User:Pckables/Sandbox

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Third Board of the Unbroken


Enemy Attack Description
Cavalier Physical Attack Cavalier's auto-attack.
PhysicalSlashing Steelripper A 120 degree frontal cone AoE. Inflicts Damage Down for 30 seconds.
Physical Crushing Blade A tankbuster and a targeted knockback aimed at the player.
Doubling Cavalier absorbs up to five orbs dropped by defeated Bone Bishops. An equal amount of Feinted Cavalier copies are then created around the room.
Bone Bishop MagicalIce Blizzard Bone Bishop's auto-attack.
Magical Soul Douse A self-destruct cast if a Bone Bishop is alive for too long. Deals unavoidable damage and inflicts Damage Down for 30 seconds.
Feinted Cavalier Magical Menace An extremely large static circle AoE centered on the Feinted Cavalier.
Physical Valfodr A static line AoE from the Feinted Cavalier's front. Deals knockback on hit.

Note: Ymir moves and rotates slowly. Its Head Snatch attack is intended to be avoided by spinning around Ymir constantly.

Enemy Attack Description
Sahagin MagicalWater Water Sahagin's auto-attack.
MagicalWater Water II Three static circle AoEs placed underneath the player consecutively. Inflicts Damage Down for 30 seconds.
Paralyzing Spikes Sahagin receives an unremovable Paralyzing Spikes buff for 40 seconds, dealing damage and inflicting the player with an uncleanseable Paralysis for 20 seconds when attacked.
  • Can only be used while Ymir is alive. The debuff is instantly removed once Ymir is defeated.
MagicalWater Tsunami A powerful telegraphed directional knockback.
Magical Deadwash An interruptible cast that inflicts the player with Hysteria for 5 seconds and Damage Down for 30 seconds if successful.
Ymir Ymir Shell A destructible shell that provides Vulnerability Down to Ymir while intact. Once broken, Ymir will attempt to crawl to the nearest replacement.
  • If there are no Shells remaining on the arena, Ymir will attack as normal but can only use Head Snatch.
Physical Head Snatch A frontal cleave attack.
MagicalLightning Blanket Thunder Unavoidable damage to the player. Can only be used while Ymir is in a shell.
Enemy Attack Description
Catoblepas Physical Attack Catoblepas's auto-attack.
Magical Bestial Roar Deals unavoidable damage and creates six Demonic Eyes around the arena, three Ring-Eyes and three Orb-Eyes.

Every few seconds, one Ring eye and one Orb eye will begin to move across the arena, detonating into an AoE after several seconds.

Magical Shifting Gaze Catoblepas adds a gaze attack to three random Demonic Eyes, resolving on their individual respective detonations. Inflicts Petrification for 8 seconds
Magical Sinister Gleam A 180 degree frontal cone AoE. Inflicts Vulnerability Up.
Magical Jettatura Creates a large static circle AoE underneath the player. Inflicts Vulnerability Up.
Enemy Attack Description
Zu Physical Attack Zu's auto-attack.
Brood Rage Whenever one of Zu's eggs are destroyed prior to hatching, Zu gains an unremovable stack of Brood Rage, increasing its damage.
MagicalWind Crossbreeze A cross of static line AoEs placed on the player. Inflicts Vulnerability Up and can destroys eggs.
Physical Flying Frenzy A circle AoE tankbuster. Can destroy eggs.
Physical Rampaging Rear/Front Carve Attaches a proximity tether to the player. Zu then charges the player and follows up with a 180 degree cone AoE to the front or the rear, telegraphed by the cast name. Inflicts Vulnerability Up
MagicalWind Airy Pursuit A homing AoE targeting the player. Inflicts Damage Down for 30 seconds. Can destroy eggs.
Cockerel Physical Breakbeak Cockerel's auto-attack.
Pullet Magical Caustic Vomit An interruptible cast that inflicts an uncleanseable Heavy for 20 seconds if successful.
Enemy Attack Description
Lakhamu MagicalEarth Stone Lakhamu's auto-attack.
MagicalEarth Landslip Covers the arena in four alternating lanes of directional knockback, pushing players roughly half the arena's length in the indicated direction.

Always paired with several Golems casting Rockslide.

MagicalEarth Sand Tempest Unavoidable damage that inflicts an uncleanseable Blind for 15 seconds.

Creates several Sand Spheres around the arena that burst into static circle AoEs, inflicting Vulnerability Up.

MagicalEarth Earthshaker Two spread lines—one targeting the player and one targeting their beast. Inflicts Earth Resistance Down for 1 second.
MagicalEarth Earthrender Three static circle AoEs placed underneath the player consecutively. Inflicts Vulnerability Up.
Golem Physical Attack Golem's auto-attack.
MagicalEarth Rockslide A static line AoE from Golem's front. Inflicts Vulnerability Up. Only used in combination with Landslip.
Might Golem buffs itself with an unremovable Damage Up for 30 seconds.
Enemy Attack Description
Siren Magical Attack Siren's auto-attack.
MagicalWind Song of Torment A tankbuster targeting the player.
Magical Unmooring Melody Siren flies to a random edge of the arena and immediately channels a cone AoE towards the center, repeatedly inflicting stacks of Wit's End with every hit.
Magical Feral Lunge Siren flies out of the arena and appears at a random edge, charging across with a large static line AoE that inflicts knockback and Damage Down for 30 seconds.
Magical Dead Man's Dirge If Siren is covering herself with her wings, creates a large static circle AoE, else creates a static donut AoE with a small safe zone.

