Monk
Introduction
“Though now under Garlean rule, the city-state of Ala Mhigo once boasted the greatest military might of all Eorzea. Among its standing armies were the monks—ascetic warriors as dreaded by foes on the field of battle as the city-state's great pikemen. The monks comprised an order known as the Fist of Rhalgr, and it was to this god—the Destroyer—that they devoted their lives of worship. By mastering seats of power within the body known as chakra, they are capable of performing extraordinary physical feats.
Monk (MNK) is a job unlockable at level 30 as an upgrade from the pugilist class and is one of five melee DPS jobs.
General information
Guild
The Pugilists' Guild is in Ul'dah - Steps of Nald. Pugilists must specialize into monk once they reach level 30, and complete the quests Sylph-management and Return of the Holyfist. The job trainer is Widargelt, although most job quests are started by talking to Erik, who is normally located in Ul'dah - Steps of Thal (10.6, 13.1).
Equipment
The monk is a disciple of war and wears armor "of Striking" (shared with Samurai) while using accessories "of Slaying" (shared with Dragoon, Reaper, and Samurai). They use fist weapons.
Weapon | Armor | Accessories |
---|---|---|
Pugilist's Arms | Head Body Hands Legs Feet |
Bracelets Earrings Necklace Ring |
Quests
Monk Job Quests
Physical DPS Role Quests (Shadowbringers)
Quest | Type | Level | Quest Giver | Unlocks | Rewards |
---|---|---|---|---|---|
No Greater Sport | 70 | Lue-Reeq | |||
Vengeance in Defeat | 72 | Lue-Reeq | |||
Freedom from Privilege | 74 | Lue-Reeq | |||
The Hunter's Legacy | 76 | Lue-Reeq | |||
Fellowship Restored | 78 | Olvara | 1 Risotto al Nero | ||
Courage Born of Fear | 80 | Lue-Reeq | Speaker for the Brave Physical DPS Role Quests (Shadowbringers) |
1 Heavens' Eye Materia VII 1 Savage Aim Materia VII 1 Savage Might Materia VII |
Melee DPS Role Quests (Endwalker)
Actions
PvE actions
Action | Acquired | Level | Type | MP | Casting | Recast | Range Radius |
Description | |
---|---|---|---|---|---|---|---|---|---|
Bootshine | PGL | 1 | Weaponskill | Instant | 2s | 3y 0y |
Delivers an attack with a potency of 210. Leaden Fist Potency: 310 Opo-opo Form Bonus: Guarantees a critical hit. Damage dealt is increased when under an effect that raises critical hit rate. Additional Effect: Changes form to raptor Duration: 30s | ||
True Strike | PGL | 4 | Weaponskill | Instant | 2s | 3y 0y |
Delivers an attack with a potency of 300. Can only be executed when in raptor form. Additional Effect: Changes form to coeurl Duration: 30s | ||
Snap Punch | PGL | 6 | Weaponskill | Instant | 2s | 3y 0y |
Delivers an attack with a potency of 250. 310 when executed from a target's flank. Can only be executed when in coeurl form. Additional Effect: Changes form to opo-opo Duration: 30s | ||
Meditation | PGL | 1 | 15 | Ability | Instant | 1s | 0y 0y |
Opens a chakra. Up to five chakra can be opened at once. Opens all five chakra when used outside of combat. Triggers the cooldown of weaponskills upon execution. Conversely, execution of weaponskills triggers the cooldown of this action. ※Action changes to The Forbidden Chakra when all five chakra are open. | |
Steel Peak | PGL | 15 | Ability | Instant | 1s | 3y 0y |
Delivers an attack with a potency of 180. Can only be executed while in combat and under the effect of the Fifth Chakra. The five chakra close upon execution. Shares a recast timer with Howling Fist. ※This action cannot be assigned to a hotbar. | ||
Twin Snakes | PGL | 18 | Weaponskill | Instant | 2s | 3y 0y |
Delivers an attack with a potency of 280. Can only be executed when in raptor form. Additional Effect: Grants Disciplined Fist. Disciplined Fist Effect: Increases damage dealt by 15% Duration: 15s Additional Effect: Changes form to coeurl Duration: 30s | ||
Arm of the Destroyer | PGL | 26 | Weaponskill | Instant | 2s | 0y 5y |
Delivers an attack with a potency of 100 to all nearby targets. Opo-opo Form: 110 Additional Effect: Changes form to raptor Duration: 30s | ||
Demolish | PGL | 1 | 30 | Weaponskill | Instant | 2s | 3y 0y |
Delivers an attack with a potency of 70. 130 when executed from a target's rear. Can only be executed when in coeurl form. Additional Effect: Damage over time Potency: 70 Duration: 18s Additional Effect: Changes form to opo-opo Duration: 30s | |
