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Third Board of the Unbroken

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Third Board of the Unbroken

Level
50 (Sync: 50)
Item level
82 (Sync: 100)
Rec. beast rank
11 (Sync: 15)
Time limit
120 minutes
Max roster size
14
Moves
12
Base STR/INT
130
Base RES
106
Min. legendary pts.
17,875
Gil Reward
Gil 4,000
Tomestones
Allagan Tomestone of Poetics 30
Req. quest
A Beastmaster's Path
Patch
7.56

Shades of myriad beasts await all who attempt the Crucible of the Unbroken, a tool conceived by a certain tradition of beastmasters. Navigating these intricately crafted boards requires no little skill and fortitude─especially should your soul be on the line. Hold fast to your teachings and to the bonds with your familiars as you weather the trials within...

— In-game description

Third Board of the Unbroken is a level 50 board in the Crucible of the Unbroken for Beastmaster.

Completing this board is required to progress in the Beastmaster Quests.

Map

Click on a space to navigate to it on this page.

Moves

Move 1

Enemy #1: Combat 2 types of beast.
Cavalier Piece Bone Bishop
Weakness Fire Fire Blunt Blunt
Vulnerabilities Vulnerable to Poison Vulnerable to SlowVulnerable to PetrificationVulnerable to ParalysisVulnerable to StunVulnerable to Bind
Strength ★★★ ★
Phys. Resistance ★★★ ★
Constitution ★★★ ★
Intelligence ★★ ★
Mag. Resistance ★★ ★★
Loot
  • 750 Territory Tokens
Enemy Attack Description
Cavalier Physical Attack Cavalier's auto-attack.
PhysicalSlashing Steelripper A 120 degree frontal cone AoE. Inflicts Damage Down for 30 seconds.
Physical Crushing Blade A tankbuster and a targeted knockback aimed at the player.
Doubling Cavalier absorbs up to five orbs dropped by defeated Bone Bishops. An equal amount of Feinted Cavalier copies are then created around the room.
Bone Bishop MagicalIce Blizzard Bone Bishop's auto-attack.
Magical Soul Douse A self-destruct cast if a Bone Bishop is alive for too long. Deals unavoidable damage and inflicts Damage Down for 30 seconds.
Feinted Cavalier Magical Menace An extremely large static circle AoE centered on the Feinted Cavalier.
Physical Valfodr A static line AoE from the Feinted Cavalier's front. Deals knockback on hit.

Move 2

Enemy #2: Combat 2 types of beast.
Ymir Piece Sahagin Piece
Weakness Ice Ice Blunt Blunt
Vulnerabilities Vulnerable to StunVulnerable to BindVulnerable to Poison Vulnerable to InterruptionVulnerable to Blind
Strength ★★★ ★
Phys. Resistance ★★ ★
Constitution ★★ ★★
Intelligence ★★★ ★★★
Mag. Resistance ★★ ★★★
Loot

Note: Ymir moves and rotates slowly. Its Head Snatch attack is intended to be avoided by spinning around Ymir constantly.

Enemy Attack Description
Sahagin MagicalWater Water Sahagin's auto-attack.
MagicalWater Water II Three static circle AoEs placed underneath the player consecutively. Inflicts Damage Down for 30 seconds.
Paralyzing Spikes Sahagin receives an unremovable Paralyzing Spikes buff for 40 seconds, dealing damage and inflicting the player with an uncleanseable Paralysis for 20 seconds when attacked.
  • Can only be used while Ymir is alive. The debuff is instantly removed once Ymir is defeated.
MagicalWater Tsunami A powerful telegraphed directional knockback.
Magical Deadwash An interruptible cast that inflicts the player with Hysteria for 5 seconds and Damage Down for 30 seconds if successful.
Ymir Ymir Shell A destructible shell that provides Vulnerability Down to Ymir while intact. Once broken, Ymir will attempt to crawl to the nearest replacement.
  • If there are no Shells remaining on the arena, Ymir will attack as normal but can only use Head Snatch.
Physical Head Snatch A frontal cleave attack.
MagicalLightning Blanket Thunder Unavoidable damage to the player. Can only be used while Ymir is in a shell.

