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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.

Search by property

A list of all pages that have property "Has game description" with value "Deals 100 damage spanided among targets in range.". Since there have been only a few results, also nearby values are displayed.

Showing below up to 26 results starting with #1.

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List of results

  • Sentry Captain  + (Damn it all! We can ill afford to lose another─ Ho there, friend. Might you lend me your aid? One of my best men has yet to return from his patrol, and I fear the worst.)
  • Celestoix  + (Damn those stubborn leatherworkers! I spent a fortune on this marmot pelt, but they refuse to use it in my order! Gods' sakes, the blasted creature's already dead! Surely it'd be the greater crime not to make it into a pair of boots!)
  • Bump in the Night  + (Damnable imps and their nightfires have myDamnable imps and their nightfires have my flock so full of fright they cannot get a wink of sleep, and no sensible man will pay good coin for a bird what's dead on her feet. I desperately need someone to come down to the Meadows and take care of what it is putting the fear into my chocobos.t it is putting the fear into my chocobos.)
  • Damselfly  + (Damselflies have six wings, though only thDamselflies have six wings, though only the uppermost pair is used for flight. The remaining leaf-like pairs might lure smaller vilekin looking for a meal. Damselflies are territorial and maintain a consistent path throughout their life, attacking any intruder in their domain.e, attacking any intruder in their domain.)
  • Conu Vanu  + (Dance of Ok' Zundu as precious as rising sun that gives nourishment of light─does netherling's village have dance as well?)
  • Improvisation  + (Dance to the beat of your own drum, granting Rising Rhythm to self.<br>Stacks increase every 3 seconds, up to a maximum of 4.)
  • Let's Dance (with Swords)  + (Dancing weapons once served the Nabaath, bDancing weapons once served the Nabaath, but their former masters long since departed, they are now free to do as they please. The enchanted swords choose to spend their days merrily frolicking in the desert and dismembering innocent passersby, much to the annoyance of the people of Amh Araeng.the annoyance of the people of Amh Araeng.)
  • Valentione Mobile  + (Dangling decorations crafted into various heart shapes, though none of them are anatomically accurate.)
  • Grenade Ash  + (Dark grey ash produced by the internal combustions of a grenade.)
  • Hannish Tile Flooring  + (Dark, resplendent tiling detailed in gold.)
  • Iron Sand  + (Dark-colored sand consisting of tiny grains of iron.)
  • Oddly Specific Dark Matter  + (Darker (and more specific) than your average matter.)
  • Baby, Light My Way  + (Darker are the nights in Quarrymill since Darker are the nights in Quarrymill since the Calamity, without the great lanterns to swaddle the pine-pitch flames within their granite folds. The Wood Wailers would pay a fair price for quality stone, for gil saved in poultices for twisted ankles alone would play for it.or twisted ankles alone would play for it.)
  • Dimythrite Sand  + (Darkly glowing sand consisting of tiny grains of dimythrite.)
  • Darksteel Couters  + (Darksteel elbowguards used in the creation of heavy armor.)
  • Pour One Out  + (Darlfort seems troubled.)
  • Flaurie  + (Darling! Please get up! Please!)
  • Out of Sight, Out of Mind  + (Data retrieved from tomestones discovered in the Delta Quadrant provide proof that the chimerical failure codenamed Stheno was one of the reasons the quarantine block was originally constructed.)
  • You're a Gem  + (Davith is fretfully taking count of the Night's Blessed's store of gemstones.)
  • Fae-Hann  + (Dawn faetails are large, glowing herbs─though I realize that applies to many of the plants growing in the Hortorium. You really ought to ask Leinneil to show you.)
