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		<title>Companions</title>
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		<summary type="html">&lt;p&gt;YuniToumei: grammar, clarity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{see also|Chocobo|Chocobo Raising|Chocobo Saddlebag}}&lt;br /&gt;
[[file:companions1.jpg|400px|thumb|An adventurer and their Chocobo Companion in battle.]]&lt;br /&gt;
{{Lead icon|Companion icon2.png}} &#039;&#039;&#039;Companions&#039;&#039;&#039; are [[chocobo]]s that fight alongside players. Players can rank up their Chocobo Companion and can also customize the companion&#039;s looks and abilities.&lt;br /&gt;
&lt;br /&gt;
A chocobo can be specialized into tanking, healing, or damage dealing (or even all three) by allocating their Skill Points into the Defender, Healer, or Attacker skill trees.&lt;br /&gt;
&lt;br /&gt;
The chocobo&#039;s appearance can be altered with various [[Chocobo Barding|bardings]]. Bardings are purely cosmetic; they give no bonus stats or other gameplay benefits. The [[Chocobo Colors|chocobo&#039;s color]] can be changed as well. Changes to barding or color also affect the {{i|Company Chocobo}} mount, as it is the same bird.&lt;br /&gt;
&lt;br /&gt;
Chocobo Companions cannot be used in instanced [[duties]] such as {{i|Dungeons}} or {{i|Field Operations}}, but they may remain summoned while waiting for a queue using the {{i|Duty Finder}}.&lt;br /&gt;
&lt;br /&gt;
All Chocobo Companions (and by extension the {{item icon|Company Chocobo}}, as they are the same bird) are considered male by the in-game text.&lt;br /&gt;
&lt;br /&gt;
In [[patch 8.1]], chocobo companions will be entirely reworked and be made compatible as [[Duty Support]] NPCs if partying with another player.&lt;br /&gt;
&lt;br /&gt;
==Obtaining==&lt;br /&gt;
Players must have acquired their {{item icon|Company Chocobo}} by completing the quest {{i|My Little Chocobo}}.&lt;br /&gt;
&lt;br /&gt;
Afterwards, after reaching level 30, players can unlock the Chocobo Companion system by completing the quest {{i|My Feisty Little Chocobo}} from [[Docette]] in [[Camp Tranquil]], [[South Shroud]] {{coords|17, 28}}. &lt;br /&gt;
&lt;br /&gt;
==Summoning==&lt;br /&gt;
[[File:gysahl greens.jpg|thumb|400px|Gysahl Greens.]]&lt;br /&gt;
{{item icon|Gysahl Greens}} are required to summon a Chocobo Companion. They can be purchased for {{gil|36}} [[Gil]] each from [[Gysahl Greens#Acquisition|many vendors]] throughout the world. When summoned, the chocobo is displayed as a party member and remains summoned for a 30 minutes, after which it is automatically dismissed.&lt;br /&gt;
&lt;br /&gt;
While summoned, the player can feed the chocobo more Gysahl Greens to keep them summoned. Each Gysahl Green will add 30 minutes to the timer, up to a maximum of 1 hour. This timer is temporarily suspended when the chocobo companion is unavailable - such as while the player is in a city or instance, or while mounted.&lt;br /&gt;
&lt;br /&gt;
After death or dismissal, players will need to expend another Gysahl Green to resummon their Chocobo Companion.&lt;br /&gt;
&lt;br /&gt;
==Ranking Up==&lt;br /&gt;
A Chocobo Companion matches the player&#039;s level, but begins at Rank 1. While summoned, the Chocobo Companion can earn {{Companionexp}} companion experience points, which in turn will allow it to rank up. Companion exp is available through the following:&lt;br /&gt;
* Defeating monsters around the player&#039;s level in the open world.&lt;br /&gt;
** If the player&#039;s level is synced down for a FATE, then enemies defeated during that FATE will count as &amp;quot;around the player&#039;s level&amp;quot; and grant experience accordingly.&lt;br /&gt;
* Completing the {{i|Challenge Log}} entries Bosom Buddies I (defeat 20 enemies around the player&#039;s level for 5% of the current Rank&#039;s {{Companionexp}} experience), and Bosom Buddies II (defeat 100 enemies around the player&#039;s level for 10% experience).&lt;br /&gt;
