Black Mage

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Black Mage concept art.jpg

Introduction

In days long past, there existed an occult and arcane art known as black magic—a potent magic of pure destructive force born forth by a sorceress of unparalleled power. Those who learned to wield this instrument of ruin came to be called black mages, out of both fear and respect for their gift. Yet great power served to corrupt the judgment of mortal man, and so he unknowingly set out upon the path of ruin. Adventurers who take the black will become agents of devastation, capable of annihilating those who oppose them through little more than the force of their will.

FinalFantasyXIV.com Black Mage

Black Mage frame icon.png Black Mage (BLM) is a job unlockable at level 30 as an upgrade from the thaumaturge class and is one of three non-limited magical ranged DPS jobs.

General information

Guild

The Thaumaturges' Guild is in Ul'dah - Steps of Nald. Thaumaturges must specialize into black mage once they reach level 30, and complete the quests Main Scenario QuestSylph-management and Feature QuestFacing Your Demons. The job trainer is Lalai, who is normally located in Ul'dah - Steps of Thal (12.9, 13.5).

Equipment

The black mage is a disciple of magic and wears armor and accessories "of Casting." They use 1-handed scepters or 2-handed staves as weapons.

Weapon Armor Accessories
One-handed Thaumaturge's Arms (Lv. 50 and below)
Two-handed Thaumaturge's Arms
Head
Body
Hands
Legs
Feet
Bracelets
Earrings
Necklace
Ring

Quests

Quest Type Level Quest Giver Unlocks Rewards
Taking the Black Job quest 30 Yayake Black Mage
Manafont.png  Manafont
Black Mage (Simple) Adventurer Plate
Black Mage (Simple) Adventurer Plate
1 Soul of the black mage icon1.png  Soul of the Black Mage
You'll Never Go Back Job quest 35 Lalai Blizzard III.png  Blizzard III
International Relations Job quest 40 Lalai Freeze.png  Freeze
The Voidgate Breathes Gloomy Job quest 45 Kazagg Chah Thunder III.png  Thunder III
Thunder Mastery.png  Thunder Mastery
The Blood Must Flow Job quest 45 Kazagg Chah 1 Wizards petasos icon1.png  Wizard's Petasos
1 Wizards gloves icon1.png  Wizard's Gloves
1 Wizards tonban icon1.png  Wizard's Tonban
1 Wizards crakows icon1.png  Wizard's Crakows
Always Bet on Black Job quest 50 Kazagg Chah Flare.png  Flare
Back in black i icon1.png  Back in Black I
Black Mage - Part 1
Black Mage - Part 1
1 Wizards coat icon1.png  Wizard's Coat
1 Sorcerers attire coffer (il 90) icon1.png  Sorcerer's Attire Coffer (IL 90)
Black Books Job quest 50 Lalai
An Unexpected Journey Job quest 52 Lalai Ley Lines.png  Ley Lines
A Cunning Plan Job quest 54 Lalai Sharpcast.png  Sharpcast
Black Squawk Down Job quest 56 Lalai Enochian.png  Enochian
Destruction in the Name of Justice Job quest 58 Lalai Blizzard IV.png  Blizzard IV
The Defiant Ones Job quest 60 Lalai Fire IV.png  Fire IV
Back in black ii icon1.png  Back in Black II
Black Mage - Part 2
Black Mage - Part 2
1 Goetia attire coffer (il 210) icon1.png  Goetia Attire Coffer (IL 210)
Shades of Shatotto Job quest 60 Lalai
Golems Gone Wild Job quest 63 Lalai
When the Golems Get Tough Job quest 65 Lalai
Unnatural Selection Job quest 68 Lalai
One Golem to Rule Them All Job quest 70 Lalai Foul.png  Foul
Enhanced Enochian.png  Enhanced Enochian
Back in black iii icon1.png  Back in Black III
Black Mage - Part 3
Black Mage - Part 3
1 Seventh hell attire coffer (il 290) icon1.png  Seventh Hell Attire Coffer (IL 290)
A Home for a Tome Sidequest 80 Lalai Back in black iv icon1.png  Back in Black IV
Black Mage - Part 4
Black Mage - Part 4
1 Heavens eye materia vii icon1.png  Heavens' Eye Materia VII
1 Savage aim materia vii icon1.png  Savage Aim Materia VII
1 Savage might materia vii icon1.png  Savage Might Materia VII

