Alchemist

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Masters of Science and Nature, the devilish and the divine, alchemists ensure their livelihood through the transmogrification of mundane materials into wondrous waters─from curative concoctions to potent potables.
The Ul'dahn school only recently came to be recognized in scientific circles as a valid branch of alchemical orthodoxy. It is based on fundamental principles originating in the Near East tradition, but draws heavily upon esoteric elements of both Lalafellin herbalism and Miqo'te occultism as well.
—Game Description
Alchemist's Guild
Alchemist1.jpg

Alchemist is a crafting or disciples of hand class that transforms materials into potions and elixirs. Alchemists can create consumables such as potions, ethers, elixirs, stat buffs, status cures and status inducers. They can also make wands for conjurers and books for arcanists.

The Alchemist's Guild is located in Ul'dah.

  • To become an alchemist, talk to the alchemist's guild receptionist when you're level 10 or higher on another class.

Contents

Alchemist Tools

Alchemist Quests

Levequests

Actions

Action Icon Level CP Cost Description
Basic Synthesis Basic synthesis alchemist.png 1 0 Increases progress. Efficiency: 100% Success Rate: 90%
Basic Touch Basic touch alchemist.png 5 24 Increases quality. Efficiency: 100% Success Rate: 70%
Master's Mend Masters mend.png 7 94 Restores item durability by 30.
Steady Hand Steady hand.png 9 22 Improves action success rate by 20% for the next five steps.
Inner Quiet Inner quiet.png 11 18 Grants a bonus to control with every increase in quality.
Observe Observe.png 13 12 Do nothing for one step.
Tricks of the Trade Tricks of the trade.png 15 0 Restores 20 CP. Can only be used when material status is "Good".
Standard Touch Standard touch alchemist.png 18 38 Increases quality. Efficiency: 125% Success Rate: 80%
Great Strides Great strides.png 21 32 Doubles efficiency of next Touch action. Effect active for three steps.
Master's Mend II Masters mend.png 28 150 Restores item durability by 60.
Standard Synthesis Standard synthesis alchemist.png 33 15 Increases progress. Efficiency: 150% Success Rate: 90%
Brand of Water Brand of water.png 37 6 Increases progress. Progress doubles when recipe affinity is water. Efficiency: 100% (200%) Success Rate: 90%
Advanced Touch Advanced touch alchemist.png 43 52 Increases quality. Efficiency: 150% Success Rate: 90%
Comfort Zone Comfort zone.png 50 58 Restores 10 CP after each step for the next ten steps.
Collectable Synthesis Collectable synthesis icon1.png 50  ?? Use existing recipes to create collectables without increasing step count.Use existing recipes to create collectables without increasing step count.
Byregot's Brow Byregots brow icon1.png 51 18 Increases quality. Inner Quiet effect ends upon use. Efficiency: 150% plus 10% for each bonus to control granted by Inner Quiet Success Rate: 70% Available only when material condition is Good or Excellent.Increases quality. Inner Quiet effect ends upon use. Efficiency: 150% plus 10% for each bonus to control granted by Inner Quiet Success Rate: 70% Available only when material condition is Good or Excellent.
Precise Touch Precise touch alchemist icon1.png 53 18 Increases quality. Additional Effect: Increases Inner Quiet stack by one (up to 11) Efficiency: 100% Success Rate: 70% Available only when material condition is Good or Excellent.
Name of Water Name of water icon1.png 54 15 For the next five steps, Brand of Water efficiency is increased. Increase determined by current progress.
Only one Name of the Element action can be used per synthesis.
Heart of the Alchemist Heart of the alchemist icon1.png 60 45 Specialist Action
Specialist Action For the next seven steps, increases chances of material condition becoming good. An alchemy delineation is used upon execution.

Cross Class Actions

Unlike Disciples of War/Magic or Disciples of the Land, this Discipline can use 10 cross-class actions.

Armorer Blacksmith Carpenter Culinarian
Action Icon Level Action Icon Level Action Icon Level Action Icon Level
Rapid Synthesis Rapid synthesis.png 15 Ingenuity Ingenuity.png 15 Rumination Rumination.png 15 Hasty Touch Hasty touch.png 15
Brand of Ice Brand of ice.png 37 Brand of Fire Brand of fire.png 37 Brand of Wind Brand of wind.png 37 Steady Hand II Steady hand ii.png 37
Piece by Piece Piece by piece.png 50 Ingenuity II Ingenuity ii.png 50 Byregot's Blessing Byregots blessing.png 50 Reclaim Reclaim.png 50
Goldsmith Leatherworker Weaver
Action Icon Level Action Icon Level Action Icon Level
Manipulation Manipulation.png 15 Waste Not Waste not.png 15 Careful Synthesis Careful synthesis.png 15
Flawless Synthesis Flawless synthesis.png 37 Brand of Earth Brand of earth.png 37 Brand of Lightning Brand of lightning.png 37
Innovation Innovation.png 50 Waste Not II Waste not ii.png 50 Careful Synthesis II Careful synthesis ii.png 50
All Specialist Classes
Action Icon Level CP Description
Satisfaction Satisfaction icon1.png 55 0 Use 1 Whistle to restore 15 CP. Available only when Whistle stack size is a multiple of three.
Whistle While You Work Whistle while you work icon1.png 55 36 Grants a Whistle stack of 11. One Whistle used for each step that material condition is Good or Excellent. Increases the effectiveness of certain crafting actions when the stack size is a multiple of three. Progress increases significantly when stack size reaches 0 and effect wears off.
Innovative Touch Innovative touch icon1.png 56 8 Increases quality. Additional Effect: Innovation Efficiency: 100% Success Rate: 40%
Nymeia's Wheel Nymeias wheel icon1.png 57 18 Restores item durability. Amount determined by current Whistle stack. Whistle effect ends upon use. Success Rate: 100%
Byregot's Miracle Byregots miracle icon1.png 58 16 Increases quality. Inner Quiet stack is halved upon use. Efficiency: 100% plus 10% for each bonus to control granted by Inner Quiet Success Rate: 70%
Trained Hand Trained hand icon1.png 59 32 Significantly increases both progress and quality. Efficiency: 150% Success Rate: 80% Available only when Inner Quiet and Whistle stack sizes are identical.
Heart of the Alchemist [[]] 60 45 For the next seven steps, increases chances of material condition becoming good. A Alchemist delineation is used upon execution.

Recipes

Level 1 - 5 Level 6 - 10 Level 11 - 15 Level 16 - 20
Level 21 - 25 Level 26 - 30 Level 31 - 35 Level 36 - 40
Level 41 - 45 Level 46 - 50 Level 51 - 55 Level 56 - 60

Images

Alchemist Actions

Crafting and Gathering
Crafting AlchemistArmorerBlacksmithCarpenter
CulinarianGoldsmithLeatherworkerWeaver
Gathering BotanistFisherMiner
Personal tools
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