- “White magic, the arcane art of succor, was conceived eras past that the world might know comfort. Alas, man began perverting its powers for self-gain, and by his wickedness brought about the Sixth Umbral catastrophe. Although the art subsequently became forbidden, it is now in the midst of a revival at the hands of the Padjal, chosen of the elementals.
Those who would walk the path of the white mage are healers without peer, possessed of the power to deliver comrades from the direst of afflictions—even the icy grip of death itself.”
- —Game Description
White Mage is the main healing job of ARR. They evolve from the class Conjurer. White Mages are capable of healing, buffing and reviving their allies. White Mages have all the abilities and traits of Conjurers. They can also use all the cross-class abilities of arcanist and thaumaturge. The most important stat for the white mage is mind, which increases healing magic potency. The level of your White Mage is equivalent to that of your Conjurer.
- Main article: White Mage Actions
White Mages use all the Conjurer Actions in addition to having their own unique actions for their Job:
|Action||Icon||Level||MP Cost||Cast Time||Cooldown||Range||Radius||Description|
|Presence of Mind||30||0||Instant||300s||0y||0y||Increases casting speed of spells for 10s.|
|Regen||35||319||Instant||2.5s||30y||0y||Grants healing over time effect with cure potency of 150 to target for 21s.|
|Divine Seal||40||0||Instant||60s||0y||0y||Increases healing magic potency by 30% for 15s.|
|Holy||45||532||3s||3.5s||0y||8y|| Deals magic damage with potency of 240 to all nearby enemies. |
Additional Effect: Stun for 4s
|Benediction||50||0||Instant||300s||30y||0y||Restores all of a target's HP.|
Cross Class Actions
|Eye for an Eye||Arcanist||34|
Classes and Jobs