Home Sweet Hideaway
“No description available.
— In-game description
Home Sweet Hideaway is an area in Unnamed Island, ???.
Landmarks
The Cozy Cabin
Additional Information
- Main article: Island Sanctuary
The hideaway is south-western part of the island and it's player's base of operations. All buildings, pasture and cropland are located here.
The Cozy Cabin
The Cozy Cabin is the primary facility of the hideaway. Player may access the orchestrion, exchange various items with merchants stationed there, and more.
There are currently three available upgrades:
- Cozy Cabin I - unlocks Cropland I, Pasture I, orchestrion
- Cozy Cabin II - requires rank 4 and unlocks Cropland II, Pasture II
- Cozy Cabin III - requires rank 7 and unlocks Cropland III, Pasture III
- Cozy Cabin IV - requires rank 13
- Cozy Cabin V - requires rank 17
Workshop
The Workshop provides a place for mammets in players employ to create handicrafts out of the materials obtained on the island. After conveying a schedule of production to the tactful taskmaster, handicrafts will be automatically created by the mammets on staff in the Workshop. Workshop can be built on any of the 6 facility plots, but only 4 Workshops can be built. There are currently three available upgrades:
- Workshop I - unlocks at rank 3
- Workshop II - unlocks at rank 6, increases yield of Seafarer's Cowries by 10%
- Workshop III - unlocks at rank 8, increases yield of Seafarer's Cowries by 20%
- Workshop IV - unlocks at rank 14, increases yield of Seafarer's Cowries by 30%
- Workshop V - unlocks at rank 19, increases yield of Seafarer's Cowries by 40%
The Granary
After constructing a Granary, players may send a team of exploratory mammets on foraging expeditions to gather materials. Each expedition will yield some common materials but most importantly, set amount of specific rare material. After choosing desired expedition area and the number of days, mammets will venture out to gather materials, returning once per day until the foraging expedition is over. If player has paid for multiple days of expedition, they can still change expedition area without any additional fee. Expedition returns every day at the same time. Granary can be built on any of the 6 facility plots, but only 2 Granaries can be built. There are currently three available upgrades:
- Granary I - unlocks at rank 5, single expedition in one day will yield 2 rare resources
- Granary II - unlocks at rank 6, single expedition in one day will yield 3 rare resources
- Granary III - unlocks at rank 8, single expedition in one day will yield 4 rare resources
- Granary IV - unlocks at rank 13, single expedition in one day will yield 5 rare resources
- Granary V - unlocks at rank 18, single expedition in one day will yield 6 rare resources
Landmark
Landmarks increase maximum Groove, which increases efficiency of the Workshop. There are 5 plots for landmarks and 6 types of landmark plus 2 special landmarks, the Water Otter Fountain and Uncharted Course. All landmarks have same effect and cannot be upgraded. 1/2/3/4/5 Landmarks increase maximum Groove to 15/20/25/35/45. Each landmark is functionally identical. Because there are more landmarks than plots, it is not possible to have all landmarks built at a time. However, after first building a landmark on a plot, players can choose to replace any landmark in a plot with another one with no construction time, although construction materials for the new landmark are needed.
- Towering Tree Fort - unlocks at rank 4
- Quixotic Windmill - unlocks at rank 4
- Boiling Bathhouse - unlocks at rank 5
- Lominsan Lighthouse - unlocks at rank 9
- Water Otter Fountain - unlocks at rank 9 and requires completion of The Land, Wind, and Sea (special landmark; Expert Crafting required)
- Gamboling Garden - unlocks at rank 12
- Quaint Clock Tower - unlocks at rank 15
- Uncharted Course - unlocks at rank 15 and requires completion of An Ideal Marriage (special landmark; Expert Crafting required)
- Sanctuary Sanctuary - unlocks at rank 19
- Aetherial Arbor - unlocks at rank 19 and requires completion of The Sweetest Thing (special landmark; Expert Crafting required)
Pasture
Allows player to keep captured animals. Animals will drop Leavings.
There are currently three available upgrades:
- Pasture I - unlocks at rank 2, maximum of 5 animals
- Pasture II - unlocks at rank 4, maximum of 10 animals
- Pasture III - unlocks at rank 7, maximum of 20 animals
Cropland
Allows player to plant seeds and gather Produce. Each plant takes 48 earth hours to grow. Plants need to be watered or they will not grow.
There are currently three available upgrades:
- Cropland I - unlocks at rank 2, maximum of 5 crop plots
- Cropland II - unlocks at rank 4, maximum of 10 crop plots
- Cropland III - unlocks at rank 7, maximum of 20 crop plots
Note: Even though visually there are 10 plants per crop plot, each plot will yield only 5 Produce
Furnishing Glamours
- See also: Furnishing Glamours
Upon reaching sufficient progress in developing the island, players can unlock the Furnishing Glamours feature, allowing for the placement of housing furnishings in the hideaway. The number of furnishing slots will increase with sanctuary rank, up to a maximum of 90 slots at rank 15.
Pathological Pathfinder
The Pathfinder mammet expands the land available in the hideaway for constructing Processing Facilities and Landmarks. They are marked as on the map.
Pathfinder | Unlock Rank | Coordinates | Build Time | Island EXP | Unlocks | Materials |
---|---|---|---|---|---|---|
Pathological Pathfinder Mk. I | 1 | (x12.6, y29.0) | None | 1,520 | Facility I & II slots | Free |
Pathological Pathfinder Mk. II | 4 | (x12.6, y26.8) | None | 2,025 | Landmark I slot | Basic Mammet-sized Builder's Tools 500 Seafarer's Cowries |
Pathological Pathfinder Mk. III | 5 | (x12.9, y29.4) | None | 2,160 | Facility III & IV slots Landmark II slot |
Better Mammet-sized Builder's Tools 1,000 Seafarer's Cowries |
Pathological Pathfinder Mk. IV | 7 | (x14.2, y30.0) | None | 2,565 | Facility V slot Landmark III slot |
Best Mammet-sized Builder's Tools 1,500 Seafarer's Cowries |
Pathological Pathfinder Mk. V | 9 | (x14.9, y29.4) | None | 3,280 | Landmark IV slot | Bestest Mammet-sized Builder's Tools 3,000 Seafarer's Cowries |
Pathological Pathfinder Mk. VI | 15 | (x15.1, y30.3) | None | 4,875 | Facility VI slot Landmark V slot |
Bestestest Mammet-sized Builder's Tools 3,000 Seafarer's Cowries |