Difference between revisions of "Dungeons"

Jump to navigation Jump to search
61 bytes removed ,  7 months ago
no edit summary
Line 8: Line 8:
Dungeons contain treasure coffers throughout the map and after defeating each boss. Lower level dungeons may have environmental "puzzles" or branching paths with optional treasure coffers, but all dungeons past Lv. 50 (excluding {{questlink|vdungeon|Variant Dungeons}}) have a streamlined linear layout. Most dungeons are divided into three sections, with a boss at the end of each section. Dungeons below an expansion's level cap reward gear that is useful for characters that are leveling up. Dungeons at the current level cap reward gear that has a lower item level than gear from [[raid]]s or capped [[tomestones]], or the most recent crafted gear. However, dungeon gear is not subject to weekly loot restrictions and is free to acquire, so it is useful as "catch-up" gear for players. Many dungeons drop rare [[minion]]s that can be sold on the [[Market Board]] for good prices. Level cap dungeons also reward random combat [[materia]] from defeating enemies.
Dungeons contain treasure coffers throughout the map and after defeating each boss. Lower level dungeons may have environmental "puzzles" or branching paths with optional treasure coffers, but all dungeons past Lv. 50 (excluding {{questlink|vdungeon|Variant Dungeons}}) have a streamlined linear layout. Most dungeons are divided into three sections, with a boss at the end of each section. Dungeons below an expansion's level cap reward gear that is useful for characters that are leveling up. Dungeons at the current level cap reward gear that has a lower item level than gear from [[raid]]s or capped [[tomestones]], or the most recent crafted gear. However, dungeon gear is not subject to weekly loot restrictions and is free to acquire, so it is useful as "catch-up" gear for players. Many dungeons drop rare [[minion]]s that can be sold on the [[Market Board]] for good prices. Level cap dungeons also reward random combat [[materia]] from defeating enemies.


All dungeons that are part of the [[Main Scenario Quests|Main Scenario]] will be compatible with [[Duty Support]], allowing players to complete the dungeon with a party of NPCs instead of other players. This feature will be fully implemented by [[patch 6.5]]. All Main Scenario Quest dungeons from Lv. 71 and onwards are compatible with the [[Trust System]] in addition to Duty Support.
All dungeons that are part of the [[Main Scenario Quests|Main Scenario]] are compatible with [[Duty Support]], allowing players to complete the dungeon with a party of NPCs instead of other players. All Main Scenario Quest dungeons from Lv. 71 and onwards are compatible with the [[Trust System]] in addition to Duty Support.


Between [[patch 6.1]] and patch 6.5, many main scenario dungeons were overhauled to make them compatible with Duty Support. These overhauls encompassed reworks of several bosses to remove more obscure mechanics and introduce [[common markers and encounter mechanics|common mechanic markers]], a visual "language" used for many encounters in the game, at an early level. Lower-level dungeons not part of the main scenario were not reworked, and therefore maintain some obscure mechanics that are not present in reworked or higher-level dungeons.
Between [[patch 6.1]] and patch 6.5, many main scenario dungeons were overhauled to make them compatible with Duty Support. These overhauls encompassed reworks of several bosses to remove more obscure mechanics and introduce [[common markers and encounter mechanics|common mechanic markers]], a visual "language" used for many encounters in the game, at an early level. Lower-level dungeons not part of the main scenario were not reworked, and therefore maintain some obscure mechanics that are not present in reworked or higher-level dungeons.
admin, Interface administrators, translate, warrioroflight
68,155

edits

Navigation menu