Move 3

Shop #1: Purchase items with territory tokens.
Option Cost
Unknown icon
Unknown icon
Unknown icon
Unknown icon

Move 4

Left path

Elite Enemy #1: Combat 3 types of beast.
Zu Piece Cockerel Piece Pullet Piece
Weakness Earth Earth Blunt Blunt Blunt Blunt
Vulnerabilities Vulnerable to BlindVulnerable to Poison Vulnerable to SlowVulnerable to PetrificationVulnerable to ParalysisVulnerable to BlindVulnerable to StunVulnerable to SleepVulnerable to BindVulnerable to HeavyVulnerable to Flat damageVulnerable to Poison Vulnerable to SlowVulnerable to PetrificationVulnerable to InterruptionVulnerable to BlindVulnerable to StunVulnerable to SleepVulnerable to Flat damageVulnerable to Poison
Strength ★★★★ ★★ ★
Phys. Resistance ★★★★ ★ ★
Constitution ★★★ ★ ★
Intelligence ★★ ★ ★★
Mag. Resistance ★★★ ★ ★
Loot
???
Enemy Attack Description
Zu Physical Attack Zu's auto-attack.
Brood Rage Whenever one of Zu's eggs are destroyed prior to hatching, Zu gains an unremovable stack of Brood Rage, increasing its damage.
MagicalWind Crossbreeze A cross of static line AoEs placed on the player. Inflicts Vulnerability Up and can destroys eggs.
Physical Flying Frenzy A circle AoE tankbuster. Can destroy eggs.
Physical Rampaging Rear/Front Carve Attaches a proximity tether to the player. Zu then charges the player and follows up with a 180 degree cone AoE to the front or the rear, telegraphed by the cast name. Inflicts Vulnerability Up
MagicalWind Airy Pursuit A homing AoE targeting the player. Inflicts Damage Down for 30 seconds. Can destroy eggs.
Cockerel Physical Breakbeak Cockerel's auto-attack.
Pullet Magical Caustic Vomit An interruptible cast that inflicts an uncleanseable Heavy for 20 seconds if successful.

Right path

Enemy #3: Combat 1 type of beast.
Catoblepas Piece
Weakness Wind Wind
Vulnerabilities Vulnerable to Poison
Strength ★★
Phys. Resistance ★★★
Constitution ★★★
Intelligence ★★★
Mag. Resistance ★★★
Loot
???
Enemy Attack Description
Catoblepas Physical Attack Catoblepas's auto-attack.
Magical Bestial Roar Deals unavoidable damage and creates six Demonic Eyes around the arena, three Ring-Eyes and three Orb-Eyes.

Every few seconds, one Ring eye and one Orb eye will begin to move across the arena, detonating into an AoE after several seconds.

Magical Shifting Gaze Catoblepas adds a gaze attack to three random Demonic Eyes, resolving on their individual respective detonations. Inflicts Petrification for 8 seconds
Magical Sinister Gleam A 180 degree frontal cone AoE. Inflicts Vulnerability Up.
Magical Jettatura Creates a large static circle AoE underneath the player. Inflicts Vulnerability Up.

Move 5

Left path

Treasure #1: Select an item from a bountiful coffer.
Options

???

Right path

Campsite #1: Recover HP for yourself and up to 3 familiars.
Details
  • Player only: 100% max HP
  • Player and 1 familiar: 60% each
  • Player and 2 familiars: 40% each
  • Player and 3 familiars: 30% each

Move 6

Enemy #4: Combat 2 types of beast.
Lakhamu Piece Golem Piece
Weakness Water Water Water Water
Vulnerabilities None Vulnerable to SlowVulnerable to StunVulnerable to SleepVulnerable to Flat damage
Strength ★ ★★
Phys. Resistance ★★ ★★
Constitution ★★★★ ★
Intelligence ★★★ ★★
Mag. Resistance ★★★ ★
Loot
???
Enemy Attack Description
Lakhamu MagicalEarth Stone Lakhamu's auto-attack.
MagicalEarth Landslip Covers the arena in four alternating lanes of directional knockback, pushing players roughly half the arena's length in the indicated direction.

Always paired with several Golems casting Rockslide.

MagicalEarth Sand Tempest Unavoidable damage that inflicts an uncleanseable Blind for 15 seconds.

Creates several Sand Spheres around the arena that burst into static circle AoEs, inflicting Vulnerability Up.

MagicalEarth Earthshaker Two spread lines—one targeting the player and one targeting their beast. Inflicts Earth Resistance Down for 1 second.
MagicalEarth Earthrender Three static circle AoEs placed underneath the player consecutively. Inflicts Vulnerability Up.
Golem Physical Attack Golem's auto-attack.
MagicalEarth Rockslide A static line AoE from Golem's front. Inflicts Vulnerability Up. Only used in combination with Landslip.
Might Golem buffs itself with an unremovable Damage Up for 30 seconds.

