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The Illuminated Land

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The Illuminated Land

Quest giver
Grenoldt
Location
The Tempest (X:34.2, Y:25.7)
Quest line
Shadowbringers Main Scenario Quests
Level
80
Required items
1   Grenoldt's Lamp
Experience
Experience 22,440
Gil
Gil 1,635
Previous quest
Main Scenario Quest The Light of Inspiration
Next quest
Main Scenario Quest The End of a World
Patch
5.0
Links
EDB GT TC

Main Scenario Progress: 644 / 978 (65.8%)

   

Shadowbringers Progress: 103 / 157 (65.6%)

   

Grenoldt is brimming with newfound inspiration.

— In-game description


Rewards

In addition to the above, choose one of the following options:

Steps

Journal

  • Grenoldt is brimming with newfound inspiration.
  • Grenoldt channels his newfound inspiration into crafting a suitably splendid lamp for the Ondo's planned devotions. Pleased with the results, he proceeds to share the cause of his recent slump, explaining how the perfection of the ancients' works had stolen his will to craft. Thanks to the crystal you showed him, however, Grenoldt now claims to be overflowing with creativity─enough to weave the strength of bittersweet sagas into armaments you can use. An intriguing proposal, but one which might have to wait until you've delivered the artisan's lamp to the Ondo chieftain.
  • You deliver Grenoldt's lamp to Tolshs Aath, and the grateful chieftain recognizes you and your companions as the sign they have been waiting for. You are invited to gather at the Walls of the Forgotten, and, after witnessing the Ondo's devotions, Tolshs Aath appoints a guide to show you the way to the “illuminated land.”
  • You greet the Ondo guide, and he directs you towards a tunnel leading downwards. It seems your comrades are already assembled below, and eagerly await the guide's directions.
  • You listen patiently as your guide explains the path you are to take. Judging by his description, the trek to the illuminated land will be no simple undertaking...
  • You meet Urianger on the floor of the first cavern, and he suggests a careful progression of scouting and relaying directions to those who come behind. Y'shtola waits ahead, the next link in the chain you are to follow.
  • Alphinaud hesitates before a thick growth of white coral, explaining that there are two possible routes forward: the winding coral branch, or the path along the rocks to the south.
  • Your dogged footsteps eventually lead you to Alisaie, who claims to have found the entrance to the Caliban Gap. If the guide is to be believed, you need only traverse this last passage before arriving at your destination.
  • You and your companions gather at the mouth of the tunnel, and Alphinaud bids you dispel the Ondo's barrier. The glowing wall quickly dissipates, clearing the way to complete the last leg of your journey.
  • As you exit the Caliban Gap, you are greeted by the spectacle of a vast city. Y'shtola describes the monumental enchantment that blazes before her aether-sensitive gaze, and your party is left momentarily awestruck.
  • Y'shtola points out the similarities in design between the remnants you have seen and the buildings which now tower before you. It is, without a doubt, a construction of the ancients, but upon the ruins has been draped the semblance of the city which once stood there. And somewhere, hidden within this enchanted metropolis, awaits Emet-Selch and the captive Exarch...

Dialogue

Accepting the Quest

Grenoldt: I can feel it! A vision formin' in me mind! Step aside, [lass/lad], an' let me itchin' hands get to work! 

Cutscene

Grenoldt: ...An' done!
Grenoldt: I've taken the wonders that crystal showed me, an' channeled 'em into a new shape what befits the Ondo's spiritual character.
Grenoldt: Not a bad job, if I do say so meself.
Grenoldt: ...An' to think, I was this close to hangin' up me hammer after studyin' the craft o' them ancients.
Grenoldt: I've been across the length an' breadth o' Norvrandt, an' gobbled up every scrap o' craftin' wisdom what I could find.
Grenoldt: But no matter which technique I tried, me work was jus' no comparison. I couldn't even figure out how they put them damn buildings together.
Grenoldt: A mystery for the ages─that's what drew me here in the first place. I built me workshop, got the forges burnin'...then lost me bleedin' will to craft.
Grenoldt: Thank the gods for that crystal o' yers, or I might never have gotten it back.
Grenoldt: I won't pry into yer business, but I reckon yer little miracle there has been through the kind o' journey they sing songs about. The echoes o' the memory it holds jus' speak directly to yer heart...
Grenoldt: Aye, I can still feel 'em coursin' through me! The inspiration's not fadin' away─it's wellin' up stronger an' stronger!
Grenoldt: Give me the chance, an' I reckon I can weave the crystal's saga into other things as well!
Grenoldt: ...But bugger me, I'd almost forgotten the Ondo's commission. If ye could drag that lamp over to Tolshs Aath for me, I'll stay here an' dream up new armaments for ye to try.
System: You now have access to Grenoldt's forge. Equipment rewards will become available for collection based on the role quests you have completed.

