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		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Limit_Break&amp;diff=1184831</id>
		<title>Limit Break</title>
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		<summary type="html">&lt;p&gt;Vertvert: Changed wording on tank lb usage during ucob phase 2-3 transition. I have personally survived without any tank limit break during this transition through the use of great party mitigations and excellent reactive heals and shields between damage pulses. Thus, LB2 is not &amp;quot;required&amp;quot;, but it is &amp;quot;recommended&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quotation|In-game description|Spend energy stored in your party&#039;s limit gauge to execute a powerful battle technique. The technique executed is determined by the {{colorize|```role```}} of the party member who initiates it.&amp;lt;br&amp;gt;Tank: Increase party defense (area of effect 50y).&amp;lt;br&amp;gt;Melee: Single-target attack.&amp;lt;br&amp;gt;Ranged: Attack to all targets in a straight line (range: 30y).&amp;lt;br&amp;gt;Caster: Area of effect attack (8y/10y/15y).&amp;lt;br&amp;gt;Healer: HP restoration. Raise at level 3 (area of effect: 50y).&amp;lt;br&amp;gt;※If target is not weakened at the time of Raise, the target will be restored in a non-weakened state. If the target is weakened at the time of Raise, the weakness counter will reset.}}&lt;br /&gt;
[[file:Lb gauge.png|thumb|400px|Limit Break gauge]]&lt;br /&gt;
{{STFI|Limit Break|link=Limit Break|icon=Limit break icon1.png}} &#039;&#039;&#039;Limit Breaks&#039;&#039;&#039; (&#039;&#039;&#039;LB&#039;&#039;&#039;) are group oriented ultimate abilities that can alter the outcome of a battle. They can be performed after charging up a limit break meter. &lt;br /&gt;
&lt;br /&gt;
Limit Breaks are specific to each party role:&lt;br /&gt;
* {{Tank}} [[Tank]] - reduces the damage taken for the entire party for a short time. &lt;br /&gt;
* {{Healer}} [[Healer]] - restores [[HP]] and [[MP]] to the entire party.&lt;br /&gt;
* {{Melee DPS}} [[Melee DPS]] - deals a massive amount of damage to a single target.&lt;br /&gt;
* {{Magical Ranged DPS}} [[Magical Ranged DPS]] - deals high damage in a circular AoE.&lt;br /&gt;
* {{Physical Ranged DPS}} [[Physical Ranged DPS]] - deals high damage in a line AoE.&lt;br /&gt;
&lt;br /&gt;
The damage dealt by DPS limit breaks is based only on the average weapon [[item level]] of the party, meaning it is not possible to express the damage using conventional &#039;&#039;&#039;Potency&#039;&#039;&#039; numbers. While there is damage variance, they cannot deal critical or direct hit damage and are &#039;&#039;&#039;unaffected&#039;&#039;&#039; by party buffs, medicines, or damage-altering statuses such as {{status effect|weakness}} &#039;&#039;&#039;[[Weakness]]&#039;&#039;&#039; or {{status effect|damage down}} &#039;&#039;&#039;[[Damage Down]]&#039;&#039;&#039;. As such, it is preferable for any DPS with resurrection debuffs or Damage Down to use a limit break over other DPS, in a single-target scenario.&lt;br /&gt;
&lt;br /&gt;
All classes and jobs of a given role will have the same level one and two limit breaks, while level three limit breaks are exclusive to [[jobs]] and their respective base classes. &amp;lt;ref group=&amp;quot;fn&amp;quot;&amp;gt;&lt;br /&gt;