* [[Chocobo Raising]] at a {{item icon|Chocobo Stable}} in a [[Player Housing]] area.&lt;br /&gt;
&lt;br /&gt;
Chocobo Companions do not receive {{Companionexp}} experience through any other means, including FATE experience, Levequests, or Quests. Ranking up grants the Chocobo Companion Skill Points (SP) each level.&lt;br /&gt;
&lt;br /&gt;
===Ranks 11-20===&lt;br /&gt;
Chocobo Companions will initially stop earning {{Companionexp}} experience once they reach Rank 10, at which point they must be fed a {{item icon|Thavnairian Onion}}, which will allow them to increase their Rank once more. This must be repeated for each rank until the maximum of Rank 20, after which a Chocobo Companion can no longer earn any additional {{Companionexp}} experience, Ranks, or SP. The amount of experience required for each Rank rises dramatically, and therefore it will likely take quite some time before a Chocobo Companion reaches the max Rank.&lt;br /&gt;
* Note: Thavnairian Onions can only be used when the Chocobo&#039;s EXP bar for their current Rank is at maximum.&lt;br /&gt;
&lt;br /&gt;
Thavnairian Onions are normally obtained through [[Gardening]] - specifically, other plants must be [[Intercrossing|Intercrossed]] (which requires a house, not an [[Apartment]]) in order to generate the onion seeds, and then the onion seeds must be planted and grown. Alternatively, onions can be purchased from other players on the {{i|Market Board}}, and 2 onions are available from yellow side quests in Heavensward areas:&lt;br /&gt;
* {{i|Landing a Stable Job}}, a one-off quest in [[The Pillars]].&lt;br /&gt;
* {{i|A Hunter&#039;s True Nature}}, part of a long quest chain in [[The Dravanian Forelands]].&lt;br /&gt;
&lt;br /&gt;
The process of growing onions is generally considered cumbersome - growing a single onion takes 10 days, requiring watering every 48 hours or else the plants will die.&amp;lt;ref&amp;gt;[https://www.polygon.com/ffxiv-guides-ff14-final-fantasy-14-online/24126259/thavnairian-onions-how-to-get-garden-plant-crossbreed-grow-quests/ Thavnairian Onion growing guide - Polygon]&amp;lt;/ref&amp;gt; This also only becomes profitable if the onions are farmed en masse, as opposed to the mere 10 a single player would need (8 if the 2 aforementioned quests are completed). Therefore, for most players the easiest solution is to simply buy them on the Market Board.&lt;br /&gt;
* For players on the [[Free Trial]], which prevents them from trading, using the Market Board, and owning housing, there is a workaround to obtain onions: a house-owning friend can make them a [[Personal Housing#Estate Sharing|Tenant]] and give them gardening permissions, which allows them to harvest onions from the homeowner&#039;s garden.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|pve align-right}}&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2 | Rank&lt;br /&gt;
! colspan=2 | {{Companionexp}} EXP&lt;br /&gt;
! colspan=2 | [[Chocobo Raising]] &lt;br /&gt;
|-&lt;br /&gt;
! To next !! Total !! Raw EXP&amp;lt;br&amp;gt;per training !! % of bar&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 100 || 0 || 50 || 50.00%&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 4,000 || 100 || 320 || 8.00%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 38,000 || 4,100 || 760 || 2.00%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 82,000 || 42,100 || 1,640 || 2.00%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 158,000 || 124,100 || 3,600 || 2.28%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 294,000 || 282,100 || 4,410 || 1.50%&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 490,000 || 576,100 || 4,900 || 1.00%&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 700,000 || 1,066,100 || 7,000 || 1.00%&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 940,000 || 1,766,100 || 9,400 || 1.00%&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 1,200,000 || 