Free Company Airships

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Free Company Airships built from Free Company Crafting can undertake Exploratory Voyages, the exploration of uncharted lands in The Sea of Clouds. These explorations are carried out automatically, with airships returning after a fixed amount of time. Upon completion of an exploratory voyage, you will receive a voyage log detailing the results. You will also receive various items depending on the results of the voyage. As you continue to deploy airships on voyages, you will eventually discover new areas to survey.

Your free company must own a house before purchasing a workshop or undertaking exploratory voyages. The size of the house has no effect on crafting or exploration.

This feature no longer receives regular updates: Subaquatic Voyages, a similar system, was later introduced in patch 4.2 and is still being updated.

Craft and Deploy Airships

Free Company Crafting in the Company Workshop is needed to craft and register airships using requisite components and flight credits. Each airship is built with four components: Hull, Rigging, Forecastle and Aftcastle. Each component has many types and requires numerous materials, multiple phases, lengthy wait time and a group of crafters to build. Note that you cannot build HQ components with HQ materials. However, quality determines the odds of excellent or outstanding progress being made, which results in the next stage of the craft requiring fewer materials.

Multiple Airships can be maintained for a Free Company, with a second being unlocked once your airship visits Sea of Clouds - Sector 8. A third airship is unlocked upon exploring Sector 14. Each requires a certain amount of flight credits: 1, 3 and 7, respectively.

Ceruleum Tanks

Airships require   Ceruleum Tanks to be deployed on exploratory voyages. They can be purchased using Company Credit Company Credits from the resident caretaker in any of the housing districts or mammet voyager #004A in a company workshop.

Vendor Location / Coordinates Section Cost Unlock req.
Mammet Voyager #004A Company Workshop (6.2, 6.2) General Company Credit 100 Free Company rank 6
Resident Caretaker Empyreum (10.2, 11.7) Company Credit Exchange Company Credit 100 Free Company rank 6
Resident Caretaker The Lavender Beds (11.9, 8.3) Company Credit Exchange Company Credit 100 Free Company rank 6
Resident Caretaker Mist (11.4, 11.4) Company Credit Exchange Company Credit 100 Free Company rank 6
Resident Caretaker Shirogane (9.5, 13.5) Company Credit Exchange Company Credit 100 Free Company rank 6
Resident Caretaker The Goblet (11.3, 9.4) Company Credit Exchange Company Credit 100 Free Company rank 6

Airship Stats and Performance

Main article: Airship Components

The combination of parts used to build an airship will determine the distances it can travel, as well as the rewards you will receive from voyages.

Rank

When a voyage is complete, airships will gain experience points depending on its selected flight path, and eventually, increase in rank. Higher rankings will allow you to outfit airships with new components to improve their performance on future voyages, as well as accessing more sectors. Currently, airships can reach up to rank 50.

Stats

The stats of an airship affect the distance it can travel, the time required for voyages, as well as the rewards received from voyages. Stats of an airship can be altered by changing its components.

Stat Effect
Surveillance Influences the probability of gathering a 2nd item per sector. May also influence the probability of finding new sectors.
Retrieval Increases item extraction rating (higher quantities of a specific item).
Speed Influences voyage duration.
Range Allows you to visit more sectors per voyage.
Favor Influences chance to resurveil, may affect chance of HQ items and/or affect weather

Airships are comprised of four primary parts—the hull, rigging, forecastle, and aftcastle. Bear in mind that durability of these parts will gradually deplete when sending airships out on exploratory voyages. When the durability of any given part reaches zero, it will require replacement or repair.

Rank

The rank required to use airship components.

Component Costs and Airframe Capacity

When assembling an airship, the total cost of the components cannot exceed the airframe capacity. The airframe capacity increases with the rank of the airship.

Repairs

Components will lose condition with each exploration, similar to how gear does for players. To repair them,   Magitek Repair Materials must be in the player's inventory. The higher the tier of the component, the more materials needed.

Loot

The following items are only available from airship voyages:

