Phantom Job

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Phantom Jobs are a major gameplay system within the Occult Crescent Occult Crescent field operations series. By equipping a phantom job, players will gain access to additional actions and traits to enhance the gameplay of their primary job.

Players will also be able to level up phantom jobs to unlock more actions and traits. The level cap varies by job. Similar to regular jobs, each phantom job is leveled up separately. Phantom job levels are separate from the global knowledge level in Occult Crescent, which is shared between all the player's jobs. Knowledge Phantom job EXP is also a separate resource from Knowledge knowledge.

Up to five phantom job actions can be assigned on the duty action toolbar. Only one action can be keybound at a time, but the active action can be cycled through using a scroll button. Phantom job actions can also be assigned to a regular hotbar (via Actions & Traits > Duties).

These jobs are directly based on Final Fantasy V jobs, including some that are existing FFXIV jobs (e.g. monk, bard) and others that were not suitable for implementation as a full job in FFXIV (e.g. chemist). However, this does not necessarily rule out the possibility that some jobs may receive a full implementation in the future.

There are 13 phantom jobs available on release of Occult Crescent, including the default Phantom Freelancer. Three additional jobs will be implemented in patch 7.4x. The remaining will be implemented in 7.5x along with the second major installment of Occult Crescent content.

Phantom Job Actions

Phantom job actions may be modified by traits on the respective job and the player's normal job, if applicable. For example,   Divine Magic Mastery on paladin will halve the MP cost of   Occult Heal. Phantom job actions cannot deal critical or direct hit damage and are unaffected by critical or direct hit rate-increasing buffs such as   Battle Litany. Main stat-increasing potions or resurrection debuffs such as Weakness also do not affect phantom action damage.

Phantom job action damage can be increased by the following:[1][2]

  • Equipping Arcanaut's Armor or its upgrades will provide Special Attribute. Each point of Special Attribute increases phantom job action damage by 1% additive. For example, having a full set of Arcanaut's Armor +2 will provide +15 Special Attribute, corresponding to a 15% increase in phantom action damage.
  • Each time the player masters a phantom job (i.e. reaches their level cap), they will gain a stack of Phantom Mastery, permanently increasing their damage dealt and healing potency within Occult Crescent zones, regardless of which phantom job they have equipped. Each stack provides a 2% additive increase in damage from all of their attacks.[3] As of patch 7.25, Phantom Mastery caps at 12 stacks (24% damage increase).
  • Damage-increasing traits such as   Enochian (magic actions only) or action effects such as Darkside from   Edge of Shadow.
    • These effects are multiplicative with Phantom Mastery. For example, a buff that increases damage by 10% combined with 12 stacks of Phantom Mastery would be augmented by 1.1 * 1.24 = 1.364 times the base damage.
  • Percentage damage-increasing buffs such as   Riddle of Fire and   Searing Light. This means that jobs with strong self-buffs will be the most potent users of phantom job attacks. Perhaps the most notable example is dragoon, which has three personal percentage damage buffs that can be aligned.

The potency listed in phantom job action tooltips is scaled differently from potency listed in regular action tooltips. Phantom job action damage only scales with item level (IL) to a maximum of IL 700 (equivalent to the IL sync within Occult Crescent zones). At IL 700, one point of phantom job damage potency is approximately equivalent to 6 points of normal PvE job damage potency.

Like regular job actions, phantom job actions listed as weaponskills are affected by skill speed, and those listed as spells are affected by spell speed. Generalized haste effects such as   Army's Paeon interact with weaponskill or spell phantom job actions as appropriate.

Knowledge Crystals

A knowledge crystal.

Some phantom job actions grant additional effects when executed in proximity of a knowledge crystal, found near aetherytes in Occult Crescent or before encounters in the Forked Tower. These effects will be given to all members in the player's party regardless of their distance from a knowledge crystal, and last for 30 minutes.

  •   Pray ( Enduring Fortitude): Reduces target's damage taken by 10%
  •   Counterstance ( Fleetfooted): Increases movement speed
  •   Romeo's Ballad ( Romeo's Ballad): Increases Phantom EXP earned through battle (i.e. chainable overworld enemies) by 10%

These effects also persist upon changing phantom job, so a solo player can still obtain all 3 buffs at the same time.