Rockbreaker | MNK | 1 | 30 | Weaponskill | Instant | 2s | 0y 5y |
Delivers an attack with a potency of 130 to all nearby enemies. Can only be executed when in coeurl form. Additional Effect: Changes form to opo-opo Duration: 30s | |
Thunderclap | MNK | 1 | 35 | Ability | Instant | 30s | 20y 0y |
Rush to a targeted enemy's or party member's location. Maximum Charges: 3 Cannot be executed while bound. | |
Howling Fist | MNK | 1 | 40 | Ability | Instant | 1s | 10y 10y |
Delivers an attack with a potency of 100 to all enemies in a straight line before you. Can only be executed while in combat and under the effect of the Fifth Chakra. The five chakra close upon execution. Shares a recast timer with The Forbidden Chakra. | |
Mantra | PGL | 42 | Ability | Instant | 90s | 0y 30y |
Increases HP recovery via healing actions by 10% for self and nearby party members. Duration: 15s | ||
Four-point Fury | MNK | 1 | 45 | Weaponskill | Instant | 2s | 0y 5y |
Delivers an attack with a potency of 120 to all nearby enemies. Can only be executed when in raptor form. Additional Effect: Grants Disciplined Fist Disciplined Fist Effect: Increases damage dealt by 15% Duration: 15s Additional Effect: Changes form to coeurl Duration: 30s | |
Dragon Kick | PGL | 50 | Weaponskill | Instant | 2s | 3y 0y |
Delivers an attack with a potency of 320. Opo-opo Form Bonus: Grants Leaden Fist Duration: 30s Additional Effect: Changes form to raptor Duration: 30s | ||
Perfect Balance | MNK | 1 | 50 | Ability | Instant | 40s | 0y 0y |
Grants 3 stacks of Perfect Balance, each stack allowing the execution of a weaponskill that requires a certain form, without being in that form. Duration: 20s Additional Effect: Grants Opo-opo Chakra, Coeurl Chakra, or Raptor Chakra depending on the form required by actions executed. Maximum Charges: 2 Can only be executed while in combat and when not under the effect of any Beast Chakra. | |
Form Shift | MNK | 1 | 52 | Weaponskill | Instant | 2s | 0y 0y |
Grants Formless Fist to self, allowing the execution of a weaponskill that requires a certain form, without being in that form. Duration: 30s Any additional effects associated with the executed action will also be applied. | |
The Forbidden Chakra | MNK | 1 | 54 | Ability | Instant | 1s | 3y 0y |
Delivers an attack with a potency of 340. Can only be executed while in combat and under the effect of the Fifth Chakra. The five chakra close upon execution. Shares a recast timer with Enlightenment. ※This action cannot be assigned to a hotbar. | |
Masterful Blitz | MNK | 1 | 60 | Weaponskill | Instant | 2s | 0y 0y |
Strike the enemy with a technique fueled by the power of your Beast Chakra. The technique used is determined by the number of different types of Beast Chakra opened. 1 Beast Chakra Type: Elixir Field 2 Beast Chakra Types: Celestial Revolution 3 Beast Chakra Types: Rising Phoenix 3 Beast Chakra and Both Nadi: Phantom Rush. | |
Elixir Field | MNK | 60 | Weaponskill | Instant | 2s | 0y 5y |
Delivers an attack to all nearby enemies with a potency of 600 for the first enemy, and 70% less for all remaining enemies. Additional Effect: Opens the Lunar Nadi. Additional Effect: Grants Formless Fist, allowing the execution of a weaponskill that requires a certain form, without being in that form. Duration: 30s Any additional effects associated with the executed action will also be applied. Can only be executed while under the effect of three of the same Beast Chakra. ※This action cannot be assigned to a hotbar. | ||
Flint Strike | MNK | 60 | Weaponskill | Instant | 2s | 0y 5y |
Delivers an attack to all nearby enemies with a potency of 600 for the first enemy, and 70% less for all remaining enemies. Additional Effect: Opens the Solar Nadi. Additional Effect: Grants Formless Fist, allowing the execution of a weaponskill that requires a certain form, without being in that form. Duration: 30s Any additional effects associated with the executed action will also be applied. Can only be executed while under the effect of three distinct Beast Chakra. ※This action cannot be assigned to a hotbar | ||
Celestial Revolution | MNK | 60 | Weaponskill | Instant | 2s | 3y 0y |
