In days long past, there existed an occult and arcane art known as black magic—a potent magic of pure destructive force born forth by a sorceress of unparalleled power. Those who learned to wield this instrument of ruin came to be called black mages, out of both fear and respect for their gift. Yet great power served to corrupt the judgment of mortal man, and so he unknowingly set out upon the path of ruin. Adventurers who take the black will become agents of devastation, capable of annihilating those who oppose them through little more than the force of their will.
Black Mages extrapolate the dark arts of black magic, granting themselves a wide range of destructive spells. From eras past, black mages have since sharpened their skills to employ even greater power, assaulting a large number of enemies and hindering their movement.
|Blizzard||THM||1||Spell||400||2.5s||2.5s||Deals ice damage with a potency of 180.|
|Fire||THM||2||Spell||800||2.5s||2.5s||Deals fire damage with a potency of 180.|
|Transpose||THM||4||Ability||Instant||5s||Swaps Astral Fire with a single Umbral Ice or Umbral Ice with a single Astral Fire.|
|Thunder||THM||6||Spell||200||2.5s||2.5s||Deals lightning damage with a potency of 30.|
|Sleep||THM||10||Spell||800||2.5s||2.5s||Puts target and all nearby enemies to sleep.|
|Blizzard II||THM||12||Spell||800||2s||2.5s||Deals ice damage with a potency of 50 to all nearby enemies.|
|Scathe||THM||1||15||Spell||800||Instant||2.5s||Deals unaspected damage with a potency of 100.|
|Fire II||THM||18||Spell||1,500||3s||2.5s||Deals fire damage with a potency of 80 to target and all enemies nearby it.|
|Thunder II||THM||26||Spell||400||3s||2.5s||Deals lightning damage with a potency of 30 to target and all enemies nearby it.|
|Manaward||THM||1||30||Ability||Instant||120s||Creates a barrier that nullifies damage totaling up to 30% of maximum HP.|
|Manafont||BLM||1||30||Ability||Instant||180s||Restore 30% of maximum MP.|
|Fire III||THM||34||Spell||2,000||3.5s||2.5s||Deals fire damage with a potency of 240.|
|Freeze||BLM||1||35||Spell||1,000||2.5s||2.5s||Deals ice damage with a potency of 100 to target and all enemies nearby it.|
|Blizzard III||BLM||1||40||Spell||800||3.5s||2.5s||Deals ice damage with a potency of 240.|
|Thunder III||BLM||1||45||Spell||400||2.5s||2.5s||Deals lightning damage with a potency of 70.|
|Aetherial Manipulation||THM||50||Ability||Instant||10s|| Rush to a target party member's side.|
Unable to cast if bound.
|Flare||BLM||1||50||Spell||All||4s||2.5s||Deals fire damage to a target and all enemies nearby it with a potency of 260 for the first enemy, and 40% less for all remaining enemies.|
|Ley Lines||BLM||1||52||Ability||Instant||90s||Connects naturally occurring ley lines to create a circle of power which, while standing within it, reduces spell cast time and recast time, and auto-attack delay by 15%.|
|Sharpcast||BLM||1||54||Ability||Instant||30s||Ensures the next Scathe, Fire, or Thunder spell cast will, for the first hit, trigger Scathe's additional effect, Firestarter, or Thundercloud respectively.|
|Enochian||BLM||1||56||Ability||Instant||30s||Increases magic damage dealt by 15%. Also allows the casting of Blizzard IV and Fire IV, Despair and Umbral Soul.|
|Blizzard IV||BLM||1||58||Spell||800||2.8s||2.5s||Deals ice damage with a potency of 300.|
|Fire IV||BLM||1||60||Spell||800||2.8s||2.5s||Deals fire damage with a potency of 300.|
|Between the Lines||BLM||62||Ability||Instant||3s|| Move instantly to Ley Lines drawn by you.|
Cannot be executed while bound.
|Thunder IV||BLM||64||Spell||800||3s||2.5s||Deals lightning damage with a potency of 50 to target and all enemies nearby it.|
|Triplecast||BLM||66||Ability||Instant||60s||The next three spells will require no cast time.|
|Foul||BLM||1||70||Spell||2.5s||2.5s|| Deals unaspected damage to a target and all enemies nearby it with a potency of 650 for the first enemy, 10% less for the second, 20% less for the third, 30% less for the fourth, 40% less for the fifth, and 50% less for all remaining enemies.|
Can only be executed while under the effect of Polyglot. Polyglot effect ends upon use.
