- “In days long past, there existed an occult and arcane art known as black magic—a potent magic of pure destructive force born forth by a sorceress of unparalleled power. Those who learned to wield this instrument of ruin came to be called black mages, out of both fear and respect for their gift. Yet great power served to corrupt the judgment of mortal man, and so he unknowingly set out upon the path of ruin.
Adventurers who take the black will become agents of devastation, capable of annihilating those who oppose them through little more than the force of their will.”
- —Game Description
Black Mage is a job that specializes in devastate their enemies through the use of black magic. Black Mage evolves from the class thaumaturge. They are ranged damage dealers with powerful AoE spells and crowd controls. Black Mages have all the abilities and traits of Thaumaturges. They can also use all the cross-class abilities of arcanist and archer. The most important stat for the black mage is intelligence, which increases attack magic potency. The level of your Black Mage is equivalent to that of your Thaumaturge.
Black Mages use all the Thaumaturge Actions in addition to having their own unique actions for their Job:
|Action||Icon||Level||MP Cost||Cast Time||Cooldown||Range||Radius||Description|
|Convert||30||0||Instant||180s||0y||0y|| Sacrifices 20% of maximum HP to restore 30% of MP. |
Cannot be executed when current HP is lower than 20%.
|Freeze||35||532||3.5s||2.5s||25y||5y|| Covers a designated area in ice, dealing ice damage with a potency of 20 and binding enemies that enter for 15s. |
Additional Effect: Grants Umbral Ice for 10s or removes Astral Fire.
|Apocatastasis||40||0||Instant||180s||30y||0y|| Reduces a party member's magic vulnerability by 20% for 12s. |
Cannot be reused on an individual for 60s from when the effect wears off.
Cannot be cast on self.
|Manawall||45||0||Instant||120s||0y||0y||Creates a barrier that nullifies two physical attacks for 20s.|
|Flare||50||100% MP||4s||2.5s||25y||9y|| Deals fire damage with a potency of 260 to a target and enemies near it. |
Additional Effect: Grants Astral Fire III for 10s or removes Umbral Ice.
Cross Class Actions
|Eye for an Eye||34|
|Arbor Call||3||Lay of the Land||3|
|Arbor Call II||6||Lay of the Land II||6|
|Truth of Forests||46||Truth of Mountains||46|
|30||Taking the Black||Yayake - Ul'dah - Steps of Nald (x7,y12)||Unlocks Black Mage, Convert|
|35||You'll Never Go Back||Lalai - Ul'dah - Steps of Thal (x12,y13)||Freeze|
|40||International Relations||Lalai - Ul'dah - Steps of Thal (x12,y13)||Apocatastasis|
|45||The Voidgate Breathes Gloomy||Kazagg Chah - Eastern Thanalan (x28,y21)||Manawall|
|45||The Blood Must Flow||Kazagg Chah - Eastern Thanalan (x28,y21)||Wizard's Gloves, Wizard's Tonban |
Wizard's Crakows, Wizard's Petasos
|50||Always Bet on Black||Kazagg Chah - Eastern Thanalan (x28,y21)||Flare, Wizard's Coat|
|50||A Relic Reborn (Stardust Rod)||Gerolt - North Shroud (x30,y20)||Stardust Rod (Relic Weapon)|
Classes and Jobs