Critical Hit
Affects the amount of physical and magical damage dealt, as well as HP restored. The higher the value, the higher the frequency with which your hits will be critical AND the higher the potency of critical hits. At minimum, the chance of a critical hit is 5%, with a damage increase of 40%. A critical hit is indicated by the flying text damage number appearing in a larger font, and with an exclamation point (!).
When under an effect that increases the chance of a Critical Hit, actions that are guaranteed to deal a Critical Hit will deal increased damage, according to the Critical Hit rate (as of Patch 6.2).
If an attack is both a Critical Hit and a Direct Hit, it is considered a Critical Direct Hit, and the damage boosts of the two effects are multiplied by each other. A critical direct hit is indicated by the flying text damage number having two exclamation points (!!).
Heals can Critical Hit, but they cannot be Direct Hits.
Certain actions and traits have additional effects upon landing a critical hit, such as
Scholar's Adloquium and
Monk's Deep Meditation II.
Because Critical Hit acts to boost both the frequency and power of criticals, it is widely considered the most important secondary attribute for increasing DPS and as such is often prioritized for materia melding.
Historical
Critical Hit was formerly named Critical Hit Rate before Patch 4.0 and the release of Stormblood.
Materia
| Item | Icon | Effect | Requirement |
|---|---|---|---|
| Savage Aim Materia I | Critical Hit +1 | Item Level 15 | |
| Savage Aim Materia II | Critical Hit +2 | Item Level 30 | |
| Savage Aim Materia III | Critical Hit +3 | Item Level 45 | |
| Savage Aim Materia IV | Critical Hit +4 | Item Level 70 | |
| Savage Aim Materia V | Critical Hit +6 | Item Level 160 | |
| Savage Aim Materia VI | Critical Hit +16 | Item Level 290 | |
| Savage Aim Materia VII | Critical Hit +8 | Item Level 420 | |
| Savage Aim Materia VIII | Critical Hit +24 | Item Level 420 | |
| Savage Aim Materia IX | Critical Hit +12 | Item Level 560 | |
| Savage Aim Materia X | Critical Hit +36 | Item Level 560 | |
| Savage Aim Materia XI | Critical Hit +18 | Item Level 690 | |
| Savage Aim Materia XII | Critical Hit +54 | Item Level 690 |
Actions and Traits
Increased chance of critical hit
Actions and traits that increase the chance of a critical hit:
- Chain Stratagem (
Scholar) - Enhanced Benefic (
Astrologian) - Battle Litany (
Dragoon) - The Wanderer's Minuet (
Bard) - Devilment (
Dancer) - Aetheric Mimicry (
Blue Mage) - Lost Font of Power (Lost Action)
- Banner of Honed Acuity (Lost Action)
- Lost Assassination (Lost Action)
- Lost Dervish (Lost Action)
- Essence of the Skirmisher (Lost Action)
- Deep Essence of the Skirmisher (Lost Action)
- Pure Essence of the Gambler (Lost Action)
- Phantom Aim (
Phantom Ranger) - Vigilance (
Phantom Thief)
Guaranteed critical hit
Actions and traits that guarantee a critical hit:
- Berserk (
Warrior) - Inner Release (
Warrior) - Chaotic Cyclone (
Warrior) - Inner Chaos (
Warrior) - Primal Rend (
Warrior) - Primal Ruination (
Warrior) - Recitation (
Scholar) - Life Surge (
Dragoon) - Bootshine (
Monk) - Leaping Opo (
Monk) - Shadow of the Destroyer (
Monk) - Midare Setsugekka (
Samurai) - Kaeshi: Setsugekka (
Samurai) - Tendo Setsugekka (
Samurai) - Tendo Kaeshi Setsugekka (
Samurai) - Ogi Namikiri (
Samurai) - Kaeshi: Namikiri (
Samurai) - Reassemble (
Machinist) - Full Metal Field (
Machinist) - Starfall Dance (
Dancer) - Hammer Stamp (
Pictomancer) - Hammer Brush (
Pictomancer) - Polishing Hammer (
Pictomancer)
Additional effects
Actions and traits with an additional effect when a critical hit occurs: