- “Conjury calls upon the elements of earth, wind, and water and concentrates them to a potency at which spells can be weaved. Through practiced meditation on the essences of creation, conjurers draw forth and absorb aether from their immediate surroundings. A wand or cane made from unworked wood is then utilized to focus the aether until it manifests as the desired spell. Versed also in magicks that restore and strengthen, conjurers are regarded as accomplished healers.”
- —Game Description
Conjurer is a Disciples of Magic class that specializes in earth, wind and healing magic. As the wielders of wands and canes, Conjurers are the dedicated healers of Eorzea. The Conjurer's Guild is in the forested city of Gridania. If you choose conjurer as your first class, you will start off in the city of Gridania. At level 30, Conjurer can acquire the job White Mage if he or she has the Arcanist class at level 15.
Utilizing wands and staves, conjurers can damage their foes or heal their allies. Conjurer is the main healing class of A Realm Reborn. The most important stat for the conjurer is mind, which increases healing magic potency.
- MP Cost is based on a level 1 character. As you level up, MP Cost of spells will increase.
|Action||Icon||Level||MP Cost*||Cast Time||Cooldown||Range||Radius||Description|
|Stone||1||5||2.5s||2.5s||25y||0|| Deals earth damage with a potency of 140. |
Additional Effect: Heavy +40% for 20s
|Cure||2||5||2s||2.5s||30y||0||Restores target's HP. Cure Potency: 400|
|Aero||4||6||Instant||2.5s||25y||0|| Deals wind damage with a potency of 50. |
Additional Effect: Wind damage over time with potency of 25 for 18s.
|Cleric Stance||6||0||Instant||5s||0||0||Swaps current INT and MND attribute ratings, while increasing potency of attack spells by 10% and reducing potency of healing spells by 20%. Effect ends upon reuse.|
|Protect||8||10||3s||2.5s||30y||15y||Increases the physical defense of all party members within range of target for 30mins|
|Medica||10||12||2.5s||2.5s||0||15y||Restores own HP and HP of all nearby party members. Cure potency: 300|
|Raise||12||31||8s||2.5s||30y||0|| Resurrects target to a weakened state. |
Cannot be used when in combat.
|Fluid Aura||15||0||Instant||30s||5y||0|| Deals water damage with a potency of 150. |
Additional Effect: 15y knockback and Bind for 6s.
|Esuna||18||7||2.5s||2.5s||30y||0|| Removes a single detrimental effect from target. |
Additional Effect: 20% chance next Esuna will cost no MP
|Stone II||22||7||2.5s||2.5s||25y||0||Deals earth damage with a potency of 170.|
|Repose||26||8||2.5s||2.5s||30y||0|| Inflicts target with sleep for 30s. |
Cancels auto-attack upon execution.
|Cure II||30||??||2s||2.5s||30y||0|| Restores target's HP with Cure Potency of 650. |
Additional Effect: 15% chance next Cure III will restore critical HP for 15s.
|Stoneskin||34||15||3s||2.5s||30y||0||Creates a barrier around target that prevents physical damage totaling 10% of target's maximum HP for 30mins.|
|Shroud of Saints||38||0||Instant||180s||0||0|| Reduces enmity by half. |
Additional Effect: Refresh with potency of 80 for 15s
|Cure III||42||15||2.5s||2.5s||30y||4y||Restores HP of all party members within range of target. Cure potency: 550|
|Aero II||46||11||2.5s||2.5s||25y||0|| Deals wind damage with potency of 50. |
Additional Effect: Wind damage over time with a potency of 40 for 12s
|Medica II||50||26||3.5s||3s||0||25y|| Restores own HP and the HP of all nearby party members. Cure potency: 200 |
Additional Effect: Regen for 15s, Cure potency: 100
|Enhanced Mind||8||Increases Mind by 2.|
|Enhanced Mind II||14||Increases Mind by 4.|
|Proshell||16||Adds increased magic defense to Protect effect.|
|Maim and Mend||20||Increases base action damage and HP restoration by 10%.|
|Enhanced Mind III||24||Increases Mind by 6.|
|Enhanced Raise||28||Allows the casting of Raise while engaged in battle.|
|Freecure||32||Grants a 15% chance that after casting Cure, the MP cost for your next Cure II will be 0. Buff duration: 15 seconds.|
|Graniteskin||36||Increases Stoneskin effectiveness to 18%.|
|Maim and Mend II||40||Increases base action damage and HP restoration by 30%.|
|Overcure||44||Grants a 15% chance that after casting Cure II, your next Cure III will restore critical HP. Buff duration: 15 seconds.|
|Enhanced Shroud of Saints||48||Increases Shroud of Saints refresh potency to 80.|
|Convalescence||10||Featherfoot||4||Foresight||2||Keen Flurry||6||Raging Strikes||4|
|Provoke||22||Second Wind||8||Bloodbath||8||Invigorate||22||Hawk's Eye||26|
|Awareness||34||Internal Release||12||Mercy Stroke||26||Blood for Blood||34||Quelling Strikes||34|
|Eye for an Eye||34|
|Arbor Call||3||Lay of the Land||3|
|Arbor Call II||6||Lay of the Land II||6|
|Truth of Forests||46||Truth of Mountains||46|
|Action||Icon||Description||Upgrade 1||Upgrade 2||Upgrade 3|
|Sacred Prism||Envelops a designated area in a veil of succor, healing any who enter and nullifying 40% of physical damage with Cure Potency of 70 for 24s.||Enhanced Sacred Prism: Shortens recast time to 180 seconds.||Enhanced Sacred Prism II: Extends duration to 30 seconds.||Enhanced Sacred Prism III: Increases cure potency to 100.|
|Divine Breath||Resurrects target at 30% of maximum HP/MP/TP.||Enhanced Divine Breath: Shortens recast time to 240 seconds.||Enhanced Divine Breath II: Increases HP/MP/TP recovered to 50%.|
|Focalization||Enhanced Focalization: Shortens recast time to 150 seconds.||Enhanced Focalization II: Extends duration to 25 seconds.||Enhanced Focalization III: Increases resistances to 25%.|
|Attunement|| Greatly enhances evasion while nullifying 90% of damage for 10s.
Cannot move or act while in effect.
|Enhanced Attunement: Shortens recast time to 180 seconds.|
|Aetheric Burst|| Deals unaspected damage with a potency of 170 to all nearby enemies.
Additional Effect: Decreases skill speed of target by 30% for 10s.
|Enhanced Aetheric Burst: Shortens recast time to 150 seconds.||Enhanced Aetheric Burst II: Extends duration to 15 seconds.||Enhanced Aetheric Burst III: Increases skill speed reduction to 50%.|
|Equanimity||Allows casting without interruption by attacks for 10s.||Enhanced Equanimity: Shortens recast time to 180 seconds.||Enhanced Equanimity II: Extends duration to 15 seconds.|
|Mana Draw||Restores 30% of maximum MP.||Enhanced Mana Draw: Shortens recast time to 180 seconds.||Enhanced Mana Draw II: Increases MP recovery to 50%.|
|Purify||Removes all detrimental effects from self or ally. Can be used regardless of status affliction.||Enhanced Purify: Shortens recast time to 150 seconds.|
Classes and Jobs