Actions

PvE actions

Action Acquired Quest requirement Level Type MP Casting Recast Range
Radius
Description
Blizzard.png  Blizzard Thaumaturge frame icon.png THM 1 Spell 400 2.5s 2.5s Range icon.png 25y
Single Target or AoE not yet specified 0y
Deals ice damage with a potency of 180.
Additional Effect: Grants Umbral Ice or removes Astral Fire
Duration: 15s
Fire.png  Fire Thaumaturge frame icon.png THM 2 Spell 800 2.5s 2.5s Range icon.png 25y
Single Target or AoE not yet specified 0y
Deals fire damage with a potency of 180.
Additional Effect: Grants Astral Fire or removes Umbral Ice
Duration: 15s
Additional Effect: 40% chance next Fire III will cost no MP and have no casting time
Duration: 30s
Transpose.png  Transpose Thaumaturge frame icon.png THM 4 Ability Instant 5s Range icon.png 0y
Single Target or AoE not yet specified 0y
Swaps Astral Fire with a single Umbral Ice or Umbral Ice with a single Astral Fire.
Thunder.png  Thunder Thaumaturge frame icon.png THM 6 Spell 200 2.5s 2.5s Range icon.png 25y
Single Target or AoE not yet specified 0y
Deals lightning damage with a potency of 30.
Additional Effect: Lightning damage over time
Potency: 35
Duration: 21s
Additional Effect: 10% chance after each tick that the next Thunder spell of any grade will add its full damage over time amount to its initial damage, have no cast time, and cost no MP
Duration: 40s
Only one Thunder spell-induced damage over time effect per caster can be inflicted upon a single target.
Blizzard II.png  Blizzard II Thaumaturge frame icon.png THM 12 Spell 800 3s 2.5s Range icon.png 25y
Circle AoE around the action target 5y
Deals ice damage with a potency of 100 to target and all enemies nearby it.
Additional Effect: Grants Umbral Ice or removes Astral Fire
Duration: 15s
Scathe.png  Scathe Thaumaturge frame icon.png THM 1Quest: The Threat of Superiority 15 Spell 800 Instant 2.5s Range icon.png 25y
Single Target or AoE not yet specified 0y
Deals unaspected damage with a potency of 100.
Additional Effect: 20% chance potency will double
Fire II.png  Fire II Thaumaturge frame icon.png THM 18 Spell 1,500 3s 2.5s Range icon.png 25y
Circle AoE around the action target 5y
Deals fire damage with a potency of 100 to target and all enemies nearby it.
Additional Effect: Grants Astral Fire or removes Umbral Ice
Duration: 15s
Astral Fire Bonus: Grants Enhanced Flare
Effect is canceled if Astral Fire ends.
Thunder II.png  Thunder II Thaumaturge frame icon.png THM 26 Spell 400 2.5s 2.5s Range icon.png 25y
Circle AoE around the action target 5y
Deals lightning damage with a potency of 50 to target and all enemies nearby it.
Additional Effect: Lightning damage over time
Potency: 15
Duration: 18s
Additional Effect: 3% chance after each tick that the next Thunder spell of any grade will add its full damage over time amount to its initial damage, have no cast time, and cost no MP
Duration: 40s
Only one Thunder spell-induced damage over time effect per caster can be inflicted upon a single target.
Manaward.png  Manaward Thaumaturge frame icon.png THM 1Quest: Facing Your Demons 30 Ability Instant 120s Range icon.png 0y
Single Target or AoE not yet specified 0y
Creates a barrier that nullifies damage totaling up to 30% of maximum HP.
Duration: 20s
Manafont.png  Manafont Black Mage frame icon.png BLM 1Quest: Taking the Black 30 Ability Instant 120s Range icon.png 0y
Single Target or AoE not yet specified 0y
Restore 30% of maximum MP.
Fire III.png  Fire III Thaumaturge frame icon.png THM 35 Spell 2,000 3.5s 2.5s Range icon.png 25y
Single Target or AoE not yet specified 0y
Deals fire damage with a potency of 260.
Additional Effect: Grants Astral Fire III and removes Umbral Ice
Duration: 15s
Blizzard III.png  Blizzard III Black Mage frame icon.png BLM 1Quest: You'll Never Go Back 35 Spell 800 3.5s 2.5s Range icon.png 25y
Single Target or AoE not yet specified 0y
Deals ice damage with a potency of 260.
Additional Effect: Grants Umbral Ice III and removes Astral Fire
Duration: 15s
Freeze.png  Freeze Black Mage frame icon.png BLM 1Quest: International Relations 40 Spell 1,000 2.8s 2.5s Range icon.png 25y
Circle AoE around the action target 5y
Deals ice damage with a potency of 120 to target and all enemies nearby it.
Additional Effect: Grants Umbral Ice III and removes Astral Fire
Duration: 15s
Additional Effect: Grants 1 Umbral Heart
Umbral Heart Bonus: Nullifies Astral Fire's MP cost increase for Fire spells and reduces MP cost for Flare by one-third
Can only be executed while under the effect of Umbral Ice.
Thunder III.png  Thunder III Black Mage frame icon.png BLM 1Quest: The Voidgate Breathes Gloomy 45 Spell 400 2.5s 2.5s Range icon.png 25y
Single Target or AoE not yet specified 0y
Deals lightning damage with a potency of 50.
Additional Effect: Lightning damage over time
Potency: 35
Duration: 30s
Additional Effect: 10% chance after each tick that the next Thunder spell of any grade will add its full damage over time amount to its initial damage, have no cast time, and cost no MP
Duration: 40s
Only one Thunder spell-induced damage over time effect per caster can be inflicted upon a single target.
Aetherial Manipulation.png  Aetherial Manipulation Thaumaturge frame icon.png THM 50 Ability Instant 10s Range icon.png 25y
Single Target or AoE not yet specified 0y
Rush to a target party member's side.
Unable to cast if bound.
Flare.png  Flare Black Mage frame icon.png BLM 1Quest: Always Bet on Black 50 Spell 10,000 4s 2.5s Range icon.png 25y
