For centuries, the elite of the Sultansworn have served as personal bodyguards to the royal family of Ul'dah. Known as paladins, these men and women marry exquisite swordplay with stalwart shieldwork to create a style of combat uncompromising in its defense. Clad in brilliant silver armor, they charge fearlessly into battle, ever ready to lay down their lives for their liege. To be a paladin is to protect, and those who choose to walk this path will become the iron foundation upon which the party's defense is built.
Paladins are stalwart defenders who seek to protect their comrades. These loyal guardians are skilled with sword and shield, channeling upon holy power to stand as unbreakable walls for their allies, and symbolizes hope among their people.
In the year 969 of the Sixth Astral Era, a dispute surrounding the succession of twin princes erupted into a internecine war-a conflict which ultimately fractured the Thanalan city-state of Belah'dia into the rival nations of Ul'dah and Sil'dah. Upon this bitter division, Ul'dah's first ruler, Sasagan Ul Sisigan, gathered to him those knights who had sworn him fealty, and established a retinue of bodyguards thenceforth known as the Sultansworn. For six hundred years now, generations of Sultansworn have taken the oath of their forebears, and honed their marital prowess I service to the royal house of Ul'dah. Centuries of training and tradition have led to the development of an indomitable style of combat that has many times proven instrumental in the salvation of the desert nation and it's people. Yet beloved as they are as the shield of the sultanate, the Sultansworn have lost their former luster-both their morale and their numbers dwindling apace with the royal family's eroded authority. Thus it is that Captain Jenlyns, in an effort to preserve the teachings of his failing order, has begun training worthy adventurers in the arts of the paladin.
— Encyclopaedia Eorzea
- Blacksmith — Swords.
- Carpenter — Wooden shields.
- Armorer — Plate armor and heavy shields.
- Goldsmith — Earrings, bracelets, necklaces and rings.
|Fast Blade||GLA||1||Weaponskill||Instant||2.5s||Delivers an attack with a potency of 200.|
|Fight or Flight||GLA||2||Ability||Instant||60s||Increases physical damage dealt by 25%.|
|Riot Blade||GLA||4||Weaponskill||Instant||2.5s||Delivers an attack with a potency of 100.|
|Total Eclipse||GLA||6||Weaponskill||Instant||2.5s||Delivers an attack with a potency of 120 to all nearby enemies.|
|Shield Bash||GLA||10||Weaponskill||Instant||2.5s||Delivers an attack with a potency of 110.|
|Iron Will||GLA||10||Ability||Instant||10s||Significantly increases enmity generation.|
|Shield Lob||GLA||1||15||Weaponskill||Instant||2.5s||Delivers a ranged attack with a potency of 120.|
|Rage of Halone||GLA||26||Weaponskill||Instant||2.5s||Delivers an attack with a potency of 100.|
|Spirits Within||PLD||1||30||Ability||Instant||30s|| Delivers an attack with a potency of 370.|
Potency decreases as own HP decreases.