|Despair||BLM||72||Spell||All||3s||2.5s||Deals fire damage with a potency of 380.|
|Umbral Soul||BLM||76||Spell||Instant||2.5s||Grants Umbral Ice and 1 Umbral Heart.|
|Xenoglossy||BLM||80||Spell||Instant||2.5s||Deals unaspected damage with a potency of 750.|
Magic Ranged DPS actions
|Addle||Magic Ranged DPS||8||Ability||Instant||90s||Lowers target's intelligence and mind by 10%.|
|Swiftcast|| Magic Ranged DPS
|18||Ability||Instant||60s||Next spell is cast immediately.|
|Lucid Dreaming|| Magic Ranged DPS
|24||Ability||Instant||60s||Gradually restores own MP.|
|Surecast|| Magic Ranged DPS
|44||Ability||Instant||120s||Spells can be cast without interruption.|
|Magick and Mend||THM||20||Increases base action damage and HP restoration by 10% and allows for the stacking of a second Astral Fire or Umbral Ice.|
|Thundercloud||THM||28||Grants a 10% chance that after each damage over time tick inflicted by Thunder or Thunder III (3% for Thunder II or Thunder IV), the next Thunder, Thunder II, Thunder III, or Thunder IV will add its full damage over time amount to its initial damage, have no cast time, and cost no MP.|
|Magick and Mend II||THM||40||Increases base action damage and HP restoration by 30% and allows for the stacking of a third Astral Fire or Umbral Ice which reduces cast times for spells of the opposite element by half.|
|Firestarter||THM||42||Grants a 40% chance that after casting Fire, your next Fire III will require no MP and have no casting time.|
|Thunder Mastery||BLM||1||45||Upgrades Thunder to Thunder III.|
|Thunder Mastery II||BLM||64||Upgrades Thunder II to Thunder IV.|
|Enhanced Umbral Heart||BLM||68||Reduces MP required to cast Flare by one-third while under the effect of Umbral Heart. Casting Flare completely removes the Umbral Heart status.|
|Enhanced Freeze||BLM||68||Grants an Umbral Heart upon casting Freeze.|
|Enhanced Enochian||BLM||1||70||Grants the effect of Polyglot upon maintaining Enochian for 30 seconds. Also improves Enochian's magic damage increase to 10%.|
|Aspect Mastery||BLM||72||Accumulating full stacks of either Astral Fire or Umbral Ice then casting a spell of the opposite element will consume no MP.|
|Enhanced Sharpcast||BLM||74||Reduces Sharpcast recast timer to 30 seconds.|
|Enhanced Enochian II||BLM||78||Improves Enochian's magic damage increase to 15%.|
|Enhanced Polyglot||BLM||80||Allows the stacking of a second Polyglot.|
Elemental Gauge in PvE
The Elemental Gauge indicates whether you are under the effect of Astral Fire (after casting a Fire spell) or Umbral Ice (after casting a Blizzard spell). While under the effect of Astral Fire, all Fire spells will have increased potency, but require more MP to cast. While under the influence of Umbral Ice, you will have significantly increased MP recovery.
Executing the action Enochian while under the effect of Astral Fire or Umbral Ice will set the lower-right corner of the Elemental Gauge aglow, indicating its effect is active. Enochian increases the potency of spells, as well as unlocks powerful spells such as Blizzard IV. Enochian fades when Astral Fire or Umbral Ice expires.
Casting Blizzard IV grants three Umbral Hearts which are represented by arrows in the Elemental Gauge's lower-left corner. An Umbral Heart is consumed each time a Fire spell is cast, nullifying the MP cost increase applied by Astral Fire.
Upon learning the trait Enhanced Polyglot, you will be able to stack a second Polyglot.
Elemental Gauge in PvP
The Elemental Gauge indicates whether you are under the effect of Astral Fire (after casting a Fire spell) or Umbral Ice (after casting a Blizzard spell). While under the effect of Astral Fire, Fire spells will have increased potency, and you will be able to cast Fire IV and Flare. While under the influence of Umbral Ice, all spells will have reduced cast and recast times, and you will be able to cast Blizzard IV and Freeze.
- FinalFantasyXIV.com Black Mage on the official website.