*may also be acquired by Quick Exploration retainer ventures

Sectors

Sector Unlocked in Sector Rank Unique Items Common Items
1 - 1   Vivianite,   Bamboo Weave,   Magnanimous Mogcrown,   Potters Stone   Ferberite,   Battledance Materia III,   Fire Crystal,   Wind Crystal,   Lightning Crystal
2 - 1   Bamboo Weave,   Vivianite,   Shrub Seedling   Gold Ore,   Battledance Materia II,   Battledance Materia III,   Quicktongue Materia III,   Fire Crystal,   Water Crystal,   Wind Crystal
3 1 4   Balsa Wood Scrap,   Red Moko Grass,   Far Eastern Coin   Craftsman's Command Materia III,   Craftsman's Competence Materia III,   Earth Crystal,   Ice Crystal
4 2 7   Balsa Wood Scrap,   Red Moko Grass,   Fine Alumen,   Far Eastern Coin   Scarlet Sap,   Gatherer's Grasp Materia III,   Gatherer's Guile Materia III,   Fire Crystal,   Water Crystal,   Wind Crystal
5 2 10   Deep-red Crystal,   Empty Crystal,   Toy Box Schema   Birch Branch,   Savage Might Materia III,   Quickarm Materia III,   Fire Crystal,   Lightning Crystal,   Wind Crystal
6 5 14   Deep-green Crystal,   Empty Crystal,   Dravanian Mote,   Shrub Seedling   Dark Chestnut Branch,   Piety Materia III,   Quicktongue Materia III,   Earth Crystal,   Ice Crystal
7 5 17   Deep-blue Crystal,   Red Clay,   Fine Alumen,   Oriental Grass Tuft,   Tincalconite   Ferberite,   Craftsman's Command Materia III,   Craftsman's Cunning Materia III,   Fire Crystal,   Water Crystal
8 7 20 2nd Airship Permission,   Balsa Wood Lumber,   Raw Celestine,   Iron Giant Core,   Oriental Grass Tuft   Gold Ore,   Savage Aim Materia III,   Lightning Crystal,   Wind Crystal
9 8 24   Balsa Wood Lumber,   Raw Celestine,   Toy Box Schema,   Copper Voyage Spoil   Platinum Ore,   Quickarm Materia III,   Savage Aim Materia III,   Lightning Crystal,   Wind Crystal
10 7 27   Black Clay,   Raw Celestine,   Magnanimous Mogcrown,   Potters Stone   Scarlet Sap,   Gatherer's Guerdon Materia III,   Gatherer's Guile Materia III,   Fire Crystal,   Water Crystal
11 6 30   Chemically Treated Chimera Hide,   Synthetic Fiber,   Magnanimous Mogcrown   Birch Branch,   Quicktongue Materia III,   Quicktongue Materia IV,   Earth Crystal,   Ice Crystal
12 10 34   Chemically Treated Chimera Hide,   Synthetic Fiber,   Shrub Seedling   Dark Chestnut Branch,   Heavens' Eye Materia III,   Heavens' Eye Materia IV,   Voidrake Seeds,   Fire Crystal,   Water Crystal
13 11 37   Chemically Treated Chimera Hide,   Deep-blue Crystal,   Synthetic Resin,   Fine Alumen,   Dravanian Mote   Ferberite,   Wind Silk,   Althyk Lavender Seeds,   Craftsman's Competence Materia III,   Craftsman's Competence Materia IV,   Craftsman's Cunning Materia III,   Craftsman's Cunning Materia IV,   Ice Crystal,   Earth Crystal
14 11 40 3rd Airship Permission,   Aetherochemical Fiber,   Cassia Log,   Iron Giant Core,   Oriental Grass Tuft,   Toy Box Schema   Gold Ore,   Heavens' Eye Materia III,   Heavens' Eye Materia IV,   Quicktongue Materia IV,   Ice Crystal,   Earth Crystal
15 13 44   Aetherochemical Fiber,   Cassia Log,   Dinosaur Fossil,   Magnanimous Mogcrown   Platinum Ore,   Savage Aim Materia III,   Savage Aim Materia IV,   Althyk Lavender Seeds,   Ice Crystal,   Earth Crystal
16 12 47   Cassia Log,   Empty Cluster,   Far Eastern Coin   Scarlet Sap,   Voidrake Seeds,   Wind Silk,   Gatherer's Grasp Materia III,   Gatherer's Grasp Materia IV,   Gatherer's Guerdon Materia III,   Gatherer's Guerdon Materia IV,   Water Crystal
17 16 50
Surveillance 90
  Cassia Log,   Deep-red Cluster,   Dusk Leather,   Toy Box Schema,   Cloudsbreath Seeds   Birch Branch,   Silver Ore,   Wind Silk,   Craftsman's Command Materia III,   Craftsman's Command Materia IV,   Craftsman's Competence Materia III,   Craftsman's Competence Materia IV
18 17 50
Surveillance 90
4th Airship Permission,   Cassia Log,   Deep-green Cluster,   Dusk Leather,   Faded Copy of Engage,   Iron Giant Core,   Cloudsbreath Seeds   Dark Chestnut Branch,   Electrum Ore,   Quickarm Materia III,   Quickarm Materia IV
19 15 50
Surveillance 90
  Cassia Log,   Deep-blue Cluster,   Dusk Leather,   Iron Giant Core,   Cloudsbreath Seeds   Ferberite,   Gold Sand,   Dinosaur Leather,   Savage Might Materia III,   Piety Materia III,   Piety Materia IV,   Piety Materia V
20 19 50
Surveillance 90
  Cassia Log,   Deep-red Cluster,   Dusk Leather,   Iron Giant Core,   Cloudsbreath Seeds   Gold Ore,   Mythrite Sand,   Antique Leather,   Battledance Materia III,   Battledance Materia IV,   Battledance Materia V
21 20 50
Surveillance 90
  Cassia Log,   Deep-green Cluster,   Dusk Leather,   Toy Box Schema,   Cloudsbreath Seeds   Platinum Ore,   Wind Silk,   Spoken Blood,   Quicktongue Materia III,   Quicktongue Materia IV,   Quicktongue Materia V,   Savage Might Materia III,   Savage Might Materia IV,   Savage Might Materia V
22 20 50   Cassia Log,   Deep-blue Cluster,   Dusk Leather,   Iron Giant Core,   Antique Rug   Deepeye Tears,   Scarlet Sap,   Gatherer's Grasp Materia III,   Gatherer's Grasp Materia IV,   Gatherer's Guile Materia III,   Gatherer's Guile Materia IV
23 19 50   Cassia Log,   Deep-red Cluster,   Faded Copy of A World Apart   Bear Fat,   Ferberite,   Heavens' Eye Materia III,   Heavens' Eye Materia IV,   Heavens' Eye Materia V
24 21 50   Cassia Log,   Deep-green Cluster,   Iron Voyage Spoil,   Cloudsbreath Seeds   Dark Chestnut Branch,   Minium,   Savage Aim Materia III,   Savage Aim Materia IV,   Savage Aim Materia V,   Quickarm Materia III,   Quickarm Materia IV,   Quickarm Materia V