Astrologian
Introduction
“Ever has man coveted knowledge, and none more so than that of his fate. Thus did he labor to master the skill of foresight—but initial efforts bore little fruit. That is, until he looked to the stars above, which foretell the coming seasons, and learned to read the heavens. Though this gift is known today as astrology, the people of Sharalyan saw fit to not only read the stars, but to write their movements as well. By attuning their aetherial energies to that of constellations, they learned to wield magicks with heretofore unseen properties. Thus was astromancy born—a new form of magick which grants its users power over fate. Employing a star globe and divining deck in their miraculous deeds, fortune always smiles upon these masters of arcana.
Astrologian (AST) is a job introduced with the Heavensward expansion and unlockable at level 30. It is one of four Healer jobs and does not have a base class. It is considered a "pure" healer, along with white mage, specializing in strong burst healing and healing-over-time.
General information
Guild
The Astrologians' Guild, called Athenaeum Astrologicum, is in The Pillars. The job trainer is Jannequinard, who is located in The Pillars (15.2,10.0).
History & unlock
Astrologian was first introduced in 2014 Fan Fest in Tokyo, featuring a card-swapping astrologic healer who wields a star globe. It has a few requirements in order to be unlocked:
- Prerequisite: The player must have completed all of the Seventh Astral Era Quests up to Before the Dawn in order to unlock the city of Ishgard.
- Quest: Speak to an NPC in The Pillars (x15,y10) to obtain the quest What's Your Sign.
Equipment
The astrologian is a disciple of magic and wears armor and accessories "of Healing." They use star globes as weapons.
Weapon | Armor | Accessories |
---|---|---|
Astrologian's Arms | Head Body Hands Legs Feet |
Bracelets Earrings Necklace Ring |
Quests
Actions
PvE actions
Action | Acquired | Level | Type | MP | Casting | Recast | Range Radius |
Description | |
---|---|---|---|---|---|---|---|---|---|
Malefic | AST | 1 | Spell | 400 | 1.5s | 2.5s | 25y 0y |
Deals unaspected damage with a potency of 150. | |
Benefic | AST | 2 | Spell | 400 | 1.5s | 2.5s | 30y 0y |
Restores target's HP. Cure Potency: 500 Additional Effect: 15% chance next Benefic II will restore critical HP Duration: 15s | |
Combust | AST | 4 | Spell | 400 | Instant | 2.5s | 25y 0y |
Deals unaspected damage over time. Potency: 40 Duration: 30s | |
Lightspeed | AST | 6 | Ability | Instant | 90s | 0y 0y |
Reduces cast times for spells by 2.5 seconds. Duration: 15s | ||
Helios | AST | 10 | Spell | 700 | 1.5s | 2.5s | 0y 15y |
Restores own HP and the HP of all nearby party members. Cure Potency: 400 | |
Ascend | AST | 12 | Spell | 2,400 | 8s | 2.5s | 30y 0y |
Resurrects target to a weakened state. | |
Essential Dignity | AST | 15 | Ability | Instant | 40s | 30y 0y |
Restores target's HP. Cure Potency: 400 Potency increases up to 900 as the target's HP decreases, reaching its maximum value when the target has 30% HP or less. Maximum Charges: 2 | ||
Benefic II | AST | 26 | Spell | 700 | 1.5s | 2.5s | 30y 0y |
Restores target's HP. Cure Potency: 800 | |
Draw | AST | 30 | Ability | Instant | 30s | 0y 0y |
Draws a card (arcanum) from your divining deck. Only one arcanum can be drawn at a time. Arcanum effect can be triggered using the action Play. Additional Effect: Restores 5% of maximum MP Additional Effect: Grants Clarifying Draw, allowing the execution of Redraw Maximum Charges: 2 | ||
Undraw | AST | 30 | Ability | Instant | 1s | 0y 0y |
Return the currently drawn arcanum back to the deck. | ||
Play | AST | 30 | Ability | Instant | 1s | 0y 0y |
Triggers the effect of your drawn arcanum. | ||
Aspected Benefic | AST | 34 | Spell | 400 | Instant | 2.5s | 30y 0y |
