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Hume Adventurer

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Hume Adventurer

Gender
Male ♂
Race
Hume
Zone
Lower Jeuno (5.8, 6.3)
Patch
7.1

The city's not at all what it should be. <sigh> What I wouldn't give for a drink right about now.

— In-game description

Hume Adventurer is a Hume in Lower Jeuno.

Dialogue

Default

Hume Adventurer: Ah, there you are. If you've any burning questions about this place, or anything else in Vana'diel, I should be happy to answer them.

Tell me about yourself

Hume Adventurer: Me? I'm no adventurer of any particular renown, if that's what you were expecting. Just a man come from Bastok looking to see more of the world.
Hume Adventurer: While I lack in fame, I make up for it with the strength of numbers. I've no shortage of friends willing to accompany me in pursuit of riches should I reach out via linkpearl.
Hume Adventurer: The armor I wear is proof of our accomplishments, salvaged from the depths of the Alzadaal undersea ruins.
Hume Adventurer: That said, I treasure my time with them more than any trinket or bauble we've unearthed on our travels together. You understand, surely?

Tell me about Fafnir

Hume Adventurer: The great dragon that slumbers in the depths of the Boyahda Tree? Yes, I know of it, as does anyone who would dare venture into Zi'Tah.
Hume Adventurer: Stories of a great hero who did battle with a dragon, their harrowing encounter concluding with a strike at its heart with the fabled blade Ridill. If only they hadn't missed their mark...
Hume Adventurer: The blade is said to remain nestled in the beast's bosom even to this day. To survive such a blow, and live for all these years, bespeaks a strength I struggle to imagine.
Hume Adventurer: And yet the tales of its might have not deterred the brave and foolhardy from venturing in the tree, hopeful they can slay Fafnir and claim its spoils. Few have reached the Dragon's Aery and lived to tell of it.

Tell me about the Ark Angels

Hume Adventurer: I've heard stories. Of the five warriors clad in black. If the fates are kind, I will never have the poor fortune to cross paths with them.
Hume Adventurer: They were not born but forged from crystal, assuming the legends are true.
Hume Adventurer: The Dawn Goddess, Altana, wept five tears that gave birth to the five races: Hume, Elvaan, Tarutaru, Mithra, and Galka. The Ark Angels are said to be the embodiment of their sins.
Hume Adventurer: Apathy, arrogance, cowardice, envy, rage─the darkness that lurks within us all...
Hume Adventurer: No one is certain why they were created. The prevailing theory is they served as guardians of some ancient paradise.

Tell me about the Shadow Lord

Hume Adventurer: The great darkness of the northlands, hatred made manifest. There's not a soul in all of Vana'diel who doesn't know of the Shadow Lord.
Hume Adventurer: His sole desire was to bring about the extinction of Altana's children, and so he rallied together the beastmen, inciting what came to be known as the Crystal War.
Hume Adventurer: The beastmen's assault was merciless, and it was not long before Bastok, San d'Oria, and Windurst were brought to their knees. It was only after Archduke Kam'lanaut convinced them to join forces with the Grand Duchy of Jeuno that they gained the momentum needed to push back.
Hume Adventurer: United as the Alliance of Altana, they would eventually drive the beastmen back from their lands, and soon found themselves going on the offensive in Xarcabard. The alliance proved victorious in the end, but not without a great many sacrifices. 
Hume Adventurer: Peace had been restored to Vana'diel. For a time, at least. The Shadow Lord was somehow resurrected twenty years later, but thankfully he was slain before the beastmen could be emboldened to take arms a second time.
Hume Adventurer: There is much speculation as to his origins. Most believe he was once a Galka, if you can believe it.
Hume Adventurer: He was betrayed by one of his companions, mortally wounded and left to die. A dear friend of his was also said to have been cut down in the altercation.
Hume Adventurer: He succumbed to his wounds, but his rage and despair would remain, giving life to the Shadow Lord. 
Hume Adventurer: If what you say is true, and he has returned once more, perhaps the flames of his hatred can never truly be extinguished.

