Difference between revisions of "Dungeons"

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:''See also: [[Trials]], [[Raids]], [[Deep Dungeon]], [[Field Operations]], [[Variant Dungeons]], [[Criterion Dungeons]]''
:''See also: [[Trials]], [[Raids]], [[Deep Dungeon]], [[Field Operations]], [[Variant Dungeons]], [[Criterion Dungeons]]''
==Introduction==
==Introduction==
'''Dungeons''' are [[duties|instanced areas]] teeming with [[enemies]] and bosses, fought by a [[party]] of 4 players. Each instance of a dungeon is separate from others and is exclusive to a specific party. Dungeons need to be unlocked through [[quests]] (many are unlocked as part of the main story). They also have level requirements (and, starting at level 50, item level requirements). Players below the level requirement cannot enter the dungeon. Players above the level requirement are level synced to the maximum level permitted for the dungeon.
'''Dungeons''' are [[duties|instanced areas]] teeming with [[enemies]] and bosses, fought by a [[party]] of 4 players (1 tank, 1 healer, and 2 DPS). Each instance of a dungeon is separate from others and is exclusive to a specific party. Dungeons need to be unlocked through [[quests]] (many are unlocked as part of the main story). They also have level requirements (and, starting at level 50, item level requirements). Players below the level requirement cannot enter the dungeon. Players above the level requirement are level synced to the maximum level permitted for the dungeon. Dungeons are some of the most common instances to be played using [[Duty Finder]] matching.


''For example: [[Sastasha]]'s level requirements are 15-18. Level 14 players cannot enter the dungeon; and level 19 and above players are level synced down to level 18 upon entering.''
''For example: [[Sastasha]]'s level requirements are 15-18. Level 14 players cannot enter the dungeon; and level 19 and above players are level synced down to level 18 upon entering.''
Some dungeons may have two difficulties: regular and hard. "Hard" dungeons are remixes of the original dungeon with new enemies and pathing through the dungeon, but are not generally not significantly more difficult than the original, and can be completed using matched parties. Hard difficulty dungeons are available at Lv. 50, 60, and 70.
Dungeons contain treasure coffers throughout the map and after defeating each boss. Lower level dungeons may have branching paths with optional treasure coffers, but all dungeons past Lv. 50 have a linear layout. Dungeons below an expansion's level cap reward gear that is useful for characters that are leveling up. Dungeons at the current level cap reward gear that has a lower item level than gear from [[raid]]s or capped [[tomestones]], or the most recent crafted gear. However, dungeon gear is not subject to weekly loot restrictions and is free to acquire, so it is useful as "catch-up" gear for players. Many dungeons drop rare [[minion]]s that can be sold on the [[Market Board]] for good prices. Level cap dungeons also reward random combat [[materia]] from defeating enemies.


All dungeons that are part of the [[Main Scenario Quests|Main Scenario]] will be compatible with [[Duty Support]], allowing players to complete the dungeon with a party of NPCs instead of other players. This feature will be fully implemented by patch 6.5. All dungeons from Lv. 71 and onwards are compatible with the [[Trust System]], which is similar to Duty Support.
All dungeons that are part of the [[Main Scenario Quests|Main Scenario]] will be compatible with [[Duty Support]], allowing players to complete the dungeon with a party of NPCs instead of other players. This feature will be fully implemented by patch 6.5. All dungeons from Lv. 71 and onwards are compatible with the [[Trust System]], which is similar to Duty Support.
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==A Realm Reborn==
==A Realm Reborn==
{| {{STDT|sortable pve align-left}}
{| {{STDT|sortable pve align-left}}
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