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		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Eurekan_Weapons&amp;diff=676833</id>
		<title>Eurekan Weapons</title>
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		<updated>2023-10-17T02:14:58Z</updated>

		<summary type="html">&lt;p&gt;Xan0: /* Anemos Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stormblood expansion content}}&lt;br /&gt;
{{Relic Weapons Heading}}&lt;br /&gt;
{{See also|The Forbidden Land, Eureka|The Baldesion Arsenal|Replica Eurekan Weapons}}&lt;br /&gt;
{{TOCRIGHT}}&lt;br /&gt;
[[File:Eurekan Weapons banner.png|center]]&lt;br /&gt;
[[Eurekan Weapons]] are the level 70 [[Relic Weapons]] for [[Stormblood]]. First released in [[patch 4.25]], players &#039;&#039;&#039;do not&#039;&#039;&#039; need to complete any [[Zodiac Weapons]] or [[Anima Weapons]] to unlock the [[Eurekan Weapons]]. Unlike with the Anima Weapon questline players who have obtained the [[Zodiac Zeta Weapons]] or the [[Anima_Weapons#Lux_Anima_Weapons_.28iLvl_275.29|Lux Anima Weapons]] will not have an advantage with any step of the Eurekan Weapons. However, to start the Eurekan Weapon quest chain, players must have cleared their job&#039;s Level 70 [[Job Quests|job quest]], since the Eurekan Weapons are upgraded from the weapon rewarded by the job quest. As their name implies, all the upgrading activity for these [[Stormblood]] relics is done inside [[The Forbidden Land, Eureka]].&lt;br /&gt;
&lt;br /&gt;
Alongside the Eurekan Weapons players can also obtain the [[Eurekan Gear]]. [[Replica Eurekan Weapons|Replicas of completed Eurekan Weapons]] can be purchased from [[Staelhundr]] once players have finished the [[Anemos Weapons]] phase.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relic weapons from past expansions are not intended for combat use, but for cosmetic, [[achievements]], and collection purposes.&#039;&#039;&#039; Weapons of similar power, for the same player level, that are much more easily obtainable and are intended for character progression can be bought with {{tomestone|Poetics}} [[Allagan Tomestones of Poetics]].&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
{{Quotation|[https://na.finalfantasyxiv.com/patch/4_2/ FFXIV Patch 4.2 Special Site]|Deep in the Glass Ocean, the great expanse of the Far East, lies an island recorded on no navigational charts. An island that seemingly appeared one day─an island that should not be. Recognizing its potential as a trading post, the brave and ambitious ventured forth to explore and claim it, only to discover an untamed land teeming with strange, monstrous beasts...}}&lt;br /&gt;
&lt;br /&gt;
==Antiquated Weapons==&lt;br /&gt;
Antiquated weapons are acquired by completing the Stormblood job quest line for your given job, up through the level 70 quest.  They serve as the starting tier relic weapons for Stormblood, and are upgraded in the Eureka zones.  If you misplaced or discarded your Antiquated weapon, you can purchase a replacement for {{gil|1000}} from the [[Calamity Salvager]] in any of the three starting cities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hint:&#039;&#039;&#039; If you can&#039;t find your Antiquated weapon and are not sure if you discarded it, you can type &amp;lt;code&amp;gt;/isearch Antiquated&amp;lt;/code&amp;gt; to search for any Antiquated weapons across all of your inventory containers (Including bags, chocobo saddlebag, armoury, retainers, etc.).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| {{STDT|item align-left}}&lt;br /&gt;
! Antiquated Weapons (iLvl 290)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|&lt;br /&gt;
|width=&amp;quot;42px&amp;quot;| [[File:Galatyn Anemos.png|40px|link=Antiquated Galatyn|Antiquated Galatyn]] &lt;br /&gt;
|width=&amp;quot;240px&amp;quot;| [[Antiquated Galatyn]] ([[Paladin|PLD]])&lt;br /&gt;
|width=&amp;quot;42px&amp;quot;| [[File:Evalach Anemos.png|40px|link=Antiquated Evalach|Antiquated Evalach]]&lt;br /&gt;
|width=&amp;quot;240px&amp;quot;| [[Antiquated Evalach]] ([[Paladin|PLD]])&lt;br /&gt;
|width=&amp;quot;42px&amp;quot;| [[File:Sudarshana Chakra Anemos.png|40px|link=Antiquated Sudarshana Chakra|Antiquated Sudarshana Chakra]]&lt;br /&gt;
|width=&amp;quot;240px&amp;quot;| [[Antiquated Sudarshana Chakra]] ([[Monk|MNK]])&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Farsha Anemos.png|40px|link=Antiquated Farsha|Antiquated Farsha]] &lt;br /&gt;
| [[Antiquated Farsha]] ([[Warrior|WAR]])&lt;br /&gt;
| [[File:Ryunohige Anemos.png|40px|link=Antiquated Ryunohige|Antiquated Ryunohige]]&lt;br /&gt;
| [[Antiquated Ryunohige]] ([[Dragoon|DRG]])&lt;br /&gt;
| [[File:Failnaught Anemos.png|40px|link=Antiquated Failnaught|Antiquated Failnaught]]&lt;br /&gt;
| [[Antiquated Failnaught]] ([[Bard|BRD]])&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Nagi Anemos.png|40px|link=Antiquated Nagi|Antiquated Nagi]]&lt;br /&gt;
| [[Antiquated Nagi]] ([[Ninja|NIN]])&lt;br /&gt;
| [[File:Aymur Anemos.png|40px|link=Antiquated Aymur|Antiquated Aymur]] &lt;br /&gt;
| [[Antiquated Aymur]] ([[White Mage|WHM]])&lt;br /&gt;
| [[File:Vanargand Anemos.png|40px|link=Antiquated Vanargand|Antiquated Vanargand]]&lt;br /&gt;
| [[Antiquated Vanargand]] ([[Black Mage|BLM]])&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lemegeton Anemos.png|40px|link=Antiquated Lemegeton|Antiquated Lemegeton]]&lt;br /&gt;
| [[Antiquated Lemegeton]] ([[Summoner|SMN]])&lt;br /&gt;
| [[File:Organum Anemos.png|40px|link=Antiquated Organum|Antiquated Organum]]&lt;br /&gt;
| [[Antiquated Organum]] ([[Scholar|SCH]])&lt;br /&gt;
| [[File:Caladbolg Anemos.png|40px|link=Antiquated Caladbolg|Antiquated Caladbolg]] &lt;br /&gt;
| [[Antiquated Caladbolg]] ([[Dark Knight|DRK]])&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Outsider Anemos.png|40px|link=Antiquated Outsider|Antiquated Outsider]]&lt;br /&gt;
| [[Antiquated Outsider]] ([[Machinist|MCH]])&lt;br /&gt;
| [[File:Pleiades Anemos.png|40px|link=Antiquated Pleiades|Antiquated Pleiades]]&lt;br /&gt;
| [[Antiquated Pleiades]] ([[Astrologian|AST]])&lt;br /&gt;
| [[File:Kiku-ichimonji Anemos.png|40px|link=Antiquated Kiku-ichimonji|Antiquated Kiku-ichimonji]]&lt;br /&gt;
| [[Antiquated Kiku-ichimonji]] ([[Samurai|SAM]])&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Murgleis Anemos.png|40px|link=Antiquated Murgleis|Antiquated Murgleis]]&lt;br /&gt;
| [[Antiquated Murgleis]] ([[Red Mage|RDM]])&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|item align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! Weapon Tier !! iLvl !! Items needed&lt;br /&gt;
|-&lt;br /&gt;
| [[Antiquated Artifact Weapons (Stormblood)|Antiquated]] || 290 || Acquired from level 70 job quest&amp;lt;br/&amp;gt;If lost, replacement available at Calamity Salvager for {{gil|1000}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Anemos Weapons==&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{See also|The Forbidden Land, Eureka Anemos}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
To unlock the quest chain, players need to be level 70 and complete the [[Main Scenario Quest]] {{questlink|main|Stormblood (Quest)}}. Additionally they need to complete the quest {{questlink|feature|And We Shall Call It Eureka}}.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|item align-left}}&lt;br /&gt;
! Item Quick Reference&lt;br /&gt;
! Total for every weapon&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|&lt;br /&gt;
| [[File:Protean Crystal.png|32px|link=Protean Crystal|Protean Crystal]] x1300&lt;br /&gt;
| [[File:Pazuzu&#039;s Feather.png|32px|link=Pazuzu&#039;s Feather|Pazuzu&#039;s Feather]] x3&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{|&lt;br /&gt;
| [[File:Protean Crystal.png|32px|link=Protean Crystal|Protean Crystal]] x19500&lt;br /&gt;
| [[File:Pazuzu&#039;s Feather.png|32px|link=Pazuzu&#039;s Feather|Pazuzu&#039;s Feather]] x45&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| {{STDT|item align-left}}&lt;br /&gt;
! Anemos Weapons (iLvl 355)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|&lt;br /&gt;
|width=&amp;quot;42px&amp;quot;| [[File:Galatyn Anemos.png|40px|link=Galatyn Anemos|Galatyn Anemos]] &lt;br /&gt;
|width=&amp;quot;240px&amp;quot;| [[Galatyn Anemos]] ([[Paladin|PLD]])&lt;br /&gt;
|width=&amp;quot;42px&amp;quot;| [[File:Evalach Anemos.png|40px|link=Evalach Anemos|Evalach Anemos]]&lt;br /&gt;
|width=&amp;quot;240px&amp;quot;| [[Evalach Anemos]] ([[Paladin|PLD]])&lt;br /&gt;
|width=&amp;quot;42px&amp;quot;| [[File:Sudarshana Chakra Anemos.png|40px|link=Sudarshana Chakra Anemos|Sudarshana Chakra Anemos]]&lt;br /&gt;
|width=&amp;quot;240px&amp;quot;| [[Sudarshana Chakra Anemos]] ([[Monk|MNK]])&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Farsha Anemos.png|40px|link=Farsha Anemos|Farsha Anemos]] &lt;br /&gt;
| [[Farsha Anemos]] ([[Warrior|WAR]])&lt;br /&gt;
| [[File:Ryunohige Anemos.png|40px|link=Ryunohige Anemos|Ryunohige Anemos]]&lt;br /&gt;
| [[Ryunohige Anemos]] ([[Dragoon|DRG]])&lt;br /&gt;
| [[File:Failnaught Anemos.png|40px|link=Failnaught Anemos|Failnaught Anemos]]&lt;br /&gt;
| [[Failnaught Anemos]] ([[Bard|BRD]])&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Nagi Anemos.png|40px|link=Nagi Anemos|Nagi Anemos]]&lt;br /&gt;
| [[Nagi Anemos]] ([[Ninja|NIN]])&lt;br /&gt;
| [[File:Vanargand Anemos.png|40px|link=Vanargand Anemos|Vanargand Anemos]]&lt;br /&gt;
| [[Vanargand Anemos]] ([[Black Mage|BLM]])&lt;br /&gt;
| [[File:Aymur Anemos.png|40px|link=Aymur Anemos|Aymur Anemos]] &lt;br /&gt;
| [[Aymur Anemos]] ([[White Mage|WHM]])&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lemegeton Anemos.png|40px|link=Lemegeton Anemos|Lemegeton Anemos]]&lt;br /&gt;
| [[Lemegeton Anemos]] ([[Summoner|SMN]])&lt;br /&gt;
| [[File:Organum Anemos.png|40px|link=Organum Anemos|Organum Anemos]]&lt;br /&gt;
| [[Organum Anemos]] ([[Scholar|SCH]])&lt;br /&gt;
| [[File:Caladbolg Anemos.png|40px|link=Caladbolg Anemos|Caladbolg Anemos]] &lt;br /&gt;
| [[Caladbolg Anemos]] ([[Dark Knight|DRK]])&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Outsider Anemos.png|40px|link=Outsider Anemos|Outsider Anemos]]&lt;br /&gt;
| [[Outsider Anemos]] ([[Machinist|MCH]])&lt;br /&gt;
| [[File:Pleiades Anemos.png|40px|link=Pleiades Anemos|Pleiades Anemos]]&lt;br /&gt;
| [[Pleiades Anemos]] ([[Astrologian|AST]])&lt;br /&gt;
| [[File:Kiku-ichimonji Anemos.png|40px|link=Kiku-ichimonji Anemos|Kiku-ichimonji Anemos]]&lt;br /&gt;
| [[Kiku-ichimonji Anemos]] ([[Samurai|SAM]])&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Murgleis Anemos.png|40px|link=Murgleis Anemos|Murgleis Anemos]]&lt;br /&gt;
| [[Murgleis Anemos]] ([[Red Mage|RDM]])&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
{| {{STDT|item align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! Weapon Tier !! iLvl !! Items needed&lt;br /&gt;
|-&lt;br /&gt;
| [[Eureka Artifact Weapons|Starter]] || 335 || [[File:Protean Crystal.png|24px|link=Protean Crystal|Protean Crystal]] x100&lt;br /&gt;
|-&lt;br /&gt;
| [[Eureka Artifact Weapons +1|Starter +1]] || 340 || [[File:Protean Crystal.png|24px|link=Protean Crystal|Protean Crystal]] x400&lt;br /&gt;
|-&lt;br /&gt;
| [[Eureka Artifact Weapons +1|Starter +2]] || 345 || [[File:Protean Crystal.png|24px|link=Protean Crystal|Protean Crystal]] x800&lt;br /&gt;
|-&lt;br /&gt;
| [[Anemos Weapons|Anemos]] || 355 || [[File:Pazuzu&#039;s Feather.png|24px|link=Pazuzu&#039;s Feather|Pazuzu&#039;s Feather]] x3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===How to acquire items to upgrade===&lt;br /&gt;
*[[File:Protean Crystal.png|20px|link=Protean Crystal|Protean Crystal]][[Protean Crystal]]s: Kill Notorious Monsters in [[The Forbidden Land, Eureka Anemos]] to earn [[File:Anemos Crystal.png|20px|link=Anemos Crystal|Anemos Crystal]][[Anemos Crystal]]s, then turn them in to Gerolt to exchange for 3 to 5 Protean Crystals for each Anemos Crystal turned in.  Protean crystals will also drop randomly from trash mobs of equal or higher elemental level to your own. In [[Eureka]], a notorious monster is essentially a Kill Boss [[FATE]].&lt;br /&gt;
*[[File:Pazuzu&#039;s Feather.png|20px|link=Pazuzu&#039;s Feather|Pazuzu&#039;s Feather]][[Pazuzu&#039;s Feather]]: 3 feathers will drop each time you complete the FATE {{questlink|eureka-nm|Wail in the Willows}} with gold medal credit in Eureka Anemos, which requires you to kill the notorious monster Pazuzu.  Feathers can also be purchased from the [[Expedition Birdwatcher]] for 300 [[File:Protean Crystal.png|20px|link=Protean Crystal|Protean Crystal]][[Protean Crystal]]s each.&lt;br /&gt;
&lt;br /&gt;
Note that you must be on the matching job in order to augment your +2 weapon to an Anemos weapon, otherwise the menu option will not appear when speaking with Gerolt.&lt;br /&gt;
&lt;br /&gt;
==Elemental Weapons==&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{See also|The Forbidden Land, Eureka Pagos}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
An upgrade to Anemos weapons. Weapons will have a new model.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|item align-left}}&lt;br /&gt;
! Item Quick Reference&lt;br /&gt;
! Total for every weapon&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|&lt;br /&gt;
| [[File:Frosted_protean_crystal_icon1.png|32px|link=Frosted Protean Crystal|Frosted Protean Crystal]] x31&lt;br /&gt;
| [[File:pagos crystal icon1.png|32px|link=Pagos Crystal|Pagos Crystal]] x500&lt;br /&gt;
| [[File:Louhi&#039;s_Ice.png|32px|link=Louhi&#039;s Ice|Louhi&#039;s Ice]] x5&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{|&lt;br /&gt;
| [[File:Frosted_protean_crystal_icon1.png|32px|link=Frosted Protean Crystal|Frosted Protean Crystal]] x465&lt;br /&gt;
| [[File:pagos crystal icon1.png|32px|link=Pagos Crystal|Pagos Crystal]] x7500&lt;br /&gt;
| [[File:Louhi&#039;s_Ice.png|32px|link=Louhi&#039;s Ice|Louhi&#039;s Ice]] x75&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| {{STDT|item align-left}}&lt;br /&gt;
! Elemental Weapons (iLvl 370)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|&lt;br /&gt;
|width=&amp;quot;42px&amp;quot;| [[File:Elemental_sword_icon1.png|40px|link=Elemental Sword|Elemental Sword]] &lt;br /&gt;
|width=&amp;quot;240px&amp;quot;| [[Elemental Sword]] ([[Paladin|PLD]])&lt;br /&gt;
|width=&amp;quot;42px&amp;quot;| [[File:Elemental_shield_icon1.png|40px|link=Elemental Shield|Elemental Shield]]&lt;br /&gt;
|width=&amp;quot;240px&amp;quot;| [[Elemental Shield]] ([[Paladin|PLD]])&lt;br /&gt;
|width=&amp;quot;42px&amp;quot;| [[File:Elemental_knuckles_icon1.png|40px|link=Elemental Knuckles|Elemental Knuckles]]&lt;br /&gt;
|width=&amp;quot;240px&amp;quot;| [[Elemental Knuckles]] ([[Monk|MNK]])&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Elemental_battleaxe_icon1.png|40px|link=Elemental Battleaxe|Elemental Battleaxe]] &lt;br /&gt;
| [[Elemental Battleaxe]] ([[Warrior|WAR]])&lt;br /&gt;
| [[File:Elemental_lance_icon1.png|40px|link=Elemental Lance|Elemental Lance]]&lt;br /&gt;
| [[Elemental Lance]] ([[Dragoon|DRG]])&lt;br /&gt;
| [[File:Elemental_harp_bow_icon1.png|40px|link=Elemental Harp Bow|Elemental Harp Bow]]&lt;br /&gt;
| [[Elemental Harp Bow]] ([[Bard|BRD]])&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Elemental_knives_icon1.png|40px|link=Elemental Knives|Elemental Knives]]&lt;br /&gt;
| [[Elemental Knives]] ([[Ninja|NIN]])&lt;br /&gt;
| [[File:Elemental_cane_icon1.png|40px|link=Elemental Cane|Elemental Cane]] &lt;br /&gt;
| [[Elemental Cane]] ([[White Mage|WHM]])&lt;br /&gt;
| [[File:Elemental_rod_icon1.png|40px|link=Elemental Rod|Elemental Rod]]&lt;br /&gt;
| [[Elemental Rod]] ([[Black Mage|BLM]])&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Elemental_grimoire_icon1.png|40px|link=Elemental Grimoire|Elemental Grimoire]]&lt;br /&gt;
| [[Elemental Grimoire]] ([[Summoner|SMN]])&lt;br /&gt;
| [[File:Elemental_codex_icon1.png|40px|link=Elemental Codex|Elemental Codex]]&lt;br /&gt;
| [[Elemental Codex]] ([[Scholar|SCH]])&lt;br /&gt;
| [[File:Elemental_guillotine_icon1.png|40px|link=Elemental Guillotine|Elemental Guillotine]] &lt;br /&gt;
| [[Elemental Guillotine]] ([[Dark Knight|DRK]])&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Elemental_handgonne_icon1.png|40px|link=Elemental Handgonne|Elemental Handgonne]]&lt;br /&gt;
| [[Elemental Handgonne]] ([[Machinist|MCH]])&lt;br /&gt;
| [[File:Elemental_astrometer_icon1.png|40px|link=Elemental Astrometer|Elemental Astrometer]]&lt;br /&gt;
| [[Elemental Astrometer]] ([[Astrologian|AST]])&lt;br /&gt;
| [[File:Elemental_blade_icon1.png|40px|link=Elemental Blade|Elemental Blade]]&lt;br /&gt;
| [[Elemental Blade]] ([[Samurai|SAM]])&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Elemental_tuck_icon1.png|40px|link=Elemental Tuck|Elemental Tuck]]&lt;br /&gt;
| [[Elemental Tuck]] ([[Red Mage|RDM]])&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
{| {{STDT|item align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! Weapon Tier !! iLvl !! Items needed&lt;br /&gt;
|-&lt;br /&gt;
| [[Pagos Weapons|Pagos]] || 360 || [[File:Frosted_protean_crystal_icon1.png|24px|link=Frosted Protean Crystal|Frosted Protean Crystal]] x5&lt;br /&gt;
|-&lt;br /&gt;
| [[Pagos Weapons +1|Pagos +1]] || 365 || [[File:Frosted_protean_crystal_icon1.png|24px|link=Frosted Protean Crystal|Frosted Protean Crystal]] x10, [[File:pagos crystal icon1.png|24px|link=Pagos Crystal|Pagos Crystal]] x500&lt;br /&gt;
|-&lt;br /&gt;
| [[Elemental Weapons|Elemental]] || 370 || [[File:Frosted_protean_crystal_icon1.png|24px|link=Frosted Protean Crystal|Frosted Protean Crystal]] x16, [[File:Louhi&#039;s_Ice.png|24px|link=Louhi&#039;s Ice|Louhi&#039;s Ice]] x5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===How to acquire items to upgrade===&lt;br /&gt;
*[[File:Frosted_protean_crystal_icon1.png|20px|link=Frosted Protean Crystal]][[Frosted Protean Crystal]]: Collect vitiated aether by killing Notorious Monsters and level-appropriate trash mobs in Eureka Pagos, then turn it in at the [[Crystal Forge]] in Eureka Pagos (6.0, 21.5).  You will receive one [[File:Frosted_protean_crystal_icon1.png|20px|link=Frosted Protean Crystal]][[Frosted Protean Crystal]] for each full charge of vitiated aether.&lt;br /&gt;
** You must have acquired the vitiated aether kettle from Gerolt by completing the level 25 quest in Eureka Pagos before you can receive vitiated aether.&lt;br /&gt;
** The kettle can hold a maximum of 9 charges of vitiated aether.  If it starts to get full, be sure to turn it in so none gets wasted!&lt;br /&gt;
*[[File:pagos crystal icon1.png|20px|link=Pagos Crystal]][[Pagos Crystal]]: These are acquired by killing Notorious Monsters in Eureka Pagos.  The higher level the Notorious Monster, the more crystals it will drop.&lt;br /&gt;
*[[File:Louhi&#039;s_Ice.png|20px|link=Louhi&#039;s Ice]][[Louhi&#039;s Ice]]: 2 chunks will drop each time you complete the FATE {{questlink|eureka-nm|Louhi on Ice}} with gold medal credit in Eureka Pagos, which requires you to kill the notorious monster Louhi.  Louhi&#039;s ice can also be purchased from the [[Expedition Birdwatcher]] for 50 [[File:pagos crystal icon1.png|20px|link=Pagos Crystal]][[Pagos Crystal]]s each.&lt;br /&gt;
&lt;br /&gt;
==Pyros Weapons==&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{see also|The Forbidden Land, Eureka Pyros}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
An upgrade to Elemental weapons. Weapons will have a white-blue flame particle effect.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|item align-left}}&lt;br /&gt;
! Item Quick Reference&lt;br /&gt;
! Total for every weapon&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|&lt;br /&gt;
| [[File:Pyros_crystal_icon1.png|32px|link=Pyros Crystal|Pyros Crystal]] x650&lt;br /&gt;
| [[File:Penthesileas_flame_icon1.png|32px|link=Penthesilea&#039;s Flame|Penthesilea&#039;s Flame]] x5&lt;br /&gt;
| [[File:Inimical_logogram_icon1.png|32px|link=The Forbidden Land, Eureka Pyros#Logos Actions|Logos Actions]] x30&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{|&lt;br /&gt;
| [[File:Pyros_crystal_icon1.png|32px|link=Pyros Crystal|Pyros Crystal]] x9750&lt;br /&gt;
| [[File:Penthesileas_flame_icon1.png|32px|link=Penthesilea&#039;s Flame|Penthesilea&#039;s Flame]] x75&lt;br /&gt;
| [[File:Inimical_logogram_icon1.png|32px|link=The Forbidden Land, Eureka Pyros#Logos Actions|Logos Actions]] x30&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| {{STDT|item align-left}}&lt;br /&gt;
! Pyros Weapons (iLvl 385)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|&lt;br /&gt;
|width=&amp;quot;42px&amp;quot;| [[File:Elemental_sword_icon1.png|40px|link=Pyros Sword|Pyros Sword]] &lt;br /&gt;
|width=&amp;quot;240px&amp;quot;| [[Pyros Sword]] ([[Paladin|PLD]])&lt;br /&gt;
|width=&amp;quot;42px&amp;quot;| [[File:Elemental_shield_icon1.png|40px|link=Pyros Shield|Pyros Shield]]&lt;br /&gt;
|width=&amp;quot;240px&amp;quot;| [[Pyros Shield]] ([[Paladin|PLD]])&lt;br /&gt;
|width=&amp;quot;42px&amp;quot;| [[File:Elemental_knuckles_icon1.png|40px|link=Pyros Knuckles|Pyros Knuckles]]&lt;br /&gt;
|width=&amp;quot;240px&amp;quot;| [[Pyros Knuckles]] ([[Monk|MNK]])&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Elemental_battleaxe_icon1.png|40px|link=Pyros Battleaxe|Pyros Battleaxe]] &lt;br /&gt;
| [[Pyros Battleaxe]] ([[Warrior|WAR]])&lt;br /&gt;
| [[File:Elemental_lance_icon1.png|40px|link=Pyros Lance|Pyros Lance]]&lt;br /&gt;
| [[Pyros Lance]] ([[Dragoon|DRG]])&lt;br /&gt;
| [[File:Elemental_harp_bow_icon1.png|40px|link=Pyros Harp Bow|Pyros Harp Bow]]&lt;br /&gt;
| [[Pyros Harp Bow]] ([[Bard|BRD]])&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Elemental_knives_icon1.png|40px|link=Pyros Knives|Pyros Knives]]&lt;br /&gt;
| [[Pyros Knives]] ([[Ninja|NIN]])&lt;br /&gt;
| [[File:Elemental_cane_icon1.png|40px|link=Pyros Cane|Pyros Cane]] &lt;br /&gt;
| [[Pyros Cane]] ([[White Mage|WHM]])&lt;br /&gt;
| [[File:Elemental_rod_icon1.png|40px|link=Pyros Rod|Pyros Rod]]&lt;br /&gt;
| [[Pyros Rod]] ([[Black Mage|BLM]])&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Elemental_grimoire_icon1.png|40px|link=Pyros Grimoire|Pyros  Grimoire]]&lt;br /&gt;
| [[Pyros Grimoire]] ([[Summoner|SMN]])&lt;br /&gt;
| [[File:Elemental_codex_icon1.png|40px|link=Pyros Codex|Pyros Codex]]&lt;br /&gt;
| [[Pyros  Codex]] ([[Scholar|SCH]])&lt;br /&gt;
| [[File:Elemental_guillotine_icon1.png|40px|link=Pyros Guillotine|Pyros Guillotine]] &lt;br /&gt;
| [[Pyros Guillotine]] ([[Dark Knight|DRK]])&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Elemental_handgonne_icon1.png|40px|link=Pyros Handgonne|Pyros Handgonne]]&lt;br /&gt;
| [[Pyros Handgonne]] ([[Machinist|MCH]])&lt;br /&gt;
| [[File:Elemental_astrometer_icon1.png|40px|link=Pyros Astrometer|Pyros Astrometer]]&lt;br /&gt;
| [[Pyros Astrometer]] ([[Astrologian|AST]])&lt;br /&gt;
| [[File:Elemental_blade_icon1.png|40px|link=Pyros Blade|Pyros Blade]]&lt;br /&gt;
| [[Pyros Blade]] ([[Samurai|SAM]])&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Elemental_tuck_icon1.png|40px|link=Pyros Tuck|Pyros Tuck]]&lt;br /&gt;
| [[Pyros Tuck]] ([[Red Mage|RDM]])&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
{| {{STDT|item align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! Weapon Tier !! iLvl !! Items needed&lt;br /&gt;
|-&lt;br /&gt;
| [[Elemental Weapons +1|Elemental +1]] || 375 || [[File:Pyros_crystal_icon1.png|24px|link=Pyros Crystal|Pyros Crystal]] x150, must have unlocked 10 [[File:Inimical_logogram_icon1.png|24px|link=The Forbidden Land, Eureka Pyros#Logos Actions|Logos Actions]] [[The Forbidden Land, Eureka Pyros#Logos Actions|Logos Actions]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Elemental Weapons +2|Elemental +2]] || 380 || [[File:Pyros_crystal_icon1.png|24px|link=Pyros Crystal|Pyros Crystal]] x200, must have unlocked 20 [[File:Inimical_logogram_icon1.png|24px|link=The Forbidden Land, Eureka Pyros#Logos Actions|Logos Actions]] [[The Forbidden Land, Eureka Pyros#Logos Actions|Logos Actions]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Pyros Weapons|Pyros]] || 385 || [[File:Pyros_crystal_icon1.png|24px|link=Pyros Crystal|Pyros Crystal]] x300, [[File:Penthesileas_flame_icon1.png|24px|link=Penthesilea&#039;s Flame|Penthesilea&#039;s Flame]] x5, must have unlocked 30 [[File:Inimical_logogram_icon1.png|24px|link=The Forbidden Land, Eureka Pyros#Logos Actions|Logos Actions]] [[The Forbidden Land, Eureka Pyros#Logos Actions|Logos Actions]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===How to acquire items to upgrade===&lt;br /&gt;
*[[File:pyros crystal icon1.png|20px|link=Pyros Crystal]][[Pyros Crystal]]: These are acquired by killing Notorious Monsters in Eureka Pyros.  The higher level the Notorious Monster, the more crystals it will drop.&lt;br /&gt;
*[[File:Penthesileas flame icon1.png|20px|link=Penthesilea&#039;s Flame]][[Penthesilea&#039;s Flame]]: 3 chunks will drop each time you complete the FATE {{questlink|eureka-nm|Lost Epic}} with gold medal credit in Eureka Pyros, which requires you to kill the notorious monster [[Penthesilea]].  Penthesilea&#039;s Flame can also be purchased from the [[Expedition Birdwatcher]] for 50 [[File:pyros crystal icon1.png|20px|link=Pyros Crystal]][[Pyros Crystal]]s each.&lt;br /&gt;
&lt;br /&gt;
==Eureka Weapons==&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{see also|The Forbidden Land, Eureka Hydatos}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
An upgrade to Hydatos weapons. Weapons will have a new model and swirling particle effects.  This step grants the weapon&#039;s final appearance and maxes out its stats, excluding elemental stats that are effective in Eureka zones only.  If you only care about the earning the glamour and don&#039;t care about the elemental stats, you can stop after completing this step.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|item align-left}}&lt;br /&gt;
! Item Quick Reference&lt;br /&gt;
! Total for every weapon&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|&lt;br /&gt;
| [[File:Hydatos_crystal_icon1.png|32px|link=Hydatos Crystal|Hydatos Crystal]] x350&lt;br /&gt;
| [[File:Crystalline_scale_icon1.png|32px|link=Crystalline Scale|Crystalline Scale]] x5&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{|&lt;br /&gt;
| [[File:Hydatos_crystal_icon1.png|32px|link=Hydatos Crystal|Hydatos Crystal]] x5250&lt;br /&gt;
| [[File:Crystalline_scale_icon1.png|32px|link=Crystalline Scale|Crystalline Scale]] x75&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| {{STDT|item align-left}}&lt;br /&gt;
! Eureka Weapons (iLvl 405)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|&lt;br /&gt;
|width=&amp;quot;42px&amp;quot;| [[File:I&#039;ve_got_it_antea_eureka_&amp;amp;_bellerophon_eureka_icon1.png|40px|link=Antea Eureka|Antea Eureka]] &lt;br /&gt;
|width=&amp;quot;240px&amp;quot;| [[Antea Eureka]] ([[Paladin|PLD]])&lt;br /&gt;
|width=&amp;quot;42px&amp;quot;| [[File:Bellerophon_icon1.png|40px|link=Bellerophon Eureka|Bellerophon Eureka]]&lt;br /&gt;
|width=&amp;quot;240px&amp;quot;| [[Bellerophon Eureka]] ([[Paladin|PLD]])&lt;br /&gt;
|width=&amp;quot;42px&amp;quot;| [[File:I&#039;ve_got_it_dumuzis_eureka_icon1.png|40px|link=Dumuzis Eureka|Dumuzis Eureka]]&lt;br /&gt;
|width=&amp;quot;240px&amp;quot;| [[Dumuzis Eureka]] ([[Monk|MNK]])&lt;br /&gt;
|-&lt;br /&gt;
| [[File:I&#039;ve_got_it_shamash_eureka_icon1.png|40px|link=Shamash Eureka|Shamash Eureka]] &lt;br /&gt;
| [[Shamash Eureka]] ([[Warrior|WAR]])&lt;br /&gt;
| [[File:I&#039;ve_got_it_daboya_eureka_icon1.png|40px|link=Daboya Eureka|Daboya Eureka]]&lt;br /&gt;
| [[Daboya Eureka]] ([[Dragoon|DRG]])&lt;br /&gt;
| [[File:I&#039;ve_got_it_circinae_eureka_icon1.png|40px|link=Circinae Eureka|Circinae Eureka]]&lt;br /&gt;
| [[Circinae Eureka]] ([[Bard|BRD]])&lt;br /&gt;
|-&lt;br /&gt;
| [[File:I&#039;ve_got_it_kasasagi_eureka_icon1.png|40px|link=Kasasagi Eureka|Kasasagi Eureka]]&lt;br /&gt;
| [[Kasasagi  Eureka]] ([[Ninja|NIN]])&lt;br /&gt;
| [[File:I&#039;ve_got_it_rose_couverte_eureka_icon1.png|40px|link=Rose Couverte Eureka|Rose Couverte Eureka]] &lt;br /&gt;
| [[Rose Couverte Eureka]] ([[White Mage|WHM]])&lt;br /&gt;
| [[File:I&#039;ve_got_it_paikea_eureka_icon1.png|40px|link=Paikea Eureka|Paikea Eureka]]&lt;br /&gt;
| [[Paikea Eureka]] ([[Black Mage|BLM]])&lt;br /&gt;
|-&lt;br /&gt;
| [[File:I&#039;ve_got_it_tuah_eureka_icon1.png|40px|link=Tuah Eureka|Tuah Eureka]]&lt;br /&gt;
| [[Tuah Eureka]] ([[Summoner|SMN]])&lt;br /&gt;
| [[File:I&#039;ve_got_it_jebat_eureka_icon1.png|40px|link=Jebat Eureka|Jebat Eureka]]&lt;br /&gt;
| [[Jebat Eureka]] ([[Scholar|SCH]])&lt;br /&gt;
| [[File:I&#039;ve_got_it_xiphias_eureka_icon1.png|40px|link=Xiphias Eureka|Xiphias Eureka]] &lt;br /&gt;
| [[Xiphias Eureka]] ([[Dark Knight|DRK]])&lt;br /&gt;
|-&lt;br /&gt;
| [[File:I&#039;ve_got_it_mollfrith_eureka_icon1.png|40px|link=Mollfrith Eureka|Mollfrith Eureka]]&lt;br /&gt;
| [[Mollfrith Eureka]] ([[Machinist|MCH]])&lt;br /&gt;
| [[File:I&#039;ve_got_it_albireo_eureka_icon1.png|40px|link=Albireo Eureka|Albireo Eureka]]&lt;br /&gt;
| [[Albireo Eureka]] ([[Astrologian|AST]])&lt;br /&gt;
| [[File:I&#039;ve_got_it_torigashira_eureka_icon1.png|40px|link=Torigashira Eureka|Torigashira Eureka]]&lt;br /&gt;