  • Hells' Lid (landmark)  + (Day and night, the volcano on this island Day and night, the volcano on this island spews ash into the air and lava into the sea. By all accounts, it has always been active, hence its name and an ancient tale which tells of oni that once lived beneath its surface, until the legendary hero Tenzen and the Four Lords drove them into the sea.nd the Four Lords drove them into the sea.)
  • Roast Lamb with Mint and Hellfire  + (Dead sheep walk the pastures outside IshgaDead sheep walk the pastures outside Ishgard, their festering limbs and cloudy eyes reanimated by parasites nestled deep within their entrails. Be cruel if you are to be kind─scorch the sheep to discover the vilekin and kill them with fire.<br><br>(Begin by surprising a wandering wisp with a /poke, then slay the glowing figure to acquire brightseeds. Use these items on beasts to see through their guises.)se these items on beasts to see through their guises.))
  • Misericorde Blades  + (Deadly darksteel blades used in the creation of misericordes.)
  • Khan Artist  + (Deadly steppe weasels known as gulo gulo aDeadly steppe weasels known as gulo gulo are on the move, scampering and scurrying from camp to camp terrorizing livestock and their poor shepherds. With each taste of blood, the rodents grow frenzied, and only the pacification of their fearsome leader─Gulo Khan─might send them back to the hills, tails 'twixt their stubby legs.the hills, tails 'twixt their stubby legs.)
  • Dark II  + (Deal Dark damage in a wide cone.)
  • 100 Needles  + (Deals 100 damage divided among targets in range.)
  • Starstorm  + (Deals 130% the damage of Braver to all enemies in a circular area.)
  • Meteor  + (Deals 210% the damage of Braver to all enemies in a circular area.)
  • Teraflare  + (Deals 210% the damage of Braver to all enemies in a circular area.)
  • Vermillion Scourge  + (Deals 210% the damage of Braver to all enemies in a circular area.)
  • Skyshard  + (Deals 60% the damage of Braver to all enemies in a circular area.)
  • Tail Chase  + (Deals AoE physical damage to enemies within range.)
  • The Ram's Voice (Enemy Action)  + (Deals Ice damage to nearby foes, and deals Ice damage over time.)
  • The Dragon's Voice (Enemy Action)  + (Deals Lightning damage to distant foes and paralyzes them.)
  • Fluid Aura (PvP)  + (Deals a 10-yalm knockback.<br />'''Additional Effect:''' Bind<br />'''Duration:''' 3s<br />'''Recast time''': 20s)
  • Blank  + (Deals a 15-yalm knockback.)
  • Snort  + (Deals a 20-yalm knockback to all enemies in a cone before you.)
  • 1000 Needles  + (Deals a fixed 1,000 points of physical damage which is shared by all enemies around you.)
  • Zwerchhau  + (Deals an attack with a potency of 100.)
  • Fleche  + (Deals an attack with a potency of 460.)
  • Matra Magic  + (Deals an unaspected eightfold attack, each hit with a potency of 50.)
  • Missile  + (Deals damage equal to 50% of target's current HP.)
  • Variant Spirit Dart  + (Deals damage over time to target and all enemies nearby it.)
  • Ricochet  + (Deals damage to all nearby enemies with a potency of 130 for the first enemy, and 50% less for all remaining enemies.)
  • Superflare (PvP)  + (Deals damage to nearby enemies with a potency of 3,000 up to a maximum of 9,000 for every stack of Astral Warmth or Umbral Freeze they have accumulated.)
  • Mineuchi (PvP)  + (Deals damage to target equal to 10% of their current HP.)
  • Surpanakha  + (Deals earth damage to all enemies in a cone before you with a potency of 200 for the first enemy, and 50% less for all remaining enemies.)
  • Feculent Flood  + (Deals earth damage to all enemies in a straight line before you with a potency of 220 for the first enemy, and 50% less for all remaining enemies.)
  • Plaincracker  + (Deals earth damage to all nearby enemies with a potency of 220 for the first enemy, and 50% less for all remaining enemies.)
  • Mountain Buster (Summoner)  + (Deals earth damage to target and all enemies nearby it with a potency of 150 for the first enemy, and 70% less for all remaining enemies.)
  • Peat Pelt  + (Deals earth damage to target and all enemies nearby it with a potency of 100 for the first enemy, and 50% less for all remaining enemies.)