Restores target's HP. Cure Potency: 250 Additional Effect: Regen Cure Potency: 250 Duration: 15s | |
Redraw | AST | 1 | 40 | Ability | Instant | 1s | 0y 0y |
Draws a different arcanum from your deck. Can only be executed while under the effect of Clarifying Draw. | |
Aspected Helios | AST | 42 | Spell | 800 | 1.5s | 2.5s | 0y 15y |
Restores own HP and the HP of all nearby party members. Cure Potency: 250 Additional Effect: Regen Cure Potency: 150 Duration: 15s | |
Gravity | AST | 1 | 45 | Spell | 400 | 1.5s | 2.5s | 25y 5y |
Deals unaspected damage with a potency of 120 to target and all enemies nearby it. |
Combust II | AST | 46 | Spell | 400 | Instant | 2.5s | 25y 0y |
Deals unaspected damage over time. Potency: 50 Duration: 30s | |
Synastry | AST | 1 | 50 | Ability | Instant | 120s | 30y 0y |
Generate an aetheric bond with target party member. Each time you cast a single-target healing spell on yourself or a party member, the party member with whom you have the bond will also recover HP equaling 40% of the original spell. Duration: 20s | |
Divination | AST | 50 | Ability | Instant | 120s | 0y 30y |
Increases damage dealt by self and nearby party members by 6%. Duration: 15s | ||
Astrodyne | AST | 50 | Ability | Instant | 1s | 0y 0y |
Grants an effect using the astrosigns read from your divining deck. Can only be executed after reading three astrosigns. Effects granted are determined by the number of different types of astrosigns read. 1 Sign Type: Grants Harmony of Spirit 2 Sign Types: Grants Harmony of Spirit and Harmony of Body 3 Sign Types: Grants Harmony of Spirit, Harmony of Body, and Harmony of Mind Duration: 15s Harmony of Spirit Effect: Gradually restores own MP Potency: 50 Harmony of Body Effect: Reduces spell cast time and recast time, and auto-attack delay by 10% Harmony of Mind Effect: Increases damage dealt and healing potency by 5% | ||
Malefic II | AST | 1 | 54 | Spell | 400 | 1.5s | 2.5s | 25y 0y |
Deals unaspected damage with a potency of 160. |
Collective Unconscious | AST | 1 | 58 | Ability | Instant | 60s | 0y 30y |
Creates a celestial ring 8 yalms around the caster. Duration: 18s Additional Effect: Reduces damage taken by 10% for self and any party members within 30 yalms and applies Wheel of Fortune to self and any party members within 8 yalms Duration: 5s Wheel of Fortune Effect: Regen Cure Potency: 100 Duration: 15s Effects will be applied continuously to self and all party members standing within the celestial ring. Collective Unconscious effect ends upon using another action or moving (including facing a different direction). Cancels auto-attack upon execution. | |
Celestial Opposition | AST | 1 | 60 | Ability | Instant | 60s | 0y 15y |
Restores own HP and the HP of all nearby party members. Cure Potency: 200 Additional Effect: Regen Cure Potency: 100 Duration: 15s | |
Earthly Star | AST | 62 | Ability | Instant | 60s | 30y 20y |
Deploys an Earthly Star in the designated area and grants the effect of Earthly Dominance. Duration: 10s Executing Stellar Detonation while under the effect of Earthly Dominance creates a Stellar Burst dealing unaspected damage with a potency of 205 to all nearby enemies. Also restores own HP and the HP of all nearby party members. Cure Potency: 540 After 10s, Earthly Dominance effect is changed to Giant Dominance Duration: 10s Waiting 10s or executing Stellar Detonation while under the effect of Giant Dominance creates a Stellar Explosion dealing unaspected damage with a potency of 310 to all nearby enemies. Also restores own HP and the HP of all nearby party members. Cure Potency: 720 | ||
Stellar Detonation | AST | 62 | Ability | Instant | 3s | 0y 20y |