While it is widely assumed that classes cannot use Level 3 Limit Breaks, this is incorrect and is based on a faulty translation of the Japanese [[Patch 3.0]] notes.[https://jp.finalfantasyxiv.com/lodestone/topics/detail/3a31eca82d4316c5a2fd0f68c89befb5e5791022] The English patch notes [https://na.finalfantasyxiv.com/lodestone/topics/detail/464263b3ce6026cdf98a49bf8f98c204c6199e5a] state &amp;quot;Furthermore, level three limit breaks can now only be used by jobs.&amp;quot; The phrase in the Japanese patch notes in question is &amp;quot;レベル3のリミットブレイクがジョブ固有のものに変更されます。&amp;quot; which is closer to &amp;quot;Level 3 limit breaks will be changed to be unique to each job.&amp;quot;. &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Previously, each role shared a Limit Break 3: tanks shared Last Bastion, melee shared Final Heaven, magical ranged DPS shared Meteor, and physical ranged DPS and healers shared Pulse of Life. In this context, the word &amp;quot;固有&amp;quot; implies specificness or uniqueness, not necessarily exclusivity. The Japanese notes indicate a shift from shared LB3s among roles to unique LB3s for each job, emphasizing distinctiveness rather than exclusivity.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref group=&amp;quot;fn&amp;quot;&amp;gt;See also [https://www.reddit.com/r/ffxiv/comments/5btrux/about_classes_and_limit_breaks/ this Reddit thread] showing classes executing LB3s in battle.&amp;lt;/ref&amp;gt; [[Limited Jobs]] are unable to use any limit breaks.&lt;br /&gt;
&lt;br /&gt;
Players who wish to experiment with limit breaks while playing solo may join a duty with [[Explorer Mode]] enabled, which allows access to all three limit break levels and a striking dummy.&lt;br /&gt;
&lt;br /&gt;
Limit Breaks are primarily usable in a party environment. The entire party shares the same limit break gauge, with each party in an Alliance raid having its own meter. There are 3 levels of limit breaks (commonly abbreviated &#039;&#039;&#039;LB1&#039;&#039;&#039;, &#039;&#039;&#039;LB2&#039;&#039;&#039;, and &#039;&#039;&#039;LB3&#039;&#039;&#039;): the 1st level can be used in a party with 4 or more members, the 2nd level needs a full party of 8 members, with an additional bar being added under certain conditions:&lt;br /&gt;
*In [[dungeons]], the second bar is added when engaging the final boss.&lt;br /&gt;
*In [[trials]] and [[raids]]: three unfilled bars are available at the start of the duty, except for older raids that still have some regular enemies to fight through.&lt;br /&gt;
*In [[alliance raids]] and similar special duties, the third bar is added for every boss fight separately, and will be unavailable for regular encounters.&lt;br /&gt;
*The exception to this rule is in {{questlink|trial|The Porta Decumana}} trial, where the 4 member party will gain access to a filled third limit break bar during a scripted event.&lt;br /&gt;
*In some trials and raids, the limit break gauge will reset when reaching a certain point in the duty, which will be indicated by a message on the screen. This indicates that the party has reached a checkpoint that they will restart from if they wipe.&lt;br /&gt;
&lt;br /&gt;
Using the limit break action will automatically execute the highest-level limit break corresponding to the player&#039;s role based on the number of filled limit break gauge bars. When the limit break is executed, all gauge bars will be consumed, including partially filled bars.&lt;br /&gt;
&lt;br /&gt;
It is worth noting that the addition of a third bar will also reset the progress of the bar. Its removal at the end of a fight (or due to a player disconnect reducing the party size below the requirement) does not, so only progress into the third bar is lost. As such, it can be beneficial to use a lower tier limit break before conditions change again.&lt;br /&gt;
&lt;br /&gt;