Move 7

Left path

Treasure #2: Select an item from a bountiful coffer.
Options

???

Right path

Shop #2: Purchase items with territory tokens.
Option Cost
Unknown icon
Unknown icon
Unknown icon
Unknown icon

Move 8

Elite Enemy #2: Combat 3 types of beast.
Siren Piece Shambling Piece Crawling Piece
Weakness Piercing Piercing Fire Fire Fire Fire
Vulnerabilities Vulnerable to Poison Vulnerable to SlowVulnerable to ParalysisVulnerable to BindVulnerable to Heavy None
Strength ★★ ★★ ★
Phys. Resistance ★★★ ★★ ★★
Constitution ★★★★ ★ ★
Intelligence ★★★★ ★ ★
Mag. Resistance ★★★★ ★ ★
Loot
???
Enemy Attack Description
Siren Magical Attack Siren's auto-attack.
MagicalWind Song of Torment A tankbuster targeting the player.
Magical Unmooring Melody Siren flies to a random edge of the arena and immediately channels a cone AoE towards the center, repeatedly inflicting stacks of Wit's End with every hit.
Magical Feral Lunge Siren flies out of the arena and appears at a random edge, charging across with a large static line AoE that inflicts knockback and Damage Down for 30 seconds.
Magical Dead Man's Dirge If Siren is covering herself with her wings, creates a large static circle AoE, else creates a static donut AoE with a small safe zone.

Inflicts 3 stacks of Wit's End and a Damage Down for 30 seconds.

Magical Distant Tune Creates three consecutive sets of Sweet Song bubbles, which burst into static circle AoEs in order of appearance.

Inflicts 3 stacks of Wit's End and a Damage Down for 30 seconds.

Inviting Verse Inflicts the player with a random direction of Forced March with a 16 second timer.
Summon Siren summons several Shamblers and Crawlers.
Shambler Physical Attack Shambler's auto-attack.
PhysicalBlunt Wallop A small static line AoE from Shambler's front. Inflicts Damage Down for 30 seconds.
Crawler Death Throes If the crawler catches the player, it will inflict the player with Bind and Damage Down until defeated.

Move 9

Treasure #3: Select an item from a bountiful coffer.
Options

???

Move 10

Left path

Random Enemy or Treasure #1: Take your chances.
Campeador Piece Sabotender Piece Flowertender Piece
Weakness Lightning Lightning Lightning Lightning Lightning Lightning
Vulnerabilities Vulnerable to Heavy Vulnerable to SlowVulnerable to PetrificationVulnerable to ParalysisVulnerable to BindVulnerable to HeavyVulnerable to Flat damage Vulnerable to SlowVulnerable to PetrificationVulnerable to ParalysisVulnerable to BindVulnerable to HeavyVulnerable to Flat damage
Strength ★★★ ★ ★
Phys. Resistance ★★★ ★ ★
Constitution ★★ ★ ★
Intelligence ★ ★ ★
Mag. Resistance ★★★ ★ ★
Soldado Piece Guardia Piece
Weakness Lightning Lightning Ice Ice
Vulnerabilities Vulnerable to SlowVulnerable to PetrificationVulnerable to ParalysisVulnerable to BindVulnerable to HeavyVulnerable to Flat damage None
Strength ★★ ★★★
Phys. Resistance ★★ ★★★
Constitution ★ ★★
Intelligence ★ ★
Mag. Resistance ★★ ★★★
Loot
???
Enemy Attack Description
All Physical Attack The auto-attack of all enemies in this encounter.
Campeador PhysicalPiercing Seeding Needles An attack that does one of multiple things depending on the arena state and visual cue.
  • While Guardia is still alive, this attack always deals unavoidable damage.
  • If stamping its foot and Guardia has been defeated, creates a large static circle AoE that inflicts Damage Down for 30 seconds.
  • If hovering in the air, creates a static donut AoE that inflicts Damage Down for 30 seconds.
Physical Needle Gnarl A static circle AoE aimed at the player. Inflicts Damage Down for 30 seconds.
Flowertender Water Healing Water Targets a random Sabotender, healing it and all other Sabotenders around it. Only used if at least one Sabotender is alive.
Soldado PhysicalPiercing ??? Needles Four Soldados receive number markers, then create large static circle AoEs underneath themselves in the indicated order. Inflicts Damage Down for 30 seconds.
Guardia Cactguard Covers the Campeador, redirecting damage aimed at the Campeador to itself.

