Endwalker content

Pain to Recall

From Final Fantasy XIV Online Wiki
Jump to navigation Jump to search
Quest icon.png

Pain to Recall

Pain to Recall quest image.png
Quest giver
Clive Rosfield
Location
Ul'dah - Steps of Thal (X:10, Y:13)
Quest line
Final Fantasy XVI Collaboration: The Path Infernal
Level
50
Gil
Gil 995
Previous quest
Side QuestA Land on Fire
Next quest
Side QuestThe Path Infernal
Patch
6.58

Clive is ready to travel to Gridania.

※This quest is available for a limited time only.

— In-game description

Steps

  • Speak with Clive at the airship landing in Ul'dah.
  • Speak with Clive and have him accompany you.
  • Accompany Clive to the Carline Canopy and then speak with him.
  • Accompany Clive to the chocobokeep and then speak with him.
  • Accompany Clive to the aetheryte plaza and then speak with him.
  • Accompany Clive to the Adders' Nest and then speak with him.
  • Speak with the serpent scout at Nophica's Altar.
  • Speak with Clive.

Journal

  • Clive is ready to travel to Gridania.
    • ※This quest is available for a limited time only.
  • Having failed to jog Clive's memories with a visit to Ul'dah, it has been decided that you shall journey next to Gridania. Although apparently unfamiliar with airship travel, the young man is eager to continue onward.
    • ※Please note that you will be unable to complete this quest after the event has ended. For details, please check the Lodestone.
  • Despite retaining knowledge of general concepts such as swords and combat techniques, Clive still struggles with the existence of functional airships. With great effort, he sets the infuriating inconsistency of his memory loss aside and devotes his energies to moving forward.
  • As a newcomer to Gridania, Clive must rely on you to guide him around the city. The Carline Canopy should thus make for a logical first stop.
    • ※You must be accompanied by Clive to complete this task. Speak with him again should you become separated.
  • Upon entering the Carline Canopy, Clive is visited by a fragmented memory of a similar place...but nothing more. He looks to the tavern's exit, desperate to see more.
  • The sight of a chocobo ignites a spark of recognition in Clive. He seems certain that he once had his own feathered mount, but can recall no other details. With little else forthcoming, you may as well continue onwards.
  • Clive pauses at Gridania's aetheryte, wondering if the glittering construct could be a "Mothercrystal." Quickly realizing that it is far too small, he sets his sights on the next point of potential interest.
  • Upon approaching the Adders' Nest, Clive reacts strongly when a returning scout makes mention of the primal Garuda. After learning of Clive's situation, Commander Heuloix expresses his sympathies and offers to arrange a meeting with the Elder Seedseer, believing it to be the best hope for his recovery. The aforementioned scout bids you find him at Nophica's Altar when you are ready for your audience.
  • Kan-E-Senna provides Clive with further details of Garuda's appearance and disposition, yet while he finds it all somewhat familiar, he cannot help but feel something is awry. Appearing as if from nowhere, the wandering minstrel proposes that this disconnect stems from the fact that *Clive himself is not of this world—a conclusion reached after an extensive survey of the surrounding settlements turned up not even a single soul who had met their distinctively tattooed visitor before. Furthermore, the Elder Seedseer concludes that Clive's amnesia is not the result of illness or injury. Rather, she speculates he is suppressing some awful truth—one he must confront by breaking through a barrier of his own making.
  • As Clive ponders his confounding dilemma, the wandering minstrel suggests that the heat of battle may provide the solution. Asked only to prepare for war, you are to await the enigmatic performer at Apkallu Falls.

Dialogue

Speaking with Clive (cutscene)

Clive: Are we ready? Then let's head out.
Clive: This Gridania the minstrel mentioned, is it far? Will we need mounts?
Clive: ...By “airship”? You have those?
Clive: Not that I mean to doubt you, friend. If you say we're boarding an airship, then that's what we'll do.

Speaking to Clive at the Ul'dah airship landing (cutscene)

Clive: Forename, if I may ask a foolish question... Do these airships of yours actually fly?
Clive: A foolish question indeed, then. Your expression tells me as much.
What will you say?
>First time traveling by airship?
>Is there no airship travel where you're from?
<First time traveling by airship?>
I believe it will be.
<Is there no airship travel where you're from?>
So it would seem...
Clive: It's odd... I know that the weapon on my back is called a “sword.” I understand what it's for and how to wield it.
Clive: Foggy as my memories may be, my general knowledge seems intact.
Clive: Yet hearing you speak of functional airships, I felt...confusion. Disbelief. For something that you clearly think of as commonplace.
Clive: I can make no sense of it. Where was I before now...?
Clive: Ah, but dwelling on this is pointless. Forward is the only way.

Speaking to Clive at the Gridania airship landing

Clive: To feel that bracing wind, the deck shuddering beneath your feet as you rise into the sky... My memory may be faulty, but that was an experience I'm sure I'd not soon forget.
Clive: So, this is Gridania? It seems very unlike the city we just left.
Clive: Where to begin...? I think it best if I follow your lead.
System: Clive is now accompanying you. Keep him at your side in order to proceed with quest objectives.
You can leave Clive behind by entering a different area, or by speaking with him and selecting the option to part ways.
If you wish to have Clive join you again, return and speak with him at the original location.

Showing Clive around

Talking to Clive

Clive: This city certainly has a different feel to Ul'dah. Not only the architecture, but the people as well.

Destination 1

Clive: This tavern... It reminds me of somewhere I've been before...
Clive: No, it's no use. I can feel the memory, but it's like grasping at smoke. But maybe if you were to show me somewhere else?

Destination 2

Clive: ...A chocobo!? Now that's something I recognize.
Clive: Yet it's more than that. I had my own chocobo once, I'm sure of it.
Clive: But as for the when or the where...