All PvE limit breaks have a noticeable &#039;&#039;animation lock&#039;&#039;, the time in which the user is unable to move due to executing the limit break animation, which will continue for a few seconds even after the limit break&#039;s effects are applied. Higher-level limit breaks have longer animation locks. This can make the user vulnerable to being hit by avoidable AoEs. The animation lock duration is unaffected by [[Haste (Attribute)|Haste]], [[Skill Speed|skill speed]], [[Spell Speed|spell speed]], or statuses that reduce weaponskill/spell recast time. The healer role skill {{action icon|rescue}} can be used to free players stuck in an animation lock. After being freed, the player can move but will still be unable to execute actions until the normal duration of the animation lock expires.&lt;br /&gt;
__TOC__&lt;br /&gt;
==Tank Limit Breaks==&lt;br /&gt;
Tank Limit Breaks require {{GLA}} [[Gladiator]], {{MRD}} [[Marauder]], {{PLD}} [[Paladin]], {{WAR}} [[Warrior]], {{DRK}} [[Dark Knight]] or {{GNB}} [[Gunbreaker]]. Tank Limit Breaks execute instantly but have a short animation lock. These are typically used when required in a specific duty (see below), in anticipation of heavy incoming damage when other party mitigation may not be sufficient, or to &amp;quot;cheese&amp;quot; some mechanics in fights and make them easier to execute.&lt;br /&gt;
&lt;br /&gt;
===Level 1===&lt;br /&gt;
&#039;&#039;&#039;[[Shield Wall]]&#039;&#039;&#039; is the level 1 limit break for tanks. It reduces damage taken by self and all party members within 50 yalms by 20% for 10 seconds. It has an animation lock of 1.93 seconds.&lt;br /&gt;
&lt;br /&gt;
====Images====&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
File:Shield Wall.jpg|[[Shield Wall]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Level 2===&lt;br /&gt;
&#039;&#039;&#039;[[Stronghold]]&#039;&#039;&#039; is the level 2 limit break for tanks. It reduces damage taken by self and all party members within 50 yalms by 40% for 15 seconds. It has an animation lock of 3.86 seconds.&lt;br /&gt;
&lt;br /&gt;
====Images====&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
File:Stronghold.jpg|[[Stronghold]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Level 3===&lt;br /&gt;
Varies by class or job:&lt;br /&gt;
*&#039;&#039;&#039;[[Last Bastion]]&#039;&#039;&#039; for {{PLD}} [[Paladin]] and {{GLA}} [[Gladiator]].&lt;br /&gt;
*&#039;&#039;&#039;[[Land Waker]]&#039;&#039;&#039; for {{WAR}} [[Warrior]] and {{MRD}} [[Marauder]].&lt;br /&gt;
*&#039;&#039;&#039;[[Dark Force]]&#039;&#039;&#039; for {{DRK}} [[Dark Knight]].&lt;br /&gt;
*&#039;&#039;&#039;[[Gunmetal Soul]]&#039;&#039;&#039; for {{GNB}} [[Gunbreaker]].&lt;br /&gt;
&lt;br /&gt;
All 4 level 3 tank limit breaks are functionally identical. They reduce damage taken by self and all party members within 50 yalms by 80% for 8 seconds. They have an animation lock of 3.86 seconds.&lt;br /&gt;
&lt;br /&gt;
====Images====&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
File:Last Bastion.jpg|[[Last Bastion]]&lt;br /&gt;
File:Land waker1.jpg|[[Land Waker]]&lt;br /&gt;
File:Dark force1.jpg|[[Dark Force]]&lt;br /&gt;
File:Gun metal soul.jpg|[[Gunmetal Soul]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Duties===&lt;br /&gt;
Some duties require a Level 3 Tank Limit Break to survive a strong enemy attack or to pass another mechanic. These include:&lt;br /&gt;
*{{questlink|trial|The Seat of Sacrifice}}&lt;br /&gt;
*{{questlink|trial|The Seat of Sacrifice (Extreme)}}&lt;br /&gt;
*{{questlink|trial|The Final Day}}&lt;br /&gt;
*{{questlink|raid|Alexander - The Soul of the Creator}}&lt;br /&gt;
*{{questlink|raid|Alexander - The Soul of the Creator (Savage)}}&lt;br /&gt;
*{{questlink|raid|Alphascape V3.0 (Savage)}}&lt;br /&gt;