Delivers an attack with a potency of 450. Additional Effect: Opens the Lunar Nadi. If the Lunar Nadi is already open, opens the Solar Nadi instead. Additional Effect: Grants Formless Fist, allowing the execution of a weaponskill that requires a certain form, without being in that form. Duration: 30s Any additional effects associated with the executed action will also be applied. Can only be executed while under the effect of three Beast Chakra. ※This action cannot be assigned to a hotbar | ||
Tornado Kick | MNK | 60 | Weaponskill | Instant | 2s | 3y 5y |
Delivers an attack to target and all enemies nearby it with a potency of 850 for the first enemy, and 50% less for all remaining enemies. Additional Effect: Grants Formless Fist, allowing the execution of a weaponskill that requires a certain form, without being in that form. Duration: 30s Any additional effects associated with the executed action will also be applied. Can only be executed while under the effect of Lunar Nadi and Solar Nadi, as well as three Beast Chakra. ※This action cannot be assigned to a hotbar. | ||
Riddle of Earth | MNK | 64 | Ability | Instant | 120s | 0y 0y |
Reduces damage taken by 20%. Duration: 10s Additional Effect: Grants Earth's Reply upon taking damage Earth's Reply Effect: Gradually restores HP Cure Potency: 100 Duration: 15s | ||
Riddle of Fire | MNK | 68 | Ability | Instant | 60s | 0y 0y |
Increases damage dealt by 15%. Duration: 20s | ||
Brotherhood | MNK | 1 | 70 | Ability | Instant | 120s | 0y 30y |
Grants Brotherhood and Meditative Brotherhood to self and all nearby party members. Brotherhood Effect: Increases damage dealt by 5%. Meditative Brotherhood Effect: 20% chance you open a chakra when party members under this effect execute a weaponskill or cast a spell. Chance is 100% when you execute a weaponskill or cast a spell while under the effect of Meditative Brotherhood. Duration: 15s | |
Riddle of Wind | MNK | 72 | Ability | Instant | 90s | 0y 0y |
Reduces auto-attack delay by 50%. Duration: 15s | ||
Enlightenment | MNK | 74 | Ability | Instant | 1s | 10y 10y |
Delivers an attack with a potency of 170 to all enemies in a straight line before you. Can only be executed while in combat and under the effect of the Fifth Chakra. The five chakra close upon execution. Shares a recast timer with the Forbidden Chakra. | ||
Anatman | MNK | 78 | Ability | Instant | 60s | 0y 0y |
Extends the duration of Disciplined Fist and your present form to maximum and halts their expiration Duration: 30s Cancels auto-attack upon execution. Effect ends upon using another action or moving (including facing a different direction). Triggers the cooldown of weaponskills upon execution. Cannot be executed during the cooldown of weaponskills. | ||
Six-sided Star | MNK | 80 | Weaponskill | Instant | 4s | 3y 0y |
Delivers an attack with a potency of 550. Additional Effect: Increases movement speed. Duration: 5s This weaponskill does not share a recast timer with any other actions. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions. | ||
Shadow of the Destroyer | MNK | 82 | Weaponskill | Instant | 2s | 0y 5y |
Delivers an attack with a potency of 110 to all nearby enemies. Opo-opo Form Bonus: Guarantees a critical hit. Additional Effect: Changes form to raptor. Duration: 30s | ||
Rising Phoenix | MNK | 86 | Weaponskill | Instant | 2s | 0y 5y |
Delivers physical fire damage to all nearby enemies with a potency of 700 for the first enemy, and 70% less for all remaining enemies. Additional Effect: Opens the Solar Nadi. Additional Effect: Grants Formless Fist, allowing the execution of a weaponskill that requires a certain form, without being in that form. Duration: 30s Any additional effects associated with the executed action will also be applied. Can only be executed under the effect of three distinct Beast Chakra. ※This action cannot be assigned to a hotbar. | ||
Phantom Rush | MNK | 90 | Weaponskill | Instant | 2s | 3y 5y |
Delivers an attack to target and all enemies nearby it with a potency of 1,150 for the first enemy, and 50% less for all remaining enemies. Additional Effect: Grants Formless Fist, allowing the execution of a weaponskill that requires a certain form, without being in that form. Duration: 30s Any additional effects associated with the executed action will also be applied. Can only be executed under the effect of Lunar Nadi and Solar Nadi, as well as three distinct Beast Chakra. ※This action cannot be assigned to a hotbar. |