Delivering Grenoldt's lamp to Tolshs Aath

Tolshs Aath: ...What is it that you have there?
<Hand over Grenoldt's Lamp>
Tolshs Aath: ...The sssacred lamp! Then the finless one has kept his promise...
Tolshs Aath: My people tell me of the many deeds you have performed in the name of aiding the Cups. And now you come to me, bearing the light we had almost surrendered hope of ever ssseeing...
Tolshs Aath: We can doubt your purity no longer─your arrival was the will of the ancients!
Tolshs Aath: Yes, the time for fear has passed. We shall take the lamp, and unveil its austere illumination upon the Walls of the Forgotten.
Tolshs Aath: Gather there with your companions, and we shall ssspeak again once our prayers have been offered.

Cutscene

Tolshs Aath: O stewards of the Ondo... We offer up our light in answer...
Ardbert: That crystal you showed the artisan...
Ardbert: Was it...? Did it belong to one of my friends?
< What will you say?> 
< I thought you were always watching? >
< Miss that part, did you? >
(Both)
Ardbert: I try to give you a measure of privacy... No one wants a spirit looking over their shoulder every moment of the day.
Ardbert: So tell me, if you would. How did you come across that crystal?
Ardbert: I was right, then...
Ardbert: Strange that I should learn such things now, after they're long gone. They were fine friends, every one of them...
Ardbert: I didn't expect death to teach me so much.
Ardbert: About them, about Seto─about you. About the hope that hides at the heart of this world.
Ardbert: I've never been one for idle chitchat, but if by some miracle I could see them all again, I doubt I'd ever stop talking...
Ardbert: I'm grateful I got to bend your ear, at least. And just for that, I reckon I'll stick with you...to the very end.
Alphinaud: Apologies─we were a little late to the gathering.
Y'shtola: It seems we've succeeded in gaining their trust.
Thancred: The delay wasn't exactly welcome, but at least our many hands made light work.
Thancred: And they seemed especially impressed with your contribution. Our hero, indeed.
Alphinaud: Y'shtola was telling us those structures may date back to the age of the Ascians.
Alisaie: An Ascian homeland...
Alisaie: Despite his many protestations, I never quite believed Emet-Selch was telling the truth.
Alphinaud: Nor I. But there is no denying the evidence before our eyes. Clearly, this was once a great city...
Alphinaud: ...A home they would see restored, no matter how many tens of thousands of years it takes.
Alisaie: It's a hollow dream, when you think about it. Even if they manage to rejoin all the worlds, they'll never bring back the ones who were lost.
Alisaie: But would I have done any different...?
Ryne: Are you...? How are you feeling?
Y'shtola: You have completed your devotions?
Tolshs Aath: Yesss... To the honored ancientsss have we offered up our prayers and our gratitude. You, too, have our thanks.
Urianger: Might we trouble thee then to tell us more of the illuminated land of which thou didst lately speak?
Tolshs Aath: To the west of here lies a great trench. Some days ago, a light appeared in that endlesss darknesss.
Tolshs Aath: Curiousss, we ventured closer...and discovered in the depths an entire city.
Tolshs Aath: The buildings we spied were akin to our own everlasting abodes. Impossibly so.
Tolshs Aath: We understood at once─the ancients had risen. There could be no doubt.
Tolshs Aath: Taken with terror, we retreated to the Cupsss, and I decreed that none should enter the trench until such time as we received a sssign.
Alphinaud: Might it still be possible to reach this city of the ancients?
Tolshs Aath: Hm... With no water to drown you, a finless one could now travel there, yesss.
Tolshs Aath: I am convinced you are the sssign for which we have been waiting. My people will show you the way.
Alphinaud: Shall we?
(Optional)
Tolshs Aath: A guide awaits you at the entrance to the Cups. He will show you the way to the illuminated land.

Speaking with the Ondo Guide

Ondo Guide: The chieftain has bid me guide your steps to the illuminated land.
Ondo Guide: Come, the way lies downwards. Follow the path of coral and rock, and join your comrades below.

Optional

Thancred: During the time I've spent helping the Ondo, I've been introduced to quite a few of the local varieties of sealife...
Thancred: Although “sea monsters” is mayhap the more apt term. Probably best to avoid them, if we can.
Ryne: Meeting the Ondo was fascinating. They live just like us in some ways, but act completely different in others. The way they think, the way they play...
Ryne: I'd love to come back here and learn more about their culture. Will the dome last that long, I wonder...?
Urianger: Emet-Selch hath made himself difficult to reach, yet every step we take bringeth us nearer to his stronghold. Let us not linger, lest the Exarch suffer for our late arrival.
Alphinaud: We're on our way at last!
Hm, it seems far darker down here, but I'll not start at a few shadows. ...We are moving as a group, yes?
Alisaie: If Emet-Selch is in that trench, then we'll have to assume he's not swimming in saltwater. I wouldn't want to suddenly find ourselves at the edge of Bismarck's bubble with no air to breathe...
Y'shtola: You have everything you need? If that artisan fellow is as skilled as they say, then you may wish to avail yourself of his services ere we press on.