| [[Torigashira Eureka]] ([[Samurai|SAM]])&lt;br /&gt;
|-&lt;br /&gt;
| [[File:I&#039;ve_got_it_brunello_eureka_icon1.png|40px|link=Brunello Eureka|Brunello Eureka]]&lt;br /&gt;
| [[Brunello Eureka]] ([[Red Mage|RDM]])&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
{| {{STDT|item align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! Weapon Tier !! iLvl !! Items needed&lt;br /&gt;
|-&lt;br /&gt;
| [[Hydatos Weapons|Hydatos]] || 390 || [[File:Hydatos_crystal_icon1.png|24px|link=Hydatos Crystal|Hydatos Crystal]] x50&lt;br /&gt;
|-&lt;br /&gt;
| [[Hydatos Weapons +1|Hydatos +1]] || 395 || [[File:Hydatos_crystal_icon1.png|24px|link=Hydatos Crystal|Hydatos Crystal]] x100&lt;br /&gt;
|-&lt;br /&gt;
| [[Eureka Weapons (base)|Base Eureka]] || 400 || [[File:Hydatos_crystal_icon1.png|24px|link=Hydatos Crystal|Hydatos Crystal]] x100&lt;br /&gt;
|-&lt;br /&gt;
| [[Eureka Weapons|Eureka]] || 405 || [[File:Hydatos_crystal_icon1.png|24px|link=Hydatos Crystal|Hydatos Crystal]] x100, [[File:Crystalline_scale_icon1.png|24px|link=Crystalline Scale|Crystalline Scale]] x5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===How to acquire items to upgrade===&lt;br /&gt;
*[[File:hydatos crystal icon1.png|20px|link=Hydatos Crystal]][[Hydatos Crystal]]: These are acquired by killing Notorious Monsters in Eureka Hydatos.  The higher level the Notorious Monster, the more crystals it will drop.&lt;br /&gt;
*[[File:Crystalline_scale_icon1.png|20px|link=Crystalline Scale]][[Crystalline Scale]]: 3 scales will drop each time you complete the FATE {{questlink|eureka-nm|Crystalline Provenance}} with gold medal credit in Eureka Hydatos, which requires you to kill the notorious monster Provenance Watcher.&lt;br /&gt;
&lt;br /&gt;
==Physeos Weapons==&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{see also|The Baldesion Arsenal}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
An upgrade to Eureka weapons. Stats and appearances are identical to Eureka weapons, except that they have extra [[Elemental Bonus]] stats that increase the weapons&#039; power in Eureka zones only (including {{questlink|eureka|The Baldesion Arsenal}}).&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|item align-left}}&lt;br /&gt;
! Item Quick Reference&lt;br /&gt;
! Total for every weapon&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|&lt;br /&gt;
| [[File:Eureka_fragment_icon1.png|32px|link=Eureka Fragment|Eureka Fragment]] x100&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{|&lt;br /&gt;
| [[File:Eureka_fragment_icon1.png|32px|link=Eureka Fragment|Eureka Fragment]] x1500&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| {{STDT|item align-left}}&lt;br /&gt;
! Physeos Weapons (iLvl 405)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|&lt;br /&gt;
|width=&amp;quot;42px&amp;quot;| [[File:I&#039;ve_got_it_antea_eureka_&amp;amp;_bellerophon_eureka_icon1.png|40px|link=Antea Physeos|Antea Physeos]] &lt;br /&gt;
|width=&amp;quot;240px&amp;quot;| [[Antea Physeos]] ([[Paladin|PLD]])&lt;br /&gt;
|width=&amp;quot;42px&amp;quot;| [[File:Bellerophon_icon1.png|40px|link=Bellerophon Physeos|Bellerophon Physeos]]&lt;br /&gt;
|width=&amp;quot;240px&amp;quot;| [[Bellerophon Physeos]] ([[Paladin|PLD]])&lt;br /&gt;
|width=&amp;quot;42px&amp;quot;| [[File:I&#039;ve_got_it_dumuzis_eureka_icon1.png|40px|link=Dumuzis Physeos|Dumuzis Physeos]]&lt;br /&gt;
|width=&amp;quot;240px&amp;quot;| [[Dumuzis Physeos]] ([[Monk|MNK]])&lt;br /&gt;
|-&lt;br /&gt;
| [[File:I&#039;ve_got_it_shamash_eureka_icon1.png|40px|link=Shamash Physeos|Shamash Physeos]] &lt;br /&gt;
| [[Shamash Physeos]] ([[Warrior|WAR]])&lt;br /&gt;
| [[File:I&#039;ve_got_it_daboya_eureka_icon1.png|40px|link=Daboya Physeos|Daboya Physeos]]&lt;br /&gt;
| [[Daboya Physeos]] ([[Dragoon|DRG]])&lt;br /&gt;
| [[File:I&#039;ve_got_it_circinae_eureka_icon1.png|40px|link=Circinae Physeos|Circinae Physeos]]&lt;br /&gt;
| [[Circinae Physeos]] ([[Bard|BRD]])&lt;br /&gt;
|-&lt;br /&gt;
| [[File:I&#039;ve_got_it_kasasagi_eureka_icon1.png|40px|link=Kasasagi Physeos|Kasasagi Physeos]]&lt;br /&gt;
| [[Kasasagi  Physeos]] ([[Ninja|NIN]])&lt;br /&gt;
| [[File:I&#039;ve_got_it_rose_couverte_eureka_icon1.png|40px|link=Rose Couverte Physeos|Rose Couverte Physeos]] &lt;br /&gt;
| [[Rose Couverte Physeos]] ([[White Mage|WHM]])&lt;br /&gt;
| [[File:I&#039;ve_got_it_paikea_eureka_icon1.png|40px|link=Paikea Physeos|Paikea Physeos]]&lt;br /&gt;
| [[Paikea Physeos]] ([[Black Mage|BLM]])&lt;br /&gt;
|-&lt;br /&gt;
| [[File:I&#039;ve_got_it_tuah_eureka_icon1.png|40px|link=Tuah Physeos|Tuah Physeos]]&lt;br /&gt;
| [[Tuah Physeos]] ([[Summoner|SMN]])&lt;br /&gt;
| [[File:I&#039;ve_got_it_jebat_eureka_icon1.png|40px|link=Jebat Physeos|Jebat Physeos]]&lt;br /&gt;
| [[Jebat Physeos]] ([[Scholar|SCH]])&lt;br /&gt;
| [[File:I&#039;ve_got_it_xiphias_eureka_icon1.png|40px|link=Xiphias Physeos|Xiphias Physeos]] &lt;br /&gt;
| [[Xiphias Physeos]] ([[Dark Knight|DRK]])&lt;br /&gt;
|-&lt;br /&gt;
| [[File:I&#039;ve_got_it_mollfrith_eureka_icon1.png|40px|link=Mollfrith Physeos|Mollfrith Physeos]]&lt;br /&gt;
| [[Mollfrith Physeos]] ([[Machinist|MCH]])&lt;br /&gt;
| [[File:I&#039;ve_got_it_albireo_eureka_icon1.png|40px|link=Albireo Physeos|Albireo Physeos]]&lt;br /&gt;
| [[Albireo Physeos]] ([[Astrologian|AST]])&lt;br /&gt;
| [[File:I&#039;ve_got_it_torigashira_eureka_icon1.png|40px|link=Torigashira Physeos|Torigashira Physeos]]&lt;br /&gt;
| [[Torigashira Physeos]] ([[Samurai|SAM]])&lt;br /&gt;
|-&lt;br /&gt;
| [[File:I&#039;ve_got_it_brunello_eureka_icon1.png|40px|link=Brunello Physeos|Brunello Physeos]]&lt;br /&gt;
| [[Brunello Physeos]] ([[Red Mage|RDM]])&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
{| {{STDT|item align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! Weapon Tier !! iLvl !! Items needed&lt;br /&gt;
|-&lt;br /&gt;
| [[Physeos Weapons|Physeos]] || 405 || [[File:Eureka_fragment_icon1.png|24px|link=Eureka Fragment|Eureka Fragment]] x100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===How to acquire items to upgrade===&lt;br /&gt;
*[[File:Eureka_fragment_icon1.png|20px|link=Eureka Fragment]] [[Eureka Fragment]]: These are exclusively acquired inside [[File:Duty.png|20px|link=The Baldesion Arsenal]][[The Baldesion Arsenal]]. A complete clear yields 28 fragments total, with each boss defeated dropping a portion of that total amount.&lt;br /&gt;
&lt;br /&gt;
==Additional Stats==&lt;br /&gt;
Eurekan Weapons at the Pyros, Eureka, or Physeos stage can have their stats upgraded at the [[Mnemeworks Station]], near Gerolt in Pyros. These stats are rolled randomly, at the cost of 2 [[File:Smoldering_protean_crystal_icon1.png|20px|link=Smoldering Protean Crystal|Smoldering Protean Crystal]][[Smoldering Protean Crystal]]s. Each weapon starts with one &amp;quot;line&amp;quot; of stats that it can randomly roll, and a total of 5 can be unlocked by repeatedly using the Mnemeworks Station. Each time the station is used, all unlocked lines reroll, and if 5 lines are not unlocked, an additional line may be unlocked and rolled as well. The reroll can be canceled, leaving the weapon with its stats unmodified, but the 2 [[File:Smoldering_protean_crystal_icon1.png|20px|link=Smoldering Protean Crystal|Smoldering Protean Crystal]][[Smoldering Protean Crystal]]s spent will not be refunded, and if the reroll unlocked an additional line the weapon will not retain it.&lt;br /&gt;
* Each line can give up to 84 of a stat.&lt;br /&gt;
** Paladin swords and shields are limited to 60, and 24 respectively.&lt;br /&gt;
* Any stats bonuses totaling above 114 will be synced down to 114 inside of Eureka zones.&lt;br /&gt;
===How to acquire items to upgrade===&lt;br /&gt;
* [[File:Smoldering_protean_crystal_icon1.png|20px|link=Smoldering Protean Crystal|Smoldering Protean Crystal]][[Smoldering Protean Crystal]]: Collect vitiated aether by killing Notorious Monsters and level-appropriate trash mobs in Eureka Pyros, then turn it in at the [[Mark II Crystal Forge]] in Eureka Pyros (22.3, 6.0).  You will receive one [[File:Smoldering_protean_crystal_icon1.png|20px|link=Smoldering Protean Crystal|Smoldering Protean Crystal]][[Smoldering Protean Crystal]] for each full charge of vitiated aether.&lt;br /&gt;
** You must have acquired a Pyros Weapon before you can receive vitiated aether.&lt;br /&gt;
** The kettle can hold a maximum of 9 charges of vitiated aether.  If it starts to get full, be sure to turn it in so none gets wasted!&lt;br /&gt;
==Eureka Weapon Types==&lt;br /&gt;
{{Relic Weapons Table|sb}}&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|ddSph13LecE|350|right|Video presentation of all Eurekan weapons}}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
&#039;&#039;Main article: [[Eureka Weapons Achievements]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Eurekan Weapons are associated with several [[achievements]].&lt;br /&gt;
&lt;br /&gt;
{{End Game Progression}}&lt;br /&gt;
[[Category:Guides]] [[Category:Relic Weapons]] [[Category:Patch 4.2 Features]] [[Category:Patch 4.3 Features‎]] [[Category:Patch 4.4 Features‎]] [[Category:Patch 4.5 Features‎]]&lt;/div&gt;</summary>
		<author><name>Xan0</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Crafting&amp;diff=599698</id>
		<title>Crafting</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Crafting&amp;diff=599698"/>
		<updated>2023-06-03T20:34:46Z</updated>

		<summary type="html">&lt;p&gt;Xan0: clarifying quick synth failure&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Crafting and Gathering Concept1.jpg|right|400px]]&lt;br /&gt;
[[File:50 Gatherer Crafter Art PUB.jpg|right|350px]]&lt;br /&gt;
[[File:FFXIV TGS MediaKit 08.jpg|right|350px]]&lt;br /&gt;
There are eight crafting [[classes]] in [[Final Fantasy XIV]], also known as &#039;&#039;&#039;Disciples of the Hand&#039;&#039;&#039; or &#039;&#039;&#039;DoH&#039;&#039;&#039;, with each job specializing in crafting, repairing, melding and desynthesizing specific item types, as well as producing vanity items, such as [[glamours]] and furniture for [[houses]] and apartments.&lt;br /&gt;
&lt;br /&gt;
The 8 Disciples of the Hand classes are [[Carpenter]], [[Blacksmith]], [[Armorer]], [[Goldsmith]], [[Leatherworker]], [[Weaver]], [[Alchemist]] and [[Culinarian]].&lt;br /&gt;
 &lt;br /&gt;
To become a Disciple of the Hand, players require at least one level 10 Disciple of War or Magic. If eligible, visit the [[guild]] associated with the desired craft to begin your very first job quest. It is recommended to level most or all of the classes together as they feed each other with intermediate materials and can share all gear besides [[tools]].&lt;br /&gt;
&lt;br /&gt;
In addition to crafting, these classes provide additional functions:&lt;br /&gt;
*Repair: To repair any item yourself, you&#039;ll require a certain level in a corresponding crafting class. This applies to every piece of equipment, craftable or not. You don&#039;t have to switch to the class in order to repair the item. Unlike NPC repairs, this can restore condition up to 199%. The higher the level of the equipment, the higher the grade of [[Dark Matter]] is required to do this.&lt;br /&gt;
*[[Materia]] Melding: This likewise requires a certain level in the corresponding crafting class. Players can &amp;quot;Request Meld&amp;quot; from other players with a sufficient crafting level, but may also be charged for the service. This can only be performed while the class is active. This feature is unlocked through the quest {{questlink|feature|Waking the Spirit}} with a crafting class at level 19.&lt;br /&gt;
*[[Desynthesis]]: Taking unneeded equipment, furnishings, and fish apart to potentially salvage some of the materials and even find rare materials or glams. This has its own skill level system. Culinarians can desynthesize most fish instead of equipment. You don&#039;t have to switch to the class to do this. If the Desynthesis skill is too low compared to the ilevel of the item, its not possible to receive anything besides {{item icon|Fine Sand}}, and some equipment can&#039;t be desynthesized at all. This feature is unlocked through the quest {{questlink|feature|Gone to Pieces}} with a crafting class at level 30.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://na.finalfantasyxiv.com/crafting_gathering_guide/ Official Crafting Guide on Lodestone]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Using the class:&lt;br /&gt;
*To switch to a crafting class, simply equip the tool of that class from your armory chest. Additional equipment can be saved in an item set, and equipment with crafting stats can be bought or crafted for every equipment slot except for the Soul Gem. (The Soul Gem equivalent for crafters is acquired through the [[Specialist System]].) Most such equipment can be used across all the crafting classes except for the primary and secondary tools, which are unique to each.&lt;br /&gt;
*When you have a crafting class equipped, the CP bar replaces your MP bar.&lt;br /&gt;
__TOC__&lt;br /&gt;
==Classes==&lt;br /&gt;
{{see also|Crafting Log}}&lt;br /&gt;
==={{Carpenter}} [[Carpenter]]===&lt;br /&gt;
Guild location: [[New Gridania]].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Carpenters excel at the production of wooden materials, furniture and equipment used by many classes in the game, such as clogs, bows, staves and polearms.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==={{Blacksmith}} [[Blacksmith]]===&lt;br /&gt;
Guild location: [[Limsa Lominsa]] - Upper Decks.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Blacksmiths specialize in the refining of metals and the production of main-hand and off-hand equipment, such as swords, axes, scythes, musketoons, and more.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==={{Armorer}} [[Armorer]]===&lt;br /&gt;
Guild location: [[Limsa Lominsa]] - Upper Decks.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Armorers excel at shaping metals and ores into equipable armor - such as chainmail, ring mail, scale mail and plate body armor, used by multiple classes in the game.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==={{Goldsmith}} [[Goldsmith]]===&lt;br /&gt;
Guild location: [[Ul&#039;dah]] - Steps of Thal.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Goldsmiths bend metals and gems into fashionable accessories and bejewelled weaponry. Many classes desire their fineries, such as rings, earrings, necklaces, staves and sceptres.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
==={{Leatherworker}} [[Leatherworker]]===&lt;br /&gt;
Guild location: [[Old Gridania]].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Leatherworkers prepare hides, pelts and furs from Eorzea&#039;s most notorious monsters into leather-based armor and accessories desired by multiple classes in the game.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==={{Weaver}} [[Weaver]]===&lt;br /&gt;
Guild location: [[Ul&#039;dah]] - Steps of Thal.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Weavers convert fabrics and fibres into comfortably light armors and accessories, such as robes, ribbons, shirts and pantaloons that are wearable by multiple classes in the game.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==={{Alchemist}} [[Alchemist]]===&lt;br /&gt;
Guild Location: [[Ul&#039;dah]] - Steps of Thal.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Alchemists are masters of powders and potions – grinding and blending materials to produce useful consumables, elixirs, inks, wands, and grimoires.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==={{Culinarian}} [[Culinarian]]===&lt;br /&gt;
Guild location: [[Limsa Lominsa]] - Upper Decks.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Culinarians utilize various ingredients to create hearty and emboldening meals. Players can consume food to receive temporary buffs to a variety of attributes, including EXP buffs – perfect for the wandering adventurer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unlike all the other jobs which strongly co-depend (on each other and) on Botany and Mining for their ingredients, the Culinarian strongly co-depends primarily on Fishing.&lt;br /&gt;
&lt;br /&gt;
==Crafting Basics==&lt;br /&gt;
Once you have unlocked a crafting job, all recipes related to that job can be viewed using the crafting log. To craft an item, players will require the materials displayed in that item&#039;s recipe. Once the necessary components are in your inventory, head to the recipe you wish to fulfil and press &#039;&#039;&#039;Synthesize&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Durability&#039;&#039;&#039; - Durability is the number of steps you can take when while crafting an item. Each crafting action that alters the item&#039;s progress or quality consumes 10 points of durability by default, though there are various exceptions. Some abilities can restore durability or temporarily reduce consumption. Your crafting session ends when the durability of the item hits 0. If progress has not reached 100% by then, your synthesis fails – resulting in the loss of some or all crafting materials. The starting durability varies depending on the item.&lt;br /&gt;
* &#039;&#039;&#039;Progress&#039;&#039;&#039; - Progress is the measurement towards the completion of the item. If you fail to reach 100% progress before durability reaches 0, your synthesis fails. No further actions may be taken once the progress bar has been filled, regardless of CP or Durability remaining.&lt;br /&gt;
* &#039;&#039;&#039;Quality&#039;&#039;&#039; - Quality is the probability that the item you&#039;re making will be a [[High Quality]] {{HQ}} (HQ) item. You can increase Quality % by performing specific crafting actions and by initiating the synthesis using HQ ingredients. The [[Control]] [[Attributes|attribute]] dictates quality. The higher the % reached the more experience will be gained from the crafting as well. Using HQ crafting materials also affects the starting quality percentage. However, not all items have a High-Quality version. For [[collectables]], the Quality rating will affect the item&#039;s Collectability. Some high-end recipes without a high-quality version will require a certain Quality rating for the craft to be successful.&lt;br /&gt;
* &#039;&#039;&#039;[[CP]]&#039;&#039;&#039; - CP, or crafting points, are required to use some of your crafting actions. While crafting, your CP will decrease as you perform your abilities according to the indicated number on the ability icon. If the CP cost of a crafting skill is higher than your remaining CP, you cannot use that ability. CP regenerates to full after you complete a craft. A few abilities can restore CP during the crafting process under the right condition.&lt;br /&gt;
* &#039;&#039;&#039;Condition&#039;&#039;&#039; - Condition is visible just below durability and is visually apparent on the glowing ball of energy that represents the item. The condition of the item mainly affects the increase in quality of the item from touch commands, and also the availability of certain actions. Each action or &amp;quot;step&amp;quot; taken in the crafting process can change this condition, and other than &#039;&#039;Normal&#039;&#039; these always last for only one step. There are four conditions for most recipes:&lt;br /&gt;
** &#039;&#039;&#039;Excellent&#039;&#039;&#039; - Excellent condition has a 10% chance to proc after a &amp;quot;Normal&amp;quot; action, providing a significant bonus to the efficiency of touch commands. &lt;br /&gt;
** &#039;&#039;&#039;Good&#039;&#039;&#039; - Good condition has a 25% chance to proc after a &amp;quot;Normal&amp;quot; action, providing a minor bonus to the efficiency of touch commands.&lt;br /&gt;
** &#039;&#039;&#039;Normal&#039;&#039;&#039; - The efficiency of touch commands remains as stated. Every synthesis starts on this.&lt;br /&gt;
** &#039;&#039;&#039;Poor&#039;&#039;&#039; - Poor condition can only occur after an action is taken during Excellent condition, reducing the efficiency of touch commands.&lt;br /&gt;
** Expert recipes have additional conditions. For additional information, see [[Expert Recipes|here]].&lt;br /&gt;
&lt;br /&gt;
===Quick Synthesis===&lt;br /&gt;
Once you have crafted an item once, you can use &#039;&#039;Quick Synthesis&#039;&#039; to automatically create more in relatively quick succession without using individual crafting skills. Spiritbond is acquired normally during this process, though your gear will degrade at double the standard rate.&lt;br /&gt;
&lt;br /&gt;
It is possible for Quick Synthesis to fail, losing materials in the process, but only if the player&#039;s Craftsmanship stat is lower than the Craftsmanship Recommended listed in the recipe. There is also a minimal chance of producing a high-quality item using Quick Synthesis. This chance is unaffected by the qualities of the materials. Some recipes cannot be quick synthesized.&lt;br /&gt;
&lt;br /&gt;
Quick Synthesis is unlocked for all classes once any crafting job has reached level 10.&lt;br /&gt;
&lt;br /&gt;
==Leveling crafters==&lt;br /&gt;
Crafters gain experience by crafting items, completing crafter quests and turning in quest items. There is a great number of different methods to quickly level crafters. Progress is even faster if experience buffs are applied, such as those from a new world, XP-enhancing equipment, free company buffs or crafter manuals. Depending on one&#039;s crafter levels, fast methods include the following:&lt;br /&gt;
&lt;br /&gt;
===Levels 1 to about 25===&lt;br /&gt;
* Class quests&lt;br /&gt;
* Mass quick synthesis of items for which the materials can be purchased cheaply from the guild supplier&lt;br /&gt;
&lt;br /&gt;
===Levels 25 to 50 ===&lt;br /&gt;
* Class quests&lt;br /&gt;
* Daily Grand Company supply missions&lt;br /&gt;
* Ishgardian Restoration (see below)&lt;br /&gt;
* [[Guildleves]]&lt;br /&gt;
&lt;br /&gt;
===Levels 50 to 60===&lt;br /&gt;
As above, and:&lt;br /&gt;
* [[Collectables]] unlocked at level 50&lt;br /&gt;
* [[Moogle Daily Quests]]&lt;br /&gt;
&lt;br /&gt;
===Levels 60 to 70===&lt;br /&gt;
* [[Custom Deliveries]] unlocked at level 60&lt;br /&gt;
* [[Namazu Daily Quests]]&lt;br /&gt;
&lt;br /&gt;
===Levels 70 to 80===&lt;br /&gt;
* [[Crystarium Deliveries]]&lt;br /&gt;
* [[Dwarf Daily Quests]]&lt;br /&gt;
&lt;br /&gt;
===Levels 80 to 90===&lt;br /&gt;
* [[Studium Deliveries]]&lt;br /&gt;
* [[Loporrit Daily Quests]]&lt;br /&gt;
&lt;br /&gt;
=== Ishgardian Restoration ===&lt;br /&gt;
You should be able to get to 20 quickly. If your main job has progressed far enough that you can enter [[the Diadem]], and you level your gatherers in tandem with (or ahead of) your crafter(s), levelling the crafters gets easy as well.&lt;br /&gt;
&lt;br /&gt;
Starting with level 20, you can craft almost exclusively with the items you gathered in the Diadem, you need at most one external piece, and that is often easy to gather in numbers or even store-bought for a few gil. Combined with experience-increasing scrolls, this brings you up very quickly.&lt;br /&gt;
&lt;br /&gt;
From time to to do batches of class quests, as some of the abilities you get from them are really helpful. At ~45, you can upgrade to Company issued gear. At 60, you should get a full set from Sundry Splendors. (You could get a set at lvl 55, but the short time you&#039;d use that is not worth the effort.) You can continue this up to ~70, then the amount of ingredients rises steeply and you want to start crafting collectables anyways to buy gear from the Sundry Splendors.&lt;br /&gt;
&lt;br /&gt;
After about lvl 70, doing the Company&#039;s daily supply missions, ideally when they are starred, is the most time efficient way to level your crafter, mixed with doing collectables when you are about to reach the next level for Sundry Splendor&#039;s gear (i.e. 70/80/90).&lt;br /&gt;
&lt;br /&gt;
As soon as you start crafting &amp;quot;regularly&amp;quot;, you&#039;ll notice the massive synergy between the different crafter jobs. If you have enough friendly crafters to supply you (in exchange for you supplying them), or if you have a lot of gil to spend on the Market board, you can stick to one crafter job. Otherwise, it&#039;s worth considering the road called &amp;quot;Omnicrafter&amp;quot; (levelling all crafters, ideally keeping them in the same level range to make use of the gear synergy).&lt;br /&gt;
&lt;br /&gt;
==Advanced Crafting==&lt;br /&gt;
*[[Grand_Company#Supply_and_Provision_Missions|Grand Company Supply Missions]]&lt;br /&gt;
*[[Master Recipe Tomes]]&lt;br /&gt;
*[[Collectables]]&lt;br /&gt;
*[[Custom Deliveries]]&lt;br /&gt;
*[[Ishgardian Restoration]]&lt;br /&gt;
**[[Expert Recipes]]&lt;br /&gt;
*[[Crystarium Deliveries]]&lt;br /&gt;
*[[Studium Deliveries]]&lt;br /&gt;
&lt;br /&gt;
===Useful Resources===&lt;br /&gt;
* https://ffxivteamcraft.com/&lt;br /&gt;
** https://guides.ffxivteamcraft.com/&lt;br /&gt;
* https://ffxivcrafting.com/&lt;br /&gt;
* https://garlandtools.org/&lt;br /&gt;
&lt;br /&gt;
==Crafting Attributes==&lt;br /&gt;
* &#039;&#039;&#039;[[Craftsmanship]]&#039;&#039;&#039; - increases the amount of progress you generate while using crafting actions such as [[Basic Synthesis]] and [[Careful Synthesis]].&lt;br /&gt;
* &#039;&#039;&#039;[[Control]]&#039;&#039;&#039; - increases the amount of quality you generate while using crafting actions such as [[Basic Touch]], [[Standard Touch]] and [[Advanced Touch]].&lt;br /&gt;
* &#039;&#039;&#039;([[CP]]) Crafting Points&#039;&#039;&#039; - crafting points are required to use most of your crafting actions.&lt;br /&gt;
&lt;br /&gt;
The goal of the crafting process is to get the highest possible quality and complete the progression of the item before durability reaches zero. High-quality items have higher stats where applicable and affect base quality if used in further crafting. HQ items also double your rewards when turned in for levequests and deliveries.&lt;br /&gt;
&lt;br /&gt;
Class quests and most story quests do not take the quality of an item into account. However, some quests (such as crafting class quests, deliveries and dailies) will explicitly demand HQ items. &lt;br /&gt;
&lt;br /&gt;
Some items do not have high-quality versions. However, the quality bar will still appear, but it does not affect the amount of experience gained. Crafters automatically learn new recipes as they level up and can be attempted as soon as possible, provided you have enough Craftsmanship or Control.&lt;br /&gt;
&lt;br /&gt;
==Crafting Consumables==&lt;br /&gt;
===Experience Boost===&lt;br /&gt;
{| {{STDT|item align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! Item&lt;br /&gt;
! Duration&lt;br /&gt;
! Buff&lt;br /&gt;
! Effect            &lt;br /&gt;
! Source&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Company-issue Engineering Manual}} || 18h || {{buff|crafters grace}} [[Crafter&#039;s Grace]] || +150% Experience earned from synthesis (Up to 250,000). Effect halved after level 40. || Purchased from [[Grand Company Quartermasters]] for {{Company seal|1440}} [[Company Seals]]&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Company-issue Engineering Manual II}} || 18h || {{buff|crafters grace}} [[Crafter&#039;s Grace]] || +150% Experience earned from synthesis (Up to 500,000). Effect halved after level 50. || Purchased from [[Grand Company Quartermasters]] for {{Company seal|2300}} [[Company Seals]]&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Commercial Engineering Manual}} || 18h || {{buff|crafters grace}} [[Crafter&#039;s Grace]] || +150% Experience earned from synthesis (Up to 1,750,000). Effect halved after level 70. || Level 50 &amp;amp; 60 Crafter [[Class Quests]], Purchased from a [[Scrip Exchange]] for {{scrip|white crafter|30}} [[White Crafters&#039; Scrip]]&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Revised Engineering Manual}} || 18h || {{buff|crafters grace}} [[Crafter&#039;s Grace]] || +150% Experience earned from synthesis (Up to 2,000,000). Effect halved after level 80. || Purchased from a [[Scrip Exchange]] for {{scrip|white crafter|30}} [[White Crafters&#039; Scrip]]&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Squadron Engineering Manual}} || 120m || [[File:Helping hand1.png|link=Helping Hand III]] [[Helping Hand III]] || +20% Experience earned from synthesis || Reward from [[Squadron Missions]]&lt;br /&gt;
|-&lt;br /&gt;
| | [[Meals|Food]] || 30m || {{buff|well fed}} [[Well Fed]] || +3% Experience earned from synthesis || Crafted through [[Culinarian]] or purchased from vendors&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Class navbar}}&lt;/div&gt;</summary>
		<author><name>Xan0</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Palace_of_the_Dead&amp;diff=593952</id>
		<title>Palace of the Dead</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Palace_of_the_Dead&amp;diff=593952"/>
		<updated>2023-05-16T19:02:46Z</updated>

		<summary type="html">&lt;p&gt;Xan0: /* Traps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Duty infobox&lt;br /&gt;
