Elemental Bonus
Elemental Bonus is an attribute that increases damage dealt and decreases damage taken while in The Forbidden Land, Eureka.
Players may increase their elemental bonus by three methods: increasing their elemental level by earning elemental experience from defeating monsters in Eureka, allocating magicite at a Magia Melder, and equipping certain gear that provides elemental bonus.
This is the most important stat inside Eureka. With no magicite allocated, an elemental level 60 player has 1779 elemental bonus. With a full set of best-in-slot Eureka gear, it provides an additional +871 elemental bonus, for a total of 2650 elemental bonus. With magicite allocated, the maximum achievable bonus for one element is 4429. Best-in-slot gear approximately corresponds to 5 additional elemental levels in power, making the player significantly stronger in all levels of Eureka content, even if synced down.
Elemental bonus by level
Elem. Level | Elem. EXP to Next | Total EXP | Base Elemental Bonus |
---|---|---|---|
1 | 1,000 | 1,000 | 100 |
2 | 2,300 | 3,300 | 105 |
3 | 5,060 | 8,360 | 110 |
4 | 10,626 | 18,986 | 116 |
5 | 21,252 | 40,238 | 122 |
6 | 36,128 | 76,366 | 128 |
7 | 46,967 | 123,333 | 134 |
8 | 51,664 | 174,997 | 141 |
9 | 57,088 | 232,085 | 148 |
10 | 63,368 | 295,453 | 155 |
11 | 70,655 | 366,108 | 163 |
12 | 79,134 | 445,242 | 171 |
13 | 89,026 | 534,268 | 180 |
14 | 100,599 | 634,867 | 189 |
15 | 114,180 | 749,047 | 198 |
16 | 131,037 | 880,084 | 208 |
17 | 157,568 | 1,037,670 | 218 |
18 | 204,839 | 1,242,509 | 229 |
19 | 286,774 | 1,529,283 | 241 |
20 Anemos | 315,452 | 1,844,735 | 253 |
21 | 602,513 | 2,447,248 | 265 |
22 | 668,789 | 3,116,037 | 279 |
23 | 745,700 | 3,861,737 | 293 |
24 | 835,184 | 4,696,921 | 307 |
25 | 939,582 | 5,636,503 | 323 |
26 | 1,061,728 | 6,698,231 | 339 |
27 | 1,205,061 | 7,903,292 | 356 |
28 | 1,373,769 | 9,277,061 | 373 |
29 | 1,572,966 | 10,850,027 | 392 |
30 | 1,808,911 | 12,658,938 | 412 |
Elem. Level | Elem. EXP to Next | Total EXP | Base Elemental Bonus |
---|---|---|---|
31 | 2,170,693 | 14,829,631 | 432 |
32 | 2,821,901 | 17,651,532 | 454 |
33 | 4,035,318 | 21,686,850 | 476 |
34 | 6,254,743 | 27,941,593 | 500 |
35 Pagos | 6,880,217 | 34,821,810 | 525 |
36 | 7,568,239 | 42,390,049 | 552 |
37 | 8,336,415 | 50,726,464 | 579 |
38 | 9,186,730 | 59,913,194 | 608 |
39 | 10,128,370 | 70,041,564 | 639 |
40 | 11,171,592 | 81,213,156 | 670 |
41 | 12,327,851 | 93,541,007 | 704 |
42 | 13,609,948 | 107,150,955 | 739 |
43 | 15,032,187 | 122,183,142 | 776 |
44 | 16,610,567 | 122,183,142 | 815 |
45 | 18,362,982 | 157,156,691 | 856 |
46 | 21,117,429 | 178,274,120 | 899 |
47 | 25,340,915 | 203,615,035 | 943 |
48 | 32,943,190 | 236,558,225 | 991 |
49 | 46,120,466 | 282,678,691 | 1,040 |
50 Pyros | 50,732,512 | 333,411,203 | 1,092 |
51 | 55,805,763 | 389,216,966 | 1,147 |
52 | 61,497,951 | 450,714,917 | 1,204 |
53 | 67,893,738 | 518,608,655 | 1,264 |
54 | 75,090,474 | 593,699,129 | 1,327 |
55 | 83,200,246 | 676,899,375 | 1,394 |
56 | 92,352,273 | 769,251,648 | 1,464 |
57 | 102,695,727 | 871,947,375 | 1,537 |
58 | 128,369,659 | 1,000,317,034 | 1,614 |
59 | 183,568,612 | 1,183,885,646 | 1,694 |
60 | — | — | 1,779 |
Magicite Allocation
Players may increase their elemental bonus for a particular element(s) by allocating magicite at a Magia Melder. While up to 7 magicite may be allocated, each element can only hold up to 5 magicite.
- 1 magicite: +28%
- 2 magicite: +52%
- 3 magicite: +72%
- 4 magicite: +88%
- 5 magicite: +100%
Gear with elemental bonus
Elemental bonus from gear is fixed based on the gear equipped. It is not affected by the multiplier from allocating magicite.
- Physeos Weapons
- Two-handed weapons: +348 Elemental Bonus
- Antea Physeos: +261 Elemental Bonus
- Bellerophon Physeos: +87 Elemental Bonus
- Elemental Armor +2 (also called Physeos Armor)
- Head, Hands, Feet: +87 Elemental Bonus
- Chest, Legs: +131 Elemental Bonus
- Best-in-slot chest armor
- Kirin's Osode Armor (Disciples of War): +131 Elemental Bonus, +3 Haste
- Vermilion Cloaks (Disciples of Magic): +218 Elemental Bonus, +3 Haste, cannot equip gear to head