*{{questlink|ultimateraid|The Unending Coil of Bahamut (Ultimate)}}&amp;lt;ref name=&amp;quot;ucob&amp;quot; /&amp;gt;&lt;br /&gt;
*{{questlink|ultimateraid|The Weapon&#039;s Refrain (Ultimate)}}&lt;br /&gt;
*{{questlink|ultimateraid|The Epic of Alexander (Ultimate)}}&amp;lt;ref&amp;gt;While level 2 is theoretically possible here, it would require extensive coordination for the entire party to survive due to the mitigation check immediately beforehand, and it may not be survivable with every party composition.&amp;lt;/ref&amp;gt;&lt;br /&gt;
*{{questlink|ultimateraid|Dragonsong&#039;s Reprise (Ultimate)}}&lt;br /&gt;
*{{questlink|ultimateraid|The Omega Protocol (Ultimate)}}&lt;br /&gt;
*{{questlink|ultimateraid|Futures Rewritten (Ultimate)}}&amp;lt;ref name=&amp;quot;fru&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;ucob&amp;quot;&amp;gt;Level 2 or higher recommended for phase 2-phase 3 transition. Level 3 required for a &amp;quot;cheese&amp;quot; strategy for Grand Octet.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;fru&amp;quot;&amp;gt;Level 2 is possible but will require very heavy party mitigation in addition.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Healer Limit Breaks==&lt;br /&gt;
Healer Limit Breaks require {{CNJ}} [[Conjurer]], {{WHM}} [[White Mage]], {{SCH}} [[Scholar]], {{AST}} [[Astrologian]] or {{SGE}} [[Sage]]. Healer Limit Breaks execute almost instantly but cause a significant amount of animation lock, especially on an LB3. Level 1 and 2 healer limit breaks are not worth using in most situations. However, level 3 limit breaks can and should be used in emergencies to recover a party on the brink of defeat.&lt;br /&gt;
&lt;br /&gt;
===Level 1===&lt;br /&gt;
&#039;&#039;&#039;[[Healing Wind]]&#039;&#039;&#039; is the level 1 limit break for Healers. It has a 2 second cast time and restores 25% of max HP to self and all party members within 50 yalms. It has an animation lock of 2.1 seconds. This renders the user unable to perform any actions for a total of 4.1s.&lt;br /&gt;
&lt;br /&gt;
====Images====&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
File:Healing Wind.jpg|[[Healing Wind]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Level 2===&lt;br /&gt;
&#039;&#039;&#039;[[Breath of the Earth]]&#039;&#039;&#039; is the level 2 limit break for Healers. It has a 2 second cast time and restores 60% of max HP to self and all party members within 50 yalms. It has an animation lock of 5.1 seconds. This renders the user unable to perform any actions for a total of 7.1s.&lt;br /&gt;
&lt;br /&gt;
====Images====&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
File:Breath of the Earth.jpg|[[Breath of the Earth]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Level 3===&lt;br /&gt;
Varies by class or job:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Pulse of Life]]&#039;&#039;&#039; for {{WHM}} [[White Mage]] or {{CNJ}} [[Conjurer]]. &lt;br /&gt;
*&#039;&#039;&#039;[[Angel Feathers]]&#039;&#039;&#039; for {{SCH}} [[Scholar]]. &lt;br /&gt;
*&#039;&#039;&#039;[[Astral Stasis]]&#039;&#039;&#039; for {{AST}} [[Astrologian]].&lt;br /&gt;
*&#039;&#039;&#039;[[Techne Makre]]&#039;&#039;&#039; for {{SGE}} [[Sage]].&lt;br /&gt;
&lt;br /&gt;
