The Final Coil of Bahamut - Turn 3
The Final Coil of Bahamut - Turn 3
- Level
- 50 (Sync: 50)
- Item Level
- 120
- Difficulty
- Extreme/Savage
- Party size
- Full Party
8 players • 2
2
4 
- Unsyncing
- Allowed
- Time limit
- 90 minutes
- Phoenix Down
- Not Available
- Duty Finder
- Raids (A Realm Reborn)
- Tomestones
30 - Req. quest
- Fragments of Truth
- Entrance
- Northern Thanalan (X:19, Y:20)
- Location
- IC-06 Main Bridge
- Region
- Thanalan
- Patch
- 2.4
The Echo- Permanent +20%
- Links
- EDB GT TC
At 8,872 yalms below the surface, your party arrives within Bahamut's cavernous regeneration chamber. As Alisaie moves to disable the internment hulk, she finds her way barred by her grandsire, the Archon Louisoix. The man once gave his life that the realm might be spared; if you would honor his legacy, you must now strike him down.
— In-game description
The Final Coil of Bahamut - Turn 3 is a level 50 raid introduced in patch 2.4. The raid is also known as T12.
Strategy

The fight is broken down into four phases with a soft enrage around 13 minutes.
Before the fight begins, players should assign locations around the arena to drop Blackfires and assign each location to a role type: Healer, DPS and Tank.
A player (preferably Physical Ranged) should be assigned to grabbing Bluefire puddles.
Additionally, it may help to assign one of the two healers to handle Brand swapping in phase 2. Both players running towards each other may fail to pass the Brand, so it is more reliable to have one player move while the other stands still.
Two DPS should be assigned to stand in the Fountain of Fire after the off-tank in Phase 4.
The boss should be tanked in the center as long as possible to make mechanics easier to handle.
Phase 1: 100% - 80%
| Name | Description |
|---|---|
| Rise of the Phoenix | A stacking buff given to Phoenix when mechanics are improperly handled, or gained periodically. Increases the damage of the attack Flames of Rebirth (phase 3 and 4). |
| Revelation | An AoE tankbuster. Applies Revelation Resistance Down for 75 seconds, making the next tank-buster deal lethal amounts damage. |
| Bennu | Hard-hitting enemies that spawn early into the fight and every 60 seconds after until Phase 3.
|
| Blackfire | One DPS, healer, and the off-tank[1] will drop a Blackfire landmine where they are standing. Deals party-wide damage and Vulnerability Up debuffs if stepped on.
|
| Whitefire | One DPS, healer, and the off-tank will be marked with a Whitefire spread circle AoE. If a Blackfire is hit by Whitefire, it will gain an HP Penalty debuff— becoming much easier to kill. |
Phase 1 is all about positioning. Bennu must be picked up by the off-tank and killed far apart around the arena to prevent a later mechanic in Phase 3. While a tank-swap must occur at some point to counter Revelation Resistance Down, this debuff is only relevant in regards to the attack Revelation— tank swaps can be delayed until Bennu spawns are dealt with.
Blackfires should be positioned by having the off-tank stand alone on one side of Phoenix, Healers together on the opposite, and all DPS stacked together behind the boss. This will place all three Blackfires safely apart consistently. The same players can then hit the nearby Blackfire with the Whitefire AoE to weaken it enough to destroy. Be aware that accidentally walking on top of a Blackfire will cause it to explode, potentially killing party members with the damage.
| Attack | Strategy |
|---|---|
| Spawn Bennu | The off-tank should bring the Bennu to one of the marked corners away from any other Bennu corpses. DPS should kill this enemy as fast as possible. |
| Revelation | Once the previous Bennu is dead, a tank-swap should occur. A strong mitigation should be used here. |
| Blackfire | Have players run onto their assigned markers, then move away once the Blackfires appear. |
| Whitefire | The marked players can hit their closest Blackfire with the Whitefire AoE, then all players must destroy the weakened Blackfires as quickly as possible. |
| Repeat | |
Phase 2: 80% - 52%
| Name | Description |
|---|---|
| Brand of Purgatory | Marks a ranged DPS or Healer with either Chain of Purgatory or Arm of Purgatory. This debuff will transfer to another player if touched, also causing a small AoE explosion of ~4000 to those nearby.
