Gear Durability

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Gear Durability, also known as just durability, is a mechanic where items will no longer increase a player's stats once it reaches zero. When gear is broken (i.e. at 0% and no longer giving stats), the gear pips in the lower right will be red for that gear slot.

Durability is reduced by getting KO'd (2% durability), completing dungeons, completing fates, crafting, and gathering.

The general action Repair (action).png  Repair allows Disciples of the Hand to increase durability of gear up to 10 levels above them by 100%. This can increase durability above 100%, but gear can only be repaired when it is below 100%. This means the maximum possible durability is 199% (99% + 100%).

Repairs also require dark matter:

  • Grade 1 to 6 dark matter can be used to repair gear up to a level equal to its grade times 10.
  • Grade 7 dark matter icon1.png  Grade 7 Dark Matter can be used to repair gear up to level 80
  • Grade 8 dark matter icon1.png  Grade 8 Dark Matter can be used to repair gear up to level 100.

Each DoH class (except Culinarian frame icon.png Culinarian) can only repair some gear, depending on what material the gear is made from. The required class is noted in the gear's description. Culinarian frame icon.png CUL cannot repair any gear as there is no gear crafted by it. The player does not need to switch class to perform a repair.

Mender NPCs can repair gear at the cost of Gil gil, but only up to 100% durability. The cost scales depending on the amount of durability gained and the equipment's level.

Historical

During Legacy, durability caused the gear's stats to degrade gradually down to nothing at 0% durability. This is in opposition to how it currently works, where you have maximum stats all the way down to 1% and no stats at all at 0%.