All 4 level 3 healer limit breaks are functionally identical. They have a 2 second cast time, 50 yalm effect radius, restore 100% of HP to self and all party members, and revive any party members that are KO&#039;d. They also have an 8.1 second animation lock, rendering the user unable to perform actions for a total of 10.1 seconds. Members that are resurrected via the limit break will also have 100% of their HP and MP restored and will not suffer {{status effect|weakness}} [[Weakness]]. If they already had Weakness, it will not be increased to {{status effect|brink of death}} [[Brink of Death]]. If they already had Weakness or Brink of Death, the debuff timer will be reset. Allies will be revived at their current location, with no prompt to accept the revival, unlike regular revive spells. Because of this, a party member who died in lethal terrain, such as a death zone at the edge of the arena, will die again instantly after being revived, since the lethal damage bypasses [[File:Transcendent icon1.png|link=]] [[Resurrect|Transcendent]] (the 5 second invulnerability that players receive when they are revived by any means).&lt;br /&gt;
&lt;br /&gt;
====Images====&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
File:LifeInEozera.com Breath-Of-Life.png|[[Pulse of Life]]&lt;br /&gt;
File:Angel feathers1.jpg|[[Angel Feathers]]&lt;br /&gt;
File:Astral stasis1.jpg|[[Astral Stasis]]&lt;br /&gt;
File:Techne Makre.jpg|[[Techne Makre]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Melee DPS Limit Breaks==&lt;br /&gt;
Melee DPS Limit Breaks require {{LNC}} [[Lancer]], {{PGL}} [[Pugilist]], {{ROG}} [[Rogue]], {{DRG}} [[Dragoon]], {{MNK}} [[Monk]], {{NIN}} [[Ninja]], {{SAM}} [[Samurai]], {{RPR}} [[Reaper]], or {{VPR}} [[Viper]]. Melee Limit Breaks have a short cast time and moderate animation lock with melee range requirements. These are typically used against a single boss enemy.&lt;br /&gt;
&lt;br /&gt;
===Level 1===&lt;br /&gt;
&#039;&#039;&#039;[[Braver]]&#039;&#039;&#039; is the level 1 limit break for Melee DPS. It deals x1.85 the damage of the {{Physical Ranged DPS|name=y}} LB1 and x1.66 of the {{Magical Ranged DPS|name=y}} LB1. Braver has a cast time of 2s and an animation lock of 3.86s. This renders the user unable to perform any actions for a total of 5.86s.&lt;br /&gt;
&lt;br /&gt;
====Images====&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
File:Braver.jpg|[[Braver]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Level 2===&lt;br /&gt;
&#039;&#039;&#039;[[Bladedance]]&#039;&#039;&#039; is the level 2 limit break for Melee DPS. It hits a single target with x2.2 the damage of Braver. Blade Dance has a cast time of 3s and an animation lock of 3.86s. This renders the user unable to perform any actions for a total of 6.86s.&lt;br /&gt;
&lt;br /&gt;
====Images====&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
file:blade dance1.jpg|[[Bladedance]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Level 3===&lt;br /&gt;
Varies by class or job:&lt;br /&gt;
*&#039;&#039;&#039;[[Final Heaven]]&#039;&#039;&#039; for {{MNK}} [[Monk]] or {{PGL}} [[Pugilist]]. &lt;br /&gt;
*&#039;&#039;&#039;[[Dragonsong Dive]]&#039;&#039;&#039; for {{DRG}} [[Dragoon]] or {{LNC}} [[Lancer]].&lt;br /&gt;
*&#039;&#039;&#039;[[Chimatsuri]]&#039;&#039;&#039; for {{NIN}} [[Ninja]] or {{ROG}} [[Rogue]].&lt;br /&gt;
*&#039;&#039;&#039;[[Doom of the Living]]&#039;&#039;&#039; for {{SAM}} [[Samurai]]. &lt;br /&gt;
*&#039;&#039;&#039;[[The End]]&#039;&#039;&#039; for {{RPR}} [[Reaper]].&lt;br /&gt;
*&#039;&#039;&#039;[[World-swallower]]&#039;&#039;&#039; for {{VPR}} [[Viper]].&lt;br /&gt;
&lt;br /&gt;
All 6 level 3 melee DPS limit breaks are functionally identical. They hit a single target with x3.5 the damage of Braver. They have a cast time of 4.5s and an animation lock of 3.7s. This renders the user unable to perform any actions for a total of 8.2s.&lt;br /&gt;
&lt;br /&gt;
====Images====&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
File:Final Heaven 2.jpg|[[Final Heaven]]&lt;br /&gt;
File:dragonsong dive1.jpg|[[Dragonsong Dive]]&lt;br /&gt;