| name = Palace of the Dead&lt;br /&gt;
| description = In the subterranean city of Gelmorra, deep within a forgotten corner of Issom--Har, stout-hearted explorers have uncovered the entrance to a labyrinthine dungeon. Those who set foot inside its maddening halls find their vigor drained by an irresistible fog of innervation, and repeated excursions have failed to map its seemingly inconstant architecture. After hearing chilling accounts of spectral denizens, locals took to the whispering of a &amp;quot;Palace of the Dead&amp;quot;, and the Wood Wailers now seek the assistance of adventurers in laying bare its haunted secrets...&lt;br /&gt;
| image = PotD Banner.png&lt;br /&gt;
| type = Deep Dungeon&lt;br /&gt;
| level = 1&lt;br /&gt;
| level-sync = 60&lt;br /&gt;
| size = flex4&lt;br /&gt;
| time-limit = 60&lt;br /&gt;
| duty-finder = None (NPC entrance)&lt;br /&gt;
| roulette = &lt;br /&gt;
| tomestones = &lt;br /&gt;
| entrance = South Shroud&lt;br /&gt;
| entrance-coordinates = 25.2, 20.6&lt;br /&gt;
| req-quest = The House That Death Built&lt;br /&gt;
| patch = 3.35&lt;br /&gt;
| release = heavensward&lt;br /&gt;
}}&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
It&#039;s located in [[South Shroud]] at [[Quarrymill]] (X:25.2 Y:20.6), and is unlocked by the quest {{questlink|feature|The House That Death Built}}. As a [[wikipedia:Roguelike|roguelike]] dungeon&amp;lt;ref&amp;gt;Or &amp;quot;roguelikelike&amp;quot;, according to the standards of [https://bp.io/howroguelike/ &amp;quot;How Roguelike is your game&amp;quot;]&amp;lt;/ref&amp;gt;, the Palace of the Dead&#039;s objective is to descend each varying floor, fighting creatures along the way while dealing with hazardous environments, until eventually reaching a boss that awaits at the bottom level.&lt;br /&gt;
==Quests==&lt;br /&gt;
{{:Palace of the Dead Quests}}&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
{{#ev:youtube|fdRz5DH2irc|400|right|A Brief Explanation}}&lt;br /&gt;
{{#ev:youtube|TqrxkSbc4Ys|400|right|What To Do}}&lt;br /&gt;
The Palace of the Dead has specific features for characters and data saving.&lt;br /&gt;
=== Entry interface ===&lt;br /&gt;
Players can enter the dungeon or manage character data by talking to [[Wood Wailer Expeditionary Captain]], located in [[Quarrymill]]. He offers the following interface:&lt;br /&gt;
&lt;br /&gt;
[[File:Palace of the Dead main menu.jpg|alt=Palace of the Dead main menu|250px]]&lt;br /&gt;
&lt;br /&gt;
Each option means:&lt;br /&gt;
* &#039;&#039;&#039;1- Name&#039;&#039;&#039; &amp;amp;mdash; Character name and title.&lt;br /&gt;
* &#039;&#039;&#039;2- Gear&#039;&#039;&#039; &amp;amp;mdash; Character aetherpool gear level, including armor and arm (more information below).&lt;br /&gt;
* &#039;&#039;&#039;3- Commands&#039;&#039;&#039; &amp;amp;mdash; Commands to enter Palace of the Dead, manage save data, reset save data, or learn more about the dungeon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important:&#039;&#039;&#039; Regardless of which option is chosen (new run, load slot, reset slot, etc.), the aetherpool gear level will never be erased. The only way that aetherpool data may be lost is by expending gear level for [[#Padjali weapons|Padjal]] or [[#Kinna weapons|Kinna weapons]] (more information below).&lt;br /&gt;
&lt;br /&gt;
==== Enter the Palace of the Dead ====&lt;br /&gt;
This option serves to enter the dungeon. It offers two slots to save your progression within Palace of the Dead. You may pick an empty slot to start a new run, or load a previously saved run.&lt;br /&gt;
&lt;br /&gt;
[[File:Palace of the Dead main select slot.jpg|alt=Palace of the Dead select slot|400px]]&lt;br /&gt;
&lt;br /&gt;
Entering the Palace of the Dead has the following requirements:&lt;br /&gt;
* &#039;&#039;&#039;Class requirement:&#039;&#039;&#039; [[Disciple of War]] or [[Disciple of Magic]]&lt;br /&gt;
* &#039;&#039;&#039;Item level requirement:&#039;&#039;&#039; None&lt;br /&gt;
* &#039;&#039;&#039;Item level sync:&#039;&#039;&#039; None&lt;br /&gt;
* &#039;&#039;&#039;Party size:&#039;&#039;&#039; Light Party (up to four players)&lt;br /&gt;
* &#039;&#039;&#039;Time limit:&#039;&#039;&#039; 60 minutes&lt;br /&gt;
* There are extra requirements depending on level range:&lt;br /&gt;
** &#039;&#039;&#039;51-100&#039;&#039;&#039; &amp;amp;mdash; Players are required to complete level 50 and the quest [[What Lies Beneath]].&lt;br /&gt;
** &#039;&#039;&#039;101-200&#039;&#039;&#039; &amp;amp;mdash; Players are required to be in a fixed party.&lt;br /&gt;
&lt;br /&gt;
There are two options to manage Palace of the Dead entry:&lt;br /&gt;
* &#039;&#039;&#039;Enter with a fixed party:&#039;&#039;&#039; You will start the run with a pre-made party (or solo), and you can only load this slot with members having the same respective progress slot available (this includes all party members &#039;&#039;and&#039;&#039; party composition chosen upon registering). This is also the only way to progress past level 100.&lt;br /&gt;
* &#039;&#039;&#039;Enter with a matched party:&#039;&#039;&#039; The [[Duty Finder]] will attempt to match a party seeking the same floor as your party. Similarly, you can only load this slot with members having the same respective progress slot available. You may only progress up to level 100 using this option.&lt;br /&gt;
Additionally, there are two floors from which players can start:&lt;br /&gt;
* &#039;&#039;&#039;Floor one:&#039;&#039;&#039; Start on floor number 1.&lt;br /&gt;
* &#039;&#039;&#039;Floor fifty-one:&#039;&#039;&#039; Start on floor number 51. This option is only available after you have cleared floor 50 and completed {{questlink|feature|The Nightmare&#039;s End}}.&lt;br /&gt;
&lt;br /&gt;
==== Reset your progress  ====&lt;br /&gt;
This option will prompt you to reset your progress, and it will completely erase your data. Remember that this process cannot be undone.&lt;br /&gt;
&lt;br /&gt;
==== Disband your party ====&lt;br /&gt;
This option converts a fixed party saved data to a matched party saved data, and reset pomander information. Under these conditions you will be able to be matched with other players who are currently playing on the same floor as you. If any members of a fixed party are unable to enter the deep dungeon after the deletion of save data or usage of the world transfer service, they must select &amp;quot;Disband your fixed party&amp;quot; to carry over their save data.&lt;br /&gt;
&lt;br /&gt;
==== View your scores ====&lt;br /&gt;
When challenging the Palace of the Dead, players receive a score based on a number of factors such as highest floor reached and number of enemies slain. Separate scores for both solo and party play will be assigned after being defeated or clearing certain floors. The scores of players who venture beyond floor 100 may also appear on the [http://na.finalfantasyxiv.com/lodestone/ranking/deepdungeon/ rankings page] on the Lodestone.&lt;br /&gt;
&lt;br /&gt;
This option shows your score per class/job, and takes you to the Lodestone.&lt;br /&gt;
&lt;br /&gt;
[[File:Palace of the Dead scores.jpg|alt=Palace of the Dead scores|400px]]&lt;br /&gt;
&lt;br /&gt;
==== Learn about the Palace of the Dead ====&lt;br /&gt;
This option shows additional information about the Palace of the Dead.&lt;br /&gt;
&lt;br /&gt;
=== Character growth ===&lt;br /&gt;
The Palace of the Dead employs a set of rules and mechanics unique to the deep dungeon.&lt;br /&gt;
&lt;br /&gt;
==== Level ====&lt;br /&gt;
Upon registering for floor one, players will start at level 1 regardless of their current class or job level; for floor fifty-one, players will continue from level 60. By defeating monsters that appear in the dungeon, players will be able to gain EXP and level their characters up to 60 while below floor 51. The levels gained in progression of the dungeon, however, will not be the same as what players will receive upon clearing.&lt;br /&gt;
&lt;br /&gt;
Your level inside the PotD can exceed your class level.&lt;br /&gt;
&lt;br /&gt;
==== [[Experience]] ====&lt;br /&gt;
All enemies players encounter in the Palace of the Dead will give a fixed amount of EXP regardless of the number of members in your party or the difference in level between you and the enemy. Rested experience and experience bonuses besides the [[Armory Bonus]] (e.g. [[food]] or [[Free Company Actions|FC Buffs]]) will also be ignored.&lt;br /&gt;
&lt;br /&gt;
Players have the full 60 minutes to run around and level up, but once you move forward you can&#039;t go back and keep your progress. The actual character experience gained is based on your current PotD level when you complete the set of floors. The amount is approximately 30% of a level for the first 10 floors, and is incrementally 10% higher for completing each subsequent floor set. This experience is awarded every time the floor set (10 floors) is cleared.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: Tables updated in [[patch 6.11]].&#039;&#039;&amp;lt;ref&amp;gt;[https://www.reddit.com/r/ffxiv/comments/urcmwp/palace_of_the_dead_floors_5160_exp_chart_patch_611/ Palace of the Dead (floors 51-60) EXP Chart (patch 6.11)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
===== Experience for Floors 51-60 =====&lt;br /&gt;
{| {{STDT|mech1 align-center}}&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Experience&lt;br /&gt;
! EXP with Armory Bonus&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 900 || 1800&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 1485 || 2970&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 2160 || 4320&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 2340 || 4680&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 3150 || 6300&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 4050 || 8100&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 5040 || 10080&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 6120 || 12240&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 7290 || 14580&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 7695 || 15390&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 9000 || 18000&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 10395 || 20790&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 11880 || 23760&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 12420 || 24840&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 12960 || 25920&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 13500 || 27000&lt;br /&gt;
|-&lt;br /&gt;
| 17 || 14040 || 28080&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 14580 || 29160&lt;br /&gt;
|-&lt;br /&gt;
| 19 || 15120 || 30240&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 15660 || 31320&lt;br /&gt;
|-&lt;br /&gt;
| 21 || 16200 || 32400&lt;br /&gt;
|-&lt;br /&gt;
| 22 || 16740 || 33480&lt;br /&gt;
|-&lt;br /&gt;
| 23 || 17280 || 34560&lt;br /&gt;
|-&lt;br /&gt;
| 24 || 17820 || 35640&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 18360 || 36720&lt;br /&gt;
|-&lt;br /&gt;
| 26 || 20475 || 40950&lt;br /&gt;
|-&lt;br /&gt;
| 27 || 22680 || 45360&lt;br /&gt;
|-&lt;br /&gt;
| 28 || 24975 || 49950&lt;br /&gt;
|-&lt;br /&gt;
| 29 || 27360 || 54720&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 28080 || 56160&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1 align-center}}&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Experience&lt;br /&gt;
! EXP with Armory Bonus&lt;br /&gt;
|-&lt;br /&gt;
| 31 || 28800 || 57600&lt;br /&gt;
|-&lt;br /&gt;
| 32 || 31365 || 62730&lt;br /&gt;
|-&lt;br /&gt;
| 33 || 32130 || 64260&lt;br /&gt;
|-&lt;br /&gt;
| 34 || 32895 || 65790&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 35640 || 71280&lt;br /&gt;
|-&lt;br /&gt;
| 36 || 38475 || 76950&lt;br /&gt;
|-&lt;br /&gt;
| 37 || 39330 || 78660&lt;br /&gt;
|-&lt;br /&gt;
| 38 || 42300 || 84600&lt;br /&gt;
|-&lt;br /&gt;
| 39 || 45360 || 90720&lt;br /&gt;
|-&lt;br /&gt;
| 40 || 48510 || 97020&lt;br /&gt;
|-&lt;br /&gt;
| 41 || 49500 || 99000&lt;br /&gt;
|-&lt;br /&gt;
| 42 || 50490 || 100980&lt;br /&gt;
|-&lt;br /&gt;
| 43 || 51480 || 102960&lt;br /&gt;
|-&lt;br /&gt;
| 44 || 52470 || 104940&lt;br /&gt;
|-&lt;br /&gt;
| 45 || 53460 || 106920&lt;br /&gt;
|-&lt;br /&gt;
| 46 || 56925 || 113850&lt;br /&gt;
|-&lt;br /&gt;
| 47 || 57960 || 115920&lt;br /&gt;
|-&lt;br /&gt;
| 48 || 61560 || 123120&lt;br /&gt;
|-&lt;br /&gt;
| 49 || 62640 || 125280&lt;br /&gt;
|-&lt;br /&gt;
| 50 || 105300 || 210600&lt;br /&gt;
|-&lt;br /&gt;
| 51 || 107055 || 214110&lt;br /&gt;
|-&lt;br /&gt;
| 52 || 108810 || 217620&lt;br /&gt;
|-&lt;br /&gt;
| 53 || 110565 || 221130&lt;br /&gt;
|-&lt;br /&gt;
| 54 || 112320 || 224640&lt;br /&gt;
|-&lt;br /&gt;
| 55 || 114075 || 228150&lt;br /&gt;
|-&lt;br /&gt;
| 56 || 115930 || 231660&lt;br /&gt;
|-&lt;br /&gt;
| 57 || 117585 || 235170&lt;br /&gt;
|-&lt;br /&gt;
| 58 || 119340 || 238680&lt;br /&gt;
|-&lt;br /&gt;
| 59+ || 121095 || 242190&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Action]]s ====&lt;br /&gt;
There are no adjustments to or restrictions on any actions, role actions, or statuses. However, players must first reach the required level in the dungeon to have access to them. Players will even have the opportunity to gain actions and statuses above their current level regardless of whether they have completed the necessary class or job quests.&lt;br /&gt;
&lt;br /&gt;
Please note that players who have entered the deep dungeon with a [[class]] will be restricted from using any [[job]] actions. Role slots become available at the levels at which they would during normal leveling.&lt;br /&gt;
&lt;br /&gt;
=== Consumables ===&lt;br /&gt;
You can use any [[consumable]] item, including those from outside the PotD. HQ {{HQ}} [[potions]] will drop from enemies inside. A good supply of {{HQ}} HQ potions will make jobs without heals viable as well as [[Sustaining Potion]]s exchanged from [[Gelmorran Potsherd]]s, but they will need to beware of [[#Traps and Floor Effects|traps]]. Several traps within cause long-duration status effects which can be cleansed normally using the respective potions. [[Food]] will provide a benefit to stats, but not to XP gained.&lt;br /&gt;
&lt;br /&gt;
=== Aetherpool Gear ===&lt;br /&gt;
When entering the Palace of the Dead, players are assigned an aetherpool rating. It&#039;s a measure of your character strength and defense within the PotD, and should be directly considered a stat. As long as the player completes a floor set (every 10 floors), any gains made are permanent (saved). It is the only attribute which affects your character in PotD (aside from level), and it&#039;s not tied to any class, weapon, or gear.&lt;br /&gt;
&lt;br /&gt;
==== Strengthening aetherpool gear ====&lt;br /&gt;
Aetherpool gear can be enhanced by opening [[#Treasure coffers|Silver Coffers]]. These coffers appear randomly on each floor and have a low chance of dropping from enemies (higher under the effect of a [[#Pomanders|Pomander of Fortune]]). When enhancing gear, there is a chance of failure that varies depending on the current level of your gear and the floor where the silver coffer is found. Aetherpool gear can be enhanced to a maximum strength of +99. In the event the strength of your aetherpool gear exceeds the maximum allowed by your current floor, its attributes will be synced.&lt;br /&gt;
&lt;br /&gt;
Fully upgrading your aetherpool gear requires repeating floors. However, aetherpool gear will not be upgraded if its rating would become a higher number than the floor you are on, i.e. it&#039;s not possible to farm floors 1-10 to maximize your stats for example. Failed attempts at enhancing aetherpool gear will show the message &amp;quot;Your aetherpool arm/armor remains unchanged.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Although upgrades are not guaranteed when the floor exceeds your aetherpool rating, the greater the difference, the higher the chance that you will gain a +3 increase instead of +1. (Your aetherpool arm/armor flares, instead of flickers).&lt;br /&gt;
&lt;br /&gt;
==== Progress and syncing ====&lt;br /&gt;
Upon successfully finishing a Palace of the Dead run &amp;amp;ndash; completing all ten floors &amp;amp;ndash; any aetherpool progress and Accursed Hoards obtained are kept. Failing to complete the duty due to time running out or party KO, before finishing the tenth level, will result in lost progress to experience, attained aetherpool gear level, and Accursed Hoards obtained.&lt;br /&gt;
&lt;br /&gt;
After level 1, your aetherpool gear will be synced if its rating is higher than 1/2 your current level.&lt;br /&gt;
&lt;br /&gt;
==== Gear durability and spiritbonding ====&lt;br /&gt;
Aetherpool gear is not subject to durability loss, nor can it gain spiritbond when inside the Palace of the Dead. This also applies to any gear equipped upon entering the instance.&lt;br /&gt;
&lt;br /&gt;
== Floor mechanics ==&lt;br /&gt;
Inside Palace of the Dead, players are subject to various mechanics. The Character Panel is changed to show the player&#039;s current aetherpool gear level (arm and armor), current pomanders available, and active pomanders. The map is also changed to show each floor map; note that it is hidden at the start and it&#039;s uncovered as players progress throughout the rooms.&lt;br /&gt;
&lt;br /&gt;
=== Map ===&lt;br /&gt;
Hitting M now shows the Palace of the Dead floor map along with a header UI.&lt;br /&gt;
&lt;br /&gt;
[[File:Palace of the Dead floor map.png|alt=Palace of the Dead floor map]]&lt;br /&gt;
&lt;br /&gt;
The map displays the following information:&lt;br /&gt;
* Header UI&lt;br /&gt;
** [[#Cairn_of_Return|Cairn of Return]] activation status (more information below).&lt;br /&gt;
** [[#Cairn_of_Passage|Cairn of Passage]] activation status (more information below).&lt;br /&gt;
** Map enchantments &amp;amp;mdash; Each floor can have active enchantments on it; these change various aspects of gameplay such as quicker cast/recast time, or reduced party damage, etc. More information below.&lt;br /&gt;
** Floor level.&lt;br /&gt;
* Map UI&lt;br /&gt;
** Floor rooms &amp;amp;mdash; The rooms are uncovered as players visit them. The Pomander of Sight uncovers the whole floor at once.&lt;br /&gt;
** Each floor may contain additional information:&lt;br /&gt;
*** Green flag &amp;amp;mdash; This is the initial room when you are first transported into the floor.&lt;br /&gt;
*** Leaf-like icon &amp;amp;mdash; This icon denotes the Cairn of Return.&lt;br /&gt;
*** Key-like icon &amp;amp;mdash; This icon denotes the Cairn of Passage.&lt;br /&gt;
*** Golden chests &amp;amp;mdash; These are the [[#Treasure_coffers|Golden Coffers]], which contain buffs in them (more information below).&lt;br /&gt;
*** Silver chests &amp;amp;mdash; These are [[#Treasure_coffers|Silver Coffers]]; they offer a chance to strengthen your aetherpool gear (more information below).&lt;br /&gt;
*** Bronze chests &amp;amp;mdash; These are [[#Treasure_coffers|Bronze Coffers]]; they contain items in them (more information below).&lt;br /&gt;
*** PS: If a room contains a Golden Coffer, the map will always display only a golden chest icon there. This means such room still has a chance to have a Bronze/Silver Coffer. That may confuse groups that use a Pomander of Sight to reveal the whole floor, and are seeking Bronze/Silver Coffers.&lt;br /&gt;
&lt;br /&gt;
==== Cairn of Return ====&lt;br /&gt;
[[File:Palace of the Dead (Cairn of Return).png|thumb|right|100px|Cairn of Return.]] The Cairn of Return is a magical resurrection device within Palace of the Dead. It serves to resurrect fallen party members. Similarly to the Cairn of Passage, in order to use it players need to kill creatures until it lights up. For groups with no jobs able to resurrect, it&#039;s very important to have the Cairn of Return activated in case someone dies.&lt;br /&gt;
&lt;br /&gt;
The Cairn of Return indicates how far it is from activation by the header icon above the floor map.&lt;br /&gt;
* [[File:Cairn of Return (Inactive).png|alt=Cairn of Return inactive|20px]] &amp;amp;mdash; Inactive&lt;br /&gt;
* [[File:Cairn of Return (Nearing activation).png|alt=Cairn of Return nearing activation|20px]] &amp;amp;mdash; Nearing activation&lt;br /&gt;
* [[File:Cairn of Return (Activated).png|alt=Cairn of Return inactive|20px]] &amp;amp;mdash; Activated&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==== Cairn of Passage ====&lt;br /&gt;
[[File:Palace of the Dead (Cairn of Passage).png|thumb|right|160px|Cairn of Passage.]] The Cairn of Passage is a magical transportation area within Palace of the Dead. It serves to teleport the group to the next floor. In order to activate it, players need to kill creatures in the floor until it lights up. Once it lights up, &#039;&#039;all&#039;&#039; party members must stand within the glowing area to teleport to the next floor. Note that the Cairn of Passage won&#039;t teleport the group if someone is in combat, therefore requiring to kill any aggroed creatures, or if someone is dead.&lt;br /&gt;
&lt;br /&gt;
Cairn of Passage indicates how far it is from activation by the header icon above the floor map.&lt;br /&gt;
* [[File:Cairn of Passage (Inactive).png|alt=Cairn of Passage inactive|20px]] &amp;amp;mdash; Inactive&lt;br /&gt;
* [[File:Cairn of Passage (Nearing activation).png|alt=Cairn of Passage nearing activation|20px]] &amp;amp;mdash; Nearing activation&lt;br /&gt;
* [[File:Cairn of Passage (Activated).png|alt=Cairn of Passage inactive|20px]] &amp;amp;mdash; Activated&lt;br /&gt;
&lt;br /&gt;
=== Character panel ===&lt;br /&gt;
Character panel is changed while inside Palace of the Dead, and displays information related to the current floor or set of floors.&lt;br /&gt;
&lt;br /&gt;
[[File:Palace of the Dead character panel.png|altPalace of the Dead character panel|240px]]&lt;br /&gt;
&lt;br /&gt;
This UI displays the following information:&lt;br /&gt;
* Level, class/job, and experience to the next PotD level.&lt;br /&gt;
* Aetherpool gear level &amp;amp;mdash; This is broken into arm (strength) and armor (defense), each can increase up to +99.&lt;br /&gt;
* Items &amp;amp;mdash; This is a list of all [[#Pomanders|pomanders]] obtained in the current run, as well as [[#Accursed Hoard|accursed hoards]] acquired.&lt;br /&gt;
* Item effects &amp;amp;mdash; This is a list of all active pomander effects inside PotD.&lt;br /&gt;
&lt;br /&gt;
=== Environment ===&lt;br /&gt;
[[File:Palace of the Dead environment.jpg|thumb|right|Palace of the Dead rooms.]] The Palace of the Dead is a dangerous place, and its danger increases at each floor the group descends. Floors are composed of rooms which contain mostly hostile creatures awaiting players to attack, but they may also hold treasures for those bold enough to venture forward. Each group of ten floors, called a &#039;&#039;floor set&#039;&#039;, is considered a PotD run, and beating all ten levels will complete the duty.&lt;br /&gt;
&lt;br /&gt;
All creatures inside PotD are [[Aggression|aggressive]] (with one exception). Creature density varies with each room and floor level, and as players descend to lower floor sets, some patrolling mobs will start roaming the rooms to catch players off guard. At every tenth level there will be a boss guarding the exit; beating the boss completes the floor set, and awards players all [[#Rewards|rewards]] obtained over the course of the duty.&lt;br /&gt;
&lt;br /&gt;
==== Hostile coffers ====&lt;br /&gt;
These hostile coffers are random, and can be encountered in most levels:&lt;br /&gt;
* Silver Coffer Trap &amp;amp;mdash; This silver coffer looks like a regular one, but will explode upon opening, dealing high damage in an area around it. It&#039;s recommended players don&#039;t attempt to continue walking until they have their health back. It&#039;s fairly common for groups to wipe because players chain Silver Coffer Traps with explosion traps, since both cause high AoE damage, instead of standing still to recover their health.&lt;br /&gt;
* Golden Coffer Trap &amp;amp;mdash; This golden coffer also looks like a regular one, but will become a Mimic upon opening. Since Mimics can apply the Pox debuff, which causes damage over time for 10 minutes, they should be killed quickly before having a chance to apply the debuff.&lt;br /&gt;
&lt;br /&gt;
==== Floor enchantments ====&lt;br /&gt;
There&#039;s a chance for some floors to have one or more special effects. These effects which affect the whole floor are called enchantments.&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
! style=&amp;quot;width:150px&amp;quot; | Enchantment &lt;br /&gt;
! Description !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Auto-heal Penalty.png|30px|Auto-heal Penalty]]Auto-heal Penalty || HP regeneration for all part members is disabled. || Applies to out-of-combat passive HP regeneration.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Blindness (Palace of the Dead).png|30px|Blindness]]Blindness || [[Accuracy]] of all party members is reduced. || This enchantment effectively causes all attacks to miss more often.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Damage Penalty.png|30px|Damage Penalty]]Damage Penalty || Damage dealt by all party members is reduced. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gloom (Palace of the Dead).png|30px|Gloom]]Gloom || Enemy movement speed is increased. Enemies also deal more damage while taking less. || The environment acquires a gloomy, pink-filled mist effect.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Haste (Palace of the Dead).png|30px|Haste]]Haste || [[Weaponskill]] recast time, [[spell]] recast time, and auto-attack delay for all party members are reduced. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HP-MP Boost.png|30px|HP/MP Boost]]HP/MP Boost || Maximum HP and MP of all party members are increased. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HP Penalty.png|30px|HP Penalty]]HP Penalty || Maximum HP of all party members is reduced. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Inability.png|30px|Inability]]Inability || Use of [[ability|abilities]] is prohibited for all party members. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Item Penalty.png|30px|Item Penalty]]Item Penalty || Use of items (including pomanders) is prohibited for all party members. || Pomanders of Serenity are still usable (and remove the effect).&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Knockback Penalty.png|30px|Knockback Penalty]]Knockback Penalty || Knockback and draw-in effects for both enemies and allies are disabled. || The [[#Pomanders|Manticore transformation]] no longer one-shots enemies since that effect depends on the knockback.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sprint Penalty.png|30px|Sprint Penalty]]Sprint Penalty || Use of the action [[Sprint]] is prohibited for all party members. ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pomanders ===&lt;br /&gt;
Pomanders are items exclusive to Palace of the Dead acquired by opening Golden Treasure Coffers. Each pomander has an effect that may change party strengths, enemies around them, or the room itself. There are three pomanders which affect the next floor: Pomander of Affluence, Pomander of Alteration, and Pomander of Flight; all other pomanders take effect immediately for the current floor. For example, Pomander of Sight immediately reveals the current floor, while Pomander of Affluence will increase the number of treasure coffers for the next floor.&lt;br /&gt;
&lt;br /&gt;
Pomanders can have a maximum stack of 3 per type, any excess will be returned unless the pomander is used. All obtained and active pomanders are listed in the changed [[#Character panel|character panel]].&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:180px&amp;quot; | Pomander&lt;br /&gt;
