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Missile

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Missile

Acquired
 BLU (actions)
Level
1
Type
Spell
Index
35 (Page 3)
Rank
★★★★
Damage Type
Magical
Aspect
None
MP Cost
300
Casting
2s
Recast
2.5s (GCD)
Range
25y
Radius
0y
Targeting
Enemy
Patch
4.5

Deals damage equal to 50% of target's current HP.
Chance of successful attack is low. Has no effect on enemies whose level is higher than your own.

— In-game description

Missile is an action unlocked at level 1. It is available for Blue Mage.

Flavor Text

A magical imitation of warmachina technology, this technique allows the user to fire a barrage of aetherial missiles. When efficacious─which, bear in mind, is not guaranteed─it sends a shock through the foe that appears to resonate more the greater their vitality.

Duties

Enemy Level Location
Enkidu 50 Dungeon creature Battle in the Big Keep
Guardian 70 Dungeon creature Sigmascape V3.0

Tips

Acquisition Tips

  • Available during the first part of the trial (defeating Enkidu).
  • Enkidu casts Missile during the Chicken debuff cast by Gilgamesh.
  • Gilgamesh casts Chicken once Enkidu reaches 50%, and once more at 40%, providing that the Minimise debuff has been cleansed.
  • Gilgamesh will not cast Chicken if Enkidu is reduced below 30% HP before the first cast occurs.
  • Cleanse the minimise debuffs ASAP, reduce Enkidu to between 40% and 50% HP, and then wait until Chicken/Missile are cast.
  • Guardian puts a red Prey marker on a player and fires a Missile at them that leaves a Burns debuff.

Other Tips

  • Missile works on regular enemies and bosses that are vulnerable to instant death abilities.
  • If a boss is immune to instant death, it is immune to   Missile,   Doom and   Tail Screw.
  • Has approximately 67% accuracy.[1]
  • If two blue mages use this spell on the same server tick, it is possible to instantly kill the enemy.

History

References