Sign

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Signs are useful markers for organized group content. They can be found in-game through the Party->Signs menu. This can be accessed with Shift+M keybind, which can be configured in System->Keybind->Shortcuts->Signs

Players can mark themselves, other players, enemies, NPCs, or interactable objects with signs. This can be done from the menu, through chat commands, or using macros. The command for using signs is "/marking" or the shorter "/mk".

List of signs

Marker Hover Text Command Notes/Usage*
Target to Attack1.png Target to Attack 1 /marking attack1 First priority target to kill; Marking a healer to identify them for certain mechanics (often light party stacks); first priority player in a lineup for a mechanic
Target to Attack2.png Target to Attack 2 /marking attack2 Second priority target to kill; Marking a healer to identify them for certain mechanics (often light party stacks); second priority player in a lineup for a mechanic
Target to Attack3.png Target to Attack 3 /marking attack3 Third priority target to kill; third priority player in a lineup for a mechanic
Target to Attack4.png Target to Attack 4 /marking attack4 Fourth priority target to kill; fourth priority player in a lineup for a mechanic
Target to Attack5.png Target to Attack 5 /marking attack5 Fifth priority target to kill; fifth priority player in a lineup for a mechanic
Target to Attack6.png Target to Attack 6 /marking attack6 Sixth priority target to kill; sixth priority player in a lineup for a mechanic
Target to Attack7.png Target to Attack 7 /marking attack7 Seventh priority target to kill; seventh priority player in a lineup for a mechanic
Target to Attack8.png Target to Attack 8 /marking attack8 Eighth priority target to kill; eighth priority player in a lineup for a mechanic
Target to Bind1.png Target to Bind 1 /marking bind1 First priority target to bind/disable
Target to Bind2.png Target to Bind 2 /marking bind2 Second priority target to bind/disable
Target to Bind3.png Target to Bind 3 /marking bind3 Third priority target to bind/disable
Target to Ignore1.png Target to Ignore 1 /marking ignore1 Ignore/don't kill; Marking the main tank to identify them
Target to Ignore2.png Target to Ignore 2 /marking ignore2 Ignore/don't kill; Marking the off-tank to identify them
Target Square.png Square /marking square
Target Circle.png Circle /marking circle
Target Plus.png Plus /marking plus Marking a healer for stacking purposes (seen often in Frontlines)
Target Triangle.png Triangle /marking triangle Marking an experienced player to follow for dodging certain mechanics (sometimes referred to as a Danger Dorito)

* The uses of some markers have been developed by players and are not explicitly noted in the game.

Useful macros

The Target to Attack, Target to Bind, and Target to Ignore signs can be made to automatically increment, which can be useful for some mechanics in certain high-end duties, e.g., Titan Gaols in Ultimate Raid The Weapon's Refrain (Ultimate) or Wroth Flames in Ultimate Raid Dragonsong's Reprise (Ultimate).

Examples:

Target to attack:

/mk attack <me> <wait.25>
/mk clear <me>
/micon attack enemysign

Target to bind:

/mk bind <me> <wait.25>
/mk clear <me>
/micon bind enemysign

Target to ignore:

/mk ignore <me> <wait.25>
/mk clear <me>
/micon ignore enemysign

The clear command automatically removes the marker after a certain period of time as designated by <wait.#>, so the player will not need to manually remove it when the mechanic is over.

As a practical example, three random players receive an identical debuff that require them to quickly position in certain locations. They can use the self-incrementing macro for "target to attack" to mark themselves 1-3, which will telegraph their position for the mechanic.

External links