While under the effect of Earthly Dominance, detonates the currently deployed Earthly Star, creating a Stellar Burst that deals unaspected damage with a potency of 205 to all nearby enemies. Additional Effect: Restores own HP and the HP of nearby party members Cure Potency: 540 While under the effect of Giant Dominance, detonates the currently deployed Earthly Star creating a Stellar Explosion that deals unaspected damage with a potency of 310 to all nearby enemies. Additional Effect: Restores own HP and the HP of all nearby party members Cure Potency: 720 | ||
Malefic III | AST | 64 | Spell | 400 | 1.5s | 2.5s | 25y 0y |
Deals unaspected damage with a potency of 190. | |
Minor Arcana | AST | 1 | 70 | Ability | Instant | 60s | 0y 0y |
Draws either the Lord of Crowns or the Lady of Crowns from your divining deck. Action changes to the drawn arcanum. Can only be executed while in combat. | |
Combust III | AST | 72 | Spell | 400 | Instant | 2.5s | 25y 0y |
Deals unaspected damage over time. Potency: 55 Duration: 30s | |
Malefic IV | AST | 72 | Spell | 400 | 1.5s | 2.5s | 25y 0y |
Deals unaspected damage with a potency of 230. | |
Celestial Intersection | AST | 74 | Ability | Instant | 30s | 30y 0y |
Restores own or target party member's HP. Cure Potency: 200 Additional Sect Effect: Erects a magicked barrier which nullifies damage equaling 200% of the amount of HP restored Duration: 30s Maximum Charges: 2 | ||
Horoscope | AST | 76 | Ability | Instant | 60s | 0y 20y |
Reads your fortune and those of nearby party members, granting them Horoscope. Duration: 10s Effect upgraded to Horoscope Helios upon receiving the effects of Helios or Aspected Helios. Duration: 30s Restores the HP of those under either effect when the cards are read a second time or the effect expires. Horoscope Cure Potency: 200 Horoscope Helios Cure Potency: 400 | ||
Horoscope | AST | 76 | Ability | Instant | 1s | 0y 20y |
Restores own HP and the HP of all nearby party members. Potency is determined by the Horoscope effect of party members. Effect expires upon execution. Horoscope Potency: 200 Horoscope Helios Potency: 400 | ||
Neutral Sect | AST | 80 | Ability | Instant | 120s | 0y 0y |
Increases healing magic potency by 20%. Duration: 20s Additional Effect: When casting Aspected Benefic or Aspected Helios, erects a magicked barrier which nullifies damage Aspected Benefic Effect: Nullifies damage equaling 250% of the amount of HP restored Aspected Helios Effect: Nullifies damage equaling 125% of the amount of HP restored Duration: 30s | ||
Fall Malefic | AST | 82 | Spell | 400 | 1.5s | 2.5s | 25y 0y |
Deals unaspected damage with a potency of 250. | |
Gravity II | AST | 82 | Spell | 400 | 1.5s | 2.5s | 25y 5y |
Deals unaspected damage with a potency of 130 to target and all enemies nearby it. | |
Exaltation | AST | 86 | Ability | Instant | 60s | 30y 0y |
Reduces damage taken by self or target party member by 10%. Duration: 8s Additional Effect: Restores HP at the end of the effect's duration Cure Potency: 500 | ||
Macrocosmos | AST | 90 | Spell | 600 | Instant | 180s | 0y 20y |
Deals unaspected damage to all nearby enemies with a potency of 250 for the first enemy, and 40% less for all remaining enemies. Additional Effect: Grants Macrocosmos to self and all nearby party members Duration: 15s Action changes to Microcosmos upon execution. For the effect's duration, 50% of damage taken is compiled. Restores HP equal to a cure of 200 potency plus compiled damage when the effect expires or upon execution of Microcosmos. Amount restored cannot exceed the target's maximum HP. This action does not share a recast timer with any other actions. | |
Microcosmos | AST | 90 | Ability | Instant | 1s | 0y 20y |
Triggers the healing effect of Macrocosmos, restoring HP equal to a cure of 200 potency plus 50% of compiled damage. Amount restored cannot exceed the target's maximum HP. |
Arcana
Arcana actions comprise abilities provided by drawing a random card from the astrologian deck.