Limit Breaks (PvE)
- See also: Limit Break
Action | Acquired | Level | Type | MP | Casting | Recast | Range Radius |
Description |
---|---|---|---|---|---|---|---|---|
Braver | Melee DPS | 1 | Limit Break Level 1 | 2s | Instant | 8y 0y |
Delivers an attack that deals 100% the damage of Braver. | |
Bladedance | Melee DPS | 1 | Limit Break Level 2 | 3s | Instant | 8y 0y |
Delivers an attack that deals 220% the damage of Braver. | |
Final Heaven | MNK | 1 | Limit Break Level 3 | 4.5s | Instant | 8y 0y |
Delivers an attack that deals 350% the damage of Braver. |
Melee DPS role actions (PvE)
- See also: Role actions
Action | Acquired | Level | Type | MP | Casting | Recast | Range Radius |
Description |
---|---|---|---|---|---|---|---|---|
Second Wind | Melee DPS Physical Ranged DPS |
8 | Ability | Instant | 120s | 0y 0y |
Instantly restores own HP. Cure Potency: 500 | |
Leg Sweep | Melee DPS | 10 | Ability | Instant | 40s | 0y 0y |
Stuns target. Duration: 3s | |
Bloodbath | Melee DPS | 12 | Ability | Instant | 90s | 0y 0y |
Converts a portion of physical damage dealt into HP. Duration: 20s | |
Feint | Melee DPS | 22 | Ability | Instant | 90s | 10y 0y |
Lowers target's physical damage dealt by 10% and magic damage dealt by 5%. Duration: 10s | |
Arm's Length | Melee DPS Physical Ranged DPS Tank |
32 | Ability | Instant | 120s | 0y 0y |
Creates a barrier nullifying most knockback and draw-in effects. Duration: 6s Additional Effect: Slow +20% when barrier is struck Duration: 15s | |
True North | Melee DPS | 50 | Ability | Instant | 45s | 0y 0y |
Nullifies all action direction requirements. Duration: 10s Maximum Charges: 2 |
PvP Actions
Action | Acquired | Level | Type | MP | Casting | Recast | Range Radius |
Description | |
---|---|---|---|---|---|---|---|---|---|
Bootshine (PvP) | MNK | 30 | Weaponskill | Instant | 2s | 5y 0y |
Delivers an attack with a potency of 3,000. ※This action cannot be assigned to a hotbar. | ||
True Strike (PvP) | MNK | 30 | Weaponskill | Instant | 2s | 5y 0y |
Delivers an attack with a potency of 4,000. Combo Action: Bootshine ※This action cannot be assigned to a hotbar. | ||
Snap Punch (PvP) | MNK | 30 | Weaponskill | Instant | 2s | 5y 0y |
Delivers an attack with a potency of 6,000. Combo Action: True Strike Additional Effect: Extends Wind Resonance duration by 5s to a maximum of 15s ※This action cannot be assigned to a hotbar. | ||
Dragon Kick (PvP) | MNK | 30 | Weaponskill | Instant | 2s | 5y 0y |
Delivers an attack with a potency of 3,000. Combo Action: Snap Punch ※This action cannot be assigned to a hotbar. | ||
Twin Snakes (PvP) | MNK | 30 | Weaponskill | Instant | 2s | 5y 0y |
Delivers an attack with a potency of 4,000. Combo Action: Dragon Kick ※This action cannot be assigned to a hotbar. | ||
Demolish (PvP) | MNK | 30 | Weaponskill | Instant | 2s | 5y 0y |
Delivers an attack to target with a potency of 6,000. Combo Action: Twin Snakes Additional Effect: Extends Wind Resonance duration by 5s to a maximum of 15s. ※This action cannot be assigned to a hotbar. | ||
Phantom Rush (PvP) | MNK | 30 | Weaponskill | Instant | 2s | 6y 5y |
Delivers an attack with a potency of 12,000 to target and all enemies nearby it. Combo Action: Demolish ※This action cannot be assigned to a hotbar. | ||
Six-sided Star (PvP) | MNK | 30 | Ability | Instant | 15s | 5y 0y |
Delivers an attack with a potency of 4,000. Additional Effect: Stun Duration: 2s Additional Effect: Increases movement speed by 25%. Duration: 5s | ||
Enlightenment (PvP) | MNK | 30 | Weaponskill | Instant | 20s | 10y 10y |
Delivers an attack with a potency of 8,000 to all enemies in a straight line before you. Additional Effect: 15-yalm knockback to first target. Also afflicts first target with Pressure Point if successfully knocked back. Pressure Point Effect: Next weaponskill or Meteordrive used on target will deal additional damage with a potency of 8,000 . Duration: 3s Effect of Pressure Point expires upon dealing additional damage. This weaponskill does not share a recast timer with any other actions. | ||
Rising Phoenix (PvP) | MNK | 30 | Ability | Instant | 15s | 0y 5y |
