- “In days long past, there existed an evil clan and arcane art known as black magic—a potent magic of pure destructive force born forth by a sorceress of unparalleled power. Those who learned to wield this instrument of ruin came to be called black mages, out of both fear and respect for their gift. Yet great power served to corrupt the judgment of mortal man, and so he unknowingly set out upon the path of ruin.
Adventurers who take the black will become agents of devastation, capable of annihilating those who oppose them through little more than the force of their will.”
- —Game Description
Black Mage is a job that specializes in devastating their enemies through the use of black magic. Black Mage evolves from the class thaumaturge. Using staves and scepters, Black Mages are ranged damage dealers with powerful AoE spells and crowd controls. They have all the abilities and traits of Thaumaturges. They can also use all the cross-class abilities of arcanist and archer. The most important stat for the black mage is intelligence, which increases attack magic potency. The level of your Black Mage is equivalent to that of your Thaumaturge.
|Yayake||Ul'dah - Steps of Nald (x7,y12)||Job Start for ARR|
|Lalai||Ul'dah - Steps of Thal (x13,y14)||Job Trainer for 30-40|
|Kazagg Cha||Eastern Thanalan (x28,y21)||Job Trainer for 41-50|
|Lalai||Ul'dah - Steps of Thal (x13,y14)||Job Start for Heavensward|
|Lalai||Ul'dah - Steps of Thal (x13,y14)||Job Trainer for 52-60|
Black Mages use all the Thaumaturge Actions in addition to having their own unique actions for their Job:
|Action||Icon||Level||MP Cost||Cast Time||Cooldown||Range||Radius||Description|
|Convert||30||0||Instant||180s||0y||0y|| Sacrifices 20% of maximum HP to restore 30% of MP. |
Cannot be executed when current HP is lower than 20%.
|Freeze||35||532||3s||2.5s||25y||5y|| Covers a designated area in ice, dealing ice damage with a potency of 100 and binding enemies that enter for 15s. |
Additional Effect: Grants Umbral Ice for 12s or removes Astral Fire.
|Apocatastasis||40||0||Instant||180s||30y||0y|| Reduces a party member's magic vulnerability by 20% for 12s. |
Cannot be reused on an individual for 60s from when the effect wears off.
Cannot be cast on self.
|Manawall||45||0||Instant||120s||0y||0y||Creates a barrier that nullifies physical damage up to 20% of maximum HP.|
|Flare||50||100% MP*||4s||2.5s||25y||5y||Deals fire damage with a potency of 260. Nearby enemies take an additive 10% less damage after each target hit up to 50% reduced.|
|Ley Lines||52||0||Instant||90s||0y||3y|| Connects naturally occurring ley lines to create a circle of power which, while standing within it, increases attack speed by 15%. |
|Sharpcast||54||0||Instant||60s||0y||0y|| Ensures that the next Scathe, Fire, or Thunder spell cast will trigger all additional effects of the respective spell. |
|Enochian||56||0||Instant||60s||0y||0y|| Increases magic damage dealt by 5%. |
Also allows the casting of Blizzard IV and Fire IV.
|Blizzard IV||58||884||3s||2.5s||25y||0y|| Deals ice damage with a potency of 280. |
Can only be executed while under the effects of both Enochian and Umbral Ice.
Additional Effect: Enochian
|Fire IV||60||884||3s||2.5s||25y||0y|| Deals fire damage with a potency of 280. |
Can only be executed while under the effects of both Enochian and Astral Fire.
Cross Class Actions
|Eye for an Eye||34|
|Arbor Call||3||Lay of the Land||3|
|Arbor Call II||6||Lay of the Land II||6|
|Truth of Forests||46||Truth of Mountains||46|
|Action||Icon||Description||Upgrade 1||Upgrade 2||Upgrade 3|
|Night Wing||Puts target and enemies near it to sleep for 10s.||Enhanced Night Wing: Shortens recast time to 180 seconds.||Enhanced Night Wing II: Extends duration to 15 seconds.|
|Phantom Dart|| Deals unaspected damage with a potency of 150.
Additional Effect: Reduces target's elemental resistances by 10% for 15s.
|Enhanced Phantom Dart: Shortens recast time to 60 seconds.||Enhanced Phantom Dart II: Increases potency to 180.||Enhanced Phantom Dart III: Extends duration to 20 seconds.|
|Aetheric Burst|| Deals unaspected damage with a potency of 170 to all nearby enemies.
Additional Effect: Decreases skill speed of target by 30% for 10s.
|Enhanced Aetheric Burst: Shortens recast time to 150 seconds.||Enhanced Aetheric Burst II: Extends duration to 15 seconds.||Enhanced Aetheric Burst III: Increases skill speed reduction to 50%.|
|Equanimity||Allows casting without interruption by attacks for 10s.||Enhanced Equanimity: Shortens recast time to 180 seconds.||Enhanced Equanimity II: Extends duration to 15 seconds.|
|Mana Draw||Restores 30% of maximum MP.||Enhanced Mana Draw: Shortens recast time to 180 seconds.||Enhanced Mana Draw II: Increases MP recovery to 50%.|
|Purify||Removes all detrimental effects from self or ally. Can be used regardless of status affliction.||Enhanced Purify: Shortens recast time to 150 seconds.|
|Taking the Black||30||Yayake||Ul'dah - Steps of Nald||(x7,y12)||7410||,|
|You'll Never Go Back||35||Lalai||Ul'dah - Steps of Thal||(x12,y13)||9020|
|International Relations||40||Lalai||Ul'dah - Steps of Thal||(x12,y13)||11270|
|The Voidgate Breathes Gloomy||45||Kazagg Chah||Eastern Thanalan||(x28,y21)||12420||, , , ,|
|The Blood Must Flow||45||Kazagg Chah||Eastern Thanalan||(x28,y21)||12420||, , ,|
|Always Bet on Black||50||Kazagg Chah||Eastern Thanalan||(x28,y21)||0||, , ,|
|A Relic Reborn (Stardust Rod)||50||Gerolt||North Shroud||(x30,y20)||0|
|Black Books||50||Lalai||Ul'dah - Steps of Thal||(x12,y13)||24000|
|An Unexpected Journey||52||Lalai||Ul'dah - Steps of Thal||(x12,y13)||26400|
|A Cunning Plan||54||Lalai||Ul'dah - Steps of Thal||(x12,y13)||31200|
|Black Squawk Down||56||Lalai||Ul'dah - Steps of Thal||(x12,y13)||36000|
|Destruction in the Name of Justice||58||Lalai||Ul'dah - Steps of Thal||(x12,y13)||40800|
|The Defiant Ones||60||Lalai||Ul'dah - Steps of Thal||(x12,y13)||0|
Rotation (while under Enochian):
I am able to get the six Fire IV in with around 840 Spell Speed/Full Prototype Midan gear. If you are having trouble, start off with two Fire IVs, not three, and work your way up to three in a row. Even with high spell speed, I can just barely get off Blizzard IV before Enochian drops. Remember in boss fights to do what you can to keep Enochian up!
Classes and Jobs