The Key to Victory
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The Key to Victory
- Quest giver
- Alphinaud
- Location
- The Lochs (X:8.4, Y:21.4)
- Quest line
- Stormblood Main Scenario Quests
- Level
- 69
- Experience
- 109,000
- Gil
- 1,827
- Previous quest
- Upon the Great Loch's Shore
- Next quest
- The Resonant
- Patch
- 4.0
Main Scenario Progress: 497 / 853 (58.3%)
Stormblood Progress: 118 / 162 (72.8%)
“Alphinaud remains concerned for his dear friend.
— In-game description
Rewards
- Choose one of the following options:
- 1 Twinsilk Turban of Aiming
- 1 Twinsilk Hood of Healing
- 1 Twinsilk Hood of Casting
- 3 Savage Aim Materia V
Walkthrough
Note: it may help to pre-explore the area to the south as your map will not be revealed during the solo duty
Solo Duty:
- Follow your allies, killing mobs that they target along the way. You will eventually reach the Saltery.
- Search for clues only in the immediate area. There are a total of five initial clues in a small vicinity, but you only need to interact with a magitek alarm behind the destroyed house near Thancred. Head to Wiscar's side and defend him while destroying all enemies in the area. Beware of all enemy's frontal cone attacks, and try not to point them towards Wiscar.
- Search for the new diary that pops up in the immediate area, and examine it.
- Your new task is to traverse a long trek, going southeast on your map. As you travel, you will see imperial machine enemies, which will indicate you are going the right direction. You can skip through the enemies along the way and head to the monastery (X: 22.4 Y: 35.8 Z:0.4).
In front of the monastery, there's a tall and dark imperial (Magitek Avenger E1) blocking the entrance. Kill the two devices attached to it first. - Examine the final destination mark to finish the duty.
Steps
- Speak with Lyse.
- Head for the Saltery.
- Search the Saltery for clues.
- Survive the imperial ambush.
- Head for Sali Monastery.
- Speak with Lyse.
Journal
- Alphinaud remains concerned for his dear friend.
Dialogue
Quest Acceptance
Alphinaud: For all our other accomplishments, Krile remains in the hands of our enemy, and I find myself wondering if we - if I could have done more. Though we know now that she was taken to the city, we have found nothing which might tell us where she is being held. Thancred: You know, you could just ask me. Alphinaud: Thancred! What have you learned? Thancred: I shall spare you the particulars of my infiltration and simply state that I have seen her with my own eyes. She is being held within the residential district south of the city proper. I tracked her to the ruins of an old temple of the Fist of Rhalgr, within which the imperials have constructed a research facility... Alphinaud: A research facility? What manner of research? Thancred: Why...methods to imbue Garleans with the power to manipulate aether. In pursuit of which goal, their scientists have, I am sorry to report, performed many questionable experiments - on living subjects. Alphinaud: What!? Lyse: Calm down, Alphinaud. We've already been tasks with securing the Ala Mhigan Quarter. This just gives us a reason to do it faster. Thancred: I entered and exited the factory by stowing aboard imperial transports, but that method is not suitable for a larger force. And it goes without saying that a direct assault on the rather substantial main gates would be ill-advised. M'naago: I think I might know someone who can help. One of my men. He had an idea about how to get into the city - Actually, it might be best if I let him explain it himself.
Cynical Youth: It's been a while. I'll not take offense if you don't remember. Might even be glad of it. Lyse: ...Ala Gannha, am I right? Wiscar: Aye. Wiscar's the name. I was raised in the Peaks, but my mum grew up in the city. Er...anyroad, I reckon we can get inside the Ala Mhigan Quarter by way of Loch Seld. Lyse: What? How? Wiscar: It was a story my mum told us which made me think of it. She was always going on about what life was like when she was a girl, see....how they used to have to boil water from the well before they could drink it, since it was full of salt - Lyse: They were drawing saltwater from the lochs! Which means that there must be an underwater tunnel or something. Wiscar: Aye, that's it. But it won't be as simple as going for a swim. The well was closed, see. Apparently, Theodoric decided one day he wanted to control the water supply and forbade water trading. So even if yo come up through it, you'll find yourself on the wrong side of a locked gate. At the time, my grandfather being an enterprising sort, befriended a guard and lifted the key from his belt. He made a copy and carried on selling water until the imperials invaded, and he ended up working at the Saltery... Thancred: In short, we need your grandfather's key. Assuming he still has it. Wiscar: I'm certain he does. And I can take you to him. But it'll be dangerous. Lyse: Don't you worry abut that. We're used to dangerous. Naago and Arenvald will assemble a squadron while the rest of us go and get that key.
Speak with Lyse
Lyse: Let's not waste any more time, then, shall we? Wiscar: My mum said Grandad kept the key with him at all times as a lucky charm. If he hasn't got it, then, well... Lyse: Then we'll cross that bridge when we come to it. Ready, [Forename]? We may have to deal with a few imperial patrols, or worse.
Head for Sali Monastery
Wiscar: This is it. This is the monastery. They have to be around here somewhere... Watt! Watt! it's me, Wiscar! Your grandson! Watt: ...Wiscar? By Rhalgr, is that really you? (Wiscar nods to the group). ...Oh, it's good to see you alive and well, lad! But who are these other ones? Wiscar: The Resistance, Grandad. My, er...comrades-in-arms.
Watt: She told you all about me thumbing my nose at the mad king, did she? Heh. Daft sods never caught me neither...It wasn't much, but it was my way of rebelling against his rule. Glad to see you've got higher aspirations. Here - make our family proud. Wiscar: I will, I swear! Rhalgr as my witness!
Speak with Lyse
Lyse: I was worried when he wasn't at the Saltery. But we found him in the end. Now that we've got the key, it's time to find that underwater tunnel!