File:Chimatsuri1.jpg|[[Chimatsuri]]&lt;br /&gt;
File:Doom of the Living 2.jpg|[[Doom of the Living]]&lt;br /&gt;
File:The End 2.jpg|[[The End]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Physical Ranged DPS Limit Breaks==&lt;br /&gt;
Physical Ranged DPS Limit Breaks require {{ARC}} [[Archer]], {{BRD}} [[Bard]], {{MCH}} [[Machinist]] or {{DNC}} [[Dancer]]. Physical Ranged Limit Breaks have a moderate cast time and animation lock. These are typically used to quickly dispatch multiple &amp;quot;adds&amp;quot; when they can be lined up in raids or trials, or in dungeon pulls. It is usually preferable to use a ranged DPS limit break in dungeons against regular enemy pulls, which have multiple targets, instead of saving a melee limit break for the final boss, due to the higher overall potency of the ranged limit break on multiple targets compared to the single-target melee limit break. Ranged DPS limit breaks can also be used to pull enemies or bosses in alliance raids or other large-scale duties (e.g., [[Delubrum Reginae]]), as any leftover limit break gauge will be reset upon engaging a boss.&lt;br /&gt;
&lt;br /&gt;
===Level 1===&lt;br /&gt;
&#039;&#039;&#039;[[Big Shot]]&#039;&#039;&#039; is the level 1 limit break for Ranged Physical DPS. It hits all targets in a straight line with x0.54 the damage of the {{Melee DPS|name=y}} LB1 and x0.9 {{Magical Ranged DPS|name=y}} LB1. Big Shot has a cast time of 2s and an animation lock of 3.1s. This renders the user unable to perform any actions for a total of 5.1s. Big Shot does more damage than Braver when it hits 2 targets, more damage than Bladedance when it hits 5 targets and more damage than Melee LB3 when it hits 7 targets.&lt;br /&gt;
&lt;br /&gt;
====Images====&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
File:Big Shot.jpg|[[Big Shot]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Level 2===&lt;br /&gt;
&#039;&#039;&#039;[[Desperado]]&#039;&#039;&#039; is the level 2 limit break for Ranged Physical DPS. It hits all targets in a straight line with x2.167 the damage of Big Shot. Desperado has a cast time of 3s and an animation lock of 3.1s. This renders the user unable to perform any actions for a total of 6.1s. Desperado does more damage than Braver, more damage than Bladedance when it hits 2 targets and more damage than Melee LB3 when it hits 3 targets.&lt;br /&gt;
&lt;br /&gt;
====Images====&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
File:Desperado.jpg|[[Desperado]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Level 3===&lt;br /&gt;
Varies by class or job:&lt;br /&gt;
*&#039;&#039;&#039;[[Sagittarius Arrow]]&#039;&#039;&#039; for {{BRD}} [[Bard]] or {{ARC}} [[Archer]]. &lt;br /&gt;
*&#039;&#039;&#039;[[Satellite Beam]]&#039;&#039;&#039; for {{MCH}} [[Machinist]].&lt;br /&gt;
*&#039;&#039;&#039;[[Crimson Lotus (Limit Break)|Crimson Lotus]]&#039;&#039;&#039; for {{DNC}} [[Dancer]].&lt;br /&gt;
&lt;br /&gt;
All 3 level 3 physical ranged DPS limit breaks are functionally identical. They hit all targets in a straight line with x3.5 the damage of Big Shot. Ranged LB3 has a cast time of 4.5s and an animation lock of 3.7s. This renders the user unable to perform any actions for a total of 8.2s. Ranged LB3 does more damage than Braver, more damage than Bladedance when it hits 2 targets and more damage than Melee LB3 when it hits 2 targets.&lt;br /&gt;
&lt;br /&gt;
====Images====&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
File:Saggitarius arrow1.jpg|[[Sagittarius Arrow]]&lt;br /&gt;
File:Satellite beam1.jpg|[[Satellite Beam]]&lt;br /&gt;
