Dawntrail content

Solution Nine (Quest)

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This article is about the Dawntrail Main Scenario quest. For the Dawntrail zone, see Solution Nine.

Solution Nine

Quest giver
Wuk Lamat
Location
Earthen Sky Hideout (X:6.0, Y:6.2)
Quest line
Dawntrail Main Scenario Quests
Level
97
Experience
Experience 1,088,640
Gil
Gil 1,223
Previous quest
Main Scenario Quest Embracing Oblivion
Next quest
Main Scenario Quest The Queen's Tour
Feature Quasi-Quest Dawn of a New Deal
Feature Quasi-Quest Sights of the West and Beyond
Patch
7.0
Links
EDB GT TC

Main Scenario Progress: 927 / 987 (93.9%)

   

Dawntrail Progress: 74 / 134 (55.2%)

   

Wuk Lamat is eager to head to Everkeep.

— In-game description

Rewards

Unlocks

Steps

  • Speak with Cahciua in front of Everkeep.
  • Speak with Wuk Lamat.
  • Speak with Wuk Lamat again.
  • Speak with Wuk Lamat yet again.

Journal

  • Wuk Lamat is eager to head to Everkeep.

Cutscene NPCs

Dialogue

Nostalgia and Wayakkwe remind me of Alphinaud and myself. Similar but so very different. We should chat sometime, trade twin tales.
It takes no small amount of courage to oppose Zoraal Ja and his army. The members of Oblivion must be driven indeed.
At long last, we're entering the tower! ...N-Not that I'm excited or anything. Not unduly.
Twelve help her if she's mentioned anything embarrassing.
Right, Cahciua is waiting. Let's head to the tower.
Ah, there you are!
If Queen Sphene has registered you as guests, you should be able to march right in.
And if she hasn't?
Then you may have a swarm of Zoraal Ja's minions to deal with.
Nothing for it but to see if Sphene has betrayed us, eh?
Thank you for your diligent service, friends. My companions and I would like to pass, if you'd be so kind?
Outrunner guide unit identified. Registration number...verified.
Six accompanying civilians identified. Verifying credentials...
Credentials verified. Welcome, guests of Queen Sphene.
What a relief...
There you have it. It seems the queen was true to her word.
Follow me, everyone. Solution Nine awaits!
Towers inside a tower... I see it but I still can't believe it...
Hmm... For now, I say we proceed straight ahead! If we feel like we're getting lost, we can always turn around and go back the way we came.
Ugh, a crossroads already? This place is too much... I've no idea where I should go...
Right, I've made up my mind! Let's head to that building there!

Cutscene 1

Start of voiced cutscene.
Everkeep, a tower of electrope piercing a perpetual shroud of storm clouds.
Occupying the ninth level of this twelve-tiered structure is a residential district called Solution Nine.
In so naming their home, what hopes did its founders harbor for it? And did it prove the answer they sought?
Spectacular, isn't it?
There are more districts throughout the tower, including industrial ones, but Solution Nine is the largest.
Just being here makes my head spin...
Hehe, a perfectly natural reaction.
A city of shimmering electrope, replete with strange technologies that cater to every conceivable need. We never dreamed of the like back home in Tuliyollal.
Now, while I go and explain the situation to those in the Backroom, why not take a moment to explore?
I believe lived experiences are far more educational than dry explanations.
And you want to know more about Sphene and Zoraal Ja's dominion, do you not?
Heh, I had a feeling you'd be keen.
It's no less than our duty.
Just to confirm—while we have been allowed inside, are we also permitted to roam?
Absolutely. As Sphene's registered guests, you'll find you're exempt from the sentries' scrutiny.
Ah—the elevator to the uppermost level. I wouldn't go near that, but other areas should be fine provided you act like you belong.
Alright, then. We'll show ourselves around.
Yes. Familiarizing ourselves with the technology here will help us prepare for the battles to come.
Try not to enjoy yourselves too much, or you're liable to attract attention.
Once you've explored to your satisfaction, come to the entrance to True Vue in the eastern sector.
The way from there is a little complicated, so I'll send someone to guide you.
Understood. We'll see you later.
I shall speak with the residents. Perhaps one of them will recognize the earring.
What's with this place? How can this all be the inside of a tower?
...So, what aren't you telling me? Where are you?
That, I can't reveal yet—precautions, you understand. Just know that I'm safe.
But come, tell me about your adventurer friend. You seem to have a great deal of faith in her/him.
You must have been through a lot together.
You might say that. For instance, we found the entrance to the golden city.
Wait...what? You did?
Elene'shpya! Why didn't you mention this sooner!?
Um... You want to explore together?
It's not that I'm scared or anything... Everything is just so different from home, is all!
End of cutscene.

Cutscene 2

Start of voiced cutscene.
Ah! There you are, Lamaty'i!
Sphene!
I was worried you might have had trouble at the checkpoint, but I see everything went according to plan.
Well, that's thanks to you.
Now, I know you've scarcely arrived...but I have a request to make of you.
Oh. A request, you say?
Yes. An important one.
I'll say it plain. I want you to make peace with Zoraal Ja.
What? I thought you said you weren't on his side.
We have come no closer to seeing eye to eye. Nor do I condone his methods.
Be that as it may, I don't want you to fight him. I don't want you to regret a decision made in anger and haste.
Unequipped with regulators as you are, the risk is too great.
I appreciate your concern, but you ask the impossible.
Zoraal Ja murdered our father. His minions slaughtered our countrymen. He will never renounce his war. As Vow of Resolve, it falls to me to stop him.
I know you love your people too, and so you must understand how I feel. Why I cannot—will not—back down.
I do understand. All too well...
Let me say only this, then.
Zoraal Ja will use any means to win. If you would protect your people, return to them at once and prepare. Prepare as best you can.
It may ring hollow, coming from the queen of an enemy nation...
But unlike me, you still have the power to determine your own fate.
You really are a curious one.
Look, you needn't worry for us. We have dependable comrades holding the fort in Tuliyollal.
They'll keep everyone safe, so we can devote our attention to affairs here.
Please...!
So you have comrades on whom you can rely...
I envy you.
You know, we'd like to learn more about you.
About me?
To be frank, we're still not sure whether or not you're trustworthy.
So if you have a moment, would you show us around the district? That way, we can get to know you better.
Hehehe... You're asking me—the queen—to “show you around”?
Oh, but I jest. I'm flattered that you've taken an interest in me.
Very well, I shall be your guide. You're my guests, after all, and teaching you about my realm would be a pleasure in and of itself.
If you like, I can introduce you to my citizens, too. I consider them family, as you do yours.
By all means! We're in your capable hands.
That you are. This will be an enjoyable and enlightening tour, I promise!
End of cutscene.

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