Circle AoE around the action target 5y
Deals fire damage to a target and all enemies nearby it with a potency of 220 for the first enemy, and 40% less for all remaining enemies.
Enhanced Flare Potency: 280
Additional Effect: Grants Astral Fire III
Duration: 15s
Can only be executed while under the effect of Astral Fire.
Ley Lines.png  Ley Lines Black Mage frame icon.png BLM 1Quest: An Unexpected Journey 52 Ability Instant 120s Range icon.png 0y
Point Blank Circle around the user 3y
Connects naturally occurring ley lines to create a circle of power which, while standing within it, reduces spell cast time and recast time, and auto-attack delay by 15%.
Duration: 30s
Sharpcast.png  Sharpcast Black Mage frame icon.png BLM 1Quest: A Cunning Plan 54 Ability Instant 30s Range icon.png 0y
Single Target or AoE not yet specified 0y
Ensures the next Scathe, Fire, Paradox, or Thunder spell cast will, for the first hit, trigger Scathe's additional effect, Firestarter, or Thundercloud.
Duration: 30s
Maximum Charges: 2
Blizzard IV.png  Blizzard IV Black Mage frame icon.png BLM 1Quest: Destruction in the Name of Justice 58 Spell 800 2.5s 2.5s Range icon.png 25y
Single Target or AoE not yet specified 0y
Deals ice damage with a potency of 310.
Additional Effect: Grants 3 Umbral Hearts
Umbral Heart Bonus: Nullifies Astral Fire's MP cost increase for Fire spells and reduces MP cost for Flare by one-third
Can only be executed while under the effect of Umbral Ice.
Fire IV.png  Fire IV Black Mage frame icon.png BLM 1Quest: The Defiant Ones 60 Spell 800 2.8s 2.5s Range icon.png 25y
Single Target or AoE not yet specified 0y
Deals fire damage with a potency of 310.
Can only be executed while under the effect of Astral Fire.
Between the Lines.png  Between the Lines Black Mage frame icon.png BLM 62 Ability Instant 3s Range icon.png 25y
Single Target or AoE not yet specified 0y
Move instantly to Ley Lines drawn by you.
Cannot be executed while bound.
Thunder IV.png  Thunder IV Black Mage frame icon.png BLM 64 Spell 800 2.5s 2.5s Range icon.png 25y
Circle AoE around the action target 5y
Deals lightning damage with a potency of 50 to target and all enemies nearby it.
Additional Effect: Lightning damage over time
Potency: 20
Duration: 18s
Additional Effect: 3% chance after each tick that the next Thunder spell of any grade will add its full damage over time amount to its initial damage, have no cast time, and cost no MP
Duration: 40s
Only one Thunder spell-induced damage over time effect per caster can be inflicted upon a single target.
Triplecast.png  Triplecast Black Mage frame icon.png BLM 66 Ability Instant 60s Range icon.png 0y
Single Target or AoE not yet specified 0y
The next three spells will require no cast time.
Duration: 15s
Maximum Charges: 2
Foul.png  Foul Black Mage frame icon.png BLM 1Quest: One Golem to Rule Them All 70 Spell Instant 2.5s Range icon.png 25y
Circle AoE around the action target 5y
Deals unaspected damage to target and all enemies nearby it with a potency of 600 for the first enemy, and 60% less for all remaining enemies.
Polyglot Cost: 1
Despair.png  Despair Black Mage frame icon.png BLM 72 Spell All 3s 2.5s Range icon.png 25y
Single Target or AoE not yet specified 0y
Deals fire damage with a potency of 340.
Additional Effect: Grants Astral Fire III
Duration: 15s
Can only be executed while under the effect of Astral Fire.
Umbral Soul.png  Umbral Soul Black Mage frame icon.png BLM 76 Spell Instant 2.5s Range icon.png 0y
Single Target or AoE not yet specified 0y
Grants Umbral Ice and 1 Umbral Heart.
Umbral Heart Bonus: Nullifies Astral Fire's MP cost increase for Fire spells and reduces MP cost for Flare by one-third
Can only be executed while under the effect of Umbral Ice.
Xenoglossy.png  Xenoglossy Black Mage frame icon.png BLM 80 Spell Instant 2.5s Range icon.png 25y
Single Target or AoE not yet specified 0y
Deals unaspected damage with a potency of 880.
Polyglot Cost: 1
High Fire II.png  High Fire II Black Mage frame icon.png BLM 82 Spell 1,500 3s 2.5s Range icon.png 25y
Circle AoE around the action target 5y
Deals fire damage with a potency of 140 to target and all enemies nearby it.
Additional Effect: Grants Astral Fire III and removes Umbral Ice
Duration: 15s
Astral Fire Bonus: Grants Enhanced Flare.
Effect is canceled if Astral Fire ends.
High Blizzard II.png  High Blizzard II Black Mage frame icon.png BLM 82 Spell 800 3s 2.5s Range icon.png 25y
Circle AoE around the action target 5y
Deals ice damage with a potency of 140 to target and all enemies nearby it.
Grants Umbral Ice III and removes Astral Fire
Duration: 15s
Amplifier.png  Amplifier Black Mage frame icon.png BLM 86 Ability Instant 120s Range icon.png 0y
Single Target or AoE not yet specified 0y
Grants Polyglot.
Can only be executed while under the effect of Astral Fire or Umbral Ice.
Paradox.png  Paradox Black Mage frame icon.png BLM 90 Spell 1,600 2.5s 2.5s Range icon.png 25y
Single Target or AoE not yet specified 0y
Deals unaspected damage with a potency of 500.
Astral Fire Bonus: Refreshes the duration of Astral Fire and 40% chance to grant Firestarter
Duration: 15s
Firestarter Effect: Next Fire III will require no time to cast and cost no MP
Duration: 30s
Umbral Ice Bonus: Spell is cast immediately, requires no MP to cast, and refreshes the duration of Umbral Ice
Duration: 15s
Can only be executed while under the effect of Paradox.
※This action cannot be assigned to a hotbar.

