- “In the hands of a skilled practitioner, thaumaturgy can be a force of terrifying destruction. At the heart of this school of magic lies the ability to call forth and command the latent aether within oneself through deep introspection.
To then mold that aether into sorcery, the thaumaturge makes use of a scepter or staff, within which is housed a medium—a natural stone imbued with magical properties. Thus armed, the thaumaturge is capable of wreaking considerable havoc via ruinous spells and curses.”
- —Game Description
Thaumaturge is a Disciple of Magic class that specializes in the destructive magic of Fire, Blizzard and Thunder. As the wielders of staves and scepters, Thaumaturge are especially powerful when dealing damage to multiple enemies at the same time. The Thaumaturge's Guild is in the desert city of Ul'dah. If you choose thaumaturge as your first class, you will start off in the city of Ul'dah. At level 30, the thaumaturge can acquire the job Black Mage if he or she also has the archer class at level 15.
Armed with scepters and staves, thaumaturges can wreak havoc with their spells and curses. Thaumaturge is a ranged damage dealing class with powerful AoE spells and strong crowd control abilities. The most important stat for the thaumaturge is intelligence, which increases attack magic potency.
When thaumaturge casts a Fire spell, he acquires the Astral Fire buff. The buff increases the damage and MP cost of his fire spells and reduces damage and MP cost of his ice spells. His MP regen also stops. When thaumaturge casts a Blizzard spell, he acquires the Umbral Ice buff. The buff reduces the MP cost and damage of fire spells and increases his MP regen. If the thaumaturge casts an ice spell while he has the Astral Fire buff, the buff will be removed. If the thaumaturge casts a fire spell while he has an Umbral Ice buff on, the buff will be removed.
For tons of damage, players should spam Fire spells till his or her MP is low. Then use Transpose to swap Astral Fire for Umbral Ice for massive MP regen. When the player's MP is full, use Transpose again to swap Umbral Ice for Astral Fire to resume the flaming bombardment.
If you're a former player of World of Warcraft, think of the Balance talent spec for Druids. The mechanics are very similar.
- MP Cost is based on a level 1 character. As you level up, MP Cost of spells will increase.
|Action||Icon||Level||MP Cost*||Cast Time||Cooldown||Range||Radius||Affinity||Description|
|Blizzard||1||4||2.5s||2.5s||25y||0||THM BLM|| Deals ice damage with potency of 180. |
Additional Effect: Heavy +40% for 20s
Additional Effect: Grants Umbral Ice for 10s or removes Astral Fire.
|Fire||2||12||2.5s||2.5s||25y||0||THM BLM|| Deals fire damage with potency of 180. |
Additional Effect: Grants Astral Fire for 10s or removes Umbral Ice.
|Transpose||4||0||Instant||12s||0||0||THM BLM||Swaps Astral Fire with a single Umbral Ice or Umbral Ice with a single Astral Fire.|
|Thunder||6||8||2.5s||2.5s||25y||0||THM BLM|| Deals lightning damage with potency of 30. |
Additional Effect: Lightning damage over time with a potency of 35 for 18s (combined total potency of 240, 480 when Thunderstruck).
|Surecast||8||0||Instant||30s||0||0|| All Classes
WHM BLM SMN SCH
| Next spell is cast without interruption. |
Buff duration: 10s.
|Sleep||10||10||2.5s||2.5s||30y||0||THM BLM|| Puts target to sleep for 30s. |
Cancels auto-attack upon execution.
|Blizzard II||12||8||2s||2.5s||0||5y|| CNJ THM ACN
WHM BLM SMN SCH
| Deals ice damage with a potency of 50 to all nearby enemies. |
Additional Effect: Bind for 8s
Additional Effect: Grants Umbral Ice II for 10s or removes Astral Fire.
|Scathe||15||??||Instant||2.5s||25y||0||THM BLM||Deals elementally neutral damage with a potency of 100.|
|Fire II||18||16||3s||2.5s||25y||5y||THM BLM|| Deals fire damage with a potency of 100 to target and enemies near it. |
Additional Effect: Grants Astral Fire II for 10s or removes Umbral Ice.
|Thunder II||22||12||3s||2.5s||25y||0||THM BLM|| Deals lightning damage with potency of 50. |
Additional Effect: Lightning damage over time with a potency of 35 for 21s (combined total potency of 295, 590 when Thunderstruck).