Action | Acquired | Level | Type | MP | Casting | Recast | Range Radius |
Description | |
---|---|---|---|---|---|---|---|---|---|
The Balance | AST | 30 | Ability | Instant | 1s | 30y 0y |
Increases damage dealt by a party member or self by 6% if target is melee DPS or tank, or 3% for all other roles. Duration: 15s Additional Effect: Grants a Solar Sign when used in combat Only one arcanum effect can be applied to a target at a time. ※This action cannot be assigned to a hotbar. | ||
The Bole | AST | 30 | Ability | Instant | 1s | 30y 0y |
Increases damage dealt by a party member or self by 6% if target is ranged DPS or healer, or 3% for all other roles. Duration: 15s Additional Effect: Grants a Solar Sign when used in combat Only one arcanum effect can be applied to a target at a time. ※This action cannot be assigned to a hotbar. | ||
The Arrow | AST | 30 | Ability | Instant | 1s | 30y 0y |
Increases damage dealt by a party member or self by 6% if target is melee DPS or tank, or 3% for all other roles. Duration: 15s Additional Effect: Grants a Lunar Sign when used in combat Only one arcanum effect can be applied to a target at a time. ※This action cannot be assigned to a hotbar. | ||
The Spear | AST | 30 | Ability | Instant | 1s | 30y 0y |
Increases damage dealt by a party member or self by 6% if target is melee DPS or tank, or 3% for all other roles. Duration: 15s Additional Effect: Grants a Celestial Sign when used in combat Only one arcanum effect can be applied to a target at a time. ※This action cannot be assigned to a hotbar. | ||
The Ewer | AST | 30 | Ability | Instant | 1s | 30y 0y |
Increases damage dealt by a party member or self by 6% if target is ranged DPS or healer, or 3% for all other roles. Duration: 15s Additional Effect: Grants a Lunar Sign when used in combat Only one arcanum effect can be applied to a target at a time. ※This action cannot be assigned to a hotbar. | ||
The Spire | AST | 30 | Ability | Instant | 1s | 30y 0y |
Increases damage dealt by a party member or self by 6% if target is ranged DPS or healer, or 3% for all other roles. Duration: 15s Additional Effect: Grants a Celestial Sign when used in combat Only one arcanum effect can be applied to a target at a time. ※This action cannot be assigned to a hotbar. | ||
Lord of Crowns | AST | 70 | Ability | Instant | 1s | 0y 20y |
Deals unaspected damage with a potency of 250 to all nearby enemies. ※This action cannot be assigned to a hotbar. | ||
Lady of Crowns | AST | 70 | Ability | Instant | 1s | 0y 20y |
Restores own HP and the HP of all nearby party members. Cure Potency: 400 ※This action cannot be assigned to a hotbar. |
Limit Breaks (PvE)
- See also: Limit Break
Action | Acquired | Level | Type | MP | Casting | Recast | Range Radius |
Description |
---|---|---|---|---|---|---|---|---|
Healing Wind | Healer | 1 | Limit Break Level 1 | 2s | Instant | 0y 30y |
Restores 25% of HP of all nearby party members. | |
Breath of the Earth | Healer | 1 | Limit Break Level 2 | 2s | Instant | 0y 30y |
Restores 60% of HP of all nearby party members. | |
Astral Stasis | AST | 1 | Limit Break Level 3 | 2s | Instant | 0y 50y |
Restores 100% of HP of all nearby party members, even if they are currently dead. If resurrected this way, party members also revive with 100% MP and are not given Weakness or Brink of Death debuffs. |
Healer role actions (PvE)
- See also: Role actions
Action | Acquired | Level | Type | MP | Casting | Recast | Range Radius |
Description |
---|---|---|---|---|---|---|---|---|
Repose | Healer | 8 | Spell | 600 | 2.5s | 2.5s | 30y 0y |
Inflicts target with Sleep. Duration: 30s Cancels auto-attack upon execution. |
Esuna | Healer | 10 | Spell | 400 | 1s | 2.5s | 30y 0y |
Removes a single detrimental effect from target. |
Lucid Dreaming | Magical Ranged DPS Healer |
14 | Ability | Instant | 60s | 0y 0y |
Gradually restores own MP. Potency: 55 Duration: 21s | |
Swiftcast | Magical Ranged DPS Healer |
18 | Ability | Instant | 60s | 0y 0y |
Next spell is cast immediately. Duration: 10s | |
Surecast | Magical Ranged DPS Healer |
44 | Ability | Instant | 120s | 0y 0y |
Spells can be cast without interruption. Additional Effect: Nullifies most knockback and draw-in effects Duration: 6s | |