2,706,100 || 12,000 || 1.00%&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 1,458,000 || 3,906,100 || 13,120 || 0.90%&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 1,714,000 || 5,364,100 || 14,560 || 0.85%&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 1,967,000 || 7,078,100 || 15,730 || 0.80%&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 2,217,000 || 9,045,100 || 16,620 || 0.75%&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 2,463,000 || 11,262,100 || 17,240 || 0.70%&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 2,705,000 || 13,725,100 || 17,580 || 0.65%&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 2,942,000 || 16,430,100 || 17,650 || 0.60%&lt;br /&gt;
|-&lt;br /&gt;
| 17 || 3,174,000 || 19,372,100 || 17,770 || 0.56%&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 3,400,000 || 22,546,100 || 18,020 || 0.53%&lt;br /&gt;
|-&lt;br /&gt;
| 19 || 3,620,000 || 25,946,100 || 18,100 || 0.50%&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 0 || 29,566,100 || 0 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Empowering==&lt;br /&gt;
[[File:companion tab.jpg|400px|thumb|Companion Tab in Character Menu.]]&lt;br /&gt;
Skill Points (SP) can be spent to grant a Chocobo Companion bonus stats and skills. Skills can be purchased in three specializations: Defender, Healer, and Attacker. These trees correspond to battle stances; when placed into a specific battle stance, the Chocobo Companion will exclusively use abilities from the corresponding tree. For example, a Chocobo Companion in Healer Stance will only use Spells unlocked in the Healer tree. Additionally, the Free Stance will instead instruct the Chocobo Companion to make their own decisions, and utilize any unlocked Skills from any tree.&lt;br /&gt;
&lt;br /&gt;
Chocobo Companions earn an increasing amount of SP per Rank:&lt;br /&gt;
{| {{STDT|pve align-right}}&lt;br /&gt;
|-&lt;br /&gt;
! Rank !! SP earned !! Running total SP&lt;br /&gt;
|-&lt;br /&gt;
| 1 || +1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || +2 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 3 || +3 || 6&lt;br /&gt;
|-&lt;br /&gt;
| 4 || +4 || 10&lt;br /&gt;
|-&lt;br /&gt;
| 5 || +5 || 15&lt;br /&gt;
|-&lt;br /&gt;
| 6 || +6 || 21&lt;br /&gt;
|-&lt;br /&gt;
| 7 || +7 || 28&lt;br /&gt;
|-&lt;br /&gt;
| 8 || +8 || 36&lt;br /&gt;
|-&lt;br /&gt;
| 9 || +9 || 45&lt;br /&gt;
|-&lt;br /&gt;
| 10 || +10 || 55&lt;br /&gt;
|-&lt;br /&gt;
| 11 || +10 || 65&lt;br /&gt;
|-&lt;br /&gt;
| 12 || +10 || 75&lt;br /&gt;
|-&lt;br /&gt;
| 13 || +10 || 85&lt;br /&gt;
|-&lt;br /&gt;
| 14 || +10 || 95&lt;br /&gt;
|-&lt;br /&gt;
| 15 || +10 || 105&lt;br /&gt;
|-&lt;br /&gt;
| 16 || +10 || 115&lt;br /&gt;
|-&lt;br /&gt;
| 17 || +11 || 126&lt;br /&gt;
|-&lt;br /&gt;
| 18 || +12 || 138&lt;br /&gt;
|-&lt;br /&gt;
| 19 || +13 || 151&lt;br /&gt;
|-&lt;br /&gt;
| 20 || +14 || 165&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Skills also cost an increasing amount of SP to purchase, starting at 1 SP and ending at 10 SP. Skills must be purchased in order within each tree. &amp;quot;Traits&amp;quot; are passive, and are always applied, regardless of the Chocobo Companion&#039;s current stance.&lt;br /&gt;
&lt;br /&gt;
At Rank 10, a chocobo will have 55 SP, which is exactly enough to max a single skill tree. At Rank 20, they will have 165 SP, which is enough to max all three skill trees (since 55 * 3 = 165).&lt;br /&gt;
&lt;br /&gt;
A Chocobo Companion&#039;s Skill Points can be refunded by feeding it a {{item icon|Reagan Pepper}}, purchased from the player&#039;s [[Grand Company Quartermasters]] for {{company seal|48000}} [[Company Seals]], or from their [[Hunt Billmaster]] for {{allied seal|20}} [[Allied Seals]].&lt;br /&gt;
&lt;br /&gt;