List of Phantom Jobs

Job Sprite Icon Unlock Description Level Cap Actions Traits
Knight Feature Quest New Job, Old Tricks Emulate these ancient memories of a loyal, honorable knight and defend your comrades from harm. 6 Lv. 1:   Phantom Guard
Lv. 2:   Pray
Lv. 3:   Occult Heal
Lv. 6:   Pledge
Lv. 4:   Enhanced Phantom Guard
Lv. 5:   Enhanced Pray
Monk Feature Quest New Job, Old Tricks These memories of a monk's unflinching discipline and quiet meditation offer a path to unparalleled combat mastery. 6 Lv. 1:   Phantom Kick
Lv. 2:   Occult Counter
Lv. 3:   Counterstance
Lv. 5:   Occult Chakra
Lv. 4:   Enhanced Phantom Kick
Lv. 6:   Enhanced Phantom Kick II
Thief Use a   Thief's Soul Shard purchased with  1,600 from the Expedition Antiquarian (South Horn, X:38.1, Y: 7.0). These recollections of a dextrous, principled thief grant access to survival techniques that will doubtless prove useful upon the isle. 6 Lv. 1:   Occult Sprint
Lv. 2:   Steal
Lv. 3:   Vigilance
Lv. 4:   Trap Detection
Lv. 5:   Pilfer Weapon
Lv. 6:   Lockpicker
Samurai Use a   Samurai's Soul Shard purchased with  1,600 from the Expedition Antiquarian (South Horn, X:38.1, Y: 7.0). Rigorous training and a strict code of chivalry personify these recollections of an ancient samurai. Access them to fell foes in a single deadly strike. 5 Lv. 1:   Mineuchi
Lv. 2:   Shirahadori
Lv. 3:   Iainuki
Lv. 4:   Zeninage
Lv. 5:   Enhanced Iainuki
Berserker Use a   Berserker's Soul Shard obtained as a random drop from Critical Engagement: Notorious Monster The Unbridled. Savagery and unfailing courage characterize the recollections of this former berserker. These techniques entail great risk and even greater reward. 3 Lv. 1:   Rage
Lv. 2:   Deadly Blow
Lv. 3:   Enhanced Rage
Ranger Use a   Ranger's Soul Shard obtained as a random drop from Critical Engagement: Waves of Enemies The Black Regiment. Channel these memories of a proud, passionate ranger and learn to call forth the forces of nature in battle. 6 Lv. 1:   Phantom Aim
Lv. 2:   Occult Featherfoot
Lv. 4:   Occult Falcon
Lv. 6:   Occult Unicorn
Lv. 3:   Enhanced Phantom Aim
Lv. 5:   Enhanced Phantom Aim II
Time Mage Use a   Time Mage's Soul Shard purchased with  1,000 from the Expedition Antiquarian (South Horn, X:38.1, Y: 7.0). The memories of this former time mage reveal much about the laws of time and how to manipulate them to your advantage. 5 Lv. 1:   Occult Slowga
Lv. 2:   Occult Comet
Lv. 3:   Occult Mage Masher
Lv. 4:   Occult Dispel
Lv. 5:   Occult Quick
Chemist Use a   Chemist's Soul Shard purchased with  1,000 from the Expedition Antiquarian (South Horn, X:38.1, Y: 7.0). This chemist's memories offer knowledge of ancient medicinal theory, including restorative techniques sure to turn the tide of battle in your favor. 4 Lv. 1:   Occult Potion
Lv. 2:   Occult Ether
Lv. 3:   Revive
Lv. 4:   Occult Elixir
Geomancer Use a   Geomancer's Soul Shard purchased with  1,600 from the Expedition Antiquarian (South Horn, X:38.1, Y: 7.0). This geomancer's recollections brim with boundless understanding of nature's laws. Access them to employ weather-dependent techniques. 5 Lv. 1:   Battle Bell
Lv. 2:   Weather
Lv. 3:   Ringing Respite
Lv. 4:   Suspend
Lv. 5:   Enhanced Bell
Bard Feature Quest New Job, Old Tricks These memories echo with the vivid imagery of a bard's lilting song. Utilize them to employ the very same ballads in battle. 4 Lv. 1:   Offensive Aria
Lv. 2:   Romeo's Ballad
Lv. 3:   Mighty March
Lv. 4:   Hero's Rime
Lv. 2:   Enhanced Vocals
Oracle Use an   Oracle's Soul Shard obtained as a random drop from Critical Engagement: Notorious Monster On the Hunt. Endowed with an oracle's supernatural senses and prophetic insights, these memories promise mastery over a wealth of supportive skills. 5 Lv. 1:   Predict
Lv. 2:   Recuperation
Lv. 3:   Phantom Doom
Lv. 4:   Phantom Rejuvenation
Lv. 5:   Invulnerability
Cannoneer Use a   Cannoneer's Soul Shard purchased with  1,000 from the Expedition Antiquarian (South Horn, X:38.1, Y: 7.0). A mastery of ballistics both scholarly and practical infuse this cannoneer's recollections. Emulate them to bombard foes with powerful projectiles. 6 Lv. 1:   Phantom Fire
Lv. 2:   Holy Cannon
Lv. 3:   Dark Cannon
Lv. 4:   Shock Cannon
Lv. 6:   Silver Cannon
Lv. 5:   Enhanced Phantom Fire
Freelancer Default Reminiscences of journeys just begun and those long ended embody the freelancer's myriad supportive techniques. 13 Lv. 5:   Occult Resuscitation
Lv. 10:   Occult Treasuresight