Right path

Campsite #2: Recover HP for yourself and up to 3 familiars.
Details
  • Player only: 100% max HP
  • Player and 1 familiar: 60% each
  • Player and 2 familiars: 40% each
  • Player and 3 familiars: 30% each

Move 11

Shop #3: Purchase items with territory tokens.
Option Cost
Unknown icon
Unknown icon
Unknown icon
Unknown icon

Move 12

Boss of the Board: Combat 2 types of beast.
Guttler the Gutter Thanatos Piece
Weakness None Lightning Lightning
Vulnerabilities Vulnerable to Poison Vulnerable to SlowVulnerable to PetrificationVulnerable to Stun
Strength ★★★★★ ★★
Phys. Resistance ★★★★★ ★★★
Constitution ★★★★★ ★
Intelligence ★★★★★ ★★
Mag. Resistance ★★★★★ ★★
Enemy Attack Description
Guttler Physical Attack Guttler's auto-attack. Functions as a cleave.
Physical Gyrocleave A massive static line AoE covering almost the entirety of the arena, leaving only the small squares to the east and west safe. Inflicts Vulnerability Up.
MagicalWind Beastly Aura Guttler creates a powerful bi-directional knockback to the north and south from the center of the arena.
Magical Combusting Blades Places several glowing blades onto the arena in random positions, detonating into static circle AoEs a few seconds later. Inflicts Damage Down for 30 seconds.
  • Always combined with either Gluttonous Goring or Gluttonous Gutting.
Physical Gluttonous Goring An extremely massive static circle AoE centered on Guttler. Telegraphed by Guttler hovering in the air—axe glowing. Inflicts Vulnerability Up.
Physical Gluttonous Gutting An extremely massive static line AoE covering the entire arena in front of Guttler. Telegraphed by Guttler readying a grounded swing—axe glowing. Inflicts Vulnerability Up.
MagicalLightning Thunderbolt A line AoE tankbuster. Inflicts an uncleanseable Paralysis for 15 seconds.
Magical Overpowering Point A static line AoE aimed at the player. Inflicts Confused for 12 seconds.
  • Can create Thanatos enemies if aimed towards the suits of armor lining the east and west walls.
Magical Deadly Demesne Creates multiple chained enclosures around the arena with green daggers pointing towards them. Stepping into an enclosure will Bind and Fetter the player inside.

Daggers create static line AoEs in the direction they are pointing, inflicting Damage Down for 30 seconds and a cleanseable Poison for 24 seconds.

Magical Molten Metal Creates a static circle AoE underneath the player, placing a flaming dagger. After several seconds, this dagger detonates into a proximity AoE.
Thanatos Physical Attack Thanatos's auto-attack.
Magical Infernal Pain A self-destruct cast by Thanatos if left alive too long. Deals unavoidable damage and inflicts Vulnerability Up.

Rewards

The following items are rewarded based on the player's rank upon the conclusion of the board:

Rank Rewards
Legendary Bright Remnant of Resilience x10
Modern Aesthetics - Loosened Locks (rarely)
Apex Bright Remnant of Resilience x8
Modern Aesthetics - Loosened Locks (rarely)
Elite Bright Remnant of Resilience x6
Renowned Bright Remnant of Resilience x5
Exemplary Bright Remnant of Resilience x4
Adept Bright Remnant of Resilience x3
Journeyman Bright Remnant of Resilience x2
Novice Bright Remnant of Resilience
Apprentice -

Achievements

This board is associated with the following achievements:

Name Points Task Reward Patch
Crucible Checkmate III 5 Clear the Third Board of the Unbroken. - 7.56
Hot in Here III 10 Clear the Third Board of the Unbroken under the third degree. - 7.56
Eighth Rank III 5 Achieve Apex rank or above on the Third Board of the Unbroken. - 7.56
Unbreakable III 10 Achieve Legendary rank on the Third Board of the Unbroken. - 7.56

Dialogue

Move 12

Start of cutscene.
For eternity shalt thou know suffering. Beastmaster... Surrender thy soul!
End of cutscene.
Obey me, daughter of man!
Fall!
Thy blades to do my bidding.
Yield!
Cleft in twain!
All of creation─mine to wield!
If Overpowering Point hit a suit of armor
Pierced by magicked blades, dormant metal shivers to life!
No escape. Beastmaster.
Cleft in twain!
By steel, thy flesh be seared!
Yield!
Ghhhrrrhhh! Die... DIE!