! style=&amp;quot;width:45%&amp;quot; | Description &lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Affluence.png|alt=Pomander of Affluence|30px]] Pomander of Affluence || Increases the number of treasure coffers on the next floor. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Alteration.png|alt=Pomander of Alteration|30px]] Pomander of Alteration || Changes the enemy occupying a random room on the next floor into a mimic or a mandragora. || Mandragoras are passive mobs that die instantly after being aggroed. Both Mimics and Mandragoras have a higher chance to drop chests.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Flight.png|alt=Pomander of Flight|30px]] Pomander of Flight || Decreases the number of enemies on the next floor. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Fortune.png|alt=Pomander of Fortune|30px]] Pomander of Fortune || Increases the chance enemies on the current floor will drop treasure coffers. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Intuition.png|alt=Pomander of Intuition|30px]] Pomander of Intuition || Reveals the current floor&#039;s [[#Accursed Hoard|hidden treasure]]. || The effect of this pomander is carried over until an Accursed Hoard is found, therefore it&#039;s not required to reactive it unless its effect is consumed.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Lust.png|alt=Pomander of Lust|30px]] Pomander of Lust || Transforms user into a succubus. || The Succubus transformation can cast Void Fire II, an AoE Fire spell that applies Vulnerability Up (to a max of 5 stacks).&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Purity.png|alt=Pomander of Purity|30px]] Pomander of Purity || Removes the Pox status. || This is for the Pox debuff applied by Mimics.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Rage.png|alt=Pomander of Rage|30px]] Pomander of Rage || Transforms user into a manticore. || Manticore can&#039;t KO creatures when the floor has the Knockback Penalty [[#Floor enchantments|enchantment]].&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Resolution.png|alt=Pomander of Resolution|30px]] Pomander of Resolution || Transforms user into Kuribu. || Appears only on level 51+. Kuribu can cast Heavenly Judgement, a placeable AoE Light spell that stuns targets and deals greatly increased damage to undead.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Raising.png|alt=Pomander of Raising|30px]] Pomander of Raising || Instantly raises the first party member to be KOed. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Safety.png|alt=Pomander of Safety|30px]] Pomander of Safety || Removes all traps from the current floor. || This pomander doesn&#039;t remove [[#Hostile coffers|coffer traps]].&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Serenity.png|alt=Pomander of Serenity|30px]] Pomander of Serenity || Removes all enchantments from the current floor. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Sight.png|alt=Pomander of Sight|30px]] Pomander of Sight || Reveals the current floor&#039;s map and the location of all hidden traps. || While all hidden traps become visible, they can still be triggered.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Steel.png|alt=Pomander of Steel|30px]] Pomander of Steel || Decreases damage received by 40%. || This effect lasts for 8 minutes.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Strength.png|alt=Pomander of Strength|30px]] Pomander of Strength || Increases damage dealt and HP recovered via healing magic by 30%. || This effect lasts for 8 minutes.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Witching.png|alt=Pomander of Witching|30px]] Pomander of Witching || Transforms all targets within range into a frog, imp, or chicken. || Polymorphs all enemies within a 20 yalm radius of the user into harmless creatures for 30 seconds, though they retain their normal HP and defense values and can still autoattack. This effect generates a large amount of enmity for the user.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Some pomanders won&#039;t have any effect upon using more than one, this includes Pomander of Purity, Pomander of Safety, Pomander of Serenity, Pomander of Sight, Pomander of Steel, and Pomander of Strength. The last two will only replace any applied buff.&lt;br /&gt;
&lt;br /&gt;
=== Traps ===&lt;br /&gt;
As players progress, they will arrive on floors with traps scattered around the rooms that will be set off when walked across. These traps are invisible unless a player has a [[#Pomanders|Pomander of Sight]] which can reveal their locations. At most one trap will spawn per room, and traps do not spawn in starting rooms.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:205px;&amp;quot; | Trap&lt;br /&gt;
! Effect !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:.5em;&amp;quot; | [[File:Enfeebling Trap.png|alt=Enfeebling Trap|border|100px]] Enfeebling Trap || Causes Enervation status. || Enervation: Decreased damage dealt and increased damage taken for 60 seconds. Cannot be [[Esuna]]ed.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:.5em;&amp;quot; | [[File:Impeding Trap.png|alt=Impeding Trap|100px]] Impeding Trap || Causes [[Pacify]] and [[Silence]] statuses (30 seconds). [[Pets|Pet]]s are also affected by this. ||&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:.5em;&amp;quot; | [[File:Land Mine.png|alt=Land Mine|100px]] Land Mine || Causes approximately 80% of maximum HP damage to everything in range (including enemies) when stepped on. || This trap stays topped off between rooms.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:.5em;&amp;quot; | [[File:Luring Trap.png|alt=Luring Trap|100px]] Luring Trap || Spawns three random enemies from the floor to attack you. || All enemies will aggro on the person who stepped on the trap after a few seconds.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:.5em;&amp;quot; | [[File:Toading Trap.png|alt=Toading Trap|100px]] Toading Trap || Causes Toad status (20 seconds), effectively transforming the player into a toad. || Toad debuff decreases your maximum HP and prevents you from taking any action; this includes sending a pet to attack, and even opening treasure coffers.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Treasure coffers ===&lt;br /&gt;
Treasure coffers are special chests scattered around rooms with each floor inside Palace of the Dead. They contain varied items and each type works differently:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Golden Coffers:&#039;&#039;&#039; These coffers yield [[#Pomanders|pomanders]], but may occasionally trigger a [[#Hostile coffers|Mimic trap]].&lt;br /&gt;
* &#039;&#039;&#039;Silver Coffers:&#039;&#039;&#039; These coffers strengthen [[#Aetherpool Gear|aetherpool gear]], but may occasionally trigger an [[#Hostile coffers|explosion trap]].&lt;br /&gt;
* &#039;&#039;&#039;Bronze Coffers:&#039;&#039;&#039; These coffers will always offer an item, including a {{item icon|Max-Potion}} {{HQ}}, a {{item icon|Gelmorran Potsherd}} or a {{item icon|Phoenix Down}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
File:Golden Coffer.png|Golden Coffer.&lt;br /&gt;
File:Silver Coffer.png|Silver Coffer.&lt;br /&gt;
File:Bronze Coffer.png|Bronze Coffer.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The Accursed Hoard ===&lt;br /&gt;
While exploring the Palace of the Dead, players will, on occasion, discover hidden treasure known as the Accursed Hoard. These items are counted on the [[#Character panel|character panel]] as players unveil their respective treasure coffers. Since these coffers are hidden by default, players can discover them by remaining stationary for a brief period of time at various locations, or they may activate a [[#Pomanders|Pomander of Intuition]], which reveals them. Upon using the aforementioned pomander players will have a notification stating whether there&#039;s an Accursed Hoard in the current floor, and can then seek out a golden glowing light to reveal the coffer.&lt;br /&gt;
&lt;br /&gt;
Upon saving progress and exiting the Palace of the Dead, all party members are granted the same number of Accursed Hoards which will translate into a trimmed sack item. Players can take these items to the [[Expedition Bishop]] at Quarrymill in the South Shroud (x25.1,y20.6) to have it appraised and discover what lies within.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
File:Accursed Hoard Coffer.jpg|Accursed Hoard Coffer.&lt;br /&gt;
File:Accursed Hoard signal.jpg|A golden glowing light signals there&#039;s an Accursed Hoard Coffer at such location.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Contents ====&lt;br /&gt;
Depending on the Palace of the Dead&#039;s level, Accursed Hoards are translated into different trimmed sacks. Each sack contains varied items which range from fireworks to [[materia]] or even [[minion]]s and [[mount]]s:&lt;br /&gt;
* {{item icon|Bronze-trimmed Sack}}s &amp;amp;mdash; Floors 1-50&lt;br /&gt;
* {{item icon|Iron-trimmed Sack}}s &amp;amp;mdash; Floors 51-100&lt;br /&gt;
* {{item icon|Silver-trimmed Sack}}s &amp;amp;mdash; Floors 101-150&lt;br /&gt;
* {{item icon|Gold-trimmed Sack}}s &amp;amp;mdash; Floors 151-200&lt;br /&gt;
&lt;br /&gt;
Appraising these sacks at the [[Expedition Bishop]] will unveil their contents. If the outer ring flashes it will be a rare treasure, if the outer ring does &#039;&#039;not&#039;&#039; flash it will be a normal treasure.&lt;br /&gt;
&lt;br /&gt;
== Floors ==&lt;br /&gt;
{{section-stub}}&lt;br /&gt;
Each floor has all mechanics mentioned before; what varies among each floor set are enemies, patrolling enemies, insta-kill enemies, enchantments, trap density and bosses. Players can also obtain better trimmed sacks at each 50 floors, as well as a guaranteed Gelmorran Potsherd from level 100 onwards.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
If you want to add more data, please don&#039;t just copy paste it from other guides. Even PotD plugin and Maygi&#039;s guide has 5+ mistakes in just first 10 floors. It gets better on higher floors but still, it would be best to have most accurate data on wiki.&lt;br /&gt;
&lt;br /&gt;
Known floors column - still very WIP, because of RNG nature of PotD. If you find mobs on floor that isn&#039;t listed, please add it. E.q. if you find Palace Sprite at floor 5, change it from 1-3 to 1-5. I think it&#039;s safe to assume that mobs can spawn in single interval between 2 floors.&lt;br /&gt;
&lt;br /&gt;
Also it seems like some patrolling mobs, like succubus on 31-40, can be both patrolling or just stay in room like normal mobs at the same time.&lt;br /&gt;
2 different patrols on same floor is also 100% possible.&lt;br /&gt;
&lt;br /&gt;
---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Floors 1-10 ===&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&amp;quot;&lt;br /&gt;
|+ Enemies&lt;br /&gt;
|-&lt;br /&gt;
! Enemy !! Level !! Aggro Type !! Known Floors !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Palace Sprite&#039;&#039;&#039; || 1 || Sound || 1-3 || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Palace Deathmouse&#039;&#039;&#039; || 2 || Sight || 1-4 || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Palace Antelope&#039;&#039;&#039; || 4 || Sight || 1-5 || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Palace Bat&#039;&#039;&#039; || 6 || Sound || 3-6 || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Palace Coblyn&#039;&#039;&#039; || 8 || Sight || 4-8 || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Palace Hippocerf&#039;&#039;&#039; || 11 || Proximity || 5-8 || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Palace Beetle&#039;&#039;&#039; || 14 || Sight || 6-9 || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Palace Hornet&#039;&#039;&#039; || 16 || Proximity || 6-9 || &#039;&#039;&#039;Final Sting&#039;&#039;&#039; - high damage attack&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Palace Yarzon&#039;&#039;&#039; || 17 || Sound || 7-9 || &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| {{STDT|sortable pve align-left}} &amp;quot;&lt;br /&gt;
|+ Patroling Enemies&lt;br /&gt;
|-&lt;br /&gt;
! Enemy !! Level !! Aggro Type !! Known Floors !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Palace Ziz&#039;&#039;&#039; || 3 || Sight || 1-4 || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Lost Goblin&#039;&#039;&#039; || 9 || Sight || 3-6 || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Palace Dung Beetle&#039;&#039;&#039; || 15 || Proximity || 6-9 || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
; Boss&lt;br /&gt;
[[Palace Deathgaze]] (Level 20)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strategy&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
The boss doesn&#039;t deal a lot of damage as long as players avoid the telegraphed AoEs. The boss will fire an attack called &#039;&#039;&#039;Bombination&#039;&#039;&#039;, a point-blank AoE that will debuff anyone hit with [[Slow]], as well as &#039;&#039;&#039;Aeroblast&#039;&#039;&#039; which will hit the entire party with an unavoidable attack. It is recommended to save a [[Pomander of Lust]] for this fight, as the &#039;&#039;&#039;Voidfire II&#039;&#039;&#039; deals heavy damage against the boss.&lt;br /&gt;
&lt;br /&gt;
=== Floors 11-20 ===&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&amp;quot;&lt;br /&gt;
|+ Enemies&lt;br /&gt;
|-&lt;br /&gt;
! Enemy !! Level !! Aggro Type !! Known Floors !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Living Whelk&#039;&#039;&#039; || 18 || Sight || 11-13 || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Palace Uragnite&#039;&#039;&#039; || 20 || Sight || 11-14 || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Palace Toad&#039;&#039;&#039; || 22 || Sight || 11-15 || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Palace Slime&#039;&#039;&#039; || 23 || Sound || 13-16 || Explodes if not killed fast enough&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Palace Ninki-Nanka&#039;&#039;&#039; || 25 || Sound || 15-18 || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Palace Nanka&#039;&#039;&#039; || 26 || Sound || 15-18 || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Palace Ochu&#039;&#039;&#039; || 28 || Proximity || 16-19 || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Palace Seedling&#039;&#039;&#039; || 29 || Sound || 17-19 || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Palace Morbol&#039;&#039;&#039; || 33 || Proximity || 17-19 || &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| {{STDT|sortable pve align-left}} &amp;quot;&lt;br /&gt;
|+ Patroling Enemies&lt;br /&gt;
|-&lt;br /&gt;
! Enemy !! Level !! Aggro Type !! Known Floors !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Palace Pudding&#039;&#039;&#039; || 19 || Proximity || 11-13 || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Palace Cobra&#039;&#039;&#039; || 25 || Sight || 14-17 || If player is transformed into frog, executes move &#039;&#039;&#039;Devour&#039;&#039;&#039;, one-shotting the player&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Palace Biloko&#039;&#039;&#039; || 31 || Sight || 16-19 || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
; Boss&lt;br /&gt;
*[[Spurge]] (Level 35)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strategy&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Similar to the previous boss, as long as players avoid the telegraphed AoEs, they will not take too much damage. The boss will use a telegraphed cleave called &#039;&#039;&#039;Bloody Caress&#039;&#039;&#039; that deals heavy damage. The boss will also fire an unavoidable AoE, after which the boss will summon two [[Palace Hornet]]s, which will cast an unavoidable &#039;&#039;&#039;Final Sting&#039;&#039;&#039;, killing players if they aren&#039;t defeated quickly enough. The boss will also cast &#039;&#039;&#039;Rotten Stench&#039;&#039;&#039;, a long line AoE that deals heavy damage if players don&#039;t avoid it.&lt;br /&gt;
&lt;br /&gt;
=== Floors 21-30 ===&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&amp;quot;&lt;br /&gt;
|+ Enemies&lt;br /&gt;
|-&lt;br /&gt;
! Enemy !! Level !! Aggro Type !! Known Floors !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Palace Puk&#039;&#039;&#039; || 33 || Sight || 21-23 || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Palace Drake&#039;&#039;&#039; || 35 || Sight || 21-23 || Gives himself 5 seconds long buff, which reflects damage back to the attacker&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Palace Adamantoise&#039;&#039;&#039; || 38 || Sight || 21-25 || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Palace Peiste&#039;&#039;&#039; || 39 || Sight || 22-25 || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Palace Wivre&#039;&#039;&#039; || 41 || Proximity || 23-26 || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Palace Spriggan&#039;&#039;&#039; || 42 || Sight || 25-28 || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Palace Centuar&#039;&#039;&#039; || 44 || Proximity || 27-29 || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Palace Effigy&#039;&#039;&#039; || 46 || Sight || 26-29 || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Palace Marolith&#039;&#039;&#039; || 47 || Proximity || 27-29 || &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| {{STDT|sortable pve align-left}} &amp;quot;&lt;br /&gt;
|+ Patroling Enemies&lt;br /&gt;
|-&lt;br /&gt;
! Enemy !! Level !! Aggro Type !! Known Floors !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Palace Dullahan&#039;&#039;&#039; || 34 || Sound || 23-23 || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Palace Minotaur&#039;&#039;&#039; || 40 || Sight || 25-26 || Non-telegraphed AoE with high damage and knockback&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Palace Skatene&#039;&#039;&#039; || 45 || Sound || 27-29 || &#039;&#039;&#039;Chirp&#039;&#039;&#039; puts everyone to &#039;&#039;&#039;Sleep&#039;&#039;&#039; for 15 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
; Boss&lt;br /&gt;
*[[Ningishzida]] (Level 49)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strategy&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
This boss will create lingering AoEs around the arena underneath players that deal damage and debuffs if players stand in them. It is recommended that players move to the edge of the arena to drop the first few AoEs to avoid dropping them in the center of the arena, making movement easier. The boss will jump to the center of the arena and cast &#039;&#039;&#039;Fear Itself&#039;&#039;&#039;, an attack that deals massive damage and inflicts [[Terror]]. The only safe area is in the center of the arena with the boss.&lt;br /&gt;
&lt;br /&gt;
=== Floors 31-40 ===&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&amp;quot;&lt;br /&gt;
|+ Enemies&lt;br /&gt;
|-&lt;br /&gt;
! Enemy !! Level !! Aggro Type !! Known Floors !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Nightmare Bogy&#039;&#039;&#039; || 48 || Sound || 31-32 || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Nightmare Hecteyes&#039;&#039;&#039; || 50 || Sound || 31-35 || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Nightmare Ogre&#039;&#039;&#039; || 51 || Sight || 31-35 || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Nightmare Mummy&#039;&#039;&#039; || 52 || Proximity || 33-35 || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Nightmare Eye&#039;&#039;&#039; || 53 || Sight || 34-38 || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Nightmare Dahak&#039;&#039;&#039; || 54 || Sight || 35-37 || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Nightmare Monk&#039;&#039;&#039; || 55 || Proximity || 36-39 || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Nightmare Troubadour&#039;&#039;&#039; || 56 || Proximity || 36-39 || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Nightmare Haagenti&#039;&#039;&#039; || 57 || Sight || 37-39 || &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| {{STDT|sortable pve align-left}} &amp;quot;&lt;br /&gt;
|+ Patroling Enemies&lt;br /&gt;
|-&lt;br /&gt;
! Enemy !! Level !! Aggro Type !! Known Floors !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Nightmare Succubus&#039;&#039;&#039; || 52 || Sight || 31-33 || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Nightmare Catoblepas&#039;&#039;&#039; || 55 || Sight || 35-36 || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Nightmare Gourmand&#039;&#039;&#039; || 58 || Proximity || 37-39 || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
; Boss&lt;br /&gt;
*[[Ixtab]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strategy&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
The boss will cast lingering AoEs under players which need to be dropped around the edges of the arena, then summon adds. The ads need to be killed, or the boss will cast &#039;&#039;&#039;Scream&#039;&#039;&#039;, hitting all players and marking them with [[Prey]], causing the adds to target those players with &#039;&#039;&#039;Tornado&#039;&#039;&#039;, killing them. The boss will follow this up with &#039;&#039;&#039;Shadow Flare&#039;&#039;&#039;, an unavoidable room-wide AoE that deals heavy damage.&lt;br /&gt;
&lt;br /&gt;
=== Floors 41-50 ===&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&amp;quot;&lt;br /&gt;
|+ Enemies&lt;br /&gt;
|-&lt;br /&gt;
! Enemy !! Level !! Aggro Type !! Known Floors !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Nightmare Gnat&#039;&#039;&#039; || 57 || Sight || 41-43 || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Nightmare Demon&#039;&#039;&#039; || 58 || Sight || 41-43 || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Nightmare Gargoyle&#039;&#039;&#039; || 59 || Sight || 41-45 || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Nightmare Knight&#039;&#039;&#039; || 60 || Proximity || 42-46 || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Nightmare Bhoot&#039;&#039;&#039; || 60 || Sound || 43-46 || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Nightmare Hellhound&#039;&#039;&#039; || 60 || Sight || 45-48 || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Nightmare Persona&#039;&#039;&#039; || 60 || Proximity || 46-49 || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Nightmare Bloodguard&#039;&#039;&#039; || 60 || Sight || 46-49 || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Nightmare Dragon&#039;&#039;&#039; || 60 || Sight || 47-49 || &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| {{STDT|sortable pve align-left}} &amp;quot;&lt;br /&gt;
|+ Patroling Enemies&lt;br /&gt;
|-&lt;br /&gt;
! Enemy !! Level !! Aggro Type !! Known Floors !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Nightmare Manticore&#039;&#039;&#039; || 60 || Sight || 41-43 || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Nightmare Wraith&#039;&#039;&#039; || 60 || Proximity || 44-46 || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Nightmare Gravekeeper&#039;&#039;&#039; || 60 || Sound || 47-49 || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
; Boss&lt;br /&gt;
*[[Edda Blackbosom]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strategy&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
The boss will periodically cast &#039;&#039;&#039;In Health&#039;&#039;&#039;, either a large AoE that players need to avoid, or a room-wide attack that has a safe spot under the boss: getting hit will cause runes to light up on the floor, making the boss&#039;s global AoE &#039;&#039;&#039;Black Honeymoon&#039;&#039;&#039; deal more damage; if 5 runes are lit up, the party will be wiped. The boss will also periodically cast &#039;&#039;&#039;In Sickness&#039;&#039;&#039;, which inflicts [[Disease]] on the target, and &#039;&#039;&#039;Cold Feet&#039;&#039;&#039; which can be avoided by turning away from the boss.&lt;br /&gt;
&lt;br /&gt;
=== Floors 51-60 ===&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&amp;quot;&lt;br /&gt;
|+ Enemies&lt;br /&gt;
|-&lt;br /&gt;
! Enemy !! Level !! Aggro Type !! Known Floors !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Palace Deepeye&#039;&#039;&#039; || 60 || Sight || 51-55 || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Palace Gremlin&#039;&#039;&#039; || 60 || Sight || 51-55 || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Palace Pudding&#039;&#039;&#039; || 60 || Proximity || 51-53 || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Palace Imp&#039;&#039;&#039; || 60 || Sight || 53-54 || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Palace Pot&#039;&#039;&#039; || 60 || Proximity || 54-58 || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Palace Taurus&#039;&#039;&#039; || 60 || Sight || 55-59 || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Palace VodOriga&#039;&#039;&#039; || 60 || Sight || 56-59 || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Palace Soulflayer&#039;&#039;&#039; || 60 || Sight || 57-59 || &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| {{STDT|sortable pve align-left}} &amp;quot;&lt;br /&gt;
|+ Patroling Enemies&lt;br /&gt;
|-&lt;br /&gt;
! Enemy !! Level !! Aggro Type !! Known Floors !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Palace Anubys&#039;&#039;&#039; || 60 || Sight || 51-53 || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Palace Idol&#039;&#039;&#039; || 60 || Proximity || 54-56 || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Palace Arch Demon&#039;&#039;&#039; || 60 || Proximity || 57-58 || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
; Boss&lt;br /&gt;
*[[The Black Rider]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strategy&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
The boss will summon various AoEs around the edge of the arena that explode after a short while, and casts &#039;&#039;&#039;Valfodr&#039;&#039;&#039;, charging at a player and closing the gap between them. This will hit anyone between the boss and its target, dealing heavy damage. This will also cause a large knockback, trying to bump players into the exploding AoEs. The boss can also turn towards a player and cast an untelegraphed &#039;&#039;&#039;Hall of Sorrow&#039;&#039;&#039;, dropping a persisting AoE that inflicts [[Bleed]] until players step out of it.&lt;br /&gt;
&lt;br /&gt;
=== Floors 61-70 ===&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&amp;quot;&lt;br /&gt;
|+ Enemies&lt;br /&gt;
|-&lt;br /&gt;
! Enemy !! Level !! Aggro Type !! Known Floors !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Palace Tyrannosaur&#039;&#039;&#039; || 60 || Sight || 61-64 || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Palace Sarcosuchus&#039;&#039;&#039; || 60 || Sight || 61-65 || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Palace Raptor&#039;&#039;&#039; || 60 || Sight || 61-63 || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Palace Wivre&#039;&#039;&#039; || 60 || Proximity || 63-66 || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Palace Croc&#039;&#039;&#039; || 60 || Sight || 64-68 || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Palace Diplocaulus&#039;&#039;&#039; || 60 || Proximity || 65-69 || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Palace Triceratops&#039;&#039;&#039; || 60 || Proximity || 66-69 || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Palace Pteranodon&#039;&#039;&#039; || 60 || Proximity || 67-69 || &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| {{STDT|sortable pve align-left}} &amp;quot;&lt;br /&gt;
|+ Patroling Enemies&lt;br /&gt;
|-&lt;br /&gt;
! Enemy !! Level !! Aggro Type !! Known Floors !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Palace Elbst&#039;&#039;&#039; || 60 || Sight || 62-62 || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Palace Blade&#039;&#039;&#039; || 60 || Sight || 64-66 || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Palace Mylodon&#039;&#039;&#039; || 60 || Sight || 67-69 || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
; Boss&lt;br /&gt;
*[[Yaquaru]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strategy&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
The boss casts &#039;&#039;&#039;Douse&#039;&#039;&#039;, a point-blank AoE That drops a puddle that buffs the boss with [[Haste]] as long as they are inside it. The boss will also inflict the main target with [[Heavy]] to make it difficult to pull the boss from the puddle. The boss will also cast &#039;&#039;&#039;Electrogenesis&#039;&#039;&#039; and &#039;&#039;&#039;Drench&#039;&#039;&#039;, two avoidable AoEs.&lt;br /&gt;
&lt;br /&gt;
=== Floors 71-80 ===&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&amp;quot;&lt;br /&gt;
|+ Enemies&lt;br /&gt;
|-&lt;br /&gt;
! Enemy !! Level !! Aggro Type !! Known Floors !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Palace Bear&#039;&#039;&#039; || 60 || Sight || 71-75 || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Palace Coeurl&#039;&#039;&#039; || 60 || Sight || 77-79 || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Palace Bandersnatch&#039;&#039;&#039; || 60 || Sight || 71-74 || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Palace Wolf&#039;&#039;&#039; || 60 || Sight || 71-74 || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Palace Dhalmel&#039;&#039;&#039; || 60 || Proximity || 73-76 || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Palace Lion&#039;&#039;&#039; || 60 || Sight || 76-79 || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Palace Sasquatch&#039;&#039;&#039; || 60 || Proximity || 74-77 || Buffs its damage even when not aggroed&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Palace Aurochs&#039;&#039;&#039; || 60 || Sight || 76-79 || &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| {{STDT|sortable pve align-left}} &amp;quot;&lt;br /&gt;
|+ Patroling Enemies&lt;br /&gt;
|-&lt;br /&gt;
! Enemy !! Level !! Aggro Type !! Known Floors !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Palace Cyclops&#039;&#039;&#039; || 60 || Sight || 75-76 || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Palace Anzu&#039;&#039;&#039; || 60 || Sight || 71-73 || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bird of the Palace&#039;&#039;&#039; || 60 || Proximity || 77-79 || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