Tell me about Kirin

Hume Adventurer: A talking manticore possessed of powerful elemental magicks? Only Kirin comes to mind.
Hume Adventurer: Master of the Shijin, residing within the deepest reaches of the Shrine of Ru'Avitau. It is said to be a creature of boundless power and wisdom both.
Hume Adventurer: Only those who can best the four Shijin and claim their seals are granted an audience. I can say I've managed it just the once with a band of adventurers many moons ago.
Hume Adventurer: An arduous experience, to say the least. The Shijin also required offerings of rare gems and stones to be summoned, and we weren't the only ones who sought them. It was a mad dash from dawn to dusk, running ourselves ragged just to meet with these lesser divine beasts.
Hume Adventurer: When it finally came time to face Kirin, we had to be prepared. Defeat would have meant repeating the process of gathering gems and stones for the Shijin, and I don't think we had resolve enough to face them all a second time. Not without a long, long reprieve.
Hume Adventurer: As you can imagine, the spoils from that battle are exceedingly rare. Kirin's Osode, for example, could easily fetch ninety-nine million gil on the bazaar.

If player has a   Kirin's Osode of Fending,   Kirin's Osode of Maiming,   Kirin's Osode of Striking,   Kirin's Osode of Scouting, or   Kirin's Osode of Aiming equipped

Hume Adventurer: Wait─isn't that Kirin's Osode you're wearing? Would that the gods would grant me such luck.

Tell me about Ultima and Omega

Hume Adventurer: A pair of strange mechanical monsters assaulted an armada of airships, you say? Sounds like you've seen the legendary weapons Ultima and Omega.
Hume Adventurer: It's rumored the Armathrwn Society sought to revive them in some way, so it's hard to say whether what you saw were the original weapons built by the ancients, or recreations.
Hume Adventurer: The Archduke, Kam'lanaut, was also said to be involved with the Armathrwn Society, if you can believe it.
Hume Adventurer: No one really knows what it is they're after, but I've heard from a reliable source that they have a keen interest in “realizing the dreams of the Zilart,” whatever that means. Perhaps you can discover the truth for yourself.

Tell me about Kam'lanaut

Hume Adventurer: The Archduke is the reason Jeuno grew from a small fishing village into the bustling city we know today.
Hume Adventurer: During the Crystal War, he rallied the nations of Windurst, Bastok, and San d'Oria together under the banner of the Allied Forces of Altana. This union afforded the Enlightened Races an invaluable foothold in their fight against the beastmen.
Hume Adventurer: When enemy forces reached Jeuno's doorstep, it's said that Kam'lanaut himself led the counterattack that resulted in a decisive victory against the invasion.
Hume Adventurer: While widely regarded as a hero of the people, some believe he's not all that he appears to be. He's rumored to have ties to the Zilart, an ancient race whose people flourished some ten thousand years ago.
Hume Adventurer: Which begs the question, does he intend to use his position as Archduke to further some unknown agenda? And what would an ostensibly extinct people have to gain from it? Only the gods know, I suppose.
Hume Adventurer: After being away from the public eye, I never would have imagined that's how he'd reveal himself.

Tell me about Eald'narche

Hume Adventurer: The young man is known to speak with a wisdom well beyond his years, but I'm surprised to hear he's well versed in combat as well.
Hume Adventurer: He is Kam'lanaut's younger brother, and despite his age, he plays a significant role in the governance of Jeuno, his shrewdness often surpassing even that of senior officials.
Hume Adventurer: I say “despite his age,” but it has been thirty years since he and his older brother first assumed leadership.
Hume Adventurer: Whatever secrets they're hiding, the people of Jeuno seem to have little interest in bringing them to light. Or, perhaps, they fear the repercussions of drawing the Archduke's ire. 
Hume Adventurer: Did you know there are some adventurers who claim that Eald'narche is actually the older brother? If that were true, it would call into question everything we know about him and his brother.
Hume Adventurer: Eald'narche disappeared from the public eye around the same time news spread of his brother's death. As for why, one prevailing theory points to the involvement of a seasoned adventurer.