Delivers an attack with a potency of 3,000 to all nearby enemies. Additional Effect: Grants Fire Resonance Fire Resonance Effect: Increases damage dealt by next weaponskill by 50%. Duration: 10s Maximum Charges: 2 | ||
Riddle of Earth (PvP) | MNK | 30 | Ability | Instant | 25s | 0y 0y |
Grants Earth Resonance, changing Riddle of Earth to Earth's Reply, and allowing you to compile damage each time you are struck by an enemy. Duration: 8s Executing Earth's Reply deals physical damage to all nearby enemies and restores your HP. Damage Potency: 2,000 plus 25% of compiled damage Cure Potency: 4,000 plus 50% of compiled damage. | ||
Thunderclap (PvP) | MNK | 30 | Ability | Instant | 10s | 20y 0y |
Rush to a targeted enemy's or party member's location. Additional Effect: Grants Wind Resonance Wind Resonance Effect: Reduces weaponskill recast time by 10%. Duration: 10s If already under the effect of Wind Resonance, extends duration by 10s to a maximum of 15s. Additional Effect: Creates a barrier around target party member that nullifies damage equivalent to a heal of 6,000 potency. If the target selected was an enemy, creates a barrier around self instead. Duration: 5s Maximum Charges: 3 Cannot be executed while bound. | ||
Earth's Reply (PvP) | MNK | 30 | Ability | Instant | 1s | 0y 5y |
Deals physical damage to all nearby enemies and restores your HP. Damage Potency: 2,000 plus 25% of compiled damage. Cure Potency: 4,000 plus 50% of compiled damage. Can only be executed while under the effect of Earth Resonance. ※This action cannot be assigned to a hotbar. |
Limit Break (PvP)
Action | Acquired | Level | Type | MP | Casting | Recast | Range Radius |
Description |
---|---|---|---|---|---|---|---|---|
Meteodrive (PvP) | MNK | 30 | Limit Break | Instant | 10s | 20y 0y |
Rushes target and delivers an attack with a potency of 12,000. Additional Effect: Removes target's Guard Additional Effect: Afflicts target with Meteodrive, rendering them unable to move Duration: 3s If target does not have an active Guard effect, deals additional damage with a potency of 12,000. Effect cannot be applied to players riding machina or non-player combatants. Can only be executed when the limit gauge is full. Gauge Charge Time: 75s Cannot be executed while bound. |
Common actions (PvP)
Action | Acquired | Level | Type | MP | Casting | Recast | Range Radius |
Description |
---|---|---|---|---|---|---|---|---|
Standard-issue Elixir (PvP) | ANY | 30 | Ability | 4.5s | 5s | 0y 0y |
Restores your HP and MP to maximum. Casting will be interrupted when damage is taken. | |
Recuperate (PvP) | ANY | 30 | Ability | 2,500 | Instant | 1s | 0y 0y |
Restores own HP. Cure Potency: 15,000 |
Purify (PvP) | ANY | 30 | Ability | Instant | 30s | 0y 0y |
Removes Stun, Heavy, Bind, Silence, Half-asleep, Sleep, and Deep Freeze. Additional Effect: Grants Resilience Resilience Effect: Nullifies status afflictions that can be removed by Purify Duration: 5s Can be used even when under the effect of certain status afflictions. | |
Guard (PvP) | ANY | 30 | Ability | Instant | 30s | 0y 0y |
Reduces damage taken by 90% and grants immunity to Stun, Heavy, Bind, Silence, Half-asleep, Sleep, Deep Freeze, and knockback and draw-in effects. Duration: 5s Movement speed is reduced by 50% for the duration of this effect. Effect ends upon reuse, using another action, or when the effect duration expires. | |
Sprint (PvP) | ANY | 30 | Ability | Instant | 1.5s | 0y 0y |
Increases movement speed. Effect ends upon reuse or execution of another action. |
Traits
PvE traits
Trait | Acquired | Level | Effect | |
---|---|---|---|---|
Greased Lightning | PGL | 1 | Reduces weaponskill cast time and recast time, spell cast time and recast time, and auto-attack delay by 5%. | |
Enhanced Greased Lightning | PGL | 20 | Reduces weaponskill cast time and recast time, spell cast time and recast time, and auto-attack delay by 10%. | |
Deep Meditation | MNK | 38 | Grants an 80% chance that a chakra will open upon dealing critical damage with a weaponskill. | |
Enhanced Greased Lightning II | MNK | 40 | Reduces weaponskill cast time and recast time, spell cast time and recast time, and auto-attack delay by 15%. | |
Steel Peak Mastery | MNK | 1 | 54 | Upgrades Steel Peak to The Forbidden Chakra. |
