Talk:Rise of the Machinists
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geez. What kind of game design is that? start a secondary part of a solo instance facing a boss, but then kill off an npc not even on screen you have to run off and find or fail ... oh, and don't put that in the instance instructions for the player. We were just checking to see if you noticed that not all the npc's in the cutscene are fighting with you! Thanks.
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