Difference between revisions of "Dungeons"

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''For example: [[Sastasha]]'s level requirements are 15-18. Level 14 players cannot enter the dungeon; and level 19 and above players are level synced down to level 18 upon entering.''
''For example: [[Sastasha]]'s level requirements are 15-18. Level 14 players cannot enter the dungeon; and level 19 and above players are level synced down to level 18 upon entering.''


Some dungeons may have two difficulties: regular and hard. "Hard" dungeons are remixes of the original dungeon with new enemies and pathing through the dungeon, but are not generally not significantly more difficult than the original, and can be completed using matched parties. Hard difficulty dungeons are available at Lv. 50, 60, and 70.
Some dungeons may have two difficulties: regular and hard. "Hard" dungeons are remixes of the original dungeon with new enemies and pathing through the dungeon, but are generally not significantly more difficult than the original, and can be completed using matched parties. Hard difficulty dungeons are available at Lv. 50, 60, and 70.


Dungeons contain treasure coffers throughout the map and after defeating each boss. Lower level dungeons may have environmental "puzzles" or branching paths with optional treasure coffers, but all dungeons past Lv. 50 (excluding {{questlink|vdungeon|Variant Dungeons}}) have a streamlined linear layout. Most dungeons are divided into three sections, with a boss at the end of each section. Dungeons below an expansion's level cap reward gear that is useful for characters that are leveling up. Dungeons at the current level cap reward gear that has a lower item level than gear from [[raid]]s or capped [[tomestones]], or the most recent crafted gear. However, dungeon gear is not subject to weekly loot restrictions and is free to acquire, so it is useful as "catch-up" gear for players. Many dungeons drop rare [[minion]]s that can be sold on the [[Market Board]] for good prices. Level cap dungeons also reward random combat [[materia]] from defeating enemies.
Dungeons contain treasure coffers throughout the map and after defeating each boss. Lower level dungeons may have environmental "puzzles" or branching paths with optional treasure coffers, but all dungeons past Lv. 50 (excluding {{questlink|vdungeon|Variant Dungeons}}) have a streamlined linear layout. Most dungeons are divided into three sections, with a boss at the end of each section. Dungeons below an expansion's level cap reward gear that is useful for characters that are leveling up. Dungeons at the current level cap reward gear that has a lower item level than gear from [[raid]]s or capped [[tomestones]], or the most recent crafted gear. However, dungeon gear is not subject to weekly loot restrictions and is free to acquire, so it is useful as "catch-up" gear for players. Many dungeons drop rare [[minion]]s that can be sold on the [[Market Board]] for good prices. Level cap dungeons also reward random combat [[materia]] from defeating enemies.
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