Upper La Noscea

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Upper La Noscea

Clear Skies.png Fair Skies.png Fog.png Clouds.png Thunderstorms.png Thunder (weather).png

Upper lanoscea1.jpg
Map of Upper La Noscea

Type
Zone
Zone
La Noscea
(Vylbrand)
Connects to
Outer La Noscea (N)
Eastern La Noscea (SE)
Western La Noscea (SW)
Aetherytes
Camp Bronze Lake (X:30.1, Y:23.5)

Known primarily for the spectacular floating ruins of Nym which can be viewed all along the territory's northwestern edge, this area stretches to the north of La Noscea's inner regions, and rises slightly in elevation towards the mountain of O'Ghomoro.

— In-game description

Upper La Noscea is a zone in La Noscea.

Locations

Area Points of Interest
Bronze Lake
Landmark (map icon).png
Jijiroon's Trading Post
Ferry icon.png
Jijiroon's Trading Post Ferry
Landmark (map icon).png
The Wanderer's Palace
Dungeon (map icon).png
The Wanderer's Palace
Settlement icon.png
Camp Bronze Lake
Aetheryte (map icon).png
Aetheryte
Chocobokeep (map icon).png
Chocobo Porter
Mail (map icon).png
Delivery Moogle
Zelma's Run
Landmark (map icon).png
Zelma's Run
Trial (map icon).png
The Navel
Oakwood
Landmark (map icon).png
Thalaos
Landmark (map icon).png
Poor Maid's Mill
Landmark (map icon).png
Memeroon's Trading Post
Ferry icon.png
Memeroon's Trading Post Ferry
Merchantv2.png
Junkmonger
Landmark (map icon).png
Fool Falls

Activities

Upper La Noscea Sidequests

Upper La Noscea FATEs

Shops & Services

Merchant Name Merchant Location
Merchantv2.png
Independent Armorer
(X:30.6, Y:23.3)
Merchantv2.png
Junkmonger
(X:26.2, Y:26.5)
Merchantv2.png
Junkmonger
(X:14.8, Y:24.2)
Merchantv2.png
Junkmonger Nonoroon
(X:11.8, Y:24.7)
Merchantv2.png
Merchant & Mender
(X:30, Y:23.7)

Enemies

Normal

B Rank

A Rank

S Rank

Vistas

See also: Sightseeing Log

Players can unlock the Sightseeing Log by completing the level 20 quest Feature QuestA Sight to Behold. After completing the first 20 vistas, players can unlock the remaining vistas by talking to the NPC Millith Ironheart in Old Gridania (X:10.7, Y:6.0).

# Name Zone Coordinate Weather Time Emote Comment
30 Camp Bronze Lake Upper La Noscea (X:30.8, Y:22.4) Fair Skies.png Fair Skies
Clear Skies.png Clear Skies
17:00-18:00 Lookout.png  Lookout Go to the side of the house and jump up on the barrels between the two awnings (jump at the barrels head on, not from the side). Jump up onto the right awning and then onto the rocky ledge. Walk along the edge and jump onto the small part of the roof that juts out. The vista is on the highest point at the front of the house.
31 Thalaos Upper La Noscea (X:12.9, Y:22.0) Fair Skies.png Fair Skies
Clear Skies.png Clear Skies
12:00-17:00 Lookout.png  Lookout Very tip of biggest bone/spire. Base of spire starts in (X:13.4, Y:21.5). Vista log message did not appear until correct time. (You can also just land on this.)
32 Jijiroon's Trading Post Upper La Noscea (X:29.1, Y:25.4) Thunderstorms.png Thunderstorms 18:00-5:00 Lookout.png  Lookout The vista is on the east side of the arch-like structure. Climb a wall and jump over to the next ruin.

Achievements

This zone is associated with the following achievements:

Name Points Task Reward Patch
Mapping the realm upper la noscea icon1.png  Mapping the Realm: Upper La Noscea 10 Visit upper La Noscea and unlock the area map. - 2.1

Images

Lore

Known primarily for the spectacular floating ruins of Nym which can be viewed all along the territory's northwestern edge, this area stretches to the north of La Noscea's inner regions, and rises slightly in elevation towards the mountain of O'Ghomoro.

Bronze Lake

The formation of great underwater fissures during the Calamity saw nearly half of the water comprising Bronze Lake vanish in the span of a single night. The result was the uncovering of ancient Nymian ruins submerged for thousands of years—most notably, the Wanderer’s Palace, a temple dedicated to the god Oschon.

Camp Bronze Lake

In addition to the Wanderer’s Palace, Bronze Lake’s receding waters also revealed countless hot springs which were subsequently discovered to display remarkable therapeutic properties to any and all who soaked in the heated pools. Camp Bronze Lake was moved to this new location, where the Yellowjackets lent their backs in the construction of the Warmwine Sanitorium—a hospice of healing for soldiers injured in the line of duty.

The Wanderer's Palace

Though the Wanderer’s Palace was a temple dedicated to Oschon, guardian deity of Nym, its history is a tragic one. Towards the end of the Fifth Astral Era, a terrible and deforming sickness came upon the maritime civilization. Finding no cure, the hale Nymians feared the plague, and came to abhor those stricken. In time, they locked the infected within the temple, sealed them in with magic, and drowned the place in water from Iron Lake so as to forget that the ailing had ever existed.

Jijiroon's Trading Post

Located on the eastern banks of Bronze Lake, Jijiroon’s Trading Post is one of two makeshift markets peddling baubles and trinkets to those brave enough to venture that deep into kobold lands. The other is Memeroon’s Trading Post, run by Jijiroon’s estranged sibling, to whom the stubborn Qigirn merchant hasn’t spoken in twenty summers.

Oakwood

A forest on the western shores of Bronze Lake, Oakwood saw a brisk trade in the trees for which it was named until but a few years past.

Memeroon's Trading Post

Memeroon, a Qigirn shopkeep, peddles all manner of sundry from this small trading post. He has even dispatched a junkmonger to Poor Maid’s Mill, to share in the profits of rebuilding.

Poor Maid's Mill

Once a hamlet where men eked out a living through woodcutting, Poor Maid’s Mill takes its name from the brokenhearted women whose lovers were lost to the kobolds or the forest. Though the villagers abandoned the place in the early Seventh Astral Era, an estranged pirate crew known as the Salthounds have recently moved in, and, under the strict guidance of their captain, are begrudgingly attempting to restore the town to its former glory.

Thalaos

Though there is no proof to support the claim, rumor has it these sun-bleached remains of a long-dead denizen of the deep are those of one of the legendary twin sea serpents believed to have been unleashed by the Navigator, Llymlaen, at the dawn of eras to fill the empty seas (the other being Perykos).

Fool Falls

When woodcutters still plied their trade in the forest, they would send the felled timber down the river. Anyone caught bathing in the pool beneath this raging cataract was like to be crushed by the falling logs. Only a lackwit, it is said, would come near to Fool Falls.

Zelma's Run

Long ago lived a hunter named Zelma, who one day chased his prey to the foot of O'Ghomoro. Here, he stumbled upon an armed force of kobolds moving southwards in blatant disregard for the peace agreement with Limsa Lominsa. Though gravely wounded in the encounter, Zelma managed to flee through the valley. With his last breath, he warned the people of the impending attack. However, this was enough: the Knights of the Barracuda mustered, and decisively put down the kobold incursion. To this day, the path that Zelma ran bears his name, a reminder of the selfless hero who saved many lives with his sacrifice. [1]

References

  1. Encyclopaedia Eorzea: Volume I, page 110