Speaking with the Ondo Guide

Ondo Guide: All are gathered, yes? Then I shall describe the path you mussst take.
Ondo Guide: Enter the cavern beyond, and follow the wall down, and down, and down... Once at the bottom, find a passage to the northwest, then continue west, and west, and west...
Ondo Guide: The way is not sssimple. Keep your friends within shouting distance, and do not ssstray into the deep.
Ondo Guide: Jussst before the journey's end you will find the Caliban Gap and the barrier we placed at its mouth. This obstacle will fade should you raise a hand towards it─we have made it ssso.
Alphinaud: A most succinct explanation. We thank you for your guidance.
Alisaie: Right! Deeper into the depths we go!

Optional

Ondo Guide: Once in the cavern beyond, you must follow the wall all the way down. At the bottom, you will find a passage to the northwest─follow it far, far to the west...
Ryne: The rocks and coral bunch up by the cavern wall like a staircase of sorts, but be careful─you wouldn't want to slip from up here!
Thancred: Hmmm... I'd wager these bursts of water could carry you clear to the top again. Not that I'm eager to try it.

Speaking with Urianger

Urianger: Our guide bade us travel to the cavern floor and thence to the west...
Urianger: Yet 'twould seem these twisting tunnels defy such simple instruction. Rather than rely on direction alone, I suggest we scout with care, and relay the path ahead to those who come behind.

Optional

Urianger: Y'shtola hath forged ahead. Shall we continue our own advance?
Y'shtola: The rock drops off sharply here, but I should think this coral thick enough to serve as a bridge...

Speaking with Alphinaud

Alphinaud: Ah, [Forename]. You have a choice of two routes from here.
Alphinaud: You can either take the long way to the south along the rocks, or skip along this coral branch as Alisaie has done. I, for one, shall be following my sister's example. Ahem... <gulp>
(Optional)
Alphinaud: Phew... N-Naught to it! Alisaie has already gone on ahead─we should catch up to her.

Speaking with Alisaie

Alisaie: There you are. Come on, I think I've found the tunnel we were looking for!

Speaking with Alisaie (Cutscene)

Alisaie: Here. This must be the barrier the Ondo spoke of...
Y'shtola: ...Well, that was rather more arduous than expected. I feel a sudden rush of gratitude for the smooth roads our ancestors cut through the wilderness.
Alphinaud: 'Twas a treacherous path, indeed. Now, I believe one of us needs but raise a hand to banish this next obstacle?
Alphinaud: [Forename]. I elect you to do the honors!
Ryne: Gone, just like that! I suppose we should head in.
Thancred: Like as not, this tunnel will be just as perilous as the road we walked to get here. Let's all stay aware of our surroundings, shall we?

Optional

Thancred: Nay, I'd not want to chance that leap. Hugging the northern wall on the way down seems the wiser proposition. 
Ryne: That...is a very long drop. Please, no heroic jumps over the edge, Bozka─I don't think my heart could take it! 
Urianger: Ware thy footfalls, my friend. Our road taketh us ever onwards, unto ever deeper darkness... 
Alphinaud: Watch your footing here. I wouldn't envy the climb back up if you fell... 
Y'shtola: If we weren't so pressed for time, I should like to explore these side passages. Mayhap another day. 

Proceeding towards the end of the Caliban Gap (Cutscene)

Alisaie: By the gods!
Alphinaud: When the Ondo spoke of a city, I did not think they meant an actual city!
Y'shtola: Then...we are seeing the same view.
Y'shtola: The remnants in the Ondo settlement were solid, material structures, but these...
Y'shtola: Everything here pulses with aether. 'Tis an enchantment on a monumental scale!

Optional

Urianger: One cannot blame the Ondo for fleeing the spectacle of these brooding edifices. We, however, have not the luxury of fear...
Ryne: You'd think all those tall, dark buildings would be frightening, but for some reason they just make me feel sad...
Thancred: It's big, I'll grant you. But cluttered city streets are far more conducive to infiltration than wide-open spaces. This will work to our advantage. Trust me.
Alphinaud: Emet-Selch holds the Exarch captive somewhere within that vast city... Yet even if we must search every alleyway, we will find them!
Alisaie: When the chieftain spoke of lights shining from the abyss, this is not at all what I imagined. Why would Emet-Selch do this...?

Speaking with Y'shtola

Y'shtola: [Forename], did you note the style of the architecture? 'Tis the same used for the remnants at the Cups and the mural's painted towers.
Y'shtola: Look closely. Emet-Selch has not simply reclaimed these ruins...he has layered the semblance of an entire city upon them.
Y'shtola: Gods, the magnitude of his artifice is staggering. Though it pains me to admit, we did not fully understand the feats of which an old world Ascian is capable...
(Optional)
Y'shtola: We have found our destination, but how to descend into the city itself...?