Limit Breaks (PvE)

See also: Limit Break
Action Acquired Level Type MP Casting Recast Range
Radius
Description
Limit break icon1.png  Skyshard Magic Ranged DPS role.png Magical Ranged DPS 1 Limit Break Level 1 2s Instant Range icon.png 25y
Circle AoE around the ground target 5y
Deals 60% the damage of Braver to all enemies in a circular area.
Limit break icon1.png  Starstorm Magic Ranged DPS role.png Magical Ranged DPS 1 Limit Break Level 2 3s Instant Range icon.png 25y
Circle AoE around the ground target 10y
Deals 130% the damage of Braver to all enemies in a circular area.
Limit break icon1.png  Meteor Black Mage frame icon.png BLM 1 Limit Break Level 3 4.5s Instant Range icon.png 25y
Circle AoE around the ground target 15y
Deals 210% the damage of Braver to all enemies in a circular area.

Magic Ranged DPS role actions (PvE)

See also: Role actions
Action Acquired Level Type MP Casting Recast Range
Radius
Description
Addle.png  Addle Magic Ranged DPS role.png Magical Ranged DPS 8 Ability Instant 90s Range icon.png 25y
Single Target or AoE not yet specified 0y
Lowers target's physical damage dealt by 5% and magic damage dealt by 10%.
Duration: 10s
Sleep.png  Sleep Magic Ranged DPS role.png Magical Ranged DPS 10 Spell 800 2.5s 2.5s Range icon.png 30y
Circle AoE around the action target 5y
Puts target and all nearby enemies to sleep.
Duration: 30s
Cancels auto-attack upon execution.
Lucid Dreaming.png  Lucid Dreaming Magic Ranged DPS role.png Magical Ranged DPS
Healer role.png Healer
14 Ability Instant 60s Range icon.png 0y
Single Target or AoE not yet specified 0y
Gradually restores own MP.
Potency: 55
Duration: 21s
Swiftcast.png  Swiftcast Magic Ranged DPS role.png Magical Ranged DPS
Healer role.png Healer
18 Ability Instant 60s Range icon.png 0y
Single Target or AoE not yet specified 0y
Next spell is cast immediately.
Duration: 10s
Surecast.png  Surecast Magic Ranged DPS role.png Magical Ranged DPS
Healer role.png Healer
44 Ability Instant 120s Range icon.png 0y
Single Target or AoE not yet specified 0y
Spells can be cast without interruption.
Additional Effect: Nullifies most knockback and draw-in effects
Duration: 6s