|Sheltron||PLD||1||35||Ability||Instant||5s||Blocks incoming attack.|
|Sentinel||GLA||38||Ability||Instant||120s||Reduces damage taken by 30%.|
|Prominence||PLD||1||40||Weaponskill||Instant||2.5s||Delivers an attack with a potency of 100 to all nearby enemies.|
|Cover||PLD||1||45||Ability||Instant||120s||Take all damage intended for another party member.|
|Circle of Scorn||GLA||50||Ability||Instant||25s||Delivers an attack with a potency of 120 to all nearby enemies.|
|Hallowed Ground||PLD||1||50||Ability||Instant||420s||Renders you impervious to most attacks.|
|Goring Blade||PLD||1||54||Weaponskill||Instant||2.5s||Delivers an attack with a potency of 100.|
|Divine Veil||PLD||1||56||Ability||Instant||90s||Upon HP recovery via healing magic cast by self or a party member, a protective barrier is cast on all party members within a radius of 15 yalms.|
|Clemency||PLD||1||58||Spell||2,000||1.5s||2.5s||Restores target's HP.|
|Royal Authority||PLD||1||60||Weaponskill||Instant||2.5s||Delivers an attack with a potency of 100.|
|Intervention||PLD||62||Ability||Instant||10s||Reduces target party member's damage taken by 10%.|
|Holy Spirit||PLD||64||Spell||2,000||1.5s||2.5s||Deals unaspected damage with a potency of 350.|
|Requiescat||PLD||68||Ability||Instant||60s||Deals unaspected damage with a potency of 550. Potency decreases as own MP decreases.|
|Passage of Arms||PLD||1||70||Ability||Instant||120s||Increases block rate by 100% and creates a designated area in a cone behind you in which party members will only suffer 85% of all damage inflicted.|
|Holy Circle||PLD||72||Spell||2,000||1.5s||2.5s||Deals unaspected damage with a potency of 250 to all nearby enemies.|
|Intervene||PLD||74||Ability||Instant||30s||Rushes target and delivers an attack with a potency of 200.|
|Atonement||PLD||76||Weaponskill||Instant||2.5s||Delivers an attack with a potency of 550.|
|Confiteor||PLD||80||Spell||2,000||Instant||2.5s||Deals unaspected damage with a potency of 800 to target and all enemies nearby it.|
|Rampart||Tank||8||Ability||Instant||90s||Reduces damage taken by 20%.|
|Low Blow||Tank||12||Ability||Instant||25s||Stuns target.|
|Provoke||Tank||15||Ability||Instant||30s||Gesture threateningly, placing yourself at the top of a target's enmity list while gaining additional enmity.|
|Interject||Tank||18||Ability||Instant||30s||Interrupts the use of a target's action.|
|Reprisal||Tank||22||Ability||Instant||60s||Lowers target's damage dealt by 10%.|
|Arm's Length|| Melee DPS
Physical Ranged DPS
|32||Ability||Instant||120s||Creates a barrier nullifying most knockback and draw-in effects.|
|Shirk||Tank||48||Ability||Instant||120s||Diverts 25% of enmity to target party member.|
|Tank Mastery|| GLA
|1||Reduces damage taken by 20%. Furthermore, grants a bonus to maximum HP is granted based on your vitality attribute, and a bonus to damage dealt based on your strength attribute.|
|Oath Mastery||PLD||1||35||Increases Oath Gauge by 5 each time an auto-attack lands.|
|Chivalry||PLD||58||Restores MP when using Riot Blade or Spirits Within.|
|Rage of Halone Mastery||PLD||1||60||Upgrades Rage of Halone to Royal Authority.|
|Divine Magic Mastery||PLD||64||Halves MP cost for all spells while preventing casting interruptions via damage taken.|
|Enhanced Prominence||PLD||66||Restores MP when using Prominence.|
|Enhanced Sheltron||PLD||74||Extends the duration of Sheltron to 6 seconds.|
|Sword Oath||PLD||76||Gain three stacks of Sword Oath after successfully completing a combo with Royal Authority.|
|Enhanced Requiescat||PLD||78||Spells requite no cast time while under the effect of Requiescat.|
Oath Gauge in PvE
Upon learning the action Iron Will, a symbol will appear on the screen indicating when it is in effect. Iron Will increases enmity gained from using other actions.
Upon learning the trait Oath Mastery, the symbol which indicates the use of Iron Will will change to also display the Oath Gauge.
Your oath grows stronger each time an auto-attack lands, and can be used to execute several actions such as Sheltron (acquired at level 35), Cover (acquired at level 45), and Intervention (acquired at level 62).
Iron Will (Active)
The gauge cannot be displayed in simple mode until learning the trait Oath Mastery at level 35.
Oath Gauge in PvP
- FinalFantasyXIV.com Paladin on the official website.