; Boss&lt;br /&gt;
*[[Gudanna]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strategy&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
The boss will cast &#039;&#039;&#039;Charybdis&#039;&#039;&#039;, dropping a large persistent AoE that deals heavy damage and inflicts [[Windburn], a Damage over Time debuff. The boss will also cast &#039;&#039;&#039;Thunderbolt&#039;&#039;&#039;, a frontal-cone AoE that deals high damage. The boss will also leap to one of the cardinals and fire &#039;&#039;&#039;Trounce&#039;&#039;&#039;, covering a large portion of the arena in an AoE. Players will need to move to the hitbox of the boss to avoid the attack. Finally, when the boss is close to death, the boss will cast &#039;&#039;&#039;Ecliptic Meteor&#039;&#039;&#039; and needs to be defeated before the cast finishes.&lt;br /&gt;
&lt;br /&gt;
=== Floors 81-90 ===&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&amp;quot;&lt;br /&gt;
|+ Enemies&lt;br /&gt;
|-&lt;br /&gt;
! Enemy !! Level !! Aggro Type !! Known Floors !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Palace Wamouracampa&#039;&#039;&#039; || 60 || Sound || 81-83 || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Palace Vinegaroon&#039;&#039;&#039; || 60 || Sight || 81-85 || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Palace Bomb&#039;&#039;&#039; || 60 || Sight || 81-84 || Casts &#039;&#039;&#039;Self Destruct&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Palace Gallimimus&#039;&#039;&#039; || 60 || Sight || 83-86 || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Palace Dragon&#039;&#039;&#039; || 60 || Sight || 83-89 || Throws AoE even when not aggroed&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Palace Worm&#039;&#039;&#039; || 60 || Sound || 84-88 || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Palace Claw&#039;&#039;&#039; || 60 || Sight || 85-89 || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Palace Eruca&#039;&#039;&#039; || 60 || Sound || 86-89 || &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| {{STDT|sortable pve align-left}} &amp;quot;&lt;br /&gt;
|+ Patroling Enemies&lt;br /&gt;
|-&lt;br /&gt;
! Enemy !! Level !! Aggro Type !! Known Floors !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Palace Wamoura&#039;&#039;&#039; || 60 || Sight || 81-83 || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Palace Chimera&#039;&#039;&#039; || 60 || Proximity || 82-89 || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Palace Hapalit&#039;&#039;&#039; || 60 || Proximity || 84-85 || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
; Boss&lt;br /&gt;
*[[The Godmother]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strategy&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
The boss will summon ads that will cause small explosions around the arena, requiring players to be careful where they are moving. The boss will also cast &#039;&#039;&#039;Sap&#039;&#039;&#039; on random players. The boss will also summon [[Grey Bomb]]s that need to be defeated quickly. Finally, the boss will regularly cast &#039;&#039;&#039;Massive Burst&#039;&#039;&#039;, an attack that can take players to 1 HP and isn&#039;t affected by mitigation. This, however, can be interrupted to prevent any damage. Players can also move the [[Giddy Bomb]] into the boss&#039;s hitbox before it explodes to stun the boss and stop this attack.&lt;br /&gt;
&lt;br /&gt;
=== Floors 91-100 ===&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&amp;quot;&lt;br /&gt;
|+ Enemies&lt;br /&gt;
|-&lt;br /&gt;
! Enemy !! Level !! Aggro Type !! Known Floors !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Palace Swarm&#039;&#039;&#039; || 60 || Sound || 91-94 || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Palace Mummy&#039;&#039;&#039; || 60 || Proximity || 91-93 || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Palace Roselet&#039;&#039;&#039; || 60 || Sound || 91-95 || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Palace Hippocerf&#039;&#039;&#039; || 60 || Sight || 93-96 || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Palace Corse&#039;&#039;&#039; || 60 || Proximity || 94-98 || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Dark Dragon&#039;&#039;&#039; || 60 || Sight || 94-99 || Throws AoE even when not aggroed&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Palace Knight&#039;&#039;&#039; || 60 || Proximity || 95-99 || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Palace Gourmand&#039;&#039;&#039; || 60 || Proximity || 96-99 || &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| {{STDT|sortable pve align-left}} &amp;quot;&lt;br /&gt;
|+ Patroling Enemies&lt;br /&gt;
|-&lt;br /&gt;
! Enemy !! Level !! Aggro Type !! Known Floors !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Palace Wraith&#039;&#039;&#039; || 60 || Proximity || 91-93 || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Palace Iron Corse&#039;&#039;&#039; || 60 || Proximity || 94-97 || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Palace Gravekeeper&#039;&#039;&#039; || 60 || Sound || 97-99 || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
; Boss&lt;br /&gt;
*[[Nybeth Obdilord]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strategy&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
The boss will cast &#039;&#039;&#039;Abyss&#039;&#039;&#039; on the main target, dealing heavy damage in a small AoE. It will also cast &#039;&#039;&#039;World of Pain&#039;&#039;&#039;, an unavoidable room-wide AoE. The boss casts &#039;&#039;&#039;Shackle&#039;&#039;&#039;, firing a line-AoE towards a random player. The boss can also cast &#039;&#039;&#039;Summon Darkness&#039;&#039;&#039;, summoning several adds to the fight and resurrecting any already killed. Finally, the boss will turn toward the center of the arena and cast &#039;&#039;&#039;Doom&#039;&#039;&#039; in a wide frontal-cone, killing any player hit. For this reason, pulling the boss to the center of the arena makes the attack much easier to avoid.&lt;br /&gt;
&lt;br /&gt;
Kuribu&#039;s Heavenly Judgement will remove the dead adds from the ground, preventing him from rezzing them.&lt;br /&gt;
&lt;br /&gt;
=== Floor 101-110 ===&lt;br /&gt;
; Enemies&lt;br /&gt;
*[[Deep Palace Hornet]]&lt;br /&gt;
*[[Deep Palace Ladybug]]&lt;br /&gt;
*[[Deep Palace Hyppogryph]]&lt;br /&gt;
*[[Deep Palace Dung Beetle]]&lt;br /&gt;
*[[Deep Palace Gaelicat]]&lt;br /&gt;
*[[Deep Palace Doblyn]]&lt;br /&gt;
*[[Deep Palace Ziz]]&lt;br /&gt;
*[[Deep Palace Yarzon]]&lt;br /&gt;
*[[Deep Palace Squirrel]]&lt;br /&gt;
*[[Deep Palace Stag]]&lt;br /&gt;
*[[Deep Palace Sprite]]&lt;br /&gt;
*[[Goblin Adventurer]]&lt;br /&gt;
&lt;br /&gt;
; Patrolling enemies&lt;br /&gt;
&#039;&#039;None.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
; Boss&lt;br /&gt;
*[[Alicanto]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strategy&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
This boss uses the same abilities as [[Palace Deathgaze]] but hits harder and faster. The same strategies apply to this boss, however.&lt;br /&gt;
&lt;br /&gt;
=== Floor 111-120 ===&lt;br /&gt;
; Enemies&lt;br /&gt;
*[[Deep Palace Leech]]&lt;br /&gt;
*[[Deep Palace Morbol]]&lt;br /&gt;
*[[Deep Palace Gigantoad]]&lt;br /&gt;
*[[Deep Palace Biloko]]&lt;br /&gt;
*[[Deep Palace Cobra]]&lt;br /&gt;
*[[Deep Palace Bifericeras]]&lt;br /&gt;
*[[Deep Palace Seedling]]&lt;br /&gt;
*[[Deep Palace Slime]]&lt;br /&gt;
*[[Deep Palace Salamander]]&lt;br /&gt;
*[[Deep Palace Ochu]]&lt;br /&gt;
*[[Deep Palace Pudding]]&lt;br /&gt;
*[[Deep Palace Nanka]]&lt;br /&gt;
&lt;br /&gt;
; Patrolling enemies&lt;br /&gt;
*[[Deep Palace Gigantoad]]&lt;br /&gt;
*[[Deep Palace Cobra]]&lt;br /&gt;
&lt;br /&gt;
; Boss&lt;br /&gt;
*[[Kirtimukha]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strategy&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
This boss also uses the same mechanics as a previous floor boss, [[Spurge]], hitting harder and faster. &#039;&#039;&#039;Rotten Stench&#039;&#039;&#039; will kill a player immediately, however. Players also need to avoid the [[Hornet]] ads that spawn as they deal massive damage as well.&lt;br /&gt;
&lt;br /&gt;
=== Floor 121-130 ===&lt;br /&gt;
; Enemies&lt;br /&gt;
*[[Deep Palace Dullahan]]&lt;br /&gt;
*[[Deep Palace Effigy]]&lt;br /&gt;
*[[Deep Palace Centuar]]&lt;br /&gt;
*[[Deep Palace Basilisk]]&lt;br /&gt;
*[[Deep Palace Biast]]&lt;br /&gt;
*[[Deep Palace Adamantoise]]&lt;br /&gt;
*[[Deep Palace Urolith]]&lt;br /&gt;
*[[Deep Palace Wivre]]&lt;br /&gt;
*[[Deep Palace Spriggan]]&lt;br /&gt;
*[[Deep Palace Pteroc]]&lt;br /&gt;
&lt;br /&gt;
; Patrolling enemies&lt;br /&gt;
*[[Deep Palace Minotaur]]&lt;br /&gt;
*[[Deep Palace Skatene]]&lt;br /&gt;
&lt;br /&gt;
; Boss&lt;br /&gt;
*[[Alfard]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strategy&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
The boss will follow the same pattern of casting fire and ice persisting AoEs on the floor from [[Ningishzida]], however it will cast &#039;&#039;&#039;Fear Itself&#039;&#039;&#039; much faster and more frequently. Players will need to be ready to pull the boss to the center of the arena immediately after the second firing of the ice AoE to avoid this. It is recommended that players save [[Pomanders of Steel]] for all boss fights from here onward.&lt;br /&gt;
&lt;br /&gt;
=== Floor 131-140 ===&lt;br /&gt;
; Enemies&lt;br /&gt;
*[[Deep Palace Guard]]&lt;br /&gt;
*[[Deep Palace Hecteyes]]&lt;br /&gt;
*[[Deep Palace Gourmand]]&lt;br /&gt;
*[[Deep Palace Catoblepas]]&lt;br /&gt;
*[[Deep Palace Dahak]]&lt;br /&gt;
*[[Deep Palace Tarus]]&lt;br /&gt;
*[[Deep Palace Troubadour]]&lt;br /&gt;
*[[Deep Palace Soul]]&lt;br /&gt;
*[[Deep Palace Mummy]]&lt;br /&gt;
*[[Deep Palace Ogre]]&lt;br /&gt;
*[[Deep Palace Monk]]&lt;br /&gt;
&lt;br /&gt;
; Patrolling enemies&lt;br /&gt;
*[[Deep Palace Ahriman]]&lt;br /&gt;
&lt;br /&gt;
; Boss&lt;br /&gt;
*[[Ah Puch]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strategy&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
The boss will repeatedly drop shadowy AoE puddles on the floor, summon ads that need to be defeated quickly before the boss debuffs the players with [[Terror]] and the ads cast &#039;&#039;&#039;Tornado&#039;&#039;&#039;. The boss will always follow &#039;&#039;&#039;Scream&#039;&#039;&#039; with &#039;&#039;&#039;Shadow Flare&#039;&#039;&#039;. It is recommended that players save a [[Pomander of Resolution]], as the &#039;&#039;&#039;Heavenly Judgement&#039;&#039;&#039; spell deals massive damage to this boss.&lt;br /&gt;
&lt;br /&gt;
=== Floor 141-150 ===&lt;br /&gt;
; Enemies&lt;br /&gt;
*[[Deep Palace Ked]]&lt;br /&gt;
*[[Deep Palace Hellhound]]&lt;br /&gt;
*[[Deep Palace Gargoyle]]&lt;br /&gt;
*[[Deep Palace Bhoot]]&lt;br /&gt;
*[[Deep Palace Demon]]&lt;br /&gt;
*[[Deep Palace Succubus]]&lt;br /&gt;
*[[Deep Palace Manticore]]&lt;br /&gt;
*[[Deep Palace Persona]]&lt;br /&gt;
*[[Deep Palace Knight]]&lt;br /&gt;
*[[Onyx Dragon]]&lt;br /&gt;
&lt;br /&gt;
; Patrolling enemies&lt;br /&gt;
*[[Deep Palace Manticore]]&lt;br /&gt;
*[[Deep Palace Wraith]]&lt;br /&gt;
*[[Deep Palace Keeper]]&lt;br /&gt;
&lt;br /&gt;
; Boss&lt;br /&gt;
*[[Tisiphone]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strategy&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
This boss will cast several telegraphed AoE attacks that are easy to avoid, while summoning [[Fanatic Gargoyles]] that will fire line AoEs in the direction they are facing. However, the boss will also say &#039;&#039;&#039;&amp;quot;Darkness, to me!&amp;quot;&#039;&#039;&#039;, summoning four [[Fanatic Zombies]] that slowly move towards players. These zombies will pin a player to where they are standing until they are defeated. The boss will also summon a [[Fanatic Succubus]], which will begin attacking players with auto-attacks and cleaves. This needs to be defeated quickly, otherwise the boss will eventually consume it, restoring its HP equal to the HP of the ad. Once the ad is consumed, the boss will cast &#039;&#039;&#039;Blood Rain&#039;&#039;&#039;, a room-wide attack that deals heavy damage.&lt;br /&gt;
&lt;br /&gt;
=== Floor 151-160 ===&lt;br /&gt;
; Enemies&lt;br /&gt;
*[[Deep Palace Gremlin]]&lt;br /&gt;
*[[Deep Palace Devilet]]&lt;br /&gt;
*[[Deep Palace Deepeye]]&lt;br /&gt;
*[[Deep Palace Abaia]]&lt;br /&gt;
*[[Deep Palace Soulflayer]]&lt;br /&gt;
*[[Deep Palace Pudding]]&lt;br /&gt;
*[[Deep Palace Shabti]]&lt;br /&gt;
*[[Deep Palace Pot]]&lt;br /&gt;
*[[Deep Palace Taurus]]&lt;br /&gt;
&lt;br /&gt;
; Patrolling enemies&lt;br /&gt;
*[[Deep Palace Marolith]]&lt;br /&gt;
*[[Deep Palace Arch Demon]]&lt;br /&gt;
&lt;br /&gt;
; Boss&lt;br /&gt;
*[[Totesritter]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strategy&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
The boss uses the same mechanics as the boss from floor 60, [[The Black Rider]]. This boss however deals massive damage for every attack that connects. The boss can inflict [[Bleed]] on players if they step into the puddles from &#039;&#039;&#039;Hail of Sorrow&#039;&#039;&#039;, which deal heavy damage per tick.&lt;br /&gt;
&lt;br /&gt;
=== Floor 161-170 ===&lt;br /&gt;
; Enemies&lt;br /&gt;
*[[Deep Palace Mylodon]]&lt;br /&gt;
*[[Deep Palace Pteranodon]]&lt;br /&gt;
*[[Deep Palace Lindwurm]]&lt;br /&gt;
*[[Deep Palace Croc]]&lt;br /&gt;
*[[Deep Palace Diplocaulus]]&lt;br /&gt;
*[[Deep Palace Archaeosaur]]&lt;br /&gt;
*[[Deep Palace Wivre]]&lt;br /&gt;
*[[Deep Palace Vinegaroon]]&lt;br /&gt;
*[[Deep Palace Triceratops]]&lt;br /&gt;
*[[Deep Palace Tursus]]&lt;br /&gt;
*[[Deep Palace Sarcosuchus]]&lt;br /&gt;
&lt;br /&gt;
; Patrolling enemies&lt;br /&gt;
&#039;&#039;None.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
; Boss&lt;br /&gt;
*[[Yulunggu]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strategy&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
This boss is the same as [[Yaquaru]] mechanically, however the boss hits much harder, and staying in its &#039;&#039;&#039;Douse&#039;&#039;&#039; puddle will buff it with a stacking [[Haste]] as well as a [[Damage Up]]. It will cast &#039;&#039;&#039;Douse&#039;&#039;&#039; much more frequently, and these puddles will persist much longer. It is recommended to slowly move the boss around the edge of the arena to drop the puddles out of the way.&lt;br /&gt;
&lt;br /&gt;
=== Floor 171-180 ===&lt;br /&gt;
; Enemies&lt;br /&gt;
*[[Deep Palace Bear]]&lt;br /&gt;
*[[Deep Palace Black Coeurl]]&lt;br /&gt;
*[[Deep Palace Bandersnatch]]&lt;br /&gt;
*[[Deep Palace Anzu]]&lt;br /&gt;
*[[Deep Palace Dhalmel]]&lt;br /&gt;
*[[Deep Palace Lion]]&lt;br /&gt;
*[[Deep Palace Wolf]]&lt;br /&gt;
*[[Deep Palace Sasquatch]]&lt;br /&gt;
*[[Bird of the Deep Palace]]&lt;br /&gt;
&lt;br /&gt;
; Patrolling enemies&lt;br /&gt;
*[[Deep Palace Wisent]]&lt;br /&gt;
*[[Deep Palace Snowclops]]&lt;br /&gt;
&lt;br /&gt;
; Boss&lt;br /&gt;
*[[Dendainsonne]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strategy&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
This boss is similar to the boss from floor 80, however its mechanics have changed slightly and its attacks hit much harder:&lt;br /&gt;
* &#039;&#039;&#039;Charybdis&#039;&#039;&#039; fires twice in a row and will most likely kill a player if hit.&lt;br /&gt;
* &#039;&#039;&#039;Trounce&#039;&#039;&#039; will also kill a player if hit, and the boss only uses this attack from the north and south of the arena.&lt;br /&gt;
* Once the boss reaches 15% HP, the boss will repeatedly cast &#039;&#039;&#039;Ecliptic Meteor&#039;&#039;&#039;, dealing massive damage every 9-10 seconds.&lt;br /&gt;
&lt;br /&gt;
=== Floor 181-190 ===&lt;br /&gt;
; Enemies&lt;br /&gt;
*[[Deep Palace Grenade]]&lt;br /&gt;
*[[Deep Palace Sprite]]&lt;br /&gt;
*[[Deep Palace Claw]]&lt;br /&gt;
*[[Deep Palace Crawler]]&lt;br /&gt;
*[[Deep Palace Archaeosaur]]&lt;br /&gt;
*[[Deep Palace Worm]]&lt;br /&gt;
*[[Deep Palace Wamoura]]&lt;br /&gt;
*[[Deep Palace Wamouracampa]]&lt;br /&gt;
*[[Deep Palace Vindthurs]]&lt;br /&gt;
*[[Flood Dragon]]&lt;br /&gt;
&lt;br /&gt;
; Patrolling enemies&lt;br /&gt;
*[[Deep Palace Garm]]&lt;br /&gt;
&lt;br /&gt;
; Boss&lt;br /&gt;
*[[The Godfather]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strategy&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This boss is similar to [[The Godmother]], however the bombs that explode, as well as the boss&#039;s &#039;&#039;&#039;Sap&#039;&#039;&#039; ability will debuff a player with [[Deep Freeze]], immobilizing the player and dealing massive damage. The boss has a frontal cleave, &#039;&#039;&#039;Scalding Scolding&#039;&#039;&#039;, which hits for heavy damage that will most likely kill a player if hit.&lt;br /&gt;
&lt;br /&gt;
=== Floor 191-200 ===&lt;br /&gt;
; Enemies&lt;br /&gt;
*[[Deep Palace Iron Corse]]&lt;br /&gt;
*[[Deep Palace Keeper]]&lt;br /&gt;
*[[Deep Palace Hippogryph]]&lt;br /&gt;
*[[Deep Palace Gourmand]]&lt;br /&gt;
*[[Deep Palace Bicephalus]]&lt;br /&gt;
*[[Deep Palace Wraith]]&lt;br /&gt;
*[[Deep Palace Mummy]]&lt;br /&gt;
*[[Deep Palace Trap]]&lt;br /&gt;
*[[Deep Palace Knight]]&lt;br /&gt;
*[[Onyx Dragon]]&lt;br /&gt;
&lt;br /&gt;
; Patrolling enemies&lt;br /&gt;
*[[Deep Palace Fachan]]&lt;br /&gt;
; Boss&lt;br /&gt;
&#039;&#039;None.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
===Floor 10===&lt;br /&gt;
&#039;&#039;&#039;Under Level 50&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|1000}} [[Gil]]&lt;br /&gt;
&#039;&#039;&#039;Level 50-89&#039;&#039;&#039;&lt;br /&gt;
* EXP&lt;br /&gt;
* {{gil|1000}} Gil&lt;br /&gt;
* {{tomestone|Poetics|10}} [[Poetics]]&lt;br /&gt;
&#039;&#039;&#039;Level 90&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|1000}} Gil&lt;br /&gt;
* {{tomestone|Poetics|10}} [[Poetics]]&lt;br /&gt;
* 20 [[Allagan Tomestones]] (Uncapped type)&lt;br /&gt;
* 10 [[Allagan Tomestones]] (Weekly capped type)&lt;br /&gt;
===Floor 20===&lt;br /&gt;
&#039;&#039;&#039;Under Level 50&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|1500}} Gil&lt;br /&gt;
&#039;&#039;&#039;Level 50-89&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|1500}} Gil&lt;br /&gt;
* {{tomestone|Poetics|20}} [[Poetics]]&lt;br /&gt;
&#039;&#039;&#039;Level 90&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|1500}} Gil&lt;br /&gt;
* {{tomestone|Poetics|20}} [[Poetics]]&lt;br /&gt;
* 40 [[Allagan Tomestones]] (Uncapped type)&lt;br /&gt;
* 20 [[Allagan Tomestones]] (Weekly capped type)&lt;br /&gt;
===Floor 30===&lt;br /&gt;
&#039;&#039;&#039;Under Level 50&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|2000}} Gil&lt;br /&gt;
&#039;&#039;&#039;Level 50-89&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|2000}} Gil&lt;br /&gt;
* {{tomestone|Poetics|30}} [[Poetics]]&lt;br /&gt;
&#039;&#039;&#039;Level 90&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|2000}} Gil&lt;br /&gt;
* {{tomestone|Poetics|30}} [[Poetics]]&lt;br /&gt;
* 60 [[Allagan Tomestones]] (Uncapped type)&lt;br /&gt;
* 30 [[Allagan Tomestones]] (Weekly capped type)&lt;br /&gt;
===Floor 40===&lt;br /&gt;
&#039;&#039;&#039;Under Level 50&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|3000}} Gil&lt;br /&gt;
&#039;&#039;&#039;Level 50-89&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|3000}} Gil&lt;br /&gt;
* {{tomestone|Poetics|50}} [[Poetics]]&lt;br /&gt;
&#039;&#039;&#039;Level 90&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|3000}} Gil&lt;br /&gt;
* {{tomestone|Poetics|30}} [[Poetics]]&lt;br /&gt;
* 60 [[Allagan Tomestones]] (Uncapped type)&lt;br /&gt;
* 30 [[Allagan Tomestones]] (Weekly capped type)&lt;br /&gt;
===Floor 50===&lt;br /&gt;
&#039;&#039;&#039;Under Level 50&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|3000}} Gil&lt;br /&gt;
&#039;&#039;&#039;Level 50-89&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|3000}} Gil&lt;br /&gt;
* {{tomestone|Poetics|50}} [[Poetics]]&lt;br /&gt;
&#039;&#039;&#039;Level 90&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|3000}} Gil&lt;br /&gt;
* {{tomestone|Poetics|50}} [[Poetics]]&lt;br /&gt;
* 100 [[Allagan Tomestones]] (Uncapped type)&lt;br /&gt;
* 50 [[Allagan Tomestones]] (Weekly capped type)&lt;br /&gt;
===Floor 60===&lt;br /&gt;
&#039;&#039;&#039;Under Level 50&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|2000}} Gil&lt;br /&gt;
&#039;&#039;&#039;Level 50-89&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|2000}} Gil&lt;br /&gt;
* {{tomestone|Poetics|30}} [[Poetics]]&lt;br /&gt;
&#039;&#039;&#039;Level 90&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|2000}} Gil&lt;br /&gt;
* {{tomestone|Poetics|30}} [[Poetics]]&lt;br /&gt;
* 60 [[Allagan Tomestones]] (Uncapped type)&lt;br /&gt;
* 30 [[Allagan Tomestones]] (Weekly capped type)&lt;br /&gt;
===Floor 70===&lt;br /&gt;
&#039;&#039;&#039;Under Level 50&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|2000}} Gil&lt;br /&gt;
&#039;&#039;&#039;Level 50-89&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|2000}} Gil&lt;br /&gt;
* {{tomestone|Poetics|30}} [[Poetics]]&lt;br /&gt;
&#039;&#039;&#039;Level 90&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|2000}} Gil&lt;br /&gt;
* {{tomestone|Poetics|30}} [[Poetics]]&lt;br /&gt;
* 60 [[Allagan Tomestones]] (Uncapped type)&lt;br /&gt;
* 30 [[Allagan Tomestones]] (Weekly capped type)&lt;br /&gt;
===Floor 80===&lt;br /&gt;
&#039;&#039;&#039;Under Level 50&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|2000}} Gil&lt;br /&gt;
&#039;&#039;&#039;Level 50-89&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|2000}} Gil&lt;br /&gt;
* {{tomestone|Poetics|30}} [[Poetics]]&lt;br /&gt;
&#039;&#039;&#039;Level 90&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|2000}} Gil&lt;br /&gt;
* {{tomestone|Poetics|30}} [[Poetics]]&lt;br /&gt;
* 60 [[Allagan Tomestones]] (Uncapped type)&lt;br /&gt;
* 30 [[Allagan Tomestones]] (Weekly capped type)&lt;br /&gt;
===Floor 90===&lt;br /&gt;
&#039;&#039;&#039;Under Level 50&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|2000}} Gil&lt;br /&gt;
&#039;&#039;&#039;Level 50-89&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|2000}} Gil&lt;br /&gt;
* {{tomestone|Poetics|30}} [[Poetics]]&lt;br /&gt;
&#039;&#039;&#039;Level 90&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|2000}} Gil&lt;br /&gt;
* {{tomestone|Poetics|30}} [[Poetics]]&lt;br /&gt;
* 60 [[Allagan Tomestones]] (Uncapped type)&lt;br /&gt;
* 30 [[Allagan Tomestones]] (Weekly capped type)&lt;br /&gt;
===Floor 100===&lt;br /&gt;
&#039;&#039;&#039;Under Level 50&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|3000}} Gil&lt;br /&gt;
&#039;&#039;&#039;Level 50-89&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|3000}} Gil&lt;br /&gt;
* {{tomestone|Poetics|50}} [[Poetics]]&lt;br /&gt;
&#039;&#039;&#039;Level 90&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|3000}} Gil&lt;br /&gt;
* {{tomestone|Poetics|50}} [[Poetics]]&lt;br /&gt;
* 100 [[Allagan Tomestones]] (Uncapped type)&lt;br /&gt;
* 50 [[Allagan Tomestones]] (Weekly capped type)&lt;br /&gt;
===Floor 110 and Onwards===&lt;br /&gt;
&#039;&#039;&#039;Under Level 50&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|2000}} Gil&lt;br /&gt;
&#039;&#039;&#039;Level 50-89&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|2000}} Gil&lt;br /&gt;
* {{tomestone|Poetics|30}} [[Poetics]]&lt;br /&gt;
&#039;&#039;&#039;Level 90&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|2000}} Gil&lt;br /&gt;
* {{tomestone|Poetics|30}} [[Poetics]]&lt;br /&gt;
* 60 [[Allagan Tomestones]] (Uncapped type)&lt;br /&gt;
* 30 [[Allagan Tomestones]] (Weekly capped type)&lt;br /&gt;
&lt;br /&gt;
===If you have reached floor 50 or 100===&lt;br /&gt;
A {{item icon|Gelmorran Potsherd}} will be awarded. This item can be traded to the NPC [[E-Una-Kotor]] in the [[South Shroud]] at [[Quarrymill]].&lt;br /&gt;
&lt;br /&gt;
=== Aetherpool weapons ===&lt;br /&gt;
[[File:Palace of the Dead Weapons.png|300px|right]]&lt;br /&gt;
[[File:Kinna Weapons.jpg|300px|right]]&lt;br /&gt;
If you have strengthened your aetherpool arm and aetherpool armor to +10 in addition to clearing floor 50 of the Palace of the Dead, you can receive an {{item icon|Aetherpool Grip}}, which can be used to exchange for a weapon of your choosing by speaking with the NPC [[E-Una-Kotor]] in the [[South Shroud]]. Please note that by receiving an aetherpool grip, the strength of your aetherpool arm and armor used in the [[Palace of the Dead]] will be reduced by 10.&lt;br /&gt;
{{see also|Padjali Weapons|Kinna Weapons}}&lt;br /&gt;
== Tips and tricks ==&lt;br /&gt;
The tips and tricks below have been collected from players and are intended to make Palace of the Dead runs safer and more productive:&lt;br /&gt;
* Try and stay close to your group to avoid being wiped alone.&lt;br /&gt;
* When crossing rooms, walk closer to walls as there is less chance for traps near walls.&lt;br /&gt;
* When luring an instant-kill creature, kill it as soon as possible to prevent the party or party members from wiping.&lt;br /&gt;
* Save pomanders instead of using them in any situation, unless your party is capped at three pomanders. Some guidelines are as following:&lt;br /&gt;
** Pomander of Witching: Use when a lure trap is triggered or there&#039;s a filled room your party has to cross.&lt;br /&gt;
** Pomander of Rage: Use when approaching second-to-last or last floors before boss.&lt;br /&gt;
** Pomander of Lust: Use in the boss floor to lower a boss&#039; defense. One person is enough.&lt;br /&gt;
* Don&#039;t bother with Silver Chests if everybody in the party has +99/+99 Aetherpool Gear as these chests may trigger a bomb.&lt;br /&gt;
* Avoid opening Silver Chests when either you or a nearby party member is below 80% Max HP, as that person will die.&lt;br /&gt;
* Healers are advised to aid a member suffering from Pox by casting a regen on them if possible.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* {{questlink|ddungeon|Heaven-on-High}} is the second [[Deep Dungeon|deep dungeon]] introduced with [[Stormblood]]. {{questlink|ddungeon|Eureka Orthos}} is the third [[Deep Dungeon|deep dungeon]] introduced with [[Endwalker]]. Both share almost all rules with Palace of the Dead with a few exceptions.&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
The Palace of the Dead is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1 sortable mw-collapsible mw-collapsed}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|In Too Deep I}}&lt;br /&gt;
{{achievement table row|In Too Deep II}}&lt;br /&gt;
{{achievement table row|In Too Deep III}}&lt;br /&gt;
{{achievement table row|In Too Deep IV}}&lt;br /&gt;
{{achievement table row|In Too Deep V}}&lt;br /&gt;
{{achievement table row|In Too Deep VI}}&lt;br /&gt;
{{achievement table row|In Too Deep VII}}&lt;br /&gt;
{{achievement table row|In Too Deep VIII}}&lt;br /&gt;
{{achievement table row|Pal-less Palace I}}&lt;br /&gt;
{{achievement table row|Pal-less Palace II}}&lt;br /&gt;
{{achievement table row|Pal-less Palace III}}&lt;br /&gt;
{{achievement table row|For the Hoard I}}&lt;br /&gt;
{{achievement table row|For the Hoard II}}&lt;br /&gt;
{{achievement table row|For the Hoard III}}&lt;br /&gt;
{{achievement table row|For the Hoard IV}}&lt;br /&gt;
{{achievement table row|For the Hoard V}}&lt;br /&gt;
{{achievement table row|The Trouble with Buried I}}&lt;br /&gt;
{{achievement table row|The Trouble with Buried II}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: Sword &amp;amp; Shield}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: Knuckles}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: Axe}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: Spear}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: Bow}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: Daggers}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: Cane}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: Rod}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: Grimoire}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: Codex}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: Greatsword}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: Revolver}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: Astrometer}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: Katana}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: Rapier}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: Gunblade}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: War Quoits}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: War Scythe}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: Milpreves}}&lt;br /&gt;
{{achievement table row|Some Kinna Wonderful}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|dungeon}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Patch 3.3 Features‎]] [[Category:Patch 3.4 Features‎]]&lt;/div&gt;</summary>
		<author><name>Xan0</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Palace_of_the_Dead&amp;diff=593951</id>
		<title>Palace of the Dead</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Palace_of_the_Dead&amp;diff=593951"/>