PvP actions

Action Acquired Quest requirement Level Type MP Casting Recast Range
Radius
Description
Fire (PvP).png  Fire (PvP) Black Mage frame icon.png BLM 30 Spell 1.44s 2.4s Range icon.png 25y
Single Target or AoE not yet specified 0y
Deals fire damage with a potency of 4,000.
Requires no cast time when cast under the effect of Umbral Ice.
Afflicts target with a stack of Astral Warmth, up to a maximum of 3
Duration: 15s
Effect cannot be stacked with Umbral Freeze.
Additional Effect: Grants Astral Fire II
Duration: 30s
Effect cannot be stacked with Umbral Ice.
※Action changes to Fire IV while under the effect of Astral Fire II.
Blizzard (PvP).png  Blizzard (PvP) Black Mage frame icon.png BLM 30 Spell 1.44s 2.4s Range icon.png 25y
Single Target or AoE not yet specified 0y
Deals ice damage with a potency of 4,000.
Requires no cast time when cast under the effect of Astral Fire.
Afflicts target with a stack of Umbral Freeze, up to a maximum of 3.
Duration: 15s
Effect cannot be stacked with Astral Warmth.
Additional Effect: Grants Umbral Ice II
Duration: 30s
Effect cannot be stacked with Astral Fire.
※Action changes to Blizzard IV while under the effect of Umbral Ice II.
Burst (PvP).png  Burst (PvP) Black Mage frame icon.png BLM 30 Spell 1.92s 20s Range icon.png 0y
Point Blank Circle around the user 5y
Deals lightning damage to all nearby enemies with a potency of 16,000.
Additional Effect: Creates a barrier around self that absorbs damage equivalent to a heal of 16,000 potency.
Duration: 10s
This action does not share a recast timer with any other actions.
Paradox (PvP).png  Paradox (PvP) Black Mage frame icon.png BLM 30 Spell Instant 15s Range icon.png 25y
Single Target or AoE not yet specified 0y
Deals unaspected damage with a potency of 8,000.
Additional Effect: Increases target's stacks of Astral Warmth or Umbral Freeze to maximum.
Duration: 10s
This action does not share a recast timer with any other actions.
Night Wing (PvP).png  Night Wing (PvP) Black Mage frame icon.png BLM 30 Ability Instant 30s Range icon.png 25y
Circle AoE around the action target 5y
Afflicts target and all enemies nearby it with Half-asleep.
Duration: 3s
Half-asleep Effect: Targets succumb to Sleep when effect expires
Duration: 3s
Targets struck while under the effect of Sleep will take additional damage with a potency of 8,000, and effect will dissipate.
Aetherial Manipulation (PvP).png  Aetherial Manipulation (PvP) Black Mage frame icon.png BLM 30 Ability Instant 10s Range icon.png 25y
Single Target or AoE not yet specified 0y
Rush to a targeted enemy's or party member's location.
Additional Effect: Grants Swiftcast
Swiftcast Effect: Next spell can be cast immediately
Duration: 10s
Maximum Charges: 2
Cannot be executed while bound.
Superflare (PvP).png  Superflare (PvP) Black Mage frame icon.png BLM 30 Ability Instant 15s Range icon.png 0y
Point Blank Circle around the user 30y
Deals damage to nearby enemies with a potency of 3,000 up to a maximum of 9,000 for every stack of Astral Warmth or Umbral Freeze they have accumulated.
Additional Effect: Enemies under the effect of Astral Warmth are afflicted with Burns, dealing fire damage over time
Potency: 3,000
Duration: 6.s
Duration increases by 3s for each additional stack of Astral Warmth, up to a maximum of 12s.
Additional Effect: Enemies under the effect of Umbral Freeze are afflicted with a status ailment commensurate with the number of stacks accumulated:
1 Stack: Heavy
2 Stacks: Bind
3 Stacks: Deep Freeze
Duration: 2s
Maximum Charges: 2
Fire IV (PvP).png  Fire IV (PvP) Black Mage frame icon.png BLM 30 Spell 1.44s 2.4s Range icon.png 25y
Single Target or AoE not yet specified 0y
Deals fire damage with a potency of 6,000.
Additional Effect: Afflicts target with a stack of Astral Warmth, up to a maximum of 3
Duration: 3s
Effect cannot be stacked with Umbral Freeze.
Grants Astral Fire III
Duration: 30s
Effect cannot be stacked with Umbral Ice.
Can only be executed while under the effect of Astral Fire II
※Action changes to Flare while under the effect of Astral Fire III.
※This action cannot be assigned to a hotbar.
Flare (PvP).png  Flare (PvP) Black Mage frame icon.png BLM 30 Spell 1.44s 2.4s Range icon.png 25y
Circle AoE around the action target 5y
Deals fire damage with a potency of 12,000 to target and all enemies nearby it.
Additional Effect: Afflicts target with a stack of Astral Warmth, up to a maximum of 3
Duration: 15s
Effect cannot be stacked with Umbral Freeze.
Can only be executed while under the effect of Astral Fire III.
Astral Fire III effect expires upon execution.
※This action cannot be assigned to a hotbar.
Blizzard IV (PvP).png  Blizzard IV (PvP) Black Mage frame icon.png BLM 30 Spell 1.44s 2.4s Range icon.png 25y
Single Target or AoE not yet specified 0y
Deals ice damage with a potency of 6,000.
Additional Effect: Afflicts target with a stack of Umbral Freeze, up to a maximum of 3.
Duration: 15s
Effect cannot be stacked with Astral Warmth.
Duration: 30s
Effect cannot be executed while under the effect of Umbral Ice II.
※Action changes to Freeze while under the effect of Umbral Ice III.
※This action cannot be assigned to a hotbar.
Freeze (PvP).png  Freeze (PvP) Black Mage frame icon.png BLM 30 Spell 1.44s 2.4s Range icon.png 25y
Circle AoE around the action target 5y
Deals ice damage with a potency of 12,000 to target and all enemies nearby it.
Additional Effect: Afflicts target with a stack of Umbral Freeze, up to a maximum of 3
Duration: 15s
Effect cannot be stacked with Astral Warmth.
Can only be executed while under the effect of Umbral Ice III.
Umbral Ice III effect expires upon execution.
※This action cannot be assigned to a hotbar.
Foul (PvP).png  Foul (PvP) Black Mage frame icon.png BLM 30 Spell Instant 2.4s Range icon.png 25y
Circle AoE around the action target 5y
Deals unaspected damage with a potency of 16,000 to target and all enemies nearby it.
Can only be executed while under the effect of Polyglot.
※This action cannot be assigned to a hotbar.

Limit Break (PvP)

Action Acquired Level Type MP Casting Recast Range
Radius
Description
Soul Resonance (PvP).png  Soul Resonance (PvP) Black Mage frame icon.png BLM 30 Limit Break Instant 10s Range icon.png 0y
Single Target or AoE not yet specified 0y
Grants 6 stacks of Soul Resonance, upgrading Fire to Flare and Blizzard to Freeze.
Additional Effect: Grants Polyglot and Apocatastasis
Polyglot Effect: Action changes to Foul
Duration: 60s
Apocatastasis Effect: Reduces damage taken by 10%
Duration: 15s
Additional Effect: Reduces the recast time of Superflare by 15 seconds
Can only be executed when the limit gauge is full

Common actions (PvP)

Action Acquired Level Type MP Casting Recast Range
Radius
Description
Standard-issue Elixir (PvP).png  Standard-issue Elixir (PvP) Any class frame icon.png ANY 30 Ability 4.5s 5s Range icon.png 0y
Single Target or AoE not yet specified 0y
Restores your HP and MP to maximum. Casting will be interrupted when damage is taken.
Recuperate (PvP).png  Recuperate (PvP) Any class frame icon.png ANY 30 Ability 2,500 Instant 1s Range icon.png 0y
Single Target or AoE not yet specified 0y
Restores own HP.
Cure Potency: 15,000
Purify (PvP).png  Purify Any class frame icon.png ANY 30 Ability Instant 30s Range icon.png 0y
Single Target or AoE not yet specified 0y
Removes Stun, Heavy, Bind, Silence, Half-asleep, Sleep, and Deep Freeze.
Additional Effect: Grants Resilience
Resilience Effect: Nullifies status afflictions that can be removed by Purify
Duration: 5s
Can be used even when under the effect of certain status afflictions.
Guard (PvP).png  Guard (PvP) Any class frame icon.png ANY 30 Ability Instant 30s Range icon.png 0y
Single Target or AoE not yet specified 0y
Reduces damage taken by 90% and grants immunity to Stun, Heavy, Bind, Silence, Half-asleep, Sleep, Deep Freeze, and knockback and draw-in effects.
Duration: 5s
Movement speed is reduced by 50% for the duration of this effect.
Effect ends upon reuse, using another action, or when the effect duration expires.
Sprint (PvP).png  Sprint (PvP) Any class frame icon.png ANY 30 Ability Instant 1.5s Range icon.png 0y
Single Target or AoE not yet specified 0y
Increases movement speed. Effect ends upon reuse or execution of another action.