|Swiftcast||26||0||Instant||60s||0||0|| All Classes
WHM BLM SMN SCH
| Next spell is cast immediately. |
Buff duration: 10s.
|Manaward||30||0||Instant||120s||0||0||THM BLM||Creates a barrier that nullifies magic damage totalling up to 30% of maximum HP for 20s.|
|Fire III||34||20||3.5s||2.5s||25y||0||THM BLM|| Deals fire damage with a potency of 240. |
Additional Effect: Grants Astral Fire III for 10s and removes Umbral Ice.
|Blizzard III||38||12||3.5s||2.5s||25y||0||THM BLM|| Deals ice damage with potency of 240. |
Additional Effect: Grants Umbral Ice III for 10s and removes Astral Fire.
|Lethargy||42||0||Instant||30s||25y||0||THM BLM||Inflict target with Slow and Heavy +20% for 12s.|
|Thunder III||46||16||3.5s||2.5s||25y||0||THM BLM|| Deals lightning damage with potency of 60. |
Additional Effect: Lightning damage over time with a potency of 35 for 24s (combined total potency of 340, 680 when Thunderstruck).
|Aetherial Manipulation||50||0||Instant||30s||25y||0||THM BLM|| Rush to a target party member's side |
Unable to cast if bound.
|Enhanced Intelligence||8||Increases Intelligence by 2.|
|Enhanced Intelligence II||14||Increases Intelligence by 4.|
|Enhanced Surecast||16||Grants a 15% chance that upon use, Surecast will have no recast time.|
|Increased Aetherial Damage||20||Increased base action damage by 10% and allows for the stacking of a second Astral Fire or Umbral Ice.|
|Enhanced Scathe||24||Grants 20% chance that Scathe will deal double damage.|
|Thundercloud||28||Grants a 5% chance that after each damage over time tick inflicted by any Thunder spell, the next Thunder, Thunder II, or Thunder III will add its full damage over time amount to its initial damage, have no cast time and cost no MP.|
|Enhanced Intelligence III||32||Increases Intelligence by 6.|
|Deep Sleep||36||Extends the area of effect for Sleep from a single target to a five yard radius.|
|Increased Aetherial Damage II||40||Increases base action damage by 30% and allows for the stacking of a third Astral Fire or Umbral Ice.|
|Firestarter||44||Grants a 30% chance that upon casting Fire, your next Fire III will require no MP and have no casting time.|
|Enhanced Manaward||48||Increases damage nullified by Manaward to 30% of your maximum HP.|
|Awareness||34||Internal Release||12||Mercy Stroke||26|
|Keen Flurry||6||Raging Strikes||4|
|Blood for Blood||34||Quelling Strikes||34|
|Raise||12||Eye for an Eye||34|
|Arbor Call||3||Lay of the Land||3|
|Arbor Call II||6||Lay of the Land II||6|
|Truth of Forests||46||Truth of Mountains||46|
|Action||Icon||Description||Upgrade 1||Upgrade 2||Upgrade 3|
|Night Wing||Puts target and enemies near it to sleep for 10s.||Enhanced Night Wing: Shortens recast time to 180 seconds.||Enhanced Night Wing II: Extends duration to 15 seconds.|
|Phantom Dart|| Deals unaspected damage with a potency of 150.
Additional Effect: Reduces target's elemental resistances by 10% for 15s.
|Enhanced Phantom Dart: Shortens recast time to 60 seconds.||Enhanced Phantom Dart II: Increases potency to 180.||Enhanced Phantom Dart III: Extends duration to 20 seconds.|
|Aetheric Burst|| Deals unaspected damage with a potency of 170 to all nearby enemies.
Additional Effect: Decreases skill speed of target by 30% for 10s.
|Enhanced Aetheric Burst: Shortens recast time to 150 seconds.||Enhanced Aetheric Burst II: Extends duration to 15 seconds.||Enhanced Aetheric Burst III: Increases skill speed reduction to 50%.|
|Equanimity||Allows casting without interruption by attacks for 10s.||Enhanced Equanimity: Shortens recast time to 180 seconds.||Enhanced Equanimity II: Extends duration to 15 seconds.|
|Mana Draw||Restores 30% of maximum MP.||Enhanced Mana Draw: Shortens recast time to 180 seconds.||Enhanced Mana Draw II: Increases MP recovery to 50%.|
|Purify||Removes all detrimental effects from self or ally. Can be used regardless of status affliction.||Enhanced Purify: Shortens recast time to 150 seconds.|
Classes and Jobs