File:Crimson lotus.jpg|[[Crimson Lotus (Limit Break)|Crimson Lotus]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Magical Ranged DPS Limit Breaks==&lt;br /&gt;
Magical Ranged DPS Limit Breaks require {{THM}} [[Thaumaturge]], {{ACN}} [[Arcanist]], {{BLM}} [[Black Mage]], {{RDM}} [[Red Mage]], {{SMN}} [[Summoner]], or {{PCT}} [[Pictomancer]]. These have the longest cast time and a short animation lock. Unlike the other DPS limit breaks it relies on manual ground targeting and can potentially miss the target if it suddenly moves. Similar, to physical ranged DPS limit breaks, these are typically used to quickly dispatch multiple &amp;quot;adds&amp;quot; in raids or trials, or in dungeon pulls. It is usually preferable to use a ranged DPS limit break in dungeons against regular enemy pulls, which have multiple targets, instead of saving a melee limit break for the final boss, due to the higher overall potency of the ranged limit break on multiple targets compared to the single-target melee limit break.  Ranged DPS limit breaks can also be used to pull enemies or bosses in alliance raids or other large-scale duties (e.g., [[Delubrum Reginae]]), as any leftover limit break gauge will be reset upon engaging a boss.&lt;br /&gt;
&lt;br /&gt;
===Level 1===&lt;br /&gt;
&#039;&#039;&#039;[[Skyshard]]&#039;&#039;&#039; is the level 1 limit break for Magical Ranged DPS. It hits all targets in a radius of 5 yalms, deals x0.6 {{Melee DPS|name=y}} LB1 and x1.1̅1 {{Physical Ranged DPS|name=y}} LB1. Skyshard has a cast time of 2s and an animation lock of 3.1s. This renders the user unable to perform any actions for a total of 5.1s. Skyshard does more damage than Braver when it hits 2 targets, more damage than Blade Dance when it hits 4 targets and more damage than Melee LB3 when it hits 6 targets.&lt;br /&gt;
&lt;br /&gt;
====Images====&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
File:Skyshard.jpg|[[Skyshard]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Level 2===&lt;br /&gt;
&#039;&#039;&#039;[[Starstorm]]&#039;&#039;&#039; is the level 2 limit break for Magical Ranged DPS. It hits all targets in a radius of 10 yalms with x2.167 the damage of Skyshard. Starstorm has a cast time of 3s and an animation lock of 5.1s. This renders the user unable to perform any actions for a total of 8.1s. Starstorm does more damage than Braver, more damage than Blade Dance when it hits 2 targets and more damage than Melee LB3 when it hits 3 targets.&lt;br /&gt;
&lt;br /&gt;
====Images====&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
File:Starstorm.jpg|[[Starstorm]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Level 3===&lt;br /&gt;
Varies by class or job:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Meteor]]&#039;&#039;&#039; for {{BLM}} [[Black Mage]] or {{THM}} [[Thaumaturge]]. &lt;br /&gt;
*&#039;&#039;&#039;[[Teraflare]]&#039;&#039;&#039; for {{SMN}} [[Summoner]] or {{ACN}} [[Arcanist]].&lt;br /&gt;
*&#039;&#039;&#039;[[Vermillion Scourge]]&#039;&#039;&#039; for {{RDM}} [[Red Mage]].&lt;br /&gt;
*&#039;&#039;&#039;[[Chromatic Fantasy]]&#039;&#039;&#039; for {{PCT}} [[Pictomancer]].&lt;br /&gt;
&lt;br /&gt;
All 4 level 3 magical ranged DPS limit breaks are functionally identical. They hit all targets in a radius of 15 yalms with x3.5 the damage of Skyshard. Magical Ranged DPS LB3 has a cast time of 4.5s and an animation lock of 8.1s. This renders the user unable to perform any actions for a total of 12.6s. Magical Ranged DPS LB3 does more damage than Braver, more damage than Bladedance when it hits 2 targets and more damage than Melee LB3 when it hits 2 targets.&lt;br /&gt;
&lt;br /&gt;
====Images====&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