Traits

PvE traits

Trait Acquired Quest requirement Level Effect
Aspect Mastery.png  Aspect Mastery Thaumaturge frame icon.png THM 1 Casting of certain fire and ice spells will grant a stack of Astral Fire and Umbral Ice respectively.
Maximum Stacks: 1
Duration: 15s
While under the effect of either Astral Fire or Umbral Ice, casting a spell of the opposite element will consume no MP.
Effect does not apply to Flare.
Maim and Mend.png  Maim and Mend Conjurer frame icon.png CNJ
Arcanist frame icon.png ACN
Red Mage frame icon.png RDM
Sage frame icon.png SGE
Astrologian frame icon.png AST
Thaumaturge frame icon.png THM
20 Increases base action damage and HP restoration by 10%.
Arcanist: Also increases base damage and HP restoration of your pet by 10%
Aspect Mastery II.png  Aspect Mastery II Thaumaturge frame icon.png THM 20 Allows the stacking of a second Astral Fire and Umbral Ice.
Thundercloud.png  Thundercloud Thaumaturge frame icon.png THM 28 Grants a 10% chance that after each damage over time tick inflicted by Thunder or Thunder III (3% for Thunder II or Thunder IV), the next Thunder, Thunder II, Thunder III, or Thunder IV will add its full damage over time amount to its initial damage, have no cast time, and cost no MP.
Duration: 40s
Aspect Mastery III.png  Aspect Mastery III Thaumaturge frame icon.png THM 35 Allows the stacking of a third Astral Fire and Umbral Ice.
Casting Fire II or Blizzard II grants maximum stacks of Astral Fire or Umbral Ice respectively.
Maim and Mend II.png  Maim and Mend II Conjurer frame icon.png CNJ
Arcanist frame icon.png ACN
Red Mage frame icon.png RDM
Sage frame icon.png SGE
Astrologian frame icon.png AST
Thaumaturge frame icon.png THM
40 Increases base action damage and HP restoration by 30%.
Arcanist: Also increases base damage and HP restoration of your pet by 30%
Firestarter.png  Firestarter Thaumaturge frame icon.png THM 42 Grants a 40% chance that after casting Fire, your next Fire III will require no MP and have no casting time.
Duration: 30s
Thunder Mastery.png  Thunder Mastery Black Mage frame icon.png BLM 1Quest: The Voidgate Breathes Gloomy 45 Upgrades Thunder to Thunder III.
Enochian.png  Enochian Black Mage frame icon.png BLM 1Quest: Black Squawk Down 56 Increases damage dealt by 5% while under the effect of Astral Fire or Umbral Ice.
Upon successfully landing Fire II while under the effect of Astral Fire, grants Enhanced Flare.
Enhanced Flare effect ends if Astral Fire is lost.
Enhanced Freeze.png  Enhanced Freeze Black Mage frame icon.png BLM 58 Grants 3 Umbral Hearts upon casting Freeze.
Thunder Mastery II.png  Thunder Mastery II Black Mage frame icon.png BLM 64 Upgrades Thunder II to Thunder IV.
Enhanced Enochian.png  Enhanced Enochian Black Mage frame icon.png BLM 1Quest: One Golem to Rule Them All 70 Grants the effect of Polyglot upon maintaining Enochian for 30 seconds. Also improves Enochian's magic damage increase to 10%.
Enhanced Sharpcast.png  Enhanced Sharpcast Black Mage frame icon.png BLM 74 Reduces Sharpcast recast timer to 30 seconds.
Enhanced Enochian II.png  Enhanced Enochian II Black Mage frame icon.png BLM 78 Improves Enochian's magic damage increase to 15%.
Enhanced Polyglot.png  Enhanced Polyglot Black Mage frame icon.png BLM 80 Allows the stacking of a second Polyglot.
Enhanced Foul.png  Enhanced Foul Black Mage frame icon.png BLM 80 Allows for the immediate casting of Foul.
Aspect Mastery IV.png  Aspect Mastery IV Black Mage frame icon.png BLM 82 Upgrades Fire II and Blizzard II to High Fire II and High Blizzard II.
Enhanced Manafont.png  Enhanced Manafont Black Mage frame icon.png BLM 84 Reduces Manafont recast time to 120 seconds.
Enhanced Enochian III.png  Enhanced Enochian III Black Mage frame icon.png BLM 86 Improves Enochian's magic damage increase to 23%.
Enhanced Sharpcast II.png  Enhanced Sharpcast II Black Mage frame icon.png BLM 88 Allows the accumulation of charges for consecutive uses of Sharpcast.
Maximum Charges: 2
Aspect Mastery V.png  Aspect Mastery V Black Mage frame icon.png BLM 90 Adds a Paradox marker to your Elemental Gauge.
The marker is made active after reaching Astral Fire III then swapping to the opposite element. Conversely, the marker can also be made active after reaching Umbral Ice III and gaining 3 Umbral Hearts then swapping to the opposite element.
Blizzard and Fire become Paradox when the Paradox marker is made active.