Due to the nature of the player&#039;s lack of control over the companion&#039;s attacks and positioning, it is recommended to avoid leveling the Defender tree first. The player will almost always out-[[enmity]] the chocobo, so Tank and DPS players should focus on leveling the Healer tree, while Healer players would benefit most from the extra DPS of the Attacker tree.&lt;br /&gt;
&lt;br /&gt;
==Appearance Customization==&lt;br /&gt;
{{Main|Chocobo Barding}}&lt;br /&gt;
A Chocobo&#039;s appearance can be customized using various [[Chocobo Barding|Bardings]]. Bardings are purely cosmetic, and are equipped in three different slots: Head, Body, and Legs. Different Bardings can be mixed and matched to create a unique look for the Chocobo.&lt;br /&gt;
&lt;br /&gt;
Additionally, any Bardings will also appear on the Chocobo when ridden as a [[Chocobo#Chocobo Mount|mount]]. (Only affects the {{item icon|Company Chocobo}} mount. Does not affect any other mounts which also happen to be chocobos.)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
Barding of Light.jpeg|A chocobo wearing the {{item icon|Barding of Light}}.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Main|Chocobo Colors}}&lt;br /&gt;
Players can also change the color of their Chocobo, by feeding them specific foods while in a {{item icon|Chocobo Stable}} in a [[Player Housing]] area; please see [[Chocobo Colors]] for more information. Like with bardings, changing the color of the companion will also change the color of the {{i|Company Chocobo}} mount.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
Raptor Blue Chocobo.jpeg|A Chocobo in the Raptor Blue color.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
[[file:companions2.jpg|400px|thumb|A Chocobo Companion buffing themselves with Choco Guard.]]&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* Each individual skill costs its level in SP (level 1 costs 1 SP, level 2 costs 2 SP, etc).&lt;br /&gt;
* Skills in a tree must be unlocked in order - for example, the level 3 skill for the healer tree requires unlocking levels 1 and 2 in the healer tree first.&lt;br /&gt;
* With the above points in mind, the SP Costs listed in the table below are the &#039;&#039;total&#039;&#039; needed for that level.&lt;br /&gt;
&lt;br /&gt;
==={{Tank}} Defender===&lt;br /&gt;
{| {{STDT|tanker-role sortable}}&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Level&lt;br /&gt;
! Total SP Cost&lt;br /&gt;
! Type&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| {{action icon|size=big|Choco Drop}} || 1 || 1 || Weaponskill || align = &amp;quot;left&amp;quot; |Orders chocobo to deliver an attack with a potency of 150. &amp;lt;br&amp;gt; Additional Effect: Increased enmity.&lt;br /&gt;
|-&lt;br /&gt;
| {{action icon|size=big|Enhanced Strength (Chocobo)|Enhanced Strength}} || 2 || 3 || Trait || align = &amp;quot;left&amp;quot; |Increases companion strength by 5%.&lt;br /&gt;
|-&lt;br /&gt;
| {{action icon|size=big|Increased HP}} || 3 || 6 || Trait || align = &amp;quot;left&amp;quot; |Increases companion HP by 10%.&lt;br /&gt;
|-&lt;br /&gt;
| {{action icon|size=big|Choco Kick}} || 4 || 10 || Weaponskill || align = &amp;quot;left&amp;quot; |Orders chocobo to deliver an attack with a potency of 130. &amp;lt;br&amp;gt; Additional Effect: Slow + 20% &amp;lt;br&amp;gt; Duration: 12s&lt;br /&gt;
|-&lt;br /&gt;
| {{action icon|size=big|Enhanced Accuracy}} || 5 || 15 || Trait || align = &amp;quot;left&amp;quot; | Increases companion accuracy by 5%.&lt;br /&gt;
|-&lt;br /&gt;
| {{action icon|size=big|Enhanced Critical Hit}} || 6 || 21 || Trait || align = &amp;quot;left&amp;quot; |Increases companion critical hit by 15%.&lt;br /&gt;
|-&lt;br /&gt;
| {{action icon|size=big|Choco Guard}} || 7 || 28 || Weaponskill || align = &amp;quot;left&amp;quot; |Reduces damage taken by chocobo by 15%. &amp;lt;br&amp;gt; Duration: 15s&lt;br /&gt;
|-&lt;br /&gt;
| {{action icon|size=big|Enhanced Strength (Chocobo)|Enhanced Strength}} || 8 || 36 || Trait || align = &amp;quot;left&amp;quot; |Increases companion strength by 5%.&lt;br /&gt;
|-&lt;br /&gt;