|
| Flames of Unforgiveness | A long 6-second cast targeting whichever player had Chain / Arm of Purgatory when the cast was initiated. Deals lethal damage if the target is still marked. |
| Bluefire | A random non-tank is marked with a blueish-white fire marker. After a few seconds, a large Static circle AoE is created where the player is standing. This AoE deals high damage, inflicts Heavy, and drops a puddle. |
| Redfire | Phoenix casts a small AoE around itself which deals no damage, but purges Bluefire from nearby players. A fire orb appears and attaches a chase tether to a random player, but explodes on collision with any player.
|
Bennu will still spawn on the initial 60 second timer unrelated to Phoenix's rotation. Players must ensure that Bennu are picked up and brought to locations away from prior Bennu corpses.
Due to the tanks having to deal with regular Bennu spawns and ranged DPS handling Bluefire, it is recommend that healers handle the Brands during phase 2. Both healers should stand near each other but away from the rest of the party for the duration of the phase. If a non-healer is given a Brand initially, they should immediately pass it to a healer, avoiding any other players inbetween.
Once Phoenix starts casting Flames of Unforgiveness, the healers should immediately swap the Brand between each other and heal the one originally branded to full health.
Redfire interception is best handled by a physical ranged DPS, as it requires a lot of mobility. It is important to remember not to pick up Bluefire too early as it will hamper the player's ability to deal damage. Additionally, Bluefire must be kept away from the boss until the end of the Redfire cast, else it may get removed and thus guarantee that the fire orb deals full damage to the entire raid.
Once the Redfire Orb appears, the player with Bluefire must run and physically intercept the orb before it can collide with another player. Due to server latency, the most reliable method to collide with the orb is by running towards the tethered player first, then tracing the tether down to the orb itself.
The fight will repeat here until the boss hits roughly 52%.
| Phase | Attack | Strategy |
|---|---|---|
| Opening | Brand of Purgatory | Players should spread out to prevent accidental passing of Brands. If a ranged DPS is marked, they should immediately pass it to a healer. |
| Loop | Bluefire | The marked player should run south to drop the puddle safely away from Phoenix and other players. |
| Flames of Unforgiveness | The healers should immediately transfer the Brand to the other, then quickly refill each other's HP. | |
| Redfire | A designated player should grab the Bluefire puddle, wait until Phoenix casts their AoE, then immediately run into the Redfire orb. | |
| Revelation | Prepare to tank-swap after any living Bennu are dealt with. | |
| Loop Repeat | ||
Phase 3: 52%
| Name | Description |
|---|---|
| Flames of Rebirth | Cast every 14 seconds. Deals unavoidable party-wide damage increasing with every stack of Rise of the Phoenix. Revives any dead Bennu and adds one stack of Rise of the Phoenix each cast. |
| Bennu | When revived, buffs any other nearby Bennu. Grows in power with each revive, but can only revive twice. After two revives, will tether to other nearby Twice-Reborn Bennu, buffing each other. |
At the beginning of the phase the boss will become invulnerable and summon a wall of fire around itself, instantly killing any who touch it.
Players will have a time limit from Flames of Rebirth, which will deal more damage the longer the phase goes on. The more stacks of Rise of the Phoenix were built up from prior phases, the less time players will have to survive Phase 3.
Bennu corpses will revive with each cast of Flames of Rebirth, appearing where they died in prior phases. They retain the enmity they had prior to death, and thus will automatically target whichever tank they were attacking in prior phases.
Players must kill Bennu quickly, while tanks must move the living Bennu away from the dead to ensure the living ones are not buffed when the dead are reborn.
To avoid Twice-Reborn Bennu from buffing each other, players should try to stagger Bennu kills between each cast of Flames of Rebirth to avoid having more than one large Bennu up at a time.
Once all Bennu are defeated, the boss will lower its shield, and becoming vulnerable again and losing all stacks of Rise of the Phoenix.