Job mechanics

Official Lodestone Job Guide (Always up-to-date)

The Elemental Gauge indicates whether you are under the effect of Astral Fire or Umbral Ice, and the duration of their effects. Casting Fire spells grants Astral Fire, which increases the power of Fire spells in exchange for their increased MP cost. Casting Ice spells grants Umbral Ice, which decreases the MP cost of Ice spells and greatly increases the speed with which MP is recovered. While in either Astral Fire or Umbral Ice, there will be no MP cost for spells of the opposite element.

Elemental gauge pve1.png

When you learn the trait Enochian, the lower-right corner of the Elemental Gauge will display its status. Enochian will be granted when you are under the effects of either Astral Fire or Umbral Ice, and it will increase the amount of magic damage you deal. The effect will disappear when Astral Fire/Umbral Ice has finished.

Elemental gauge pve2.png

Casting Blizzard IV grants three Umbral Hearts which are represented by arrows in the Elemental Gauge's lower-left corner. An Umbral Heart is consumed each time a Fire spell is cast, nullifying the MP cost increase applied by Astral Fire.

Elemental gauge pve3.png

Foul or Xenoglossy can be used every 30 seconds while Enochian is active. The duration of Enochian can be confirmed in the lower-right corner of the Elemental Gauge. When Foul or Xenoglossy are available, the Crystal Polyglot at the bottom of the gauge will light up.

Elemental gauge pve4.png

Upon learning the trait Enhanced Polyglot, you will be able to stack a second Polyglot.

Elemental gauge pve5.png

Upon learning the trait [[Aspect Mastery V, the paradox Gauge will be displayed. If your element switches to the opposite element when under the effects of either Astral Fire or Umbral Ice an in possession of the maximum number of Umbral Hearts, the left side of the Paradox Gauge will light up. You will then be able to use Paradox

Elemental gauge pve6.png

Simple Mode

Elemental gauge pve simple mode1.png Umbral Ice

Elemental gauge pve simple mode2.png Enochian

Elemental gauge pve simple mode3.png Umbral Hearts

Elemental gauge pve simple mode4.png Polyglot

Elemental gauge pve simple mode5.png Paradox

Achievements

This job is associated with the following achievements:

Name Points Task Reward Patch
Bring out your dead iv icon1.png  Bring Out Your Dead IV 5 Achieve thaumaturge level 40. - 2.0
Bring out your dead v icon1.png  Bring Out Your Dead V 5 Achieve thaumaturge level 50. - 2.0
Bring out your dead vi icon1.png  Bring Out Your Dead VI 5 Achieve thaumaturge level 60. - 3.0
Bring out your dead vii icon1.png  Bring Out Your Dead VII 5 Achieve thaumaturge level 70. - 4.0
Bring out your dead viii icon1.png  Bring Out Your Dead VIII 5 Achieve thaumaturge level 80. - 5.0
Bring out your dead ix icon1.png  Bring Out Your Dead IX 5 Achieve thaumaturge level 90. - 6.0

Gallery

Relic Weapons

Lore

In days long past, there existed an occult and arcane art known as black magic—a potent magic of pure destructive force born forth by a sorceress of unparalleled power. Those who learned to wield this instrument of ruin came to be called black mages, out of both fear and respect for their gift. Yet great power served to corrupt the judgment of mortal man, and so he unknowingly set out upon the path of ruin.

History

In the lands of Yafaem at the peak of the Fifth Astral Era, the genius sorceress Shatotto wove the first spell of the art that became known as “black magic.” Over the course of her lifetime, the Mhachi mage’s obsessive research into destructive power gave rise to a host of devastating incantations and arcane weaponry.

This new school of magic found many willing students, and cadres of black mages soon formed the offensive core of Mhach’s forces in the War of the Magi. But the casting of so many mighty spells drained the land dry of aether, and both sides of the terrible conflict knew defeat when the tortured balance of elements sought to right itself with the great floods of the Sixth Umbral Calamity. It is small wonder, then, that practitioners of the arcane were mistrusted and reviled in the years following this realm-spanning catastrophe. Black magic itself was branded a forbidden art, its secrets consigned to the darkest depths of history.

In any age, however, there always exist those whose hunger for knowledge and power drive them to explore the most lightless abyss. Thus it was that scarcely a century ago, a thaumaturge by the name of Ququruka broke the seals of an ancient tome, and secretly donned the black robes of a long-forgotten cabal...

Equipment

Wizard's Attire

A raiment of the black mage. Resplendent after two thousand years, this garb from the Fifth Astral Era is shot through with hex-spun mythril. Such innovations give away this seemingly innocent piece of clothing as the invest for summoning creatures from the void—that otherworldly plane which makes sport of the sanity of man.

Starpust Rod

A sorcerous staff crafted in the Fifth Astral Era by Shatotto, thaumaturge of black repute. Fashioned from remnants of a star ripped from its course by destructive magic, her Stardust Rods enjoy the highest regard from the worst sort of people. Death’s Handmaiden was one of Shatotto’s epithets, and despite the ravages of age, her relics live up to their dark reputation.

Lunaris Rod

An intrepid adventurer supposedly retrieved this arcane weapon from the Yafaem Saltmoor at the behest of an avid collector of ancient occult paraphernalia. The staff is topped by a crescent moon carved from the horn of a voidsent, the full sorcerous potential of which is focused by the two gemstones into a locus of thrumming power. Though there are no artisan’s markings to identify its origin, the style of craftsmanship is unmistakably Mhachi, a civilization which thrived during the Fifth Astral Era.

