Heaven-on-High (Floors 41-50)
- See also: Heaven-on-High
Heaven-on-High (Floors 41-50)
- Level
- 70 (Sync: 70)
- Difficulty
- Normal
- Party size
- Flexible
1-4 man • 1-4 - Unsyncing
- Not Allowed
- Time limit
- 60 minutes
- Req. quest
- On the Shoulders of Giants
- Entrance
- The Ruby Sea (X:21.4, Y:9.2)
- Patch
- 4.35
“Rising high above the Ruby Sea from the island of Onokoro, Heaven-on-High is said to be the stairway traversed by kami descending from their empyrean home. Following the discovery of a secret entrance, the Confederate leader Rasho asks you to investigate the tower and brave the hordes of vile fiends that lurk within.
— In-game description
Heaven-on-High (Floors 41-50) is a level 70 deep dungeon introduced in patch 4.35 with Stormblood.
Enemies
Enemy | Level | Aggro Type | Known Floors | Notes |
---|---|---|---|---|
Heavenly Ganseki | 70 | Proximity | 41-43 | |
Heavenly Saikoro (Version 1) | 70 | Sight | 41-43 | |
Heavenly Dhara | 70 | Sight | 41-45 | |
Heavenly Saikoro (Version 2) | 70 | Sight | 44-47 | |
Heavenly Sekizo (Stone) | 70 | Sight | 42-45 | |
Heavenly Sekiban | 70 | Sight | 44-47 | Enrage - Trembling Epigraph. Can be interrupted. Used after 25s. |
Heavenly Iseki (Purple) | 70 | Sight | 46-48 | |
Heavenly Aka-ishi | 70 | Sight | 46-49 | |
Heavenly Iseki (Green) | 70 | Sight | 47-49 | |
Heavenly Monoiwa | 70 | Sight | 47-49 | |
Quivering Coffer | 70 | Proximity | 41-49 | Silver Chests |
Enemy | Level | Aggro Type | Known Floors | Notes |
---|---|---|---|---|
Heavenly Kuro-usagi | 70 | Sight | 41-44 | |
Heavenly Sekizo (Crystal) | 70 | Sight | 44-46 | Draw-in - Magnetism. Knockback prevention does not work. |
Heavenly Mizumimizu | 70 | Sound | 46-49 | Draw-in / Stun - Bottomless Desert. Used After 30s. Instant Enrage - Tremblor. Used after Bottomless Desert. |
Floor 50 Boss
Gozu
The boss will use Ripper Claw, an untelegraphed point-blank attack where the boss will raise its hand, then swing down shortly after. Players can avoid this simply by sidestepping when the boss raises its hand. It will also fire a Laser attack, targeting a random player and firing shortly after. Players need to break the Line of Sight to avoid the attack. Finally the boss will use Roar summoning orbs that pulse out damage for a short while before disappearing. While this is happening, the boss will use a proximity-based attack.