Stormblood content

And We Shall Call It Eureka

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Feature Quest icon.png

And We Shall Call it Eureka

And We Shall Call It Eureka Image.png
Quest giver
Galiena
Location
Rhalgr's Reach (X:9.8, Y:12.5)
Quest line
The Forbidden Land, Eureka Quests
Level
70
Required quest
Main Scenario QuestStormblood
Experience
Experience 0
Gil
Gil 2,000
Next quest
Feature QuestAnd We Shall Call It Pagos
Patch
4.25
Links
EDB

Galiena is reasonably sure you are the adventurer she is looking for.

— In-game description


Rewards

Unlocks

Walkthrough

And We Shall Call it Eureka is the beginning of the Eureka questline.

Once inside Eureka Anemos, Otherquest.pngquasi-quests are available from Krile at certain elemental levels, requiring you to reach some location. These quests are not tracked in the journal, but are necessary to progress the Eureka questline.

Elemental level Location
3 (X:13.5 Y:20.2)
5 (X:24.4 Y:23.1)
13 (X:20.9 Y:13)
17 (X:32.8 Y:18.3)
(X:25.5 Y:16.1)
and 99 Anemos crystal icon1.png  Anemos Crystals

To start the duty and travel to the Isle of Val, rendezvous with Rodney (X:8.5 Y:14.2) at Pier #1 in Kugane (after meeting the requirements).

Steps

Journal

  • In Rhalgr's Reach you are approached by Galiena, who has been instructed by “Aunt Rowena” to request your assistance with the exploration of a recently discovered island. The island in question is apparently somewhere in the Far East, and if you are interested in learning more, you will have no choice but to journey once more to distant Kugane and speak with Kotokaze, the esteemed proprietress of the Shiokaze Hostelry.
  • After being shown to a private table, you are joined by Krile, as well as Rowena and Hancock, who have recently become partners after a fashion. The pair explain that they have joined forces in an effort to develop the aforementioned island, which could serve as a new port of call for trading vessels seeking to circumvent the high tariffs of Kugane. Alas, this will not be a simple endeavor, as the previous expedition met with failure at the hands -- rather, the claws and teeth -- of the innumerable savage beasts that inhabit the island. Warriors of consummate skill are needed, and you stand above all others in their minds. Krile, for her part, has a personal stake in the expedition, though she begs leave to say no more unless her suspicions regarding the island prove true.
  • Duly advised to go on ahead to the waiting expedition vessel, you come upon Gerolt Blackthorn, by all accounts the finest weaponsmith in all of Eorzea -- and an accomplished drunkard besides -- locked in a bitter dispute with a belligerent scholar who you soon learn is Ejika Tsunjika of the Students of Baldesion. A contemporary of Krile, he demands to take part in the expedition, having learned of Krile's interest in the island. Krile consents, and Ejika boards without further comment -- for the time being. All that remains is to journey to the mysterious island dubbed “Eureka” and see what mysteries await...