Patch 7.4x

Job Sprite Icon Unlock Description Level Cap Actions Traits
Mystic Knight File:Phantom Mystic Knight icon.png TBA TBA TBA TBA TBA
Dancer File:Phantom Dancer icon.png TBA TBA TBA TBA TBA
Gladiator File:Phantom Gladiator icon.png TBA TBA TBA TBA TBA

Experience Table

Job Level 2 Level 3 Level 4 Level 5 Level 6 Total EXP Needed
Knight 400 2400 3200 4800 6000 16800
Monk 400 2000 4000 4800 5600 16800
Thief 400 2400 3200 4800 8400 19200
Samurai 400 3600 6800 8400 - 19200
Berserker 2400  12000  - - - 14400
Ranger 400 2000 3200 4800 6400 16800
Time Mage 400 3600 5600 7200 - 16800
Chemist 400 5200 8400 - - 14000
Geomancer 400 2400 4800 6800 - 14400
Bard 400 4400 9600 - - 14400
Oracle 400 3600 5600 7200 - 16800
Cannoneer 400 2000 2800 4000 5200 14400
Total for all jobs 194000 

Freelancer levels up with each phantom job mastered instead of gaining experience by traditional means. The current level cap is 13 because there are 12 other phantom jobs, but reaching this level cap will not count as mastering Freelancer[4], because additional phantom jobs will be implemented in later patches that will raise Freelancer's level cap.

Leveling Guide

Phantom jobs earn experience by defeating overworld (chainable) enemies, completing FATEs, Critical Encounters (CEs), and Occult Crescent-related weekly Challenge Log objectives. Players may only earn EXP on the job they currently have equipped. EXP provided by chainable enemies varies depending on the difference of the player's current knowledge level with the enemies, with stronger enemies providing more EXP. The other method provides fixed EXP amounts (80 for FATEs, 480 for CEs, 140 or 240 for Challenge Log objectives).

Completing FATEs and CEs as they spawn is the most common way of earning EXP, but this method is limited by the spawn rate of these encounters and is therefore a slow process.

Earning EXP from chaining sufficiently high-level enemies, particularly level 28 enemies in Enlightenment Gold Piece farming ("gold farming") parties, is a significantly faster means of leveling. This method relies on tanks to mass pull the level 28 enemies at the southwest region of the South Horn map while the rest of the party quickly dispatches the enemies with Phantom Cannoneer actions. Some parties allow around 1-2 players at a time to equip any phantom job for leveling while the other players are cannoneers. A full guide is provided here.

Lore

During the course of the expedition, the Archive uncovered crystalline objects containing the distilled knowledge of ancient martial methods. Known as "soul shards," these fragments allow the bearer to wield an array of long-forgotten techniques. According to the scholar-turned-tonberry, the crystals will cease to function upon leaving the Occult Crescent, thus limiting their efficacy to the isle. Nonetheless, they should prove a boon when dealing with its more combative fauna.

Occult Record: Phantom Jobs

Phantom jobs are described by the Archive as ancient methods of combat originating in the Fifth Astral Era. Upon the player character's discovery of a crystal tied to that era, the Archive is able to recall long-sealed knowledge and identifies the object as a soul shard. Within it lies a phantasmal record of arcane and martial disciplines developed by the twelve city-states of the time.

Although the Archive acknowledges that modern combat techniques have grown more refined, he encourages the study of these forgotten arts for their historical and practical value. He expresses frustration at his own inability to access the shard's power, hindered by arcane seals that prevent him from fully engaging with the knowledge contained within the soul shard.[5]

Trivia

References

  1. Infographic, Stoik Harlow, Field Ops Enjoyers Discord. Retrieved 2025 June 1.
  2. https://old.reddit.com/r/ffxivdiscussion/comments/1l2orua/the_hopefully_definitive_guide_to_occult_crescent/
  3. Data from A Pile of Cats, Field Ops Enjoyers Discord. Retrieved 2025 June 1.
  4. https://x.com/kirry_lilin/status/1928436903151386746
  5. Feature Quest New Job, Old Tricks