| {{action icon|size=big|Increased HP}} || 9 || 45 || Trait || align = &amp;quot;left&amp;quot; |Increases companion HP by 10%.&lt;br /&gt;
|-&lt;br /&gt;
| {{action icon|size=big|Choco Strike}} ||10 || 55 || Weaponskill || align = &amp;quot;left&amp;quot; |Orders chocobo to deliver an attack with potency of 150 to all enemies in a cone before it. &amp;lt;br&amp;gt; Additional Effect: Increased enmity.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{Healer}} Healer===&lt;br /&gt;
{| {{STDT|healer-role sortable}}&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Level&lt;br /&gt;
! Total SP Cost&lt;br /&gt;
! Type&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| {{action icon|size=big|Choco Regen}} || 1 || 1 || Spell || align = &amp;quot;left&amp;quot; |Orders chocobo to grant Regen to target. &amp;lt;br&amp;gt; Cure Potency: 25 &amp;lt;br&amp;gt; Duration: 18s&lt;br /&gt;
|-&lt;br /&gt;
| {{action icon|size=big|Enhanced Mind (Chocobo)|Enhanced Mind}} || 2 || 3 || Trait || align = &amp;quot;left&amp;quot; |Increases companion mind by 10%.&lt;br /&gt;
|-&lt;br /&gt;
| {{action icon|size=big|Increased HP}} || 3 || 6 || Trait || align = &amp;quot;left&amp;quot; |Increases companion HP by 5%.&lt;br /&gt;
|-&lt;br /&gt;
| {{action icon|size=big|Choco Cure}} || 4 || 10 || Spell || align = &amp;quot;left&amp;quot; |Orders chocobo to restore target&#039;s HP. &amp;lt;br&amp;gt; Cure Potency: 300&lt;br /&gt;
|-&lt;br /&gt;
| {{action icon|size=big|Enhanced Accuracy}} || 5 || 15 || Trait || align = &amp;quot;left&amp;quot; |Increases companion accuracy by 5%.&lt;br /&gt;
|-&lt;br /&gt;
| {{action icon|size=big|Enhanced Critical Hit}} || 6 || 21 || Trait || align = &amp;quot;left&amp;quot; |Increases companion critical hit by 15%.&lt;br /&gt;
|-&lt;br /&gt;
| {{action icon|size=big|Choco Surge}} || 7 || 28 || Spell || align = &amp;quot;left&amp;quot; |Increases chocobo&#039;s healing magic potency by 30%. &amp;lt;br&amp;gt; Duration: 30s&lt;br /&gt;
|-&lt;br /&gt;
| {{action icon|size=big|Enhanced Mind (Chocobo)|Enhanced Mind]}} || 8 || 36 || Trait || align = &amp;quot;left&amp;quot; |Increases companion mind by 15%.&lt;br /&gt;
|-&lt;br /&gt;
| {{action icon|size=big|Increased HP}} || 9 || 45 || Trait || align = &amp;quot;left&amp;quot; |Increases companion HP by 5%.&lt;br /&gt;
|-&lt;br /&gt;
| {{action icon|size=big|Choco Medica}} ||10 || 55 || Spell || align = &amp;quot;left&amp;quot; |Orders chocobo to restore its own HP and the HP of all nearby party members. &amp;lt;br&amp;gt; Cure Potency: 150&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{Dps}} Attacker===&lt;br /&gt;
{| {{STDT|dps-role sortable}}&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Level&lt;br /&gt;
! Total SP Cost&lt;br /&gt;
! Type&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| {{action icon|size=big|Choco Slash}} || 1 || 1 || Weaponskill || align = &amp;quot;left&amp;quot; |Orders chocobo to deliver an attack with a potency of 150.&lt;br /&gt;
|-&lt;br /&gt;
| {{action icon|size=big|Enhanced Strength (Chocobo)|Enhanced Strength}} || 2 || 3 || Trait || align = &amp;quot;left&amp;quot; |Increases companion strength by 5%.&lt;br /&gt;
|-&lt;br /&gt;
| {{action icon|size=big|Increased HP}} || 3 || 6 || Trait || align = &amp;quot;left&amp;quot; |Increases companion HP by 5%.&lt;br /&gt;
|-&lt;br /&gt;
| {{action icon|size=big|Choco Beak}} || 4 || 10 || Weaponskill || align = &amp;quot;left&amp;quot; |Orders chocobo to deliver an attack with a potency of 130. &amp;lt;br&amp;gt; Additional Effect: Damage over time &amp;lt;br&amp;gt; Potency: 20 &amp;lt;br&amp;gt; Duration: 18s&lt;br /&gt;
|-&lt;br /&gt;
| {{action icon|size=big|Enhanced Accuracy}} || 5 || 15 || Trait || align = &amp;quot;left&amp;quot; |Increases companion accuracy by 5%.&lt;br /&gt;
|-&lt;br /&gt;
| {{action icon|size=big|Enhanced Critical Hit}} || 6 || 21 || Trait || align = &amp;quot;left&amp;quot; |Increases companion critical hit by 15%.&lt;br /&gt;
|-&lt;br /&gt;