Destination 3

Clive: An impressive crystal. Not a Mothercrystal, surely...?
Clive: No, not nearly large enough.
Clive: Ugh, when I try to remember, the fog in my head almost seems to grow thicker...

Destination 4 (cutscene)

Clive: This is a truly beautiful place.
What will you say?
>You've taken a liking to Gridania, then?
>Have you remembered anything else?
<You've taken a liking to Gridania, then?>
Clive: I do like what I've seen of it. Seems a peaceful life here among the trees, only...
<Have you remembered anything else?>
Clive: Brief flashes of this and that, but nothing to suggest I've been here before.
Clive: I just can't shake the strangest feeling.
Clive: As if it's too peaceful. And that doesn't sit right...
Serpent Scout: Patrol reporting, Commander! All is quiet with the Ixal─no sightings of Garuda!
Vorsaile Heuloix: For which we are profoundly grateful. At ease, soldier.
Clive: Did he say “Garuda”?
Clive: You there! This Garuda you speak of─
Clive: Hngh...
Vorsaile Heuloix: Sir, are you alright?
Vorsaile Heuloix: Rank Surname. Do you know this gentleman?
Vorsaile Heuloix: Memory loss, you say? I'm sorry to hear that. Though it seems Garuda's name has lit a spark of some sort.

Clive: I was in a battle...with Garuda. I fought her, I'm sure of it.
Clive: Please, you must tell me more. Anything that might help me remember my past.
Vorsaile Heuloix: Of course. Gridania owes a debt of gratitude to any who've stood against that destructive fiend.
Vorsaile Heuloix: However, there is one more suited to the task than I. Our Elder Seedseer is well versed not only in primal lore, but also in the treatment of bodily afflictions. She is surely your best hope for recovery.
Vorsaile Heuloix: I will send word ahead to Stillglade Fane. Stand ready to escort our guests to an audience.
Serpent Scout: Understood, Commander!
Serpent Scout: Pray find me at Nophica's Altar in Old Gridania, and I will see that you are granted entry to the Lotus Stand.

Speaking to the Serpent Scout (cutscene)

Serpent Scout: The Lotus Stand lies just ahead. If you would follow me, please.
Kan-E-Senna: Greetings, honored guests.
Kan-E-Senna: Commander Heuloix has apprised me of your friend's condition. This is he?
Kan-E-Senna: A pleasure to meet you. I am Kan-E-Senna, Elder Seedseer of Gridania.
Clive: I thank you for your gracious welcome.
Clive: I am Clive...though beyond that, I fear my introduction may be lacking.
Kan-E-Senna: Please, concern yourself not with proprieties─'tis your memory loss we are here to address. I am told Garuda's name awakened some previous recollection...?
Clive: Yes. In the instant I heard it, a hazy vision of battle rose unbidden. I think perhaps if I could hear more of Garuda...
Kan-E-Senna: A wish easily granted.
Kan-E-Senna: Garuda is the deity revered by the Ixal, a people who once dwelled here in the Twelveswood.
Kan-E-Senna: She appears as a winged entity, half-bird, half-woman, who commands the wind itself. Most frightening, however, is her capricious temper, as unpredictable as a howling storm.
Kan-E-Senna: I should add that Forename has fought against Garuda in her primal incarnation.
Clive: A winged woman of volatile temperament, with power over the wind... A fitting description of the opponent I remember.
Clive: But a deity...? No, the will behind that monstrous visage was distinctly mortal.
Wandering Minstrel: I suspect Clive's Garuda and Eorzea's primal are not one and the same.
Wandering Minstrel: Mainly as Clive himself is not of our world.
Kan-E-Senna: Explain yourself, minstrel.
Wandering Minstrel: I went back to where we discovered Clive and questioned folk in all the nearby settlements. Not one person recognized his description.
Wandering Minstrel: Such a distinctive tattoo escaping the notice of every local rumormonger for malms around? Improbable, to say the least.
Wandering Minstrel: That led me to consider another possibility. One consistent with past accounts I have heard of visitors from other worlds somehow stumbling through reality's curtain and finding their way to our star.
Clive: My brand, it's... It's the mark of a Bearer.
Kan-E-Senna: Does it pain you to remember?
Clive: I feel the memories trying to surface, but when I strain to recall, a piercing ringing fills my ears...
Clive: Garuda. Bearer. Ifrit...
Kan-E-Senna: Another primal's name. 'Twould seem the pain has a less-than-tangible source.
Kan-E-Senna: Long have I studied the healing arts, yet I sense no shadow of illness in your body. Your suffering stems not from injury nor sickness.
Kan-E-Senna: Victims of terrible events have been known to suppress their own memories out of instinct...
Kan-E-Senna: One's subconscious denies attempts to confront the awful truth, the mind creating a shield of pain to protect the heart.
Clive: The barrier is of my own making? How, then, am I to overcome it?
Wandering Minstrel: With our aid, of course.
Wandering Minstrel: Fate has brought us together, and together we shall triumph over this adversity!

Speaking to Clive (cutscene)

Clive: So, you think me from another world...
Clive: And my memories of said world are not like to return unless I acknowledge some terrible truth. A truth my mind refuses to remember.
Wandering Minstrel: 'Tis a confounding dilemma, I agree, and I have given thought to a solution.
Wandering Minstrel: I believe that the shackles which bind your mind may yet be struck off in the heat of battle. A drastic measure, perhaps, especially when not at your best.
Wandering Minstrel: Which is why I turn to you, Forename. You are the twin to Clive's wandering star─your involvement is no accident.
Wandering Minstrel: The path I see is thick with thorns, but if you've the will to walk it, then gird yourself for war and await me at Apkallu Falls.