Enhanced Perfect Balance | MNK | 1 | 60 | When under the effect of Perfect Balance, grants Beast Chakra in accordance with the form normally required to execute weaponskills. Weaponskills requiring opo-opo form grant Opo-opo Chakra. Weaponskills requiring coeurl form grant Coeurl Chakra. Weaponskills requiring raptor form grant Raptor Chakra. |
Deep Meditation II | MNK | 74 | Guarantees that a chakra will open upon dealing critical damage with a weaponskill. | |
Howling Fist Mastery | MNK | 74 | Upgrades Howling Fist to Enlightenment. | |
Enhanced Greased Lightning III | MNK | 76 | Reduces weaponskill cast time and recast time, spell cast time and recast time, and auto-attack delay by 20%. Also improves Disciplined Fist's damage increase to 15%. | |
Arm of the Destroyer Mastery | MNK | 82 | Upgrades Arm of the Destroyer to Shadow of the Destroyer. | |
Enhanced Thunderclap | MNK | 84 | Allows a third charge of Thunderclap. | |
Melee Mastery | MNK | 84 | Increases the potency of Bootshine to 210, True Strike to 300, Snap Punch to 250, Twin Snakes to 280, Demolish to 70, Dragon Kick to 320, The Forbidden Chakra to 340, and Six-sided Star to 550. | |
Flint Strike Mastery | MNK | 86 | Upgrades Flint Strike to Rising Phoenix. | |
Enhanced Brotherhood | MNK | 88 | Guarantees that a chakra will open when you are under the effect of Meditative Brotherhood and execute a weaponskill or cast a spell. | |
Tornado Kick Mastery | MNK | 90 | Upgrades Tornado Kick to Phantom Rush. |
Combos
Unlike other jobs, the actions available are determined by the monk's current form. Performing certain actions in opo-opo form grants increased potency and other additional effects.
Changing Form:
The above actions change your form to raptor form. They also gain the following bonuses when used in opo-opo form:
Bootshine guarantees a critical hit. Dragon Kick grants the Leaden Fist effect. Shadow of the Destroyer guarantees a critical hit.
The above actions change your form to coeurl form.
Using Twin Snakes or Four-point Fury will grant the monk the buff Disciplined Fist, increasing damage dealt.
The above actions change your form to opo-opo form.
Demolish also applies a damage over time effect to target.
Job mechanics
Official Lodestone Job Guide (Always up-to-date)
Chakra Gauge
When you learn the action Meditation, the Chakra Gauge will be displayed.
Using the action Meditation while not in combat will instantly grant you the maximum 5 stacks of Chakra. Using Meditation while in combat will grant one Chakra per use, up to 5 stacks total.
Accumulating the maximum amount of Chakra will allow you to execute the actions Steel Peak and Howling Fist (acquired at level 40). At level 54, Steel Peak is upgraded into The Forbidden Chakra. Howling Fist is upgraded into Enlightenment at level 74.
Master's Gauge:
Upon learning the trait Enhanced Perfect Balance, you will unlock the Master's Gauge, which displays up to 3 Beast Chakras as well as two Nadis; a purple Lunar Nadi on the left, and a white Solar Nadi on the right. You can open Beast Chakra by using a weaponskill while Perfect Balance is in effect. There are three types of Chakra, each corresponding to the form required to use the weaponskill: Opo-opo Chakra (granted by Bootshine, Dragon Kick, Arm of the Destroyer, or Shadow of the Destroyer), Raptor Chakra (granted by True Strike, Twin Snakes, or Four-point Fury), and Coeurl Chakra (granted by Snap Punch, Demolish, or Rockbreaker).
When three of the same type of Beast Chakra have been opened, you can use the action Elixir Field. Using Elixir Field will open the Lunar Nadi.
When one of each type of Beast Chakra have been opened, you can use the action Flint Strike, or Rising Phoenix when you acquire Flint Strike Mastery. Using Flint Strike will open the Solar Nadi.
When only two Beast Chakras have been opened, you can use the action Celestial Revolution. Using Celestial Revolution will open the Lunar Nadi. If the Lunar Nadi is already open when Celestial Revolution is used, the Solar Nadi will open instead.
When both the Lunar and Solar Nadis have been opened, opening any three Beast Chakras will allow you to use Tornado Kick, or Phantom Rush when you acquire Tornado Kick Mastery. Using Tornado Kick or Phantom Rush will close both Nadis.