| {{action icon|size=big|Choco Rush}} || 7 || 28 || Weaponskill || align = &amp;quot;left&amp;quot; |Orders chocobo to deliver an attack with a potency of 130. &amp;lt;br&amp;gt; Additional Effect: Stun &amp;lt;br&amp;gt; Duration: 5s&lt;br /&gt;
|-&lt;br /&gt;
| {{action icon|size=big|Enhanced Strength (Chocobo)|Enhanced Strength}} || 8 || 36 || Trait || align = &amp;quot;left&amp;quot; |Increases companion strength by 10%.&lt;br /&gt;
|-&lt;br /&gt;
| {{action icon|size=big|Increase Attack Speed (Chocobo)|Increase Attack Speed}} || 9 || 45 || Trait || align = &amp;quot;left&amp;quot; |Increases companion attack speed by 10%.&lt;br /&gt;
|-&lt;br /&gt;
| {{action icon|size=big|Choco Blast}} ||10 || 55 || Weaponskill || align = &amp;quot;left&amp;quot; |Orders chocobo to deliver an attack with a potency of 170 to all enemies in a cone before it.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Stances==&lt;br /&gt;
[[File:companions tab2.jpg|400px|thumb|Companions Tab in Actions and Traits Menu.]]&lt;br /&gt;
===Free Stance===&lt;br /&gt;
The chocobo auto-attacks, while using all unlocked skills as they see fit. A Chocobo Companion will auto-attack the first enemy the player engages, alternating between using unlocked Weaponskills and Healer Spells. The Chocobo Companion&#039;s target can be changed by switching it to Follow, then back to Free Stance.&lt;br /&gt;
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==={{Tank}} Defender Stance===&lt;br /&gt;
The chocobo auto-attacks, and they exclusively use unlocked Weaponskills and Abilities from the Defender tree.&lt;br /&gt;
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A Defender Chocobo Companion will struggle to hold [[enmity]] for most players. Moreover, even in situations where they are able to do so, they will quickly die without any healing, as they are unable to use any Spells from the Healer tree while in Defender Stance, even if they are unlocked. If the player would like their Chocobo Companion to tank, they will need to be prepared to hold back their DPS as well as keep them healed. Due to this, the Defender Stance is the least useful of the stances.&lt;br /&gt;
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==={{Healer}} Healer Stance===&lt;br /&gt;
The chocobo &#039;&#039;does not auto-attack&#039;&#039;, and they exclusively use unlocked Spells from the Healer tree.&lt;br /&gt;
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This is a useful stance if the Chocobo Companion has no Attacker skills unlocked. They will use {{action icon|Choco Regen}} whenever a member of the party or themselves take damage, while {{action icon|Choco Cure}} will be used when dropping below 75% HP (other stances wait until 50% HP). {{action icon|Choco Surge}} will be used whenever it is off cooldown. The Chocobo Companion will also follow behind the player directly while in this Stance, so make sure they are lead out of the range of any ground-targeted abilities, or they will be hit by them.&lt;br /&gt;
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==={{Dps}} Attacker Stance===&lt;br /&gt;
The chocobo auto-attacks, and they exclusively use unlocked Weaponskills from the Attacker tree.&lt;br /&gt;
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While this stance is simple and straightforward, it should be noted that a max Rank Chocobo Companion with all unlocked Skills will get slightly more out of using Free Stance, even if the goal is raw DPS. This is because the cooldown of Weaponskills in the Attacker tree are not shared with those of the Defender tree. The increased enmity of Defender skills is inconsequential in any context, unless the player or their party&#039;s DPS is exceedingly low. They will also be able to sustain themselves and the party while in Free Stance, which they are unable to do while in Attacker Stance.&lt;br /&gt;
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&amp;lt;gallery heights=344px mode=packed&amp;gt;&lt;br /&gt;
