The Sunken Temple of Qarn
- “Under the unforgiving Thanalan sun lie and ruins of an ancient temple half-devoured by the shifting sands of timeless desert. Through used by ancient Belah'dians as a place to worship the sun goddess, Azeyma, the massive underground structure appears to be far older than his Sixth Astral Era civilization. That, however, did not deter Belah'dian sultans from each adding their own chambers to the original construct to a bid to achieve immortality through creation. In the subsequent years since the fall of Belah'dia, many an adventurer has sought to explore the temple's mysteries and perhaps return with the treasure of a lost era... Only to fall victim to one of the complex traps set to prevent that very thing from happening.”
The Sunken Temple of Qarn is a level 35 - 37 dungeon. It requires a light party of 4 players. The Sunken Temple of Qarn can be unlocked at level 32+ by talking to Nedrick Ironheart in Vesper Bay, Western Thanalan.
Scales of Judgment
On the Scales of Judgement, the puzzle at the end of the dungeon, players should place The Flame of Magic (the flame symbol) on the left pan and the The Fruit of Knowledge (the strawberry symbol) on the right pan (see image). Players will receive 3 extra chests when answered correctly.
Teratotaur is the first boss of The Sunken Temple of Qarn. The boss fight contains has multiple instantly death mechanics.
Instant Death Mechanics
Occasionally he summons a pair of Dung Wespes. The Wasps will cast Final Sting if they are not defeated quickly. Final Sting instantly kills one of the party members (this can be carefully avoided with the use of stoneskin if the player is at full health; stoneskin will leave the % of health that it protects). Either defeat the Bees before they cast Final Sting or interrupt the ability with stuns and silences.
When Teratotaur is under 50% HP, he will use Mortal Ray. The ability places a Doom debuff on your entire party. The debuff will kill anyone after 12 seconds. Players can remove this debuff by stepping on the square plate that is glowing orange. There are 3 square plates in the boss room and one of them is glowing orange at a time.
Frightful Roar is a circular AoE ability that causes Physical Vulnerability Up on all of the targets hit.
Mow is a frontal cone AoE attack that inflicts poison on targets hit.
Triclip is an instant attack that does heavy damage to its primary target.
Temple Guardian is a gigantic rock golem boss. Throughout the fight, Temple Guardian will spawn Golem Soulstone onto its chest. While the Soulstone is alive, Temple Guardian takes virtually no damage. When the Golem Soulstone is destroyed, the golem is becomes stunned for a period of time. Players should switch their target to the Soulstone when it spawns.
Rockslide is a frontal column AoE attack that deals massive amount of damage to targets hit.
True Grit is a frontal cone AoE attack that deals moderate amount of damage to targets hit.
Boulder Clap is a frontal AoE attack that deals massive amount of damage to targets hit.
Obliterate is an instant attack that deals a moderate amount of damage to the entire party.
Stone Skull is an instant attack that deals a moderate amount of damage to a single player and stuns them for a short period of time.
Adjudicator is the final boss of The Sunken Temple of Qarn. Throughout the fight, he will spawn various Mythril Verges on the ground.
When the Mythril Verge is spawned, it will start firing beams of laser across the room. When a pale, blue beam appears across the ground, move out of its way immediately. The beam will light up after about 1 second and heavily damage anyone in its path. Because of the high damage and low health nature of the Mythril Verge, damage dealers should destroy them as soon as they spawn.
- Avoid blue beams and destroy verges asap.
After the Adjudicator has taken some damage, he will spawn Verge in a large dark box on the ground. After a few seconds the black box will seal off and the Verge will begin to cast Verge Pulse. Verge Pulse explodes the Verge and do a decent amount of damage to your entire party. While the black box is visible, players who are not in it will do reduced damage. Damage Dealers should enter the black box as soon as it spawns and destroy the verge.
- Players should enter the black box as soon as it spawns and destroy the verge.
After taking a significant amount of damage, the Adjudicator will spawn 2 black boxes in the 2 corners of the room. The two damage dealers should split up and enter the two boxes and destroy the verges before they can cast Verge Pulse.
When near death, Adjudicator will summon 4 laser-shooting Mythril Verge at a time. Players should dodge the lasers while taking out as many Verges as they could. DPSing down the boss is also an option.
In the beginning of the fight, the Adjudicator will spawn cube-shaped mobs named Sun Jurors. When fighting these creatures, players need to ensure that they die on the square platforms on the ground. If you do not kill them on the platforms, they will continuously respawn.
Darkness is a frontal AoE cone attack that will damage and blind the players struck.
Paralyze is a spell used by the Adjudicator. He will periodically and randomly inflict paralyze on one of your party members. Melee players should attempt to interrupt his casting. White Mages should use Esuna on the afflicted player to remove the debuff.
Creeping Darkness is an instant ability that deals a moderate amount of damage to all party members.
- Boar's Bane
- Fists of the Sixth Sun
- Kokoroon's Nestpicker
- Mythril Elmo
- Pupil's Book of Silver