Rescue | Healer | 48 | Ability | Instant | 120s | 30y 0y |
Instantly draw target party member to your side. Cannot be used outside of combat or when target is suffering from certain enfeeblements. |
PvP Actions
Action | Acquired | Level | Type | MP | Casting | Recast | Range Radius |
Description | |
---|---|---|---|---|---|---|---|---|---|
Fall Malefic (PvP) | AST | 30 | Spell | 1.44s | 2.4s | 25y 0y |
Deals unaspected damage with a potency of 5,000. | ||
Aspected Benefic (PvP) | AST | 30 | Spell | Instant | 15s | 30y 0y |
Restores target's HP. Cure Potency: 5,000 Potency increases up to 10,000 as the target's HP decreases, reaching its maximum value when the target has 50% HP or less. Additional Effect: Grants Diurnal Benefic to target. Diurnal Benefic Effect: Gradually restores HP Cure Potency: 2,000 Duration: 15s Maximum Charges: 2 This action does not share a recast timer with any other actions. | ||
Gravity II (PvP) | AST | 30 | Spell | Instant | 15s | 25y 0y |
Deals unaspected damage with a potency of 8,000 to target and all enemies nearby it. Additional Effect: Afflicts first target with Heavy +75% Duration: 5s This action does not share a recast timer with any other actions. | ||
Double Cast (PvP) | AST | 30 | Ability | Instant | 15s | 0y 0y |
Repeats the spell you previously cast. Maximum Charges: 2 Can only be executed following a spell. | ||
Draw (PvP) | AST | 30 | Ability | Instant | 20s | 0y 0y |
Draws the Balance, the Bole, or the Arrow from your divining deck. Duration: 15s | ||
Macrocosmos (PvP) | AST | 30 | Ability | Instant | 30s | 0y 20y |
Deals unaspected damage with a potency of 12,000 to all nearby enemies. Additional Effect: Grants Macrocosmos to self and all nearby party members. Duration: 10s Action changes to Microcosmos upon execution. For the effect's duration, 25% of damage taken is compiled. Restores HP equal to a cure of 4,000 potency plus compiled damage when the effect expires or upon execution of Microcosmos. | ||
Fall Malefic (PvP) | AST | 30 | Ability | Instant | 15s | 25y 0y |
Deals unaspected damage with a potency of 5,000. Additional Effect: Reduces the recast time of Double Cast by 10 seconds. ※This action cannot be assigned to a hotbar. | ||
Aspected Benefic (PvP) | AST | 30 | Ability | Instant | 15s | 30y 0y |
Restores target's HP. Cure Potency: 5,000 Potency increases up to 10,000 as the target's HP decreases, reaching its maximum value when the target has 50% HP or less. Additional Effect: Grants Nocturnal Benefic to target. Nocturnal Benefic Effect: Erects a magicked barrier which nullifies damage equivalent to a heal of 5,000 potency. Duration: 15s ※This action cannot be assigned to a hotbar. | ||
Gravity II (PvP) | AST | 30 | Ability | Instant | 15s | 25y 5y |
Deals unaspected damage with a potency of 8,000 to target and all enemies nearby it. Additional Effect: Afflicts first target with Bind Duration: 3s ※This action cannot be assigned to a hotbar. | ||
The Balance (PvP) | AST | 30 | Ability | Instant | 1s | 30y 20y |
Increases damage dealt by target and all party members nearby by 10%. Duration: 15s ※This action cannot be assigned to a hotbar. | ||
The Bole (PvP) | AST | 30 | Ability | Instant | 1s | 30y 20y |
Reduces damage taken by a party member or self by 10%. Duration: 15s ※This action cannot be assigned to a hotbar. | ||
The Arrow (PvP) | AST | 30 | Ability | Instant | 1s | 30y 20y |
Reduces weaponskill cast time and recast time, as well as spell cast time and recast time for self or target and nearby party members by 10%, while also increasing movement speed by 25%. Duration: 15s ※This action cannot be assigned to a hotbar. | ||
Microcosmos (PvP) | AST | 30 | Ability | Instant | 1s | 0y 20y |
Triggers the healing effect of Macrocosmos, restoring HP equal to a cure of 4,000 potency plus 25% of compiled damage. ※This action cannot be assigned to a hotbar. |
Limit Break (PvP)
Action | Acquired | Level | Type | MP | Casting | Recast | Range Radius |
Description |
---|---|---|---|---|---|---|---|---|
Celestial River (PvP) | AST | 30 | Limit Break | Instant | 10s | 0y 15y |
Reduces damage dealt by nearby enemies by 30%. Effect is reduced by 10% every 5 seconds. Duration: 15s Additional Effect: Increases damage dealt by self and nearby party members by 30%. Effect is reduced by 10% every 5s Duration: 15s Can only be executed when the limit gauge is full. Gauge Charge Time: 105s |