Inflicts 3 stacks of Wit's End and a Damage Down for 30 seconds.

Magical Distant Tune Creates three consecutive sets of Sweet Song bubbles, which burst into static circle AoEs in order of appearance.

Inflicts 3 stacks of Wit's End and a Damage Down for 30 seconds.

Inviting Verse Inflicts the player with a random direction of Forced March with a 16 second timer.
Summon Siren summons several Shamblers and Crawlers.
Shambler Physical Attack Shambler's auto-attack.
PhysicalBlunt Wallop A small static line AoE from Shambler's front. Inflicts Damage Down for 30 seconds.
Crawler Death Throes If the crawler catches the player, it will inflict the player with Bind and Damage Down until defeated.
Enemy Attack Description
All Physical Attack The auto-attack of all enemies in this encounter.
Campeador PhysicalPiercing Seeding Needles An attack that does one of multiple things depending on the arena state and visual cue.
  • While Guardia is still alive, this attack always deals unavoidable damage.
  • If stamping its foot and Guardia has been defeated, creates a large static circle AoE that inflicts Damage Down for 30 seconds.
  • If hovering in the air, creates a static donut AoE that inflicts Damage Down for 30 seconds.
Physical Needle Gnarl A static circle AoE aimed at the player. Inflicts Damage Down for 30 seconds.
Flowertender Water Healing Water Targets a random Sabotender, healing it and all other Sabotenders around it. Only used if at least one Sabotender is alive.
Soldado PhysicalPiercing ??? Needles Four Soldados receive number markers, then create large static circle AoEs underneath themselves in the indicated order. Inflicts Damage Down for 30 seconds.
Guardia Cactguard Covers the Campeador, redirecting damage aimed at the Campeador to itself.
Enemy Attack Description
Guttler Physical Attack Guttler's auto-attack. Functions as a cleave.
Physical Gyrocleave A massive static line AoE covering almost the entirety of the arena, leaving only the small squares to the east and west safe. Inflicts Vulnerability Up.
MagicalWind Beastly Aura Guttler creates a powerful bi-directional knockback to the north and south from the center of the arena.
Magical Combusting Blades Places several glowing blades onto the arena in random positions, detonating into static circle AoEs a few seconds later. Inflicts Damage Down for 30 seconds.
  • Always combined with either Gluttonous Goring or Gluttonous Gutting.
Physical Gluttonous Goring An extremely massive static circle AoE centered on Guttler. Telegraphed by Guttler hovering in the air—axe glowing. Inflicts Vulnerability Up.
Physical Gluttonous Gutting An extremely massive static line AoE covering the entire arena in front of Guttler. Telegraphed by Guttler readying a grounded swing—axe glowing. Inflicts Vulnerability Up.
MagicalLightning Thunderbolt A line AoE tankbuster. Inflicts an uncleanseable Paralysis for 15 seconds.
Magical Overpowering Point A static line AoE aimed at the player. Inflicts Confused for 12 seconds.
  • Can create Thanatos enemies if aimed towards the suits of armor lining the east and west walls.
Magical Deadly Demesne Creates multiple chained enclosures around the arena with green daggers pointing towards them. Stepping into an enclosure will Bind and Fetter the player inside.

Daggers create static line AoEs in the direction they are pointing, inflicting Damage Down for 30 seconds and a cleanseable Poison for 24 seconds.

Magical Molten Metal Creates a static circle AoE underneath the player, placing a flaming dagger. After several seconds, this dagger detonates into a proximity AoE.
Thanatos Physical Attack Thanatos's auto-attack.
Magical Infernal Pain A self-destruct cast by Thanatos if left alive too long. Deals unavoidable damage and inflicts Vulnerability Up.

Board 4:

Enemy Attack Description
Corpse Flower Physical Attack Corpse Flower's auto-attack.
Budding Thorns Creates three untargetable Saplings around the arena which create growing puddles of Briars.

Standing in these puddles deals minor damage over time and reduces movement speed, but grants immunity to knockback and draw-in effects.

Floral Trap At the end of the cast, casts a powerful draw-in effect in a cone towards the player, inflicting Bind for 2 seconds. Always followed immediately by Devour.
Devour Corpse Flower devours all players and enemies in melee range. All enemies devoured are killed. If a player is eaten, Corpse Flower gains a stack of Damage Up.
Magical Spit Only cast if a player was Devoured. Returns the player to the arena, dealing high magic damage.
Magical Rotten Stench A Line stack marker.
Magical Acid Rain A homing AoE targeting the player. Several circle AoEs chase the player, inflicting Damage Down for 30 seconds on hit.
Queen Hawk Physical Attack Queen Hawk's auto-attack.
PhysicalBlunt Final Sting A tankbuster cast at the highest enmity target. Kills the Queen Hawk on success.


Remaing HP Notes:

Board 1's HP bonus seems to roughly be 1.045 points per HP above 481.

1.04736x−512.335

391 = 0 points

533 = 55 points

575 = 98 points

581 = 105 points

871 = 353 (407?) points

1013 = 555 points

1163 = 711 points

1393 = 951 points

1445 = 1005 points

1950 = 1531 points

Board 2: ~0.6 points per HP above 831

0.602627x−500.857

794 = 0

966 = 81

1071 = 145

1137 = 184

1357 = 317

1911 = 651

2519 = 1017


Board 3: ~0.24 points per HP above 2107

0.23818x−500.983

2603 = 119 points

5966 = 920 points


First Masters Board:

3449 = 258 points