Phase 4: 52% - 0%
| Name | Description |
|---|---|
| Harvest | A self-buff Phoenix casts at the start of the phase. Each player left incapacitated on the ground grants Phoenix a stack of Rise of the Phoenix. |
| Fountain of Fire | A wide AoE puddle spawns on a random player. The puddle will attempt to tether to Phoenix, giving stacks of Rise of the Phoenix up to 8 times before disappearing.
Players standing in the fountain will intercept the tether, taking damage and a stack of Cloak of Death with each pulse. |
| Cloak of Death | Each stack increases the damage taken by the Fountain of Fire. Tanks can survive four stacks, while DPS typically only survive two. |
| Phoenix Egi | Three untargetable birds that fly around the arena. Attacks twice with Static line AoEs. Afterwards attaches spread line tethers to two random players. |
| Rush Phase | Phoenix temporarily leaves the arena and summons a large amount of Phoenix Egi. Five large Plume puddles are created while the Phoenix Egi attack with a chaotic mix of spread line tethers and Static line AoEs. |
The boss will cast a Brand of Purgatory immediately. As there are no more Bennu spawning, whoever gets this debuff should pass it to the main tank. From here the main and off tank will swap the debuff for the remainder of the fight.
The off-tank should run to the Fountain of Fire and take the first four stacks, leaving the last four stacks to two other DPS.
Once the off-tank has four stacks of Cloak of Death, they should prepare to take the Brand and tank-swap the instant Phoenix starts casting Flames of Unforgiveness.
Other players should focus on dodging the Phoenix Egi AoEs and aiming tethers away from the rest of the party.
Repeat this process again and Phoenix will enter their Rush Phase. While the Rush Phase is chaotic, there are no complex mechanics or strategies. Dodge and aim tethers away from others to the best of your ability until the boss returns and starts their regular rotation again.
If the boss is not defeated in time, it will enrage and wipe the party.
| Phase | Attack | Strategy |
|---|---|---|
| Opening | Brand of Purgatory | The player that gains the Brand should immediately pass it to the main tank. |
| Loop | Fountain of Fire | The off-tank should take the first four stacks, leaving DPS to split the last four. |
| Revelation | Use a strong mitigation. | |
| Flames of Unforgiveness | Tanks should swap the Brand and tank-swap. | |
| Flames of Rebirth | Heal the party. | |
| Fountain of Fire | Repeat as done prior. | |
| Revelation | -- | |
| Flames of Unforgiveness | -- | |
| Flames of Rebirth | -- | |
| Rush Phase | Spread out along the edges, avoiding Plumes, Line AoEs, and other player's tethers. | |
| Loop Repeat | ||
Solo strategy
As of patch 6.0, the duty can be easily cleared solo by any well-geared level 90 character.
The boss fight consists of attacking the boss and the adds it spawns until they die. In the phase in which the boss is invulnerable and wreathed in flames, stepping into its hitbox will kill the player.
Loot
Treasure Coffer 1
| Name | Type | Item Level | Rarity | Quantity |
|---|---|---|---|---|
| Neo Aetherstone - Hand Gear | Material | 180 | Basic | 1 |
| Neo Aetherstone - Foot Gear | Material | 180 | Basic | 1 |
| Dreadwyrm Leg Gear Coffer (IL 130) | Other | 1 | Basic | 1 |
| Faded Copy of From the Ashes | Other | 1 | Basic | 1 |
Treasure Coffer 2
| Name | Type | Item Level | Rarity | Quantity |
|---|---|---|---|---|
| Dreadwyrm Head Gear Coffer (IL 130) | Other | 1 | Basic | 1 |
| Dreadwyrm Hand Gear Coffer (IL 130) | Other | 1 | Basic | 1 |
| Dreadwyrm Foot Gear Coffer (IL 130) | Other | 1 | Basic | 1 |
Music
| Section | Theme |
|---|---|
| Main | From the Ashes |
Dialogue
Intro cutscene
Post-duty cutscene 1
Post-duty cutscene 2
- ↑ If the off-tank is dead during this cast, both healers will drop Blackfire instead.