Common actions (PvP)
Action | Acquired | Level | Type | MP | Casting | Recast | Range Radius |
Description |
---|---|---|---|---|---|---|---|---|
Standard-issue Elixir (PvP) | ANY | 30 | Ability | 4.5s | 5s | 0y 0y |
Restores your HP and MP to maximum. Casting will be interrupted when damage is taken. | |
Recuperate (PvP) | ANY | 30 | Ability | 2,500 | Instant | 1s | 0y 0y |
Restores own HP. Cure Potency: 15,000 |
Purify | ANY | 30 | Ability | Instant | 30s | 0y 0y |
Removes Stun, Heavy, Bind, Silence, Half-asleep, Sleep, and Deep Freeze. Additional Effect: Grants Resilience Resilience Effect: Nullifies status afflictions that can be removed by Purify Duration: 5s Can be used even when under the effect of certain status afflictions. | |
Guard (PvP) | ANY | 30 | Ability | Instant | 30s | 0y 0y |
Reduces damage taken by 90% and grants immunity to Stun, Heavy, Bind, Silence, Half-asleep, Sleep, Deep Freeze, and knockback and draw-in effects. Duration: 5s Movement speed is reduced by 50% for the duration of this effect. Effect ends upon reuse, using another action, or when the effect duration expires. | |
Sprint (PvP) | ANY | 30 | Ability | Instant | 1.5s | 0y 0y |
Increases movement speed. Effect ends upon reuse or execution of another action. |
Traits
PvE traits
Trait | Acquired | Level | Effect | |
---|---|---|---|---|
Maim and Mend | CNJ ACN RDM SGE AST THM |
20 | Increases base action damage and HP restoration by 10%. Arcanist: Also increases base damage and HP restoration of your pet by 10% | |
Enhanced Benefic | AST | 36 | Grants a 15% chance that your next Benefic II will restore critical HP. Duration: 15s | |
Maim and Mend II | CNJ ACN RDM SGE AST THM |
40 | Increases base action damage and HP restoration by 30%. Arcanist: Also increases base damage and HP restoration of your pet by 30% | |
Enhanced Draw | AST | 40 | Grants Clarifying Draw after executing Draw. | |
Combust Mastery | AST | 46 | Upgrades Combust to Combust II. | |
Enhanced Draw II | AST | 50 | Grants a Solar Sign, Lunar Sign, or Celestial Sign according to your arcanum played in combat. | |
Malefic Mastery | AST | 54 | Upgrades Malefic to Malefic II. | |
Malefic Mastery II | AST | 64 | Upgrades Malefic II to Malefic III. | |
Hyper Lightspeed | AST | 68 | Reduces Lightspeed recast time to 90 seconds. | |
Combust Mastery II | AST | 72 | Upgrades Combust II to Combust III. | |
Malefic Mastery III | AST | 72 | Upgrades Malefic III to Malefic IV. | |
Enhanced Essential Dignity | AST | 78 | Allows the accumulation of charges for consecutive uses of Essential Dignity. Maximum Charges: 2 | |
Malefic Mastery IV | AST | 82 | Upgrades Malefic IV to Fall Malefic. | |
Gravity Mastery | AST | 82 | Upgrades Gravity to Gravity II. | |
Enhanced Healing Magic | AST | 85 | Increases the healing potency of Benefic to 500, Helios to 400, Benefic II to 800, Aspected Benefic to 250, Aspected Benefic's Regen effect to 250, Aspected Helios to 250, and Aspected Helios's Regen effect to 150. | |
Enhanced Celestial Intersection | AST | 88 | Allows the accumulation of charges for consecutive uses of Celestial Intersection. Maximum Charges: 2 |
Job mechanics
Official Lodestone Job Guide (Always up-to-date)
Arcana Gauge is Astrologian's Job Gauge.
Arcana Gauge
Left side of Arcana Gauge allows Astrologians to keep track of which card (Arcanum) is currently drawn. An Arcanum is drawn by using the action Draw, and is used by using action Play.
Upon learning the action Enhanced Draw II, you'll be able to view Astrosigns, located at top of the gauge. Lunar, Solar and Celestial are the three Astrosigns, and one of these will be stored whenever you active card. This only happens while engaged in combat - even though card's effect will be applied, you will not receive Astrosign. Received Astrosign depends on used card.
When three Astrosigns have been applied, you can use them to perform Astrodyne. Your goal is to collect ideally all 3 distinct Astrosigns, as this will trigger better effects of Astrodyne.
Arcanum "The Balance" drawn on the left, drawn Minor Arcanum Lord of Crowns on the right and 3 stored Astrosigns on the top.