		<updated>2023-05-16T19:01:35Z</updated>

		<summary type="html">&lt;p&gt;Xan0: fixed link to Pets&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Duty infobox&lt;br /&gt;
| name = Palace of the Dead&lt;br /&gt;
| description = In the subterranean city of Gelmorra, deep within a forgotten corner of Issom--Har, stout-hearted explorers have uncovered the entrance to a labyrinthine dungeon. Those who set foot inside its maddening halls find their vigor drained by an irresistible fog of innervation, and repeated excursions have failed to map its seemingly inconstant architecture. After hearing chilling accounts of spectral denizens, locals took to the whispering of a &amp;quot;Palace of the Dead&amp;quot;, and the Wood Wailers now seek the assistance of adventurers in laying bare its haunted secrets...&lt;br /&gt;
| image = PotD Banner.png&lt;br /&gt;
| type = Deep Dungeon&lt;br /&gt;
| level = 1&lt;br /&gt;
| level-sync = 60&lt;br /&gt;
| size = flex4&lt;br /&gt;
| time-limit = 60&lt;br /&gt;
| duty-finder = None (NPC entrance)&lt;br /&gt;
| roulette = &lt;br /&gt;
| tomestones = &lt;br /&gt;
| entrance = South Shroud&lt;br /&gt;
| entrance-coordinates = 25.2, 20.6&lt;br /&gt;
| req-quest = The House That Death Built&lt;br /&gt;
| patch = 3.35&lt;br /&gt;
| release = heavensward&lt;br /&gt;
}}&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
It&#039;s located in [[South Shroud]] at [[Quarrymill]] (X:25.2 Y:20.6), and is unlocked by the quest {{questlink|feature|The House That Death Built}}. As a [[wikipedia:Roguelike|roguelike]] dungeon&amp;lt;ref&amp;gt;Or &amp;quot;roguelikelike&amp;quot;, according to the standards of [https://bp.io/howroguelike/ &amp;quot;How Roguelike is your game&amp;quot;]&amp;lt;/ref&amp;gt;, the Palace of the Dead&#039;s objective is to descend each varying floor, fighting creatures along the way while dealing with hazardous environments, until eventually reaching a boss that awaits at the bottom level.&lt;br /&gt;
==Quests==&lt;br /&gt;
{{:Palace of the Dead Quests}}&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
{{#ev:youtube|fdRz5DH2irc|400|right|A Brief Explanation}}&lt;br /&gt;
{{#ev:youtube|TqrxkSbc4Ys|400|right|What To Do}}&lt;br /&gt;
The Palace of the Dead has specific features for characters and data saving.&lt;br /&gt;
=== Entry interface ===&lt;br /&gt;
Players can enter the dungeon or manage character data by talking to [[Wood Wailer Expeditionary Captain]], located in [[Quarrymill]]. He offers the following interface:&lt;br /&gt;
&lt;br /&gt;
[[File:Palace of the Dead main menu.jpg|alt=Palace of the Dead main menu|250px]]&lt;br /&gt;
&lt;br /&gt;
Each option means:&lt;br /&gt;
* &#039;&#039;&#039;1- Name&#039;&#039;&#039; &amp;amp;mdash; Character name and title.&lt;br /&gt;
* &#039;&#039;&#039;2- Gear&#039;&#039;&#039; &amp;amp;mdash; Character aetherpool gear level, including armor and arm (more information below).&lt;br /&gt;
* &#039;&#039;&#039;3- Commands&#039;&#039;&#039; &amp;amp;mdash; Commands to enter Palace of the Dead, manage save data, reset save data, or learn more about the dungeon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important:&#039;&#039;&#039; Regardless of which option is chosen (new run, load slot, reset slot, etc.), the aetherpool gear level will never be erased. The only way that aetherpool data may be lost is by expending gear level for [[#Padjali weapons|Padjal]] or [[#Kinna weapons|Kinna weapons]] (more information below).&lt;br /&gt;
&lt;br /&gt;
==== Enter the Palace of the Dead ====&lt;br /&gt;
This option serves to enter the dungeon. It offers two slots to save your progression within Palace of the Dead. You may pick an empty slot to start a new run, or load a previously saved run.&lt;br /&gt;
&lt;br /&gt;
[[File:Palace of the Dead main select slot.jpg|alt=Palace of the Dead select slot|400px]]&lt;br /&gt;
&lt;br /&gt;
Entering the Palace of the Dead has the following requirements:&lt;br /&gt;
* &#039;&#039;&#039;Class requirement:&#039;&#039;&#039; [[Disciple of War]] or [[Disciple of Magic]]&lt;br /&gt;
* &#039;&#039;&#039;Item level requirement:&#039;&#039;&#039; None&lt;br /&gt;
* &#039;&#039;&#039;Item level sync:&#039;&#039;&#039; None&lt;br /&gt;
* &#039;&#039;&#039;Party size:&#039;&#039;&#039; Light Party (up to four players)&lt;br /&gt;
* &#039;&#039;&#039;Time limit:&#039;&#039;&#039; 60 minutes&lt;br /&gt;
* There are extra requirements depending on level range:&lt;br /&gt;
** &#039;&#039;&#039;51-100&#039;&#039;&#039; &amp;amp;mdash; Players are required to complete level 50 and the quest [[What Lies Beneath]].&lt;br /&gt;
** &#039;&#039;&#039;101-200&#039;&#039;&#039; &amp;amp;mdash; Players are required to be in a fixed party.&lt;br /&gt;
&lt;br /&gt;
There are two options to manage Palace of the Dead entry:&lt;br /&gt;
* &#039;&#039;&#039;Enter with a fixed party:&#039;&#039;&#039; You will start the run with a pre-made party (or solo), and you can only load this slot with members having the same respective progress slot available (this includes all party members &#039;&#039;and&#039;&#039; party composition chosen upon registering). This is also the only way to progress past level 100.&lt;br /&gt;
* &#039;&#039;&#039;Enter with a matched party:&#039;&#039;&#039; The [[Duty Finder]] will attempt to match a party seeking the same floor as your party. Similarly, you can only load this slot with members having the same respective progress slot available. You may only progress up to level 100 using this option.&lt;br /&gt;
Additionally, there are two floors from which players can start:&lt;br /&gt;
* &#039;&#039;&#039;Floor one:&#039;&#039;&#039; Start on floor number 1.&lt;br /&gt;
* &#039;&#039;&#039;Floor fifty-one:&#039;&#039;&#039; Start on floor number 51. This option is only available after you have cleared floor 50 and completed {{questlink|feature|The Nightmare&#039;s End}}.&lt;br /&gt;
&lt;br /&gt;
==== Reset your progress  ====&lt;br /&gt;
This option will prompt you to reset your progress, and it will completely erase your data. Remember that this process cannot be undone.&lt;br /&gt;
&lt;br /&gt;
==== Disband your party ====&lt;br /&gt;
This option converts a fixed party saved data to a matched party saved data, and reset pomander information. Under these conditions you will be able to be matched with other players who are currently playing on the same floor as you. If any members of a fixed party are unable to enter the deep dungeon after the deletion of save data or usage of the world transfer service, they must select &amp;quot;Disband your fixed party&amp;quot; to carry over their save data.&lt;br /&gt;
&lt;br /&gt;
==== View your scores ====&lt;br /&gt;
When challenging the Palace of the Dead, players receive a score based on a number of factors such as highest floor reached and number of enemies slain. Separate scores for both solo and party play will be assigned after being defeated or clearing certain floors. The scores of players who venture beyond floor 100 may also appear on the [http://na.finalfantasyxiv.com/lodestone/ranking/deepdungeon/ rankings page] on the Lodestone.&lt;br /&gt;
&lt;br /&gt;
This option shows your score per class/job, and takes you to the Lodestone.&lt;br /&gt;
&lt;br /&gt;
[[File:Palace of the Dead scores.jpg|alt=Palace of the Dead scores|400px]]&lt;br /&gt;
&lt;br /&gt;
==== Learn about the Palace of the Dead ====&lt;br /&gt;
This option shows additional information about the Palace of the Dead.&lt;br /&gt;
&lt;br /&gt;
=== Character growth ===&lt;br /&gt;
The Palace of the Dead employs a set of rules and mechanics unique to the deep dungeon.&lt;br /&gt;
&lt;br /&gt;
==== Level ====&lt;br /&gt;
Upon registering for floor one, players will start at level 1 regardless of their current class or job level; for floor fifty-one, players will continue from level 60. By defeating monsters that appear in the dungeon, players will be able to gain EXP and level their characters up to 60 while below floor 51. The levels gained in progression of the dungeon, however, will not be the same as what players will receive upon clearing.&lt;br /&gt;
&lt;br /&gt;
Your level inside the PotD can exceed your class level.&lt;br /&gt;
&lt;br /&gt;
==== [[Experience]] ====&lt;br /&gt;
All enemies players encounter in the Palace of the Dead will give a fixed amount of EXP regardless of the number of members in your party or the difference in level between you and the enemy. Rested experience and experience bonuses besides the [[Armory Bonus]] (e.g. [[food]] or [[Free Company Actions|FC Buffs]]) will also be ignored.&lt;br /&gt;
&lt;br /&gt;
Players have the full 60 minutes to run around and level up, but once you move forward you can&#039;t go back and keep your progress. The actual character experience gained is based on your current PotD level when you complete the set of floors. The amount is approximately 30% of a level for the first 10 floors, and is incrementally 10% higher for completing each subsequent floor set. This experience is awarded every time the floor set (10 floors) is cleared.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: Tables updated in [[patch 6.11]].&#039;&#039;&amp;lt;ref&amp;gt;[https://www.reddit.com/r/ffxiv/comments/urcmwp/palace_of_the_dead_floors_5160_exp_chart_patch_611/ Palace of the Dead (floors 51-60) EXP Chart (patch 6.11)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
===== Experience for Floors 51-60 =====&lt;br /&gt;
{| {{STDT|mech1 align-center}}&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Experience&lt;br /&gt;
! EXP with Armory Bonus&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 900 || 1800&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 1485 || 2970&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 2160 || 4320&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 2340 || 4680&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 3150 || 6300&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 4050 || 8100&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 5040 || 10080&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 6120 || 12240&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 7290 || 14580&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 7695 || 15390&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 9000 || 18000&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 10395 || 20790&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 11880 || 23760&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 12420 || 24840&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 12960 || 25920&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 13500 || 27000&lt;br /&gt;
|-&lt;br /&gt;
| 17 || 14040 || 28080&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 14580 || 29160&lt;br /&gt;
|-&lt;br /&gt;
| 19 || 15120 || 30240&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 15660 || 31320&lt;br /&gt;
|-&lt;br /&gt;
| 21 || 16200 || 32400&lt;br /&gt;
|-&lt;br /&gt;
| 22 || 16740 || 33480&lt;br /&gt;
|-&lt;br /&gt;
| 23 || 17280 || 34560&lt;br /&gt;
|-&lt;br /&gt;
| 24 || 17820 || 35640&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 18360 || 36720&lt;br /&gt;
|-&lt;br /&gt;
| 26 || 20475 || 40950&lt;br /&gt;
|-&lt;br /&gt;
| 27 || 22680 || 45360&lt;br /&gt;
|-&lt;br /&gt;
| 28 || 24975 || 49950&lt;br /&gt;
|-&lt;br /&gt;
| 29 || 27360 || 54720&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 28080 || 56160&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1 align-center}}&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Experience&lt;br /&gt;
! EXP with Armory Bonus&lt;br /&gt;
|-&lt;br /&gt;
| 31 || 28800 || 57600&lt;br /&gt;
|-&lt;br /&gt;
| 32 || 31365 || 62730&lt;br /&gt;
|-&lt;br /&gt;
| 33 || 32130 || 64260&lt;br /&gt;
|-&lt;br /&gt;
| 34 || 32895 || 65790&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 35640 || 71280&lt;br /&gt;
|-&lt;br /&gt;
| 36 || 38475 || 76950&lt;br /&gt;
|-&lt;br /&gt;
| 37 || 39330 || 78660&lt;br /&gt;
|-&lt;br /&gt;
| 38 || 42300 || 84600&lt;br /&gt;
|-&lt;br /&gt;
| 39 || 45360 || 90720&lt;br /&gt;
|-&lt;br /&gt;
| 40 || 48510 || 97020&lt;br /&gt;
|-&lt;br /&gt;
| 41 || 49500 || 99000&lt;br /&gt;
|-&lt;br /&gt;
| 42 || 50490 || 100980&lt;br /&gt;
|-&lt;br /&gt;
| 43 || 51480 || 102960&lt;br /&gt;
|-&lt;br /&gt;
| 44 || 52470 || 104940&lt;br /&gt;
|-&lt;br /&gt;
| 45 || 53460 || 106920&lt;br /&gt;
|-&lt;br /&gt;
| 46 || 56925 || 113850&lt;br /&gt;
|-&lt;br /&gt;
| 47 || 57960 || 115920&lt;br /&gt;
|-&lt;br /&gt;
| 48 || 61560 || 123120&lt;br /&gt;
|-&lt;br /&gt;
| 49 || 62640 || 125280&lt;br /&gt;
|-&lt;br /&gt;
| 50 || 105300 || 210600&lt;br /&gt;
|-&lt;br /&gt;
| 51 || 107055 || 214110&lt;br /&gt;
|-&lt;br /&gt;
| 52 || 108810 || 217620&lt;br /&gt;
|-&lt;br /&gt;
| 53 || 110565 || 221130&lt;br /&gt;
|-&lt;br /&gt;
| 54 || 112320 || 224640&lt;br /&gt;
|-&lt;br /&gt;
| 55 || 114075 || 228150&lt;br /&gt;
|-&lt;br /&gt;
| 56 || 115930 || 231660&lt;br /&gt;
|-&lt;br /&gt;
| 57 || 117585 || 235170&lt;br /&gt;
|-&lt;br /&gt;
| 58 || 119340 || 238680&lt;br /&gt;
|-&lt;br /&gt;
| 59+ || 121095 || 242190&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Action]]s ====&lt;br /&gt;
There are no adjustments to or restrictions on any actions, role actions, or statuses. However, players must first reach the required level in the dungeon to have access to them. Players will even have the opportunity to gain actions and statuses above their current level regardless of whether they have completed the necessary class or job quests.&lt;br /&gt;
&lt;br /&gt;
Please note that players who have entered the deep dungeon with a [[class]] will be restricted from using any [[job]] actions. Role slots become available at the levels at which they would during normal leveling.&lt;br /&gt;
&lt;br /&gt;
=== Consumables ===&lt;br /&gt;
You can use any [[consumable]] item, including those from outside the PotD. HQ {{HQ}} [[potions]] will drop from enemies inside. A good supply of {{HQ}} HQ potions will make jobs without heals viable as well as [[Sustaining Potion]]s exchanged from [[Gelmorran Potsherd]]s, but they will need to beware of [[#Traps and Floor Effects|traps]]. Several traps within cause long-duration status effects which can be cleansed normally using the respective potions. [[Food]] will provide a benefit to stats, but not to XP gained.&lt;br /&gt;
&lt;br /&gt;
=== Aetherpool Gear ===&lt;br /&gt;
When entering the Palace of the Dead, players are assigned an aetherpool rating. It&#039;s a measure of your character strength and defense within the PotD, and should be directly considered a stat. As long as the player completes a floor set (every 10 floors), any gains made are permanent (saved). It is the only attribute which affects your character in PotD (aside from level), and it&#039;s not tied to any class, weapon, or gear.&lt;br /&gt;
&lt;br /&gt;
==== Strengthening aetherpool gear ====&lt;br /&gt;
Aetherpool gear can be enhanced by opening [[#Treasure coffers|Silver Coffers]]. These coffers appear randomly on each floor and have a low chance of dropping from enemies (higher under the effect of a [[#Pomanders|Pomander of Fortune]]). When enhancing gear, there is a chance of failure that varies depending on the current level of your gear and the floor where the silver coffer is found. Aetherpool gear can be enhanced to a maximum strength of +99. In the event the strength of your aetherpool gear exceeds the maximum allowed by your current floor, its attributes will be synced.&lt;br /&gt;
&lt;br /&gt;
Fully upgrading your aetherpool gear requires repeating floors. However, aetherpool gear will not be upgraded if its rating would become a higher number than the floor you are on, i.e. it&#039;s not possible to farm floors 1-10 to maximize your stats for example. Failed attempts at enhancing aetherpool gear will show the message &amp;quot;Your aetherpool arm/armor remains unchanged.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Although upgrades are not guaranteed when the floor exceeds your aetherpool rating, the greater the difference, the higher the chance that you will gain a +3 increase instead of +1. (Your aetherpool arm/armor flares, instead of flickers).&lt;br /&gt;
&lt;br /&gt;
==== Progress and syncing ====&lt;br /&gt;
Upon successfully finishing a Palace of the Dead run &amp;amp;ndash; completing all ten floors &amp;amp;ndash; any aetherpool progress and Accursed Hoards obtained are kept. Failing to complete the duty due to time running out or party KO, before finishing the tenth level, will result in lost progress to experience, attained aetherpool gear level, and Accursed Hoards obtained.&lt;br /&gt;
&lt;br /&gt;
After level 1, your aetherpool gear will be synced if its rating is higher than 1/2 your current level.&lt;br /&gt;
&lt;br /&gt;
==== Gear durability and spiritbonding ====&lt;br /&gt;
Aetherpool gear is not subject to durability loss, nor can it gain spiritbond when inside the Palace of the Dead. This also applies to any gear equipped upon entering the instance.&lt;br /&gt;
&lt;br /&gt;
== Floor mechanics ==&lt;br /&gt;
Inside Palace of the Dead, players are subject to various mechanics. The Character Panel is changed to show the player&#039;s current aetherpool gear level (arm and armor), current pomanders available, and active pomanders. The map is also changed to show each floor map; note that it is hidden at the start and it&#039;s uncovered as players progress throughout the rooms.&lt;br /&gt;
&lt;br /&gt;
=== Map ===&lt;br /&gt;
Hitting M now shows the Palace of the Dead floor map along with a header UI.&lt;br /&gt;
&lt;br /&gt;
[[File:Palace of the Dead floor map.png|alt=Palace of the Dead floor map]]&lt;br /&gt;
&lt;br /&gt;
The map displays the following information:&lt;br /&gt;
* Header UI&lt;br /&gt;
** [[#Cairn_of_Return|Cairn of Return]] activation status (more information below).&lt;br /&gt;
** [[#Cairn_of_Passage|Cairn of Passage]] activation status (more information below).&lt;br /&gt;
** Map enchantments &amp;amp;mdash; Each floor can have active enchantments on it; these change various aspects of gameplay such as quicker cast/recast time, or reduced party damage, etc. More information below.&lt;br /&gt;
** Floor level.&lt;br /&gt;
* Map UI&lt;br /&gt;
** Floor rooms &amp;amp;mdash; The rooms are uncovered as players visit them. The Pomander of Sight uncovers the whole floor at once.&lt;br /&gt;
** Each floor may contain additional information:&lt;br /&gt;
*** Green flag &amp;amp;mdash; This is the initial room when you are first transported into the floor.&lt;br /&gt;
*** Leaf-like icon &amp;amp;mdash; This icon denotes the Cairn of Return.&lt;br /&gt;
*** Key-like icon &amp;amp;mdash; This icon denotes the Cairn of Passage.&lt;br /&gt;
*** Golden chests &amp;amp;mdash; These are the [[#Treasure_coffers|Golden Coffers]], which contain buffs in them (more information below).&lt;br /&gt;
*** Silver chests &amp;amp;mdash; These are [[#Treasure_coffers|Silver Coffers]]; they offer a chance to strengthen your aetherpool gear (more information below).&lt;br /&gt;
*** Bronze chests &amp;amp;mdash; These are [[#Treasure_coffers|Bronze Coffers]]; they contain items in them (more information below).&lt;br /&gt;
*** PS: If a room contains a Golden Coffer, the map will always display only a golden chest icon there. This means such room still has a chance to have a Bronze/Silver Coffer. That may confuse groups that use a Pomander of Sight to reveal the whole floor, and are seeking Bronze/Silver Coffers.&lt;br /&gt;
&lt;br /&gt;
==== Cairn of Return ====&lt;br /&gt;
[[File:Palace of the Dead (Cairn of Return).png|thumb|right|100px|Cairn of Return.]] The Cairn of Return is a magical resurrection device within Palace of the Dead. It serves to resurrect fallen party members. Similarly to the Cairn of Passage, in order to use it players need to kill creatures until it lights up. For groups with no jobs able to resurrect, it&#039;s very important to have the Cairn of Return activated in case someone dies.&lt;br /&gt;
&lt;br /&gt;
The Cairn of Return indicates how far it is from activation by the header icon above the floor map.&lt;br /&gt;
* [[File:Cairn of Return (Inactive).png|alt=Cairn of Return inactive|20px]] &amp;amp;mdash; Inactive&lt;br /&gt;
* [[File:Cairn of Return (Nearing activation).png|alt=Cairn of Return nearing activation|20px]] &amp;amp;mdash; Nearing activation&lt;br /&gt;
* [[File:Cairn of Return (Activated).png|alt=Cairn of Return inactive|20px]] &amp;amp;mdash; Activated&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==== Cairn of Passage ====&lt;br /&gt;
[[File:Palace of the Dead (Cairn of Passage).png|thumb|right|160px|Cairn of Passage.]] The Cairn of Passage is a magical transportation area within Palace of the Dead. It serves to teleport the group to the next floor. In order to activate it, players need to kill creatures in the floor until it lights up. Once it lights up, &#039;&#039;all&#039;&#039; party members must stand within the glowing area to teleport to the next floor. Note that the Cairn of Passage won&#039;t teleport the group if someone is in combat, therefore requiring to kill any aggroed creatures, or if someone is dead.&lt;br /&gt;
&lt;br /&gt;
Cairn of Passage indicates how far it is from activation by the header icon above the floor map.&lt;br /&gt;
* [[File:Cairn of Passage (Inactive).png|alt=Cairn of Passage inactive|20px]] &amp;amp;mdash; Inactive&lt;br /&gt;
* [[File:Cairn of Passage (Nearing activation).png|alt=Cairn of Passage nearing activation|20px]] &amp;amp;mdash; Nearing activation&lt;br /&gt;
* [[File:Cairn of Passage (Activated).png|alt=Cairn of Passage inactive|20px]] &amp;amp;mdash; Activated&lt;br /&gt;
&lt;br /&gt;
=== Character panel ===&lt;br /&gt;
Character panel is changed while inside Palace of the Dead, and displays information related to the current floor or set of floors.&lt;br /&gt;
&lt;br /&gt;
[[File:Palace of the Dead character panel.png|altPalace of the Dead character panel|240px]]&lt;br /&gt;
&lt;br /&gt;
This UI displays the following information:&lt;br /&gt;
* Level, class/job, and experience to the next PotD level.&lt;br /&gt;
* Aetherpool gear level &amp;amp;mdash; This is broken into arm (strength) and armor (defense), each can increase up to +99.&lt;br /&gt;
* Items &amp;amp;mdash; This is a list of all [[#Pomanders|pomanders]] obtained in the current run, as well as [[#Accursed Hoard|accursed hoards]] acquired.&lt;br /&gt;
* Item effects &amp;amp;mdash; This is a list of all active pomander effects inside PotD.&lt;br /&gt;
&lt;br /&gt;
=== Environment ===&lt;br /&gt;
[[File:Palace of the Dead environment.jpg|thumb|right|Palace of the Dead rooms.]] The Palace of the Dead is a dangerous place, and its danger increases at each floor the group descends. Floors are composed of rooms which contain mostly hostile creatures awaiting players to attack, but they may also hold treasures for those bold enough to venture forward. Each group of ten floors, called a &#039;&#039;floor set&#039;&#039;, is considered a PotD run, and beating all ten levels will complete the duty.&lt;br /&gt;
&lt;br /&gt;
All creatures inside PotD are [[Aggression|aggressive]] (with one exception). Creature density varies with each room and floor level, and as players descend to lower floor sets, some patrolling mobs will start roaming the rooms to catch players off guard. At every tenth level there will be a boss guarding the exit; beating the boss completes the floor set, and awards players all [[#Rewards|rewards]] obtained over the course of the duty.&lt;br /&gt;
&lt;br /&gt;
==== Hostile coffers ====&lt;br /&gt;
These hostile coffers are random, and can be encountered in most levels:&lt;br /&gt;
* Silver Coffer Trap &amp;amp;mdash; This silver coffer looks like a regular one, but will explode upon opening, dealing high damage in an area around it. It&#039;s recommended players don&#039;t attempt to continue walking until they have their health back. It&#039;s fairly common for groups to wipe because players chain Silver Coffer Traps with explosion traps, since both cause high AoE damage, instead of standing still to recover their health.&lt;br /&gt;
* Golden Coffer Trap &amp;amp;mdash; This golden coffer also looks like a regular one, but will become a Mimic upon opening. Since Mimics can apply the Pox debuff, which causes damage over time for 10 minutes, they should be killed quickly before having a chance to apply the debuff.&lt;br /&gt;
&lt;br /&gt;
==== Floor enchantments ====&lt;br /&gt;
There&#039;s a chance for some floors to have one or more special effects. These effects which affect the whole floor are called enchantments.&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
! style=&amp;quot;width:150px&amp;quot; | Enchantment &lt;br /&gt;
! Description !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Auto-heal Penalty.png|30px|Auto-heal Penalty]]Auto-heal Penalty || HP regeneration for all part members is disabled. || Applies to out-of-combat passive HP regeneration.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Blindness (Palace of the Dead).png|30px|Blindness]]Blindness || [[Accuracy]] of all party members is reduced. || This enchantment effectively causes all attacks to miss more often.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Damage Penalty.png|30px|Damage Penalty]]Damage Penalty || Damage dealt by all party members is reduced. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gloom (Palace of the Dead).png|30px|Gloom]]Gloom || Enemy movement speed is increased. Enemies also deal more damage while taking less. || The environment acquires a gloomy, pink-filled mist effect.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Haste (Palace of the Dead).png|30px|Haste]]Haste || [[Weaponskill]] recast time, [[spell]] recast time, and auto-attack delay for all party members are reduced. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HP-MP Boost.png|30px|HP/MP Boost]]HP/MP Boost || Maximum HP and MP of all party members are increased. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HP Penalty.png|30px|HP Penalty]]HP Penalty || Maximum HP of all party members is reduced. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Inability.png|30px|Inability]]Inability || Use of [[ability|abilities]] is prohibited for all party members. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Item Penalty.png|30px|Item Penalty]]Item Penalty || Use of items (including pomanders) is prohibited for all party members. || Pomanders of Serenity are still usable (and remove the effect).&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Knockback Penalty.png|30px|Knockback Penalty]]Knockback Penalty || Knockback and draw-in effects for both enemies and allies are disabled. || The [[#Pomanders|Manticore transformation]] no longer one-shots enemies since that effect depends on the knockback.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sprint Penalty.png|30px|Sprint Penalty]]Sprint Penalty || Use of the action [[Sprint]] is prohibited for all party members. ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pomanders ===&lt;br /&gt;
Pomanders are items exclusive to Palace of the Dead acquired by opening Golden Treasure Coffers. Each pomander has an effect that may change party strengths, enemies around them, or the room itself. There are three pomanders which affect the next floor: Pomander of Affluence, Pomander of Alteration, and Pomander of Flight; all other pomanders take effect immediately for the current floor. For example, Pomander of Sight immediately reveals the current floor, while Pomander of Affluence will increase the number of treasure coffers for the next floor.&lt;br /&gt;
&lt;br /&gt;
Pomanders can have a maximum stack of 3 per type, any excess will be returned unless the pomander is used. All obtained and active pomanders are listed in the changed [[#Character panel|character panel]].&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:180px&amp;quot; | Pomander&lt;br /&gt;