File:Companion stances.png|{{item icon|Paladin Barding}}, {{item icon|Dragoon Barding}}, {{item icon|White Mage Barding}}, and {{item icon|Black Mage Barding}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
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==Food Effects==&lt;br /&gt;
When feeding the below [[Chocobo Raising#Food Effects|foods]] to a summoned Chocobo Companion, they will gain a boost to their stats for as long as they remain summoned.&lt;br /&gt;
* Buffs will persist while: the player is using a mount, or the player is in a city where the Chocobo does not follow them.&lt;br /&gt;
* Buffs will disappear if: the Chocobo&#039;s timer runs out, the Chocobo is defeated in combat, the &amp;quot;Withdraw&amp;quot; action is performed, or the player logs out of the game.&lt;br /&gt;
* Only one of these buffs can be active at a time. If a new buff is cast, it will overwrite the old one.&lt;br /&gt;
* If the food used is a Chocobo&#039;s [[Chocobo Raising#Training|favorite]], then the buff from that food will be upgraded to level 2.&lt;br /&gt;
* Curiel Root&#039;s EXP bonus only affects EXP from battle, not EXP from stable training or the {{i|Challenge Log}}. &lt;br /&gt;
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{| {{STDT|item sortable align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! Food&lt;br /&gt;
! Normal Effect            &lt;br /&gt;
! Favorite Effect&lt;br /&gt;
! Source&lt;br /&gt;
|-&lt;br /&gt;
|{{Item icon|Curiel Root}} || {{status effect|buff|File:Companion exp up icon.png}} Companion EXP Up || {{status effect|buff|File:Companion exp up II icon.png}} Companion EXP Up II || Gardening&lt;br /&gt;
|-&lt;br /&gt;
|{{Item icon|Sylkis Bud}} || {{status effect|buff|File:Companion attack up icon.png}} Companion Attack Up || {{status effect|buff|File:Companion attack up II icon.png}} Companion Attack Up II || Gardening or [[Vath_Stickpeddler|Vendor]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Item icon|Mimett Gourd}} || {{status effect|buff|File:Companion healing_potency up icon.png}} Companion Healing Potency Up || {{status effect|buff|File:Companion healing_potency up II icon.png}} Companion Healing Potency Up II || Gardening or [[Vath_Stickpeddler|Vendor]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Item icon|Tantalplant}} || {{status effect|buff|File:Companion maximum_hp up icon.png}} Companion Maximum [[HP]] Up || {{status effect|buff|File:Companion maximum_hp up II icon.png}} Companion Maximum [[HP]] Up II || Gardening or [[Vath_Stickpeddler|Vendor]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Item icon|Pahsana Fruit}} || {{status effect|buff|File:Companion enmity up icon.png}} Companion [[Enmity]] Up || {{status effect|buff|File:Companion enmity up II icon.png}} Companion [[Enmity]] Up II || Gardening or [[Vath_Stickpeddler|Vendor]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Tips and Tricks====&lt;br /&gt;
{{#lsth:Chocobo Raising|Tips and Tricks}}&lt;br /&gt;
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==Achievements==&lt;br /&gt;
Companions are associated with the following [[achievements]]:&lt;br /&gt;
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{| {{STDT| mech1 sortable align-left}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Bosom Buddies I}}&lt;br /&gt;
{{achievement table row|Bosom Buddies II}}&lt;br /&gt;
{{achievement table row|Bosom Buddies III}}&lt;br /&gt;
{{achievement table row|Breaking Bo}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
* [https://jamesmdonnelly.com/xiv-chocobo-raising/ Chocobo Training Calculator]&lt;br /&gt;
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==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Chocobo Companion}}&lt;br /&gt;
[[Category:Patch 2.0 Features‎]]&lt;/div&gt;</summary>
		<author><name>YuniToumei</name></author>
	</entry>
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