Simple Mode
Achievements
This job is associated with the following achievements:
Name | Points | Task | Reward | Patch |
---|---|---|---|---|
Starstruck I | 5 | Achieve astrologian level 30. | - | 3.0 |
Starstruck II | 5 | Achieve astrologian level 40. | - | 3.0 |
Starstruck III | 5 | Achieve astrologian level 50. | - | 3.0 |
Starstruck IV | 5 | Achieve astrologian level 60. | - | 3.0 |
Starstruck V | 5 | Achieve astrologian level 70. | - | 4.0 |
Starstruck VI | 5 | Achieve astrologian level 80. | - | 5.0 |
Starstruck VII | 5 | Achieve astrologian level 90. | - | 6.0 |
Notable Astrologians
Gallery
Lore
In his quest to master the skill of foresight, man turned his gaze to the truth writ in the heavens. It was the people of Sharlayan, however, who saw fit not only to read the stars but to write their movements as well. By attuning their aetherial energies to that of constellations, they learned to wield magicks with heretofore-unseen properties. Thus was astromancy born—a new form of magick which grants its users power over fate. Employing a star globe and divining deck in their miraculous deeds, fortune always smiles upon these masters of arcana.
History
The famed author of "The Five Ages," the Sharlayan sage Lewphon, devoted two decades of his life from the year 210 to the year 230 of the Sixth Astral Era to compiling a comprehensive study on the merits of star gazing. By analyzing the expansive historical records of man’s attempts to read his own fate, Lewphon hoped to separate the fables of superstition from the more reliable knowledge of evidence-based astrology. What his methodical scrutiny uncovered, however, was that much of the ancients' wisdom was founded in legitimate arcane theory. This revelation shifted the entire focus of his research, and his subsequent efforts to reconstruct and adapt these principles resulted in the creation of “astromancy”—an art which attuned the wielder’s aether to the movement of the heavens. Following Lewphon’s discoveries, the cards of the fortune teller—previously considered an amusement fit only for children—were re-evaluated from an academic perspective. The deck of arcana, with its cards representative of the constellations, was integrated along with the star globe into a uniquely Sharlayan discipline of magick.
Equipment
Welkin Attire
These robes have long been the standard garb for astrologians of the Sharlayan Studium. Designed to conform to the traditional attire of mages, the addition of a crescent moon adorning the hat and a sunburst at the waist allowed the profession of the wearer to be more readily identified.
Atlas
This star globe was built in the fifteenth century of the Sixth Astral Era—a recreation based on the sketches of Lewphon, the father of Sharlayan astromancy. With its intricately designed pieces depicting a plethora of astrological phenomena, this arcane instrument is considered a priceless relic as a work of art alone.
Tenkan Chishi
Commissioned by Rowena’s House of Splendors, the Tenkan Chishi is the work of one of the Doman artisans who assisted with the expansion of Revenant’s Toll. Although the base design of the globe is Eorzean, the finished piece is obvious in its Far Eastern influences. Lacquer has been applied to the metallic surfaces, then baked at high temperatures to produce a uniquely beautiful sheen. Even among similar instruments, the revolutions of its spheres are considered to be uncommonly smooth and accurate, speaking to the extraordinary skill of its creation.
Halonic Priest's Planisphere
The astrologian Lewphon presented this globe to the Holy See as part of his efforts to introduce Sharlayan astromancy to the nation of Ishgard. At Lewphon’s instruction, the Ishgardian artisan who crafted the instrument took pains to capture aspects of the orthodox faith in its design, in a somewhat unsubtle attempt to sway the hearts of the conservative clergymen. Despite the exquisite quality of the work, however, the planisphere was overlooked in the constant flood of offerings made to the church and consigned to gather dust in the corner of some lightless storeroom.
Tricks of the Trade
- Astral Stasis: By throwing wide the gate to the seventh heaven—the highest of the astral domains—the astrologian favors the battlefield with celestial benediction. This technique is said to hold the power to skew one’s fate towards an almost certain victory.
- Benefic: Astrologians channel healing energies by attuning their aether to the “benefic” bodies in the heavens. Paired with an affinity for “malefic” bodies to effect destructive magicks, this attunement represents the fundamental principle of astromancy.
- Gravity: This magick manipulates the inexorable pull of the stars to magnify the force of gravity. Creatures within the area are subjected to a crushing pressure, with the worst of the effects centered on the primary target.
