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- {{Phantom Job infobox | name = Phantom Red Mage ...1 KB (190 words) - 16:33, 28 July 2026
- {{main|Phantom Jobs}} This page contains of all actions and traits available for [[Phantom Jobs]]. ...6 KB (829 words) - 17:08, 28 July 2026
- | icon = occult cure ii (red mage) icon1.png | acquired = Phantom Red Mage ...688 bytes (67 words) - 02:10, 30 July 2026
- | icon = dualcast (phantom trait) icon1.png | acquired = Phantom Red Mage ...824 bytes (115 words) - 20:36, 30 July 2026
- | facts = {{action fact|Phantom Sword Dance Effect|Delivers an attack with high potency}}{{action fact|Temp | acquired = Phantom Dancer ...2 KB (223 words) - 03:42, 30 December 2025
- | acquired = Phantom Red Mage | actions = ...922 bytes (106 words) - 16:25, 28 July 2026
- | acquired = Phantom Red Mage | actions = ...924 bytes (106 words) - 16:28, 28 July 2026
- | acquired = Phantom Red Mage | actions = ...935 bytes (106 words) - 16:29, 28 July 2026
- | acquired = Phantom Red Mage | actions = ...1 KB (177 words) - 19:31, 8 August 2026
- == Actions == <onlyinclude>=== PvE actions === ...3 KB (479 words) - 06:28, 16 June 2026
- '''Additional Actions''' (also known as '''cross-class skills''') were a set of abilities that co ...to the release of [[Stormblood]], players could equip any of the following actions on compatible classes or jobs. In order to be able to equip said action, pl ...25 KB (3,316 words) - 18:10, 7 January 2026
- * [https://na.finalfantasyxiv.com/jobguide/pvp/ PvP Actions Overview] (Official Job Guide) * {{DT}} [[Phantom Weapons]] / [[Phantom Armor]] ...7 KB (840 words) - 19:07, 24 May 2026
- {{see also|Level 100 Gear Guide|Phantom Weapons}} '''Phantom Armor''' sets are level 100 upgradeable armor sets that were introduced wit ...21 KB (2,945 words) - 19:08, 4 August 2026
- ...Most (but not all) enemy auto-attacks are physical, along with many enemy actions. ...} (which also reduces magical damage to a lesser degree), along with other actions that reduce damage from all types. Only physical damage can be parried. Eac ...5 KB (795 words) - 03:51, 2 August 2026
- ...r executes any action. Recently revived players should refrain from taking actions (including {{i|Sprint}}) until they are healed, if there is an unavoidable ...times. These can be bypassed with {{i|Swiftcast}} or by {{Red Mage}} [[Red Mage]] using their innate {{i|Dualcast}} [[trait]]. The standard [[MP]] cost of ...9 KB (1,424 words) - 05:44, 6 August 2026
- {{see also|Phantom Job Actions and Traits}} [[File:Occult Crescent7.jpg|300px|right|thumb|The phantom job selection UI]] ...32 KB (4,546 words) - 19:28, 8 August 2026
- ...Phantom Village]] {{coords|4.5, 6.6}}. All alliance members must be in the Phantom Village (the specific instance does not matter) to enter the Forked Tower: ==Phantom Job Requirements== ...15 KB (2,227 words) - 07:34, 13 August 2026
- ...ally 0 to 3) of a specific '''Job Gauge'''. For example [[White Mage|White Mage's]] [[Healing Gauge|Lily]] or [[Scholar|Scholar's]] [[Aetherflow & Faerie G The Job Gauge Description may be viewed from the "Actions and Traits" window, with a ? button at the bottom of the window. ...18 KB (2,704 words) - 21:34, 15 July 2026
- ...icon1.png|frameless|20px|link=]] New [[Occult Crescent]] accessories and [[Phantom Job]]s ...b|Mystic Knight|short-name=y}}, {{phantom job|Dancer|short-name=y}}, and {{phantom job|Gladiator|short-name=y}} ...24 KB (3,276 words) - 05:43, 1 July 2026
- ...e:Occult_crescent_icon1.png|frameless|20px|link=]] New [[Occult Crescent]] Phantom Jobs * Three new phantom jobs added: Mystic Knight, Dancer, and Gladiator ...22 KB (3,098 words) - 06:39, 1 July 2026