has gathered 10 other nodes. This means that players can keep gathering same 11 nodes in endless loop. However players cannot gather node if their inventory for gathered resource is full (limit is 999).
Crafting
Acessing the Sanctuary Crafting Log, players can create items using the materials acquired from the island. Crafting log has 3 sections:
- Tools - Either players tool which unlock gathering new materials or mammet tools used to expand island. These items can be crafted only once.
- Feed - Food is used to feed pasture animals.
- Restraints - Restraints are used to capture animals.
Construction
A variety of structures can be built on the island. Players must first access the logboard in front of a vacant plot, but they can check status and required materials remotely using "Manage Hideaway" from Islekeep's Index. Many structures require several real-life hours for construction to finish.
Crops
Players can plant seeds and get variety of produce. After upgrading croplands to level 3 at rank 7 and crafting Mammet-sized Cropworker's Tools at rank 8, players can pay Produce Producer for automation of the cropland. Players will not receive experience this way.
Pasture
Players can capture animals, feed them and then collect their leavings. After upgrading pasture to level 3 at rank 7 and crafting Mammet-sized Pastureworker's Tools at rank 8, players can pay Creature Comforter for automation of the pasture. Players will not receive experience this way.
Releasing Minions
One of each minion, up to 40, can be released to roam free in the various areas of the island. As they while away the hours wandering about the island, players may find they behave differently when left to their own devices. Upon reaching rank 15, the number of minion slots will increase to 50.
Isleworks Handicrafts
Crafting and exporting Isleworks Handicrafts in Island Workshops (accessed via the Tactful Taskmaster) is the primary means of consuming materials acquired from other island sanctuary activities. Each handicraft takes either 4, 6, or 8 real-life hours to craft, and players can set a production schedule based on this. The value of a given export is determined by an ever-changing supply-and-demand system.
Felicitous Favors
Unlocked towards the end of island sanctuary progression (rank 19), this system allows players to make specific handicrafts in the Island Workshop in exchange for Felicitous Tokens. New favors are assigned each week. These tokens can be exchanged for a Sanctuary Materiel Container containing a random item from a pool, or indirectly for the rare Island Adenium mount, requiring several months of token accumulation. This mount can also be obtained from the Market Board or directly from a Sanctuary Material Container at a low rate.
Achievements
Island Sanctuary is associated with the following achievements:
Name | Points | Task | Reward | Patch |
---|---|---|---|---|
No Mammet Is an Island | 10 | Achieve sanctuary rank 10 in your island sanctuary. | Sanctuary Seeker | 6.2 |
Mammet Is the Architect | 10 | Achieve sanctuary rank 12 in your island sanctuary. | - | 6.3 |
No Gods or Kings, Only Mammets | 10 | Achieve sanctuary rank 16 in your island sanctuary. | - | 6.4 |
Mammet Is The Measure of Most Things | 10 | Achieve sanctuary rank 20 in your island sanctuary. | Count of Monte Cowrie (Male) / Countess of Monte Cowrie (Female) | 6.5 |
Sustainable Sourcing I | 5 | Gather resources from the wilds of your island sanctuary 1,000 times. | - | 6.2 |
Sustainable Sourcing II | 10 | Gather resources from the wilds of your island sanctuary 3,000 times. | - | 6.2 |
Sustainable Sourcing III | 20 | Gather resources from the wilds of your island sanctuary 30,000 times. | - | 6.2 |
Mine Now I | 5 | Gather leavings from animals in your island sanctuary pasture 100 times. | - | 6.2 |
Mine Now II | 10 | Gather leavings from animals in your island sanctuary pasture 500 times. | - | 6.2 |
Mine Now III | 20 | Gather leavings from animals in your island sanctuary pasture 5,000 times. | - | 6.2 |
Agri-cultured I | 5 | Gather produce from your island sanctuary cropland 50 times. | - | 6.2 |
Agri-cultured II | 10 | Gather produce from your island sanctuary cropland 250 times. | - | 6.2 |
Agri-cultured III | 20 | Gather produce from your island sanctuary cropland 2,500 times. | - | 6.2 |
But at What Cost I | 5 | Collect 50 rare materials via island granary foraging expeditions. | - | 6.2 |
But at What Cost II | 10 | Collect 200 rare materials via island granary foraging expeditions. | - | 6.2 |
But at What Cost III | 20 | Collect 2,000 rare materials via island granary foraging expeditions. | - | 6.2 |
No Rest (Cycle) for the Wicked I | 10 | Accrue isleworks earnings totaling at least 10,000 cowries across a seven-cycle period. | - | 6.2 |
No Rest (Cycle) for the Wicked II | 20 | Accrue isleworks earnings totaling at least 17,000 cowries across a seven-cycle period. | Trader of Paradise | 6.2 |
No Rest (Cycle) for the Wicked III | 20 | Accrue isleworks earnings totaling at least 33,000 cowries across a seven-cycle period. | Wolf of Easy Street | 6.4 |
Holy Cowrie | 20 | Earn a total of 500,000 seafarer's cowries in your island sanctuary. | Cieldalaes Connoisseur | 6.2 |