! style=&amp;quot;width:45%&amp;quot; | Description &lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Affluence.png|alt=Pomander of Affluence|30px]] Pomander of Affluence || Increases the number of treasure coffers on the next floor. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Alteration.png|alt=Pomander of Alteration|30px]] Pomander of Alteration || Changes the enemy occupying a random room on the next floor into a mimic or a mandragora. || Mandragoras are passive mobs that die instantly after being aggroed. Both Mimics and Mandragoras have a higher chance to drop chests.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Flight.png|alt=Pomander of Flight|30px]] Pomander of Flight || Decreases the number of enemies on the next floor. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Fortune.png|alt=Pomander of Fortune|30px]] Pomander of Fortune || Increases the chance enemies on the current floor will drop treasure coffers. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Intuition.png|alt=Pomander of Intuition|30px]] Pomander of Intuition || Reveals the current floor&#039;s [[#Accursed Hoard|hidden treasure]]. || The effect of this pomander is carried over until an Accursed Hoard is found, therefore it&#039;s not required to reactive it unless its effect is consumed.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Lust.png|alt=Pomander of Lust|30px]] Pomander of Lust || Transforms user into a succubus. || The Succubus transformation can cast Void Fire II, an AoE Fire spell that applies Vulnerability Up (to a max of 5 stacks).&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Purity.png|alt=Pomander of Purity|30px]] Pomander of Purity || Removes the Pox status. || This is for the Pox debuff applied by Mimics.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Rage.png|alt=Pomander of Rage|30px]] Pomander of Rage || Transforms user into a manticore. || Manticore can&#039;t KO creatures when the floor has the Knockback Penalty [[#Floor enchantments|enchantment]].&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Resolution.png|alt=Pomander of Resolution|30px]] Pomander of Resolution || Transforms user into Kuribu. || Appears only on level 51+. Kuribu can cast Heavenly Judgement, a placeable AoE Light spell that stuns targets and deals greatly increased damage to undead.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Raising.png|alt=Pomander of Raising|30px]] Pomander of Raising || Instantly raises the first party member to be KOed. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Safety.png|alt=Pomander of Safety|30px]] Pomander of Safety || Removes all traps from the current floor. || This pomander doesn&#039;t remove [[#Hostile coffers|coffer traps]].&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Serenity.png|alt=Pomander of Serenity|30px]] Pomander of Serenity || Removes all enchantments from the current floor. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Sight.png|alt=Pomander of Sight|30px]] Pomander of Sight || Reveals the current floor&#039;s map and the location of all hidden traps. || While all hidden traps become visible, they can still be triggered.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Steel.png|alt=Pomander of Steel|30px]] Pomander of Steel || Decreases damage received by 40%. || This effect lasts for 8 minutes.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Strength.png|alt=Pomander of Strength|30px]] Pomander of Strength || Increases damage dealt and HP recovered via healing magic by 30%. || This effect lasts for 8 minutes.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Witching.png|alt=Pomander of Witching|30px]] Pomander of Witching || Transforms all targets within range into a frog, imp, or chicken. || Polymorphs all enemies within a 20 yalm radius of the user into harmless creatures for 30 seconds, though they retain their normal HP and defense values and can still autoattack. This effect generates a large amount of enmity for the user.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Some pomanders won&#039;t have any effect upon using more than one, this includes Pomander of Purity, Pomander of Safety, Pomander of Serenity, Pomander of Sight, Pomander of Steel, and Pomander of Strength. The last two will only replace any applied buff.&lt;br /&gt;
&lt;br /&gt;
=== Traps ===&lt;br /&gt;
As players progress, they will arrive on floors with traps scattered around the rooms that will be set off when walked across. These traps are invisible unless a player has a [[#Pomanders|Pomander of Sight]] which can reveal their locations. At most one trap will spawn per room, and traps do not spawn in starting rooms.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:205px;&amp;quot; | Trap&lt;br /&gt;
! Effect !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:.5em;&amp;quot; | [[File:Enfeebling Trap.png|alt=Enfeebling Trap|border|100px]] Enfeebling Trap || Causes Enervation status. || Enervation: Decreased damage dealt and increased damage taken for 60 seconds. Cannot be [[Esuna]]ed.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:.5em;&amp;quot; | [[File:Impeding Trap.png|alt=Impeding Trap|100px]] Impeding Trap || Causes [[Pacify]] and [[Silence]] statuses (30 seconds). [[Pets:Pet]]s are also affected by this. ||&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:.5em;&amp;quot; | [[File:Land Mine.png|alt=Land Mine|100px]] Land Mine || Causes approximately 80% of maximum HP damage to everything in range (including enemies) when stepped on. || This trap stays topped off between rooms.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:.5em;&amp;quot; | [[File:Luring Trap.png|alt=Luring Trap|100px]] Luring Trap || Spawns three random enemies from the floor to attack you. || All enemies will aggro on the person who stepped on the trap after a few seconds.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:.5em;&amp;quot; | [[File:Toading Trap.png|alt=Toading Trap|100px]] Toading Trap || Causes Toad status (20 seconds), effectively transforming the player into a toad. || Toad debuff decreases your maximum HP and prevents you from taking any action; this includes sending a pet to attack, and even opening treasure coffers.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Treasure coffers ===&lt;br /&gt;
Treasure coffers are special chests scattered around rooms with each floor inside Palace of the Dead. They contain varied items and each type works differently:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Golden Coffers:&#039;&#039;&#039; These coffers yield [[#Pomanders|pomanders]], but may occasionally trigger a [[#Hostile coffers|Mimic trap]].&lt;br /&gt;
* &#039;&#039;&#039;Silver Coffers:&#039;&#039;&#039; These coffers strengthen [[#Aetherpool Gear|aetherpool gear]], but may occasionally trigger an [[#Hostile coffers|explosion trap]].&lt;br /&gt;
* &#039;&#039;&#039;Bronze Coffers:&#039;&#039;&#039; These coffers will always offer an item, including a {{item icon|Max-Potion}} {{HQ}}, a {{item icon|Gelmorran Potsherd}} or a {{item icon|Phoenix Down}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
File:Golden Coffer.png|Golden Coffer.&lt;br /&gt;
File:Silver Coffer.png|Silver Coffer.&lt;br /&gt;
File:Bronze Coffer.png|Bronze Coffer.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The Accursed Hoard ===&lt;br /&gt;
While exploring the Palace of the Dead, players will, on occasion, discover hidden treasure known as the Accursed Hoard. These items are counted on the [[#Character panel|character panel]] as players unveil their respective treasure coffers. Since these coffers are hidden by default, players can discover them by remaining stationary for a brief period of time at various locations, or they may activate a [[#Pomanders|Pomander of Intuition]], which reveals them. Upon using the aforementioned pomander players will have a notification stating whether there&#039;s an Accursed Hoard in the current floor, and can then seek out a golden glowing light to reveal the coffer.&lt;br /&gt;
&lt;br /&gt;
Upon saving progress and exiting the Palace of the Dead, all party members are granted the same number of Accursed Hoards which will translate into a trimmed sack item. Players can take these items to the [[Expedition Bishop]] at Quarrymill in the South Shroud (x25.1,y20.6) to have it appraised and discover what lies within.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
File:Accursed Hoard Coffer.jpg|Accursed Hoard Coffer.&lt;br /&gt;
File:Accursed Hoard signal.jpg|A golden glowing light signals there&#039;s an Accursed Hoard Coffer at such location.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Contents ====&lt;br /&gt;
Depending on the Palace of the Dead&#039;s level, Accursed Hoards are translated into different trimmed sacks. Each sack contains varied items which range from fireworks to [[materia]] or even [[minion]]s and [[mount]]s:&lt;br /&gt;
* {{item icon|Bronze-trimmed Sack}}s &amp;amp;mdash; Floors 1-50&lt;br /&gt;
* {{item icon|Iron-trimmed Sack}}s &amp;amp;mdash; Floors 51-100&lt;br /&gt;
* {{item icon|Silver-trimmed Sack}}s &amp;amp;mdash; Floors 101-150&lt;br /&gt;
* {{item icon|Gold-trimmed Sack}}s &amp;amp;mdash; Floors 151-200&lt;br /&gt;
&lt;br /&gt;
Appraising these sacks at the [[Expedition Bishop]] will unveil their contents. If the outer ring flashes it will be a rare treasure, if the outer ring does &#039;&#039;not&#039;&#039; flash it will be a normal treasure.&lt;br /&gt;
&lt;br /&gt;
== Floors ==&lt;br /&gt;
{{section-stub}}&lt;br /&gt;
Each floor has all mechanics mentioned before; what varies among each floor set are enemies, patrolling enemies, insta-kill enemies, enchantments, trap density and bosses. Players can also obtain better trimmed sacks at each 50 floors, as well as a guaranteed Gelmorran Potsherd from level 100 onwards.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
If you want to add more data, please don&#039;t just copy paste it from other guides. Even PotD plugin and Maygi&#039;s guide has 5+ mistakes in just first 10 floors. It gets better on higher floors but still, it would be best to have most accurate data on wiki.&lt;br /&gt;
&lt;br /&gt;
Known floors column - still very WIP, because of RNG nature of PotD. If you find mobs on floor that isn&#039;t listed, please add it. E.q. if you find Palace Sprite at floor 5, change it from 1-3 to 1-5. I think it&#039;s safe to assume that mobs can spawn in single interval between 2 floors.&lt;br /&gt;
&lt;br /&gt;
Also it seems like some patrolling mobs, like succubus on 31-40, can be both patrolling or just stay in room like normal mobs at the same time.&lt;br /&gt;
2 different patrols on same floor is also 100% possible.&lt;br /&gt;
&lt;br /&gt;
---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Floors 1-10 ===&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&amp;quot;&lt;br /&gt;
|+ Enemies&lt;br /&gt;
|-&lt;br /&gt;
! Enemy !! Level !! Aggro Type !! Known Floors !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Palace Sprite&#039;&#039;&#039; || 1 || Sound || 1-3 || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Palace Deathmouse&#039;&#039;&#039; || 2 || Sight || 1-4 || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Palace Antelope&#039;&#039;&#039; || 4 || Sight || 1-5 || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Palace Bat&#039;&#039;&#039; || 6 || Sound || 3-6 || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Palace Coblyn&#039;&#039;&#039; || 8 || Sight || 4-8 || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Palace Hippocerf&#039;&#039;&#039; || 11 || Proximity || 5-8 || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Palace Beetle&#039;&#039;&#039; || 14 || Sight || 6-9 || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Palace Hornet&#039;&#039;&#039; || 16 || Proximity || 6-9 || &#039;&#039;&#039;Final Sting&#039;&#039;&#039; - high damage attack&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Palace Yarzon&#039;&#039;&#039; || 17 || Sound || 7-9 || &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| {{STDT|sortable pve align-left}} &amp;quot;&lt;br /&gt;
|+ Patroling Enemies&lt;br /&gt;
|-&lt;br /&gt;
! Enemy !! Level !! Aggro Type !! Known Floors !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Palace Ziz&#039;&#039;&#039; || 3 || Sight || 1-4 || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Lost Goblin&#039;&#039;&#039; || 9 || Sight || 3-6 || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Palace Dung Beetle&#039;&#039;&#039; || 15 || Proximity || 6-9 || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
; Boss&lt;br /&gt;
[[Palace Deathgaze]] (Level 20)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strategy&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
The boss doesn&#039;t deal a lot of damage as long as players avoid the telegraphed AoEs. The boss will fire an attack called &#039;&#039;&#039;Bombination&#039;&#039;&#039;, a point-blank AoE that will debuff anyone hit with [[Slow]], as well as &#039;&#039;&#039;Aeroblast&#039;&#039;&#039; which will hit the entire party with an unavoidable attack. It is recommended to save a [[Pomander of Lust]] for this fight, as the &#039;&#039;&#039;Voidfire II&#039;&#039;&#039; deals heavy damage against the boss.&lt;br /&gt;
&lt;br /&gt;
=== Floors 11-20 ===&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&amp;quot;&lt;br /&gt;
|+ Enemies&lt;br /&gt;
|-&lt;br /&gt;
! Enemy !! Level !! Aggro Type !! Known Floors !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Living Whelk&#039;&#039;&#039; || 18 || Sight || 11-13 || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Palace Uragnite&#039;&#039;&#039; || 20 || Sight || 11-14 || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Palace Toad&#039;&#039;&#039; || 22 || Sight || 11-15 || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Palace Slime&#039;&#039;&#039; || 23 || Sound || 13-16 || Explodes if not killed fast enough&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Palace Ninki-Nanka&#039;&#039;&#039; || 25 || Sound || 15-18 || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Palace Nanka&#039;&#039;&#039; || 26 || Sound || 15-18 || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Palace Ochu&#039;&#039;&#039; || 28 || Proximity || 16-19 || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Palace Seedling&#039;&#039;&#039; || 29 || Sound || 17-19 || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Palace Morbol&#039;&#039;&#039; || 33 || Proximity || 17-19 || &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| {{STDT|sortable pve align-left}} &amp;quot;&lt;br /&gt;
|+ Patroling Enemies&lt;br /&gt;
|-&lt;br /&gt;
! Enemy !! Level !! Aggro Type !! Known Floors !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Palace Pudding&#039;&#039;&#039; || 19 || Proximity || 11-13 || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Palace Cobra&#039;&#039;&#039; || 25 || Sight || 14-17 || If player is transformed into frog, executes move &#039;&#039;&#039;Devour&#039;&#039;&#039;, one-shotting the player&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Palace Biloko&#039;&#039;&#039; || 31 || Sight || 16-19 || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
; Boss&lt;br /&gt;
*[[Spurge]] (Level 35)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strategy&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Similar to the previous boss, as long as players avoid the telegraphed AoEs, they will not take too much damage. The boss will use a telegraphed cleave called &#039;&#039;&#039;Bloody Caress&#039;&#039;&#039; that deals heavy damage. The boss will also fire an unavoidable AoE, after which the boss will summon two [[Palace Hornet]]s, which will cast an unavoidable &#039;&#039;&#039;Final Sting&#039;&#039;&#039;, killing players if they aren&#039;t defeated quickly enough. The boss will also cast &#039;&#039;&#039;Rotten Stench&#039;&#039;&#039;, a long line AoE that deals heavy damage if players don&#039;t avoid it.&lt;br /&gt;
&lt;br /&gt;
=== Floors 21-30 ===&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&amp;quot;&lt;br /&gt;
|+ Enemies&lt;br /&gt;
|-&lt;br /&gt;
! Enemy !! Level !! Aggro Type !! Known Floors !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Palace Puk&#039;&#039;&#039; || 33 || Sight || 21-23 || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Palace Drake&#039;&#039;&#039; || 35 || Sight || 21-23 || Gives himself 5 seconds long buff, which reflects damage back to the attacker&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Palace Adamantoise&#039;&#039;&#039; || 38 || Sight || 21-25 || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Palace Peiste&#039;&#039;&#039; || 39 || Sight || 22-25 || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Palace Wivre&#039;&#039;&#039; || 41 || Proximity || 23-26 || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Palace Spriggan&#039;&#039;&#039; || 42 || Sight || 25-28 || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Palace Centuar&#039;&#039;&#039; || 44 || Proximity || 27-29 || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Palace Effigy&#039;&#039;&#039; || 46 || Sight || 26-29 || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Palace Marolith&#039;&#039;&#039; || 47 || Proximity || 27-29 || &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| {{STDT|sortable pve align-left}} &amp;quot;&lt;br /&gt;
|+ Patroling Enemies&lt;br /&gt;
|-&lt;br /&gt;
! Enemy !! Level !! Aggro Type !! Known Floors !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Palace Dullahan&#039;&#039;&#039; || 34 || Sound || 23-23 || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Palace Minotaur&#039;&#039;&#039; || 40 || Sight || 25-26 || Non-telegraphed AoE with high damage and knockback&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Palace Skatene&#039;&#039;&#039; || 45 || Sound || 27-29 || &#039;&#039;&#039;Chirp&#039;&#039;&#039; puts everyone to &#039;&#039;&#039;Sleep&#039;&#039;&#039; for 15 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
; Boss&lt;br /&gt;
*[[Ningishzida]] (Level 49)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strategy&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
This boss will create lingering AoEs around the arena underneath players that deal damage and debuffs if players stand in them. It is recommended that players move to the edge of the arena to drop the first few AoEs to avoid dropping them in the center of the arena, making movement easier. The boss will jump to the center of the arena and cast &#039;&#039;&#039;Fear Itself&#039;&#039;&#039;, an attack that deals massive damage and inflicts [[Terror]]. The only safe area is in the center of the arena with the boss.&lt;br /&gt;
&lt;br /&gt;
=== Floors 31-40 ===&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&amp;quot;&lt;br /&gt;
|+ Enemies&lt;br /&gt;
|-&lt;br /&gt;
! Enemy !! Level !! Aggro Type !! Known Floors !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Nightmare Bogy&#039;&#039;&#039; || 48 || Sound || 31-32 || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Nightmare Hecteyes&#039;&#039;&#039; || 50 || Sound || 31-35 || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Nightmare Ogre&#039;&#039;&#039; || 51 || Sight || 31-35 || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Nightmare Mummy&#039;&#039;&#039; || 52 || Proximity || 33-35 || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Nightmare Eye&#039;&#039;&#039; || 53 || Sight || 34-38 || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Nightmare Dahak&#039;&#039;&#039; || 54 || Sight || 35-37 || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Nightmare Monk&#039;&#039;&#039; || 55 || Proximity || 36-39 || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Nightmare Troubadour&#039;&#039;&#039; || 56 || Proximity || 36-39 || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Nightmare Haagenti&#039;&#039;&#039; || 57 || Sight || 37-39 || &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| {{STDT|sortable pve align-left}} &amp;quot;&lt;br /&gt;
|+ Patroling Enemies&lt;br /&gt;
|-&lt;br /&gt;
! Enemy !! Level !! Aggro Type !! Known Floors !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Nightmare Succubus&#039;&#039;&#039; || 52 || Sight || 31-33 || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Nightmare Catoblepas&#039;&#039;&#039; || 55 || Sight || 35-36 || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Nightmare Gourmand&#039;&#039;&#039; || 58 || Proximity || 37-39 || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
; Boss&lt;br /&gt;
*[[Ixtab]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strategy&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
The boss will cast lingering AoEs under players which need to be dropped around the edges of the arena, then summon adds. The ads need to be killed, or the boss will cast &#039;&#039;&#039;Scream&#039;&#039;&#039;, hitting all players and marking them with [[Prey]], causing the adds to target those players with &#039;&#039;&#039;Tornado&#039;&#039;&#039;, killing them. The boss will follow this up with &#039;&#039;&#039;Shadow Flare&#039;&#039;&#039;, an unavoidable room-wide AoE that deals heavy damage.&lt;br /&gt;
&lt;br /&gt;
=== Floors 41-50 ===&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&amp;quot;&lt;br /&gt;
|+ Enemies&lt;br /&gt;
|-&lt;br /&gt;
! Enemy !! Level !! Aggro Type !! Known Floors !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Nightmare Gnat&#039;&#039;&#039; || 57 || Sight || 41-43 || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Nightmare Demon&#039;&#039;&#039; || 58 || Sight || 41-43 || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Nightmare Gargoyle&#039;&#039;&#039; || 59 || Sight || 41-45 || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Nightmare Knight&#039;&#039;&#039; || 60 || Proximity || 42-46 || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Nightmare Bhoot&#039;&#039;&#039; || 60 || Sound || 43-46 || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Nightmare Hellhound&#039;&#039;&#039; || 60 || Sight || 45-48 || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Nightmare Persona&#039;&#039;&#039; || 60 || Proximity || 46-49 || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Nightmare Bloodguard&#039;&#039;&#039; || 60 || Sight || 46-49 || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Nightmare Dragon&#039;&#039;&#039; || 60 || Sight || 47-49 || &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| {{STDT|sortable pve align-left}} &amp;quot;&lt;br /&gt;
|+ Patroling Enemies&lt;br /&gt;
|-&lt;br /&gt;
! Enemy !! Level !! Aggro Type !! Known Floors !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Nightmare Manticore&#039;&#039;&#039; || 60 || Sight || 41-43 || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Nightmare Wraith&#039;&#039;&#039; || 60 || Proximity || 44-46 || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Nightmare Gravekeeper&#039;&#039;&#039; || 60 || Sound || 47-49 || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
; Boss&lt;br /&gt;
*[[Edda Blackbosom]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strategy&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
The boss will periodically cast &#039;&#039;&#039;In Health&#039;&#039;&#039;, either a large AoE that players need to avoid, or a room-wide attack that has a safe spot under the boss: getting hit will cause runes to light up on the floor, making the boss&#039;s global AoE &#039;&#039;&#039;Black Honeymoon&#039;&#039;&#039; deal more damage; if 5 runes are lit up, the party will be wiped. The boss will also periodically cast &#039;&#039;&#039;In Sickness&#039;&#039;&#039;, which inflicts [[Disease]] on the target, and &#039;&#039;&#039;Cold Feet&#039;&#039;&#039; which can be avoided by turning away from the boss.&lt;br /&gt;
&lt;br /&gt;
=== Floors 51-60 ===&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&amp;quot;&lt;br /&gt;
|+ Enemies&lt;br /&gt;
|-&lt;br /&gt;
! Enemy !! Level !! Aggro Type !! Known Floors !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Palace Deepeye&#039;&#039;&#039; || 60 || Sight || 51-55 || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Palace Gremlin&#039;&#039;&#039; || 60 || Sight || 51-55 || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Palace Pudding&#039;&#039;&#039; || 60 || Proximity || 51-53 || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Palace Imp&#039;&#039;&#039; || 60 || Sight || 53-54 || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Palace Pot&#039;&#039;&#039; || 60 || Proximity || 54-58 || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Palace Taurus&#039;&#039;&#039; || 60 || Sight || 55-59 || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Palace VodOriga&#039;&#039;&#039; || 60 || Sight || 56-59 || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Palace Soulflayer&#039;&#039;&#039; || 60 || Sight || 57-59 || &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| {{STDT|sortable pve align-left}} &amp;quot;&lt;br /&gt;
|+ Patroling Enemies&lt;br /&gt;
|-&lt;br /&gt;
! Enemy !! Level !! Aggro Type !! Known Floors !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Palace Anubys&#039;&#039;&#039; || 60 || Sight || 51-53 || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Palace Idol&#039;&#039;&#039; || 60 || Proximity || 54-56 || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Palace Arch Demon&#039;&#039;&#039; || 60 || Proximity || 57-58 || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
; Boss&lt;br /&gt;
*[[The Black Rider]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strategy&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
The boss will summon various AoEs around the edge of the arena that explode after a short while, and casts &#039;&#039;&#039;Valfodr&#039;&#039;&#039;, charging at a player and closing the gap between them. This will hit anyone between the boss and its target, dealing heavy damage. This will also cause a large knockback, trying to bump players into the exploding AoEs. The boss can also turn towards a player and cast an untelegraphed &#039;&#039;&#039;Hall of Sorrow&#039;&#039;&#039;, dropping a persisting AoE that inflicts [[Bleed]] until players step out of it.&lt;br /&gt;
&lt;br /&gt;
=== Floors 61-70 ===&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&amp;quot;&lt;br /&gt;
|+ Enemies&lt;br /&gt;
|-&lt;br /&gt;
! Enemy !! Level !! Aggro Type !! Known Floors !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Palace Tyrannosaur&#039;&#039;&#039; || 60 || Sight || 61-64 || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Palace Sarcosuchus&#039;&#039;&#039; || 60 || Sight || 61-65 || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Palace Raptor&#039;&#039;&#039; || 60 || Sight || 61-63 || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Palace Wivre&#039;&#039;&#039; || 60 || Proximity || 63-66 || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Palace Croc&#039;&#039;&#039; || 60 || Sight || 64-68 || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Palace Diplocaulus&#039;&#039;&#039; || 60 || Proximity || 65-69 || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Palace Triceratops&#039;&#039;&#039; || 60 || Proximity || 66-69 || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Palace Pteranodon&#039;&#039;&#039; || 60 || Proximity || 67-69 || &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| {{STDT|sortable pve align-left}} &amp;quot;&lt;br /&gt;
|+ Patroling Enemies&lt;br /&gt;
|-&lt;br /&gt;
! Enemy !! Level !! Aggro Type !! Known Floors !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Palace Elbst&#039;&#039;&#039; || 60 || Sight || 62-62 || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Palace Blade&#039;&#039;&#039; || 60 || Sight || 64-66 || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Palace Mylodon&#039;&#039;&#039; || 60 || Sight || 67-69 || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
; Boss&lt;br /&gt;
*[[Yaquaru]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strategy&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
The boss casts &#039;&#039;&#039;Douse&#039;&#039;&#039;, a point-blank AoE That drops a puddle that buffs the boss with [[Haste]] as long as they are inside it. The boss will also inflict the main target with [[Heavy]] to make it difficult to pull the boss from the puddle. The boss will also cast &#039;&#039;&#039;Electrogenesis&#039;&#039;&#039; and &#039;&#039;&#039;Drench&#039;&#039;&#039;, two avoidable AoEs.&lt;br /&gt;
&lt;br /&gt;
=== Floors 71-80 ===&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&amp;quot;&lt;br /&gt;
|+ Enemies&lt;br /&gt;
|-&lt;br /&gt;
! Enemy !! Level !! Aggro Type !! Known Floors !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Palace Bear&#039;&#039;&#039; || 60 || Sight || 71-75 || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Palace Coeurl&#039;&#039;&#039; || 60 || Sight || 77-79 || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Palace Bandersnatch&#039;&#039;&#039; || 60 || Sight || 71-74 || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Palace Wolf&#039;&#039;&#039; || 60 || Sight || 71-74 || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Palace Dhalmel&#039;&#039;&#039; || 60 || Proximity || 73-76 || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Palace Lion&#039;&#039;&#039; || 60 || Sight || 76-79 || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Palace Sasquatch&#039;&#039;&#039; || 60 || Proximity || 74-77 || Buffs its damage even when not aggroed&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Palace Aurochs&#039;&#039;&#039; || 60 || Sight || 76-79 || &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| {{STDT|sortable pve align-left}} &amp;quot;&lt;br /&gt;
|+ Patroling Enemies&lt;br /&gt;
|-&lt;br /&gt;
! Enemy !! Level !! Aggro Type !! Known Floors !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Palace Cyclops&#039;&#039;&#039; || 60 || Sight || 75-76 || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Palace Anzu&#039;&#039;&#039; || 60 || Sight || 71-73 || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bird of the Palace&#039;&#039;&#039; || 60 || Proximity || 77-79 || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