Goetia Attire

Goetia attire was originally worn by high-ranking Mhachi magi who were particularly skilled in enslaving the denizens of the void. Though appearing featureless from a distance, closer inspection reveals subtle arcane patterns in the cloth—runes and symbols woven with thread soaked in the blood of pact-bound voidsent. These patterns are said to amplify the power of the wearer, elevating the destructive potential of the caster’s spells to truly catastrophic levels. Infused with such potent properties, the authenticity of the robes becomes glaringly apparent when compared to the many imitations merchants seek to hawk as genuine relics of ancient Mhach.

Tricks of the Trade

  • Meteor: Gathering vast quantities of aether from her allies, the mage unleashes a gigantic mass of crystallized energy upon the heads of her foes. Those who witness the unmatched destruction of this potent magick liken it to a burning star falling from the heavens.
  • Manawall: This arcane barrier is a manifestation of the mage’s unyielding will. All physical forces directed towards the caster with harmful intent are robbed of inertia by the Manawall, greatly reducing their impact.
  • Flare: Shatotto, the matriarch of black magic, devised this spell in her relentless pursuit of ultimate destructive power. Combining one’s own mana with ambient aether, the caster triggers an explosion of monumental force.
  • Ley Lines: The caster uses this technique to connect naturally occurring lines of energy and create a circle of power. While standing within this circle, the circulation of the mage’s aether is accelerated, allowing him to weave spells with heightened alacrity.

Ququruka Tataruka

In his youth, Ququruka was an accomplished thaumaturge who, in his insatiable thirst for arcane knowledge, turned his hand to the forbidden art of black magic. His research was painstakingly slow until he encountered three beastmen who shared his all-consuming obsession. Combining their efforts, they pieced together broken secrets and prepared a ritual by which black magic could be fully restored to the world. In his prideful arrogance, however, Ququruka altered the rite with his own incantations. His meddling disrupted their tenuous command over the chaotic aether, unleashing energies that tore his beastman friends apart and reformed them into a singular abomination.

Overcome by horror and remorse, Ququruka returned to Ul'dah, and convinced the authorities to confine him to the Marasaja Pit—the sultanate’s deepest of dungeons. There would he lose himself in meditation for a hundred years, until one worthy of donning the black appeared—a successor who could undo the dark deeds he had committed in the name of glory.

Lalai Darkeyes

  • Race (Clan): Lalafell (Dunesfolk)
  • Gender: Female
  • Age: 24
  • Epithet: Lalai Darkeyes

A priestess of the Order of Nald’thal. During a visit to the Marasaja Pit to hear the confession of a prisoner, Lalai was distracted by the presence of powerful magicks. Seeking to identify the source of this arcane disturbance, she ventured into the deepest reaches of the prison. There she encountered Ququruka Tataruka, a legendary mage who had spent the past century meditating in unbroken confinement. His vast knowledge of divine myth and ancient thaumaturgy ignited in her a burning curiosity—a ravenous flame that demanded to be fed. Thus it was that her frequent duties within the Pit masked her gradual initiation into the art of black magic at the foot of her imprisoned master.

Ambient Aether

Ambient aether suffuses the natural world—when this energy is leeched dry, the surrounding land is stripped of its capacity to bear forth life. For most arcane arts, a mage’s own reserves of mana suffice to fuel even the most powerful incantations, but certain formidable spells from the school of black magic drink deep of the world’s wells of life energy.

The Books of Nald'thal

These two occult volumes were scribed by the contemporary black mage, Quguruka Tataruka. Written in an obscure code and containing all the knowledge he had gleaned on the forbidden art, Ququruka is said to have set down these secrets of black magic in preparation for the arrival of a worthy successor. [1]

Black Mage's Panoply

Seventh Hell Petasos

The brim's peculiar shape is, in fact, one of arcane merit, designed to draw in ambient aether. In addition to providing protection from voidsent gazes, the attached cloth eyepatch reduces peripheral distractions for enhanced focus while casting.

Seventh Hell Gloves

The seventh hell gloves are augmented by large sapphires, which increase casting speed by channeling condensed aether directly to the mage’s staff. The small gemstones in the rings sewn to each glove—on the left hand, ruby, on the right, emerald—also possess minor but useful magical properties.

Seventh Hell Coat

As with the petasos's brim, the sleeves and cuffs on this coat are specifically shaped to augment the wearer’s magick. The gemstones inserted in various adornments at the chest and waist aid in the manipulation of aether as it flows throughout the body.

Form & Function

A black mage’s attire is best conceived of as a full-body arcane arsenal, and each piece a tool to help her wreak destruction. The intricate patterns on the back of her robe augment any number of magicks, while the mystical adornments on the front, far from being mere baubles, draw in aether from the surrounding environment that she may bend it to her will. The large-brimmed hat so often associated with black mages is, in fact, a relic of Mhach, meant to shield one’s vision from the accursed gaze of which many voidsent are possessed. Indeed, the danger of coming under hysteria-inducing attack was so great that some mages' hats were equipped with additional cloth to be used in blindfolding one eye entirely. It is important to note, however, that the need for such protection only came about with the advent of voidmagicks—it is unlikely that the sorceress Shatotto or other early black mages would have worn anything similar. [2]

Trivia

See also

External links

References

  1. Encyclopaedia Eorzea: Volume I, page 232-233
  2. Encyclopaedia Eorzea: Volume II, page 234