- Celestial Opposition: Considered to be the very essence of astromancy, this technique binds the astrologian’s aether to the loftiest of heavens. A single tug on this celestial cord alters the patterns of fate, showering allies with fortune, and afflicting foes with sudden adversity.
Leveva Byrde
- Race (Clan): Hyur (Midlander)
- Gender: Female
- Age: 16
- Epithet: Leveva Heavensreader
Leveva’s parents both died early in her life—her mother during childbirth, and her father a scant few years later. This left the orphaned girl to be taken in by her grandfather, Mace, a renowned professor of astromancy. His influence is ever present in her decidedly un-youthful perspective and manner of speech. Burning beneath Leveva’s mature veneer is a fiery ambition to embrace her destiny and continue her departed father’s work to bring astromancy to the wider world.
Jannequinard
The sole proponent of astromancy in Ishgard, Jannequinard began his studies in the art during his formative years. Despite his contributions to planning the city’s defense and predicting the movements of the Horde, his colleagues had little time for the intricacies of astromancy, and Jannequinard’s efforts were met with disinterest, if not outright mockery.
Arcana
The cards of the astrologian’s divining deck are known as “arcana.” Each major arcanum is decorated with an illustration representing one of the six elemental heavens, and serves as a symbolic link between the practitioner and the constellations from which she draws power. The text seems to be about the techniques and history of astrologians and their tools. Additionally, there are descriptions of some characters and their backgrounds.
Element | Order | Arcana | Myth |
---|---|---|---|
Fire | The Second Heaven | The Balance | The Balance represents the heaven of fire—a realm made prosperous by the blessing of the Traders, but at the same time, one whose equilibrium is maintained by the divine judgment of Azeyma, the Warden. |
Water | The Fifth Heaven | The Ewer | It is said that through the fifth heaven flows a mighty river carrying the water spilled forth from the Scholar’s vessel. And in that water is the knowledge of all that have come before and all who will follow—the aether spun from Nymeia’s loom—the aether from which all magicks are drawn and to which all magicks return. |
Wind | The Fourth Heaven | The Arrow | The fourth heaven—or the Heaven of Wind—was created atop a lofty peak by Oschon, the Wanderer, whose footsteps had been guided by the Navigator. |
Ice | The Sixth Heaven | The Spear | The Spear is the gate to the sixth heaven, where the Fury resides in a palace of ice carved by Her own spear—ice formed of moonbeams collected by the Lover, Menphina. |
Lighting | The Third Heaven | The Spire | In the third heaven rises an iron tower of spinning gears and taut springs constructed by the Builder Himself. It is assailed without cease by the jealous Rhalgr, but the Destroyer’s mighty levinbolts only serve to power the spire’s clockwork soul. |
Earth | The First Heaven | The Bole | This constellation is thought to be the gate to the first heaven—the heaven which holds the World Tree. Planted by the Matron and nurtured by the Keeper, the World Tree is the source from which life is said to spring. |
Astrologian's Panoply
Constellation Turban
The turban is one item that came to the melting pot of Sharlayan through its scholars' study of other cultures—in this case, those of the Near East.
Constellation Top
Each astrological symbol on a scholar’s attire has specific meaning. For instance, the red gemstones on this top symbolize the river of stars which stretches across the night sky, while the prominent metal adornments represent the most significant among the celestial bodies, both fixed and wandering.
Constellation Sandals
An astrologian is defined by her relationship with the stars—our own included—and thus chooses what adorns her feet with care. The soles of most astrologians' shoes, like these sandals, are made of aetherially conductive material.
Form & Function
Given that the citizens of Sharlayan, birthplace of astromancy, have spent hundreds of years studying cultures the world over and gradually incorporating their traditions, it should come as no surprise that an astrologian’s attire appropriates elements from the garb of other Disciples of Magic. For instance, the welkin attire, designed when the school was yet new, strongly resembles the robes of a black mage, down to the pointed hat. The constellation attire, developed much later, is remarkably different, taking its inspiration from Near Eastern garb. This trend may make different sets appear disparate indeed, but they are at least consistent in their motifs, which generally appear in the metal ornaments adorning each piece. Sun, moon, and stars—an astrologian always twinkles like the night sky. [2]
See also
External links
- FinalFantasyXIV.com Astrologian on the official website.
- Comprehensive Job Guide provided by The Balance.
References
- ↑ Encyclopaedia Eorzea: Volume I, page 242-243
- ↑ Encyclopaedia Eorzea: Volume II, page 239