; Boss&lt;br /&gt;
*[[Gudanna]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strategy&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
The boss will cast &#039;&#039;&#039;Charybdis&#039;&#039;&#039;, dropping a large persistent AoE that deals heavy damage and inflicts [[Windburn], a Damage over Time debuff. The boss will also cast &#039;&#039;&#039;Thunderbolt&#039;&#039;&#039;, a frontal-cone AoE that deals high damage. The boss will also leap to one of the cardinals and fire &#039;&#039;&#039;Trounce&#039;&#039;&#039;, covering a large portion of the arena in an AoE. Players will need to move to the hitbox of the boss to avoid the attack. Finally, when the boss is close to death, the boss will cast &#039;&#039;&#039;Ecliptic Meteor&#039;&#039;&#039; and needs to be defeated before the cast finishes.&lt;br /&gt;
&lt;br /&gt;
=== Floors 81-90 ===&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&amp;quot;&lt;br /&gt;
|+ Enemies&lt;br /&gt;
|-&lt;br /&gt;
! Enemy !! Level !! Aggro Type !! Known Floors !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Palace Wamouracampa&#039;&#039;&#039; || 60 || Sound || 81-83 || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Palace Vinegaroon&#039;&#039;&#039; || 60 || Sight || 81-85 || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Palace Bomb&#039;&#039;&#039; || 60 || Sight || 81-84 || Casts &#039;&#039;&#039;Self Destruct&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Palace Gallimimus&#039;&#039;&#039; || 60 || Sight || 83-86 || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Palace Dragon&#039;&#039;&#039; || 60 || Sight || 83-89 || Throws AoE even when not aggroed&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Palace Worm&#039;&#039;&#039; || 60 || Sound || 84-88 || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Palace Claw&#039;&#039;&#039; || 60 || Sight || 85-89 || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Palace Eruca&#039;&#039;&#039; || 60 || Sound || 86-89 || &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| {{STDT|sortable pve align-left}} &amp;quot;&lt;br /&gt;
|+ Patroling Enemies&lt;br /&gt;
|-&lt;br /&gt;
! Enemy !! Level !! Aggro Type !! Known Floors !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Palace Wamoura&#039;&#039;&#039; || 60 || Sight || 81-83 || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Palace Chimera&#039;&#039;&#039; || 60 || Proximity || 82-89 || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Palace Hapalit&#039;&#039;&#039; || 60 || Proximity || 84-85 || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
; Boss&lt;br /&gt;
*[[The Godmother]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strategy&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
The boss will summon ads that will cause small explosions around the arena, requiring players to be careful where they are moving. The boss will also cast &#039;&#039;&#039;Sap&#039;&#039;&#039; on random players. The boss will also summon [[Grey Bomb]]s that need to be defeated quickly. Finally, the boss will regularly cast &#039;&#039;&#039;Massive Burst&#039;&#039;&#039;, an attack that can take players to 1 HP and isn&#039;t affected by mitigation. This, however, can be interrupted to prevent any damage. Players can also move the [[Giddy Bomb]] into the boss&#039;s hitbox before it explodes to stun the boss and stop this attack.&lt;br /&gt;
&lt;br /&gt;
=== Floors 91-100 ===&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&amp;quot;&lt;br /&gt;
|+ Enemies&lt;br /&gt;
|-&lt;br /&gt;
! Enemy !! Level !! Aggro Type !! Known Floors !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Palace Swarm&#039;&#039;&#039; || 60 || Sound || 91-94 || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Palace Mummy&#039;&#039;&#039; || 60 || Proximity || 91-93 || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Palace Roselet&#039;&#039;&#039; || 60 || Sound || 91-95 || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Palace Hippocerf&#039;&#039;&#039; || 60 || Sight || 93-96 || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Palace Corse&#039;&#039;&#039; || 60 || Proximity || 94-98 || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Dark Dragon&#039;&#039;&#039; || 60 || Sight || 94-99 || Throws AoE even when not aggroed&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Palace Knight&#039;&#039;&#039; || 60 || Proximity || 95-99 || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Palace Gourmand&#039;&#039;&#039; || 60 || Proximity || 96-99 || &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| {{STDT|sortable pve align-left}} &amp;quot;&lt;br /&gt;
|+ Patroling Enemies&lt;br /&gt;
|-&lt;br /&gt;
! Enemy !! Level !! Aggro Type !! Known Floors !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Palace Wraith&#039;&#039;&#039; || 60 || Proximity || 91-93 || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Palace Iron Corse&#039;&#039;&#039; || 60 || Proximity || 94-97 || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Palace Gravekeeper&#039;&#039;&#039; || 60 || Sound || 97-99 || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
; Boss&lt;br /&gt;
*[[Nybeth Obdilord]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strategy&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
The boss will cast &#039;&#039;&#039;Abyss&#039;&#039;&#039; on the main target, dealing heavy damage in a small AoE. It will also cast &#039;&#039;&#039;World of Pain&#039;&#039;&#039;, an unavoidable room-wide AoE. The boss casts &#039;&#039;&#039;Shackle&#039;&#039;&#039;, firing a line-AoE towards a random player. The boss can also cast &#039;&#039;&#039;Summon Darkness&#039;&#039;&#039;, summoning several adds to the fight and resurrecting any already killed. Finally, the boss will turn toward the center of the arena and cast &#039;&#039;&#039;Doom&#039;&#039;&#039; in a wide frontal-cone, killing any player hit. For this reason, pulling the boss to the center of the arena makes the attack much easier to avoid.&lt;br /&gt;
&lt;br /&gt;
Kuribu&#039;s Heavenly Judgement will remove the dead adds from the ground, preventing him from rezzing them.&lt;br /&gt;
&lt;br /&gt;
=== Floor 101-110 ===&lt;br /&gt;
; Enemies&lt;br /&gt;
*[[Deep Palace Hornet]]&lt;br /&gt;
*[[Deep Palace Ladybug]]&lt;br /&gt;
*[[Deep Palace Hyppogryph]]&lt;br /&gt;
*[[Deep Palace Dung Beetle]]&lt;br /&gt;
*[[Deep Palace Gaelicat]]&lt;br /&gt;
*[[Deep Palace Doblyn]]&lt;br /&gt;
*[[Deep Palace Ziz]]&lt;br /&gt;
*[[Deep Palace Yarzon]]&lt;br /&gt;
*[[Deep Palace Squirrel]]&lt;br /&gt;
*[[Deep Palace Stag]]&lt;br /&gt;
*[[Deep Palace Sprite]]&lt;br /&gt;
*[[Goblin Adventurer]]&lt;br /&gt;
&lt;br /&gt;
; Patrolling enemies&lt;br /&gt;
&#039;&#039;None.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
; Boss&lt;br /&gt;
*[[Alicanto]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strategy&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
This boss uses the same abilities as [[Palace Deathgaze]] but hits harder and faster. The same strategies apply to this boss, however.&lt;br /&gt;
&lt;br /&gt;
=== Floor 111-120 ===&lt;br /&gt;
; Enemies&lt;br /&gt;
*[[Deep Palace Leech]]&lt;br /&gt;
*[[Deep Palace Morbol]]&lt;br /&gt;
*[[Deep Palace Gigantoad]]&lt;br /&gt;
*[[Deep Palace Biloko]]&lt;br /&gt;
*[[Deep Palace Cobra]]&lt;br /&gt;
*[[Deep Palace Bifericeras]]&lt;br /&gt;
*[[Deep Palace Seedling]]&lt;br /&gt;
*[[Deep Palace Slime]]&lt;br /&gt;
*[[Deep Palace Salamander]]&lt;br /&gt;
*[[Deep Palace Ochu]]&lt;br /&gt;
*[[Deep Palace Pudding]]&lt;br /&gt;
*[[Deep Palace Nanka]]&lt;br /&gt;
&lt;br /&gt;
; Patrolling enemies&lt;br /&gt;
*[[Deep Palace Gigantoad]]&lt;br /&gt;
*[[Deep Palace Cobra]]&lt;br /&gt;
&lt;br /&gt;
; Boss&lt;br /&gt;
*[[Kirtimukha]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strategy&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
This boss also uses the same mechanics as a previous floor boss, [[Spurge]], hitting harder and faster. &#039;&#039;&#039;Rotten Stench&#039;&#039;&#039; will kill a player immediately, however. Players also need to avoid the [[Hornet]] ads that spawn as they deal massive damage as well.&lt;br /&gt;
&lt;br /&gt;
=== Floor 121-130 ===&lt;br /&gt;
; Enemies&lt;br /&gt;
*[[Deep Palace Dullahan]]&lt;br /&gt;
*[[Deep Palace Effigy]]&lt;br /&gt;
*[[Deep Palace Centuar]]&lt;br /&gt;
*[[Deep Palace Basilisk]]&lt;br /&gt;
*[[Deep Palace Biast]]&lt;br /&gt;
*[[Deep Palace Adamantoise]]&lt;br /&gt;
*[[Deep Palace Urolith]]&lt;br /&gt;
*[[Deep Palace Wivre]]&lt;br /&gt;
*[[Deep Palace Spriggan]]&lt;br /&gt;
*[[Deep Palace Pteroc]]&lt;br /&gt;
&lt;br /&gt;
; Patrolling enemies&lt;br /&gt;
*[[Deep Palace Minotaur]]&lt;br /&gt;
*[[Deep Palace Skatene]]&lt;br /&gt;
&lt;br /&gt;
; Boss&lt;br /&gt;
*[[Alfard]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strategy&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
The boss will follow the same pattern of casting fire and ice persisting AoEs on the floor from [[Ningishzida]], however it will cast &#039;&#039;&#039;Fear Itself&#039;&#039;&#039; much faster and more frequently. Players will need to be ready to pull the boss to the center of the arena immediately after the second firing of the ice AoE to avoid this. It is recommended that players save [[Pomanders of Steel]] for all boss fights from here onward.&lt;br /&gt;
&lt;br /&gt;
=== Floor 131-140 ===&lt;br /&gt;
; Enemies&lt;br /&gt;
*[[Deep Palace Guard]]&lt;br /&gt;
*[[Deep Palace Hecteyes]]&lt;br /&gt;
*[[Deep Palace Gourmand]]&lt;br /&gt;
*[[Deep Palace Catoblepas]]&lt;br /&gt;
*[[Deep Palace Dahak]]&lt;br /&gt;
*[[Deep Palace Tarus]]&lt;br /&gt;
*[[Deep Palace Troubadour]]&lt;br /&gt;
*[[Deep Palace Soul]]&lt;br /&gt;
*[[Deep Palace Mummy]]&lt;br /&gt;
*[[Deep Palace Ogre]]&lt;br /&gt;
*[[Deep Palace Monk]]&lt;br /&gt;
&lt;br /&gt;
; Patrolling enemies&lt;br /&gt;
*[[Deep Palace Ahriman]]&lt;br /&gt;
&lt;br /&gt;
; Boss&lt;br /&gt;
*[[Ah Puch]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strategy&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
The boss will repeatedly drop shadowy AoE puddles on the floor, summon ads that need to be defeated quickly before the boss debuffs the players with [[Terror]] and the ads cast &#039;&#039;&#039;Tornado&#039;&#039;&#039;. The boss will always follow &#039;&#039;&#039;Scream&#039;&#039;&#039; with &#039;&#039;&#039;Shadow Flare&#039;&#039;&#039;. It is recommended that players save a [[Pomander of Resolution]], as the &#039;&#039;&#039;Heavenly Judgement&#039;&#039;&#039; spell deals massive damage to this boss.&lt;br /&gt;
&lt;br /&gt;
=== Floor 141-150 ===&lt;br /&gt;
; Enemies&lt;br /&gt;
*[[Deep Palace Ked]]&lt;br /&gt;
*[[Deep Palace Hellhound]]&lt;br /&gt;
*[[Deep Palace Gargoyle]]&lt;br /&gt;
*[[Deep Palace Bhoot]]&lt;br /&gt;
*[[Deep Palace Demon]]&lt;br /&gt;
*[[Deep Palace Succubus]]&lt;br /&gt;
*[[Deep Palace Manticore]]&lt;br /&gt;
*[[Deep Palace Persona]]&lt;br /&gt;
*[[Deep Palace Knight]]&lt;br /&gt;
*[[Onyx Dragon]]&lt;br /&gt;
&lt;br /&gt;
; Patrolling enemies&lt;br /&gt;
*[[Deep Palace Manticore]]&lt;br /&gt;
*[[Deep Palace Wraith]]&lt;br /&gt;
*[[Deep Palace Keeper]]&lt;br /&gt;
&lt;br /&gt;
; Boss&lt;br /&gt;
*[[Tisiphone]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strategy&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
This boss will cast several telegraphed AoE attacks that are easy to avoid, while summoning [[Fanatic Gargoyles]] that will fire line AoEs in the direction they are facing. However, the boss will also say &#039;&#039;&#039;&amp;quot;Darkness, to me!&amp;quot;&#039;&#039;&#039;, summoning four [[Fanatic Zombies]] that slowly move towards players. These zombies will pin a player to where they are standing until they are defeated. The boss will also summon a [[Fanatic Succubus]], which will begin attacking players with auto-attacks and cleaves. This needs to be defeated quickly, otherwise the boss will eventually consume it, restoring its HP equal to the HP of the ad. Once the ad is consumed, the boss will cast &#039;&#039;&#039;Blood Rain&#039;&#039;&#039;, a room-wide attack that deals heavy damage.&lt;br /&gt;
&lt;br /&gt;
=== Floor 151-160 ===&lt;br /&gt;
; Enemies&lt;br /&gt;
*[[Deep Palace Gremlin]]&lt;br /&gt;
*[[Deep Palace Devilet]]&lt;br /&gt;
*[[Deep Palace Deepeye]]&lt;br /&gt;
*[[Deep Palace Abaia]]&lt;br /&gt;
*[[Deep Palace Soulflayer]]&lt;br /&gt;
*[[Deep Palace Pudding]]&lt;br /&gt;
*[[Deep Palace Shabti]]&lt;br /&gt;
*[[Deep Palace Pot]]&lt;br /&gt;
*[[Deep Palace Taurus]]&lt;br /&gt;
&lt;br /&gt;
; Patrolling enemies&lt;br /&gt;
*[[Deep Palace Marolith]]&lt;br /&gt;
*[[Deep Palace Arch Demon]]&lt;br /&gt;
&lt;br /&gt;
; Boss&lt;br /&gt;
*[[Totesritter]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strategy&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
The boss uses the same mechanics as the boss from floor 60, [[The Black Rider]]. This boss however deals massive damage for every attack that connects. The boss can inflict [[Bleed]] on players if they step into the puddles from &#039;&#039;&#039;Hail of Sorrow&#039;&#039;&#039;, which deal heavy damage per tick.&lt;br /&gt;
&lt;br /&gt;
=== Floor 161-170 ===&lt;br /&gt;
; Enemies&lt;br /&gt;
*[[Deep Palace Mylodon]]&lt;br /&gt;
*[[Deep Palace Pteranodon]]&lt;br /&gt;
*[[Deep Palace Lindwurm]]&lt;br /&gt;
*[[Deep Palace Croc]]&lt;br /&gt;
*[[Deep Palace Diplocaulus]]&lt;br /&gt;
*[[Deep Palace Archaeosaur]]&lt;br /&gt;
*[[Deep Palace Wivre]]&lt;br /&gt;
*[[Deep Palace Vinegaroon]]&lt;br /&gt;
*[[Deep Palace Triceratops]]&lt;br /&gt;
*[[Deep Palace Tursus]]&lt;br /&gt;
*[[Deep Palace Sarcosuchus]]&lt;br /&gt;
&lt;br /&gt;
; Patrolling enemies&lt;br /&gt;
&#039;&#039;None.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
; Boss&lt;br /&gt;
*[[Yulunggu]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strategy&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
This boss is the same as [[Yaquaru]] mechanically, however the boss hits much harder, and staying in its &#039;&#039;&#039;Douse&#039;&#039;&#039; puddle will buff it with a stacking [[Haste]] as well as a [[Damage Up]]. It will cast &#039;&#039;&#039;Douse&#039;&#039;&#039; much more frequently, and these puddles will persist much longer. It is recommended to slowly move the boss around the edge of the arena to drop the puddles out of the way.&lt;br /&gt;
&lt;br /&gt;
=== Floor 171-180 ===&lt;br /&gt;
; Enemies&lt;br /&gt;
*[[Deep Palace Bear]]&lt;br /&gt;
*[[Deep Palace Black Coeurl]]&lt;br /&gt;
*[[Deep Palace Bandersnatch]]&lt;br /&gt;
*[[Deep Palace Anzu]]&lt;br /&gt;
*[[Deep Palace Dhalmel]]&lt;br /&gt;
*[[Deep Palace Lion]]&lt;br /&gt;
*[[Deep Palace Wolf]]&lt;br /&gt;
*[[Deep Palace Sasquatch]]&lt;br /&gt;
*[[Bird of the Deep Palace]]&lt;br /&gt;
&lt;br /&gt;
; Patrolling enemies&lt;br /&gt;
*[[Deep Palace Wisent]]&lt;br /&gt;
*[[Deep Palace Snowclops]]&lt;br /&gt;
&lt;br /&gt;
; Boss&lt;br /&gt;
*[[Dendainsonne]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strategy&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
This boss is similar to the boss from floor 80, however its mechanics have changed slightly and its attacks hit much harder:&lt;br /&gt;
* &#039;&#039;&#039;Charybdis&#039;&#039;&#039; fires twice in a row and will most likely kill a player if hit.&lt;br /&gt;
* &#039;&#039;&#039;Trounce&#039;&#039;&#039; will also kill a player if hit, and the boss only uses this attack from the north and south of the arena.&lt;br /&gt;
* Once the boss reaches 15% HP, the boss will repeatedly cast &#039;&#039;&#039;Ecliptic Meteor&#039;&#039;&#039;, dealing massive damage every 9-10 seconds.&lt;br /&gt;
&lt;br /&gt;
=== Floor 181-190 ===&lt;br /&gt;
; Enemies&lt;br /&gt;
*[[Deep Palace Grenade]]&lt;br /&gt;
*[[Deep Palace Sprite]]&lt;br /&gt;
*[[Deep Palace Claw]]&lt;br /&gt;
*[[Deep Palace Crawler]]&lt;br /&gt;
*[[Deep Palace Archaeosaur]]&lt;br /&gt;
*[[Deep Palace Worm]]&lt;br /&gt;
*[[Deep Palace Wamoura]]&lt;br /&gt;
*[[Deep Palace Wamouracampa]]&lt;br /&gt;
*[[Deep Palace Vindthurs]]&lt;br /&gt;
*[[Flood Dragon]]&lt;br /&gt;
&lt;br /&gt;
; Patrolling enemies&lt;br /&gt;
*[[Deep Palace Garm]]&lt;br /&gt;
&lt;br /&gt;
; Boss&lt;br /&gt;
*[[The Godfather]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strategy&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This boss is similar to [[The Godmother]], however the bombs that explode, as well as the boss&#039;s &#039;&#039;&#039;Sap&#039;&#039;&#039; ability will debuff a player with [[Deep Freeze]], immobilizing the player and dealing massive damage. The boss has a frontal cleave, &#039;&#039;&#039;Scalding Scolding&#039;&#039;&#039;, which hits for heavy damage that will most likely kill a player if hit.&lt;br /&gt;
&lt;br /&gt;
=== Floor 191-200 ===&lt;br /&gt;
; Enemies&lt;br /&gt;
*[[Deep Palace Iron Corse]]&lt;br /&gt;
*[[Deep Palace Keeper]]&lt;br /&gt;
*[[Deep Palace Hippogryph]]&lt;br /&gt;
*[[Deep Palace Gourmand]]&lt;br /&gt;
*[[Deep Palace Bicephalus]]&lt;br /&gt;
*[[Deep Palace Wraith]]&lt;br /&gt;
*[[Deep Palace Mummy]]&lt;br /&gt;
*[[Deep Palace Trap]]&lt;br /&gt;
*[[Deep Palace Knight]]&lt;br /&gt;
*[[Onyx Dragon]]&lt;br /&gt;
&lt;br /&gt;
; Patrolling enemies&lt;br /&gt;
*[[Deep Palace Fachan]]&lt;br /&gt;
; Boss&lt;br /&gt;
&#039;&#039;None.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
===Floor 10===&lt;br /&gt;
&#039;&#039;&#039;Under Level 50&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|1000}} [[Gil]]&lt;br /&gt;
&#039;&#039;&#039;Level 50-89&#039;&#039;&#039;&lt;br /&gt;
* EXP&lt;br /&gt;
* {{gil|1000}} Gil&lt;br /&gt;
* {{tomestone|Poetics|10}} [[Poetics]]&lt;br /&gt;
&#039;&#039;&#039;Level 90&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|1000}} Gil&lt;br /&gt;
* {{tomestone|Poetics|10}} [[Poetics]]&lt;br /&gt;
* 20 [[Allagan Tomestones]] (Uncapped type)&lt;br /&gt;
* 10 [[Allagan Tomestones]] (Weekly capped type)&lt;br /&gt;
===Floor 20===&lt;br /&gt;
&#039;&#039;&#039;Under Level 50&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|1500}} Gil&lt;br /&gt;
&#039;&#039;&#039;Level 50-89&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|1500}} Gil&lt;br /&gt;
* {{tomestone|Poetics|20}} [[Poetics]]&lt;br /&gt;
&#039;&#039;&#039;Level 90&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|1500}} Gil&lt;br /&gt;
* {{tomestone|Poetics|20}} [[Poetics]]&lt;br /&gt;
* 40 [[Allagan Tomestones]] (Uncapped type)&lt;br /&gt;
* 20 [[Allagan Tomestones]] (Weekly capped type)&lt;br /&gt;
===Floor 30===&lt;br /&gt;
&#039;&#039;&#039;Under Level 50&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|2000}} Gil&lt;br /&gt;
&#039;&#039;&#039;Level 50-89&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|2000}} Gil&lt;br /&gt;
* {{tomestone|Poetics|30}} [[Poetics]]&lt;br /&gt;
&#039;&#039;&#039;Level 90&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|2000}} Gil&lt;br /&gt;
* {{tomestone|Poetics|30}} [[Poetics]]&lt;br /&gt;
* 60 [[Allagan Tomestones]] (Uncapped type)&lt;br /&gt;
* 30 [[Allagan Tomestones]] (Weekly capped type)&lt;br /&gt;
===Floor 40===&lt;br /&gt;
&#039;&#039;&#039;Under Level 50&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|3000}} Gil&lt;br /&gt;
&#039;&#039;&#039;Level 50-89&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|3000}} Gil&lt;br /&gt;
* {{tomestone|Poetics|50}} [[Poetics]]&lt;br /&gt;
&#039;&#039;&#039;Level 90&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|3000}} Gil&lt;br /&gt;
* {{tomestone|Poetics|30}} [[Poetics]]&lt;br /&gt;
* 60 [[Allagan Tomestones]] (Uncapped type)&lt;br /&gt;
* 30 [[Allagan Tomestones]] (Weekly capped type)&lt;br /&gt;
===Floor 50===&lt;br /&gt;
&#039;&#039;&#039;Under Level 50&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|3000}} Gil&lt;br /&gt;
&#039;&#039;&#039;Level 50-89&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|3000}} Gil&lt;br /&gt;
* {{tomestone|Poetics|50}} [[Poetics]]&lt;br /&gt;
&#039;&#039;&#039;Level 90&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|3000}} Gil&lt;br /&gt;
* {{tomestone|Poetics|50}} [[Poetics]]&lt;br /&gt;
* 100 [[Allagan Tomestones]] (Uncapped type)&lt;br /&gt;
* 50 [[Allagan Tomestones]] (Weekly capped type)&lt;br /&gt;
===Floor 60===&lt;br /&gt;
&#039;&#039;&#039;Under Level 50&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|2000}} Gil&lt;br /&gt;
&#039;&#039;&#039;Level 50-89&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|2000}} Gil&lt;br /&gt;
* {{tomestone|Poetics|30}} [[Poetics]]&lt;br /&gt;
&#039;&#039;&#039;Level 90&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|2000}} Gil&lt;br /&gt;
* {{tomestone|Poetics|30}} [[Poetics]]&lt;br /&gt;
* 60 [[Allagan Tomestones]] (Uncapped type)&lt;br /&gt;
* 30 [[Allagan Tomestones]] (Weekly capped type)&lt;br /&gt;
===Floor 70===&lt;br /&gt;
&#039;&#039;&#039;Under Level 50&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|2000}} Gil&lt;br /&gt;
&#039;&#039;&#039;Level 50-89&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|2000}} Gil&lt;br /&gt;
* {{tomestone|Poetics|30}} [[Poetics]]&lt;br /&gt;
&#039;&#039;&#039;Level 90&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|2000}} Gil&lt;br /&gt;
* {{tomestone|Poetics|30}} [[Poetics]]&lt;br /&gt;
* 60 [[Allagan Tomestones]] (Uncapped type)&lt;br /&gt;
* 30 [[Allagan Tomestones]] (Weekly capped type)&lt;br /&gt;
===Floor 80===&lt;br /&gt;
&#039;&#039;&#039;Under Level 50&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|2000}} Gil&lt;br /&gt;
&#039;&#039;&#039;Level 50-89&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|2000}} Gil&lt;br /&gt;
* {{tomestone|Poetics|30}} [[Poetics]]&lt;br /&gt;
&#039;&#039;&#039;Level 90&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|2000}} Gil&lt;br /&gt;
* {{tomestone|Poetics|30}} [[Poetics]]&lt;br /&gt;
* 60 [[Allagan Tomestones]] (Uncapped type)&lt;br /&gt;
* 30 [[Allagan Tomestones]] (Weekly capped type)&lt;br /&gt;
===Floor 90===&lt;br /&gt;
&#039;&#039;&#039;Under Level 50&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|2000}} Gil&lt;br /&gt;
&#039;&#039;&#039;Level 50-89&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|2000}} Gil&lt;br /&gt;
* {{tomestone|Poetics|30}} [[Poetics]]&lt;br /&gt;
&#039;&#039;&#039;Level 90&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|2000}} Gil&lt;br /&gt;
* {{tomestone|Poetics|30}} [[Poetics]]&lt;br /&gt;
* 60 [[Allagan Tomestones]] (Uncapped type)&lt;br /&gt;
* 30 [[Allagan Tomestones]] (Weekly capped type)&lt;br /&gt;
===Floor 100===&lt;br /&gt;
&#039;&#039;&#039;Under Level 50&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|3000}} Gil&lt;br /&gt;
&#039;&#039;&#039;Level 50-89&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|3000}} Gil&lt;br /&gt;
* {{tomestone|Poetics|50}} [[Poetics]]&lt;br /&gt;
&#039;&#039;&#039;Level 90&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|3000}} Gil&lt;br /&gt;
* {{tomestone|Poetics|50}} [[Poetics]]&lt;br /&gt;
* 100 [[Allagan Tomestones]] (Uncapped type)&lt;br /&gt;
* 50 [[Allagan Tomestones]] (Weekly capped type)&lt;br /&gt;
===Floor 110 and Onwards===&lt;br /&gt;
&#039;&#039;&#039;Under Level 50&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|2000}} Gil&lt;br /&gt;
&#039;&#039;&#039;Level 50-89&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|2000}} Gil&lt;br /&gt;
* {{tomestone|Poetics|30}} [[Poetics]]&lt;br /&gt;
&#039;&#039;&#039;Level 90&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|2000}} Gil&lt;br /&gt;
* {{tomestone|Poetics|30}} [[Poetics]]&lt;br /&gt;
* 60 [[Allagan Tomestones]] (Uncapped type)&lt;br /&gt;
* 30 [[Allagan Tomestones]] (Weekly capped type)&lt;br /&gt;
&lt;br /&gt;
===If you have reached floor 50 or 100===&lt;br /&gt;
A {{item icon|Gelmorran Potsherd}} will be awarded. This item can be traded to the NPC [[E-Una-Kotor]] in the [[South Shroud]] at [[Quarrymill]].&lt;br /&gt;
&lt;br /&gt;
=== Aetherpool weapons ===&lt;br /&gt;
[[File:Palace of the Dead Weapons.png|300px|right]]&lt;br /&gt;
[[File:Kinna Weapons.jpg|300px|right]]&lt;br /&gt;
If you have strengthened your aetherpool arm and aetherpool armor to +10 in addition to clearing floor 50 of the Palace of the Dead, you can receive an {{item icon|Aetherpool Grip}}, which can be used to exchange for a weapon of your choosing by speaking with the NPC [[E-Una-Kotor]] in the [[South Shroud]]. Please note that by receiving an aetherpool grip, the strength of your aetherpool arm and armor used in the [[Palace of the Dead]] will be reduced by 10.&lt;br /&gt;
{{see also|Padjali Weapons|Kinna Weapons}}&lt;br /&gt;
== Tips and tricks ==&lt;br /&gt;
The tips and tricks below have been collected from players and are intended to make Palace of the Dead runs safer and more productive:&lt;br /&gt;
* Try and stay close to your group to avoid being wiped alone.&lt;br /&gt;
* When crossing rooms, walk closer to walls as there is less chance for traps near walls.&lt;br /&gt;
* When luring an instant-kill creature, kill it as soon as possible to prevent the party or party members from wiping.&lt;br /&gt;
* Save pomanders instead of using them in any situation, unless your party is capped at three pomanders. Some guidelines are as following:&lt;br /&gt;
** Pomander of Witching: Use when a lure trap is triggered or there&#039;s a filled room your party has to cross.&lt;br /&gt;
** Pomander of Rage: Use when approaching second-to-last or last floors before boss.&lt;br /&gt;
** Pomander of Lust: Use in the boss floor to lower a boss&#039; defense. One person is enough.&lt;br /&gt;
* Don&#039;t bother with Silver Chests if everybody in the party has +99/+99 Aetherpool Gear as these chests may trigger a bomb.&lt;br /&gt;
* Avoid opening Silver Chests when either you or a nearby party member is below 80% Max HP, as that person will die.&lt;br /&gt;
* Healers are advised to aid a member suffering from Pox by casting a regen on them if possible.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* {{questlink|ddungeon|Heaven-on-High}} is the second [[Deep Dungeon|deep dungeon]] introduced with [[Stormblood]]. {{questlink|ddungeon|Eureka Orthos}} is the third [[Deep Dungeon|deep dungeon]] introduced with [[Endwalker]]. Both share almost all rules with Palace of the Dead with a few exceptions.&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
The Palace of the Dead is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1 sortable mw-collapsible mw-collapsed}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|In Too Deep I}}&lt;br /&gt;
{{achievement table row|In Too Deep II}}&lt;br /&gt;
{{achievement table row|In Too Deep III}}&lt;br /&gt;
{{achievement table row|In Too Deep IV}}&lt;br /&gt;
{{achievement table row|In Too Deep V}}&lt;br /&gt;
{{achievement table row|In Too Deep VI}}&lt;br /&gt;
{{achievement table row|In Too Deep VII}}&lt;br /&gt;
{{achievement table row|In Too Deep VIII}}&lt;br /&gt;
{{achievement table row|Pal-less Palace I}}&lt;br /&gt;
{{achievement table row|Pal-less Palace II}}&lt;br /&gt;
{{achievement table row|Pal-less Palace III}}&lt;br /&gt;
{{achievement table row|For the Hoard I}}&lt;br /&gt;
{{achievement table row|For the Hoard II}}&lt;br /&gt;
{{achievement table row|For the Hoard III}}&lt;br /&gt;
{{achievement table row|For the Hoard IV}}&lt;br /&gt;
{{achievement table row|For the Hoard V}}&lt;br /&gt;
{{achievement table row|The Trouble with Buried I}}&lt;br /&gt;
{{achievement table row|The Trouble with Buried II}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: Sword &amp;amp; Shield}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: Knuckles}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: Axe}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: Spear}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: Bow}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: Daggers}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: Cane}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: Rod}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: Grimoire}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: Codex}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: Greatsword}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: Revolver}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: Astrometer}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: Katana}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: Rapier}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: Gunblade}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: War Quoits}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: War Scythe}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: Milpreves}}&lt;br /&gt;
{{achievement table row|Some Kinna Wonderful}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|dungeon}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Patch 3.3 Features‎]] [[Category:Patch 3.4 Features‎]]&lt;/div&gt;</summary>
		<author><name>Xan0</name></author>
	</entry>
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