Simple Mode
Achievements
This job is associated with the following achievements:
Name | Points | Task | Reward | Patch |
---|---|---|---|---|
The Sweet Science IV | 5 | Achieve pugilist level 40. | - | 2.0 |
The Sweet Science V | 5 | Achieve pugilist level 50. | - | 2.0 |
The Sweet Science VI | 5 | Achieve pugilist level 60. | - | 3.0 |
The Sweet Science VII | 5 | Achieve pugilist level 70. | - | 4.0 |
The Sweet Science VIII | 5 | Achieve pugilist level 80. | - | 5.0 |
The Sweet Science IX | 5 | Achieve pugilist level 90. | - | 6.0 |
Notable Monks
- Warrior of Light (Stormblood showcase)
Gallery
Lore
Though now under Garlean rule, the city-state of Ala Mhigo once boasted the greatest military might of all Eorzea. Among its standing armies were the monks—ascetic warriors as dreaded by foes on the field of battle as the city-state’s great pikemen. The monks comprised an order known as the Fist of Rhalgr, and it was to this god—the Destroyer—that they devoted their lives of worship.
History
In the time of the Sixth Umbral Calamity, there was a people who escaped the great flooding by following the guiding light of a meteor—a brilliant beacon which led them to the highlands of Gyr Abania. These refugees devoted themselves to Rhalgr, the Destroyer, whose streaking star had granted them salvation, and their fervent faith took solid root within the region. The order known as the Fist of Rhalgr was formed, and within their temple the devotees of the Fist tempered body and spirit in an effort to grow closer to their deity. Through their meditations, these monks discovered within themselves foci of power—chakras—and with this knowledge devised a martial art that channeled the life energies of the practitioner into destructive force.
Gyr Abania had long endured political instability, and the constant outbreaks of violence encouraged the monks to pursue their newfound martial mastery with ever greater zeal. The Fist of Rhalgr evolved into a formidable military force, and gradually nurtured an alliance with the royal family of Ala Mhigo. Eventually, the Fist was integrated into the nation’s standing army, thus consolidating its position and influence within the region. This arrangement, however, was not to King Theodoric’s liking. In the year 1552 of the Sixth Astral Era, the King of Ruin, grown fearful of the order’s political power, had the Temple of the Fist burned to the ground. The warrior monks and their teachings were lost—scattered like ashes on the wind.
Equipment
Temple Attire
The religious habit of the Fist of Rhalgr, made entirely on temple grounds. The cloth is loomed by monks, the thread spun from the cocoons of remarkable worms unknown to naturalists but which arise in great numbers in the temple school-house. Every stitch is half as wide as its wearer’s little fingernail, and it is said that the result forms a holy geometry to further open one’s chakras.
Sphairai
A pair of Sphairai cunningly wrought in the form of coeurls. The sweat of Ivon Coeurlfist and blood of his enemies anoint these ever-snarling beasts of hide and metal. Perhaps one of the most famed of the warrior monks of the Fist of Rhalgr, Ivon is said to have eschewed the training grounds of the main temple in favor of martial congress with wild coeurls.
Tantra Attire
Only elders in the Fist of Rhalgr are permitted to don this attire. Though the thread used in its creation is the same as that woven into the standard temple habit, the veteran monks looming the tantra cloth imbue each stitch with concentrated energy, resulting in a significantly higher rate of aetherial conductivity. A monk’s chakras are thus greatly expanded when swathed in such material, but without the training required to moderate the excessive outpouring of aether, an unseasoned wearer would bleed out his entire life essence in a matter of moments.
Rising Suns
These ornate weapons cover the entire fist, the radial pattern of their spikes lending the impression of a dawning sun’s lancing rays. The origin of the Rising Suns’ name, however, is not found in their design alone. Forged from a delicate balance of mythril and silver, the spikes act as conduits, conveying and radiating the energies focused in the monk’s fists. A master practitioner equipped with these weapons is capable of emitting blinding levels of aether, each blow falling with terrible, incandescent force.
Tricks of the Trade
- Final Heaven: By focusing an intensely concentrated knot of aether within a single fist, a monk can then strike an opponent with a blow that erupts into a detonation of catastrophic proportions. This technique cannot be performed until the practitioner is prepared to reach beyond mortal limits into the divine.
- Shoulder Tackle: A technique used to close distance to an opponent, the practitioner rushes forward and slams an aether-shielded shoulder into the target with concussive force. This move is favored by devotees of Rhalgr for its swift and brutal nature.
- Mantra: After first intoning a phrase to center the spirit, the practitioner then releases a burst of harmonious energies in every direction. Those caught in this gentle explosion of aether find their physical forms more readily receptive to restoration magicks.
- Tornado Kick: “Again! Spin faster! Harness every chakra and become the tornado! You kick with all the violence of a gentle summer breeze...” - Master monk instructing a disciple in the Tornado Kick technique.
H'raha Tia
Race (Clan): Miqo'te (Seekers of the Sun) Gender: Male Age: 56 Epithet: H’raha Tia Fistborn Master of the sect of shadow, a splinter faction of the Fist of Rhalgr. Eschewing the entanglements of politics and seeking only to grow closer to the Destroyer, H’raha is a fanatical proponent of his sect’s devotion to martial perfection. So uncompromising is his zealotry that he willingly compels his disciples to fight to the death when the prize is the opening of one’s chakras. Satisfied with nothing less than the mastery of all fourteen chakras, H’raha sends those who would be his successors to hunt down and defeat Widargelt — and the other disciples of the sect of light.
Widargelt Beake
- Race (Clan): Hyur (Highlander)
- Gender: Male
- Age: 26
- Epithet: Widargelt the Watcher
Though commonly known as one of the young leaders of the Ala Mhigan Resistance, Widargelt’s true birth name is Theodred, and he is nephew to Theodoric, the last king of Ala Mhigo. When he was scarce more than a babe, Widargelt’s mother sent him away to a remote temple of the Fist of Rhalgr, where he was sheltered from his demented uncle’s purge of the royal line.
His parents, however, failed to escape the mad king’s frenzy of executions. The orphaned Widargelt was left to be raised by elderly monks, who indoctrinated him in the way of the Fist. Upon reaching manhood, the idea of joining the Resistance and fighting to restore his fallen nation was a calling his Ala Mhigan blood could not ignore.
A Monk’s Panoply
Pacifist’s Vest
What this vest lacks in cloth, it makes up for in adornment. Its strings of beads and distinctive pattern, traced across the garment in earth tones, are believed to channel aether from the open chakra into one’s fists.
Pacifist’s Armguards
Differences in design between left and right armguards serve as a secondary means of manipulating an enemy’s visual focus. The extent of Far Eastern influence on Ala Mhigan culture can be identified through the distinctly Doman rosary wrapped around the right half of this particular pair.
Chakras
Chakras are the valves that regulate the flow of the body’s aether. By mastering chakras and gaining control over this flow, a trained monk can accomplish extraordinary physical feats. Ordinarily locked into a closed state, chakras can be opened by entering into deadly combat on ancient battlefields, where the release of rarefied aether resonates with and expands one’s innate seats of power.
The Seventh Chakra
If a monk’s training were seen as a mountain, then the opening of the seventh chakra would be its peak—the very pinnacle of martial achievement. Each of the body’s seats of power, however, is said to have aspects of both light and shadow. Thus to truly master the techniques of the monk, one must unlock not seven, but fourteen distinct chakras. [1]
A Monk’s Panoply
Pacifist’s Vest
What this vest lacks in cloth, it makes up for in adornment. Its strings of beads and distinctive pattern, traced across the garment in earth tones, are believed to channel aether from the open chakra into one’s fists.
Pacifist’s Armguards
Differences in design between left and right armguards serve as a secondary means of manipulating an enemy’s visual focus. The extent of Far Eastern influence on Ala Mhigan culture can be identified through the distinctly Doman rosary wrapped around the right half of this particular pair.
Pacifist’s Gaskins
When their order was at its peak, monks of the Fist of Rhalgr would retreat to the mountains to train, matching their strength against the coeurls who dwelled upon the ancient spires. Pelts such as the one adorning the waist of this garment would attest to the might of the wearer.
Form & Function
As masters of hand-to-hand combat, the Fist of Rhalgr’s monks prized freedom of movement above all else. Accordingly, the modern monk's battle garb incorporates little armor, and what few pieces she wears are meant to boost the efficacy of her blows rather than protect her person. This is not to say that any loose-fitting garb will do, however: the monk’s costume is woven from a unique type of silk that allows her to open her chakra with greater ease. Following relatively recent tradition, monks now spin the thread themselves during their training, making use of a technique that imbues it with aetherial energies. Fabric woven with this thread is better suited for chakra manipulation, as it frees aether from ambient constraint, allowing it to flow without impediment. Also typical of the monk’s garb are long sashes and panels of loose cloth, which dance through the air as the monk moves, distracting her foe. [2]
External links
- FinalFantasyXIV.com Monk on the official website.
- Comprehensive Job Guide provided by The Balance.
References
- ↑ Encyclopaedia Eorzea: Volume I, page 220-221
- ↑ Encyclopaedia Eorzea: Volume II, page 228