file:meteor1.jpg|[[Meteor]]&lt;br /&gt;
File:Teraflare1.jpg|[[Teraflare]]&lt;br /&gt;
File:Vermillion Scourge.png|[[Vermillion Scourge]]&lt;br /&gt;
File:Chromatic Fantasy 2.jpg|[[Chromatic Fantasy]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Squadron Limit Break==&lt;br /&gt;
The Squadron Limit Break is only available during [[Command Missions]], with the Execute Limit Break command. Your own class or job&#039;s Limit Break is also available as normal, but squadron members cannot cast their class&#039;s Limit Break.&lt;br /&gt;
&lt;br /&gt;
===Ungarmax===&lt;br /&gt;
{{action icon|Ungarmax}} is the Squadron Limit Break. It deals single-target damage and grants {{status effect|buff|damage up}} &#039;&#039;&#039;[[Damage Up]]&#039;&#039;&#039; to the entire party for 15 seconds. It is a level 1 Limit Break. There is no level 2 Squadron Limit Break.&lt;br /&gt;
&lt;br /&gt;
==Generation==&lt;br /&gt;
Limit Breaks can be generated and executed as long as there are at least 4 players in a party. In a 4 player party, the minimum amount of LB gauge that can be generated is one bar, and the maximum two. In an 8 player party, the minimum is two bars and the maximum three. Internally 1 LB bar is filled when 10000 units of LB gauge have accumulated. At that point, a distinct audio notification is played and the bar flashes orange. &lt;br /&gt;
&lt;br /&gt;
LB gauge units can be generated &#039;&#039;&#039;actively&#039;&#039;&#039; and &#039;&#039;&#039;passively&#039;&#039;&#039;. All pre-Shadowbringers content works under the same rules for LB generation, while Shadowbringers content received tweaks to the active LB generation. All forms of LB generation scale in some way with how many LB bars are available in the duty.&lt;br /&gt;
&lt;br /&gt;
===Passive Generation===&lt;br /&gt;
As soon as an encounter starts, LB is passively generated by a certain amount per 3s.&lt;br /&gt;
&lt;br /&gt;
Factors that affect Passive LB Generation:&lt;br /&gt;
* Total number of available LB bars (Positive)&lt;br /&gt;
* Number of duplicate jobs (Negative)&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Number of non-standard compositions (Negative)&amp;lt;sup&amp;gt;1, 2&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Factors that negatively scale with LB generation incur a penalty for each violation. E.g. &#039;&#039;solo healing and solo tanking counts as 1 penalty each and so both penalties would apply to the same party in a 1{{Tank}} 1{{Healer}} 6{{Dps}} composition.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
For 3 bars, the amount of LB gauge gained per tick is 220 &amp;gt; 170 &amp;gt; 160 &amp;gt; 154 &amp;gt; 144 &amp;gt; 140, going one step down for each penalty. You can see the details in the following table:&lt;br /&gt;
&lt;br /&gt;
In [[ultimate raid]]s, having any duplicate jobs will stop passive LB generation entirely.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| pve}}&lt;br /&gt;
! Number of penalties !! Units per tick !! Time until 1 bar fills !! Time until 2 bars fill !! Time until 3 bars fill&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 220 || 2m 18s || 4m 33s || 6m 51s&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 170 || 2m 57s || 5m 54s || 8m 51s&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 160 || 3m 9s || 6m 15s || 9m 24s&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 154 || 3m 15s || 6m 30s || 9m 45s&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 144 || 3m 30s || 6m 57s || 10m 27s&lt;br /&gt;
|-&lt;br /&gt;
| 5 or more || 140 || 3m 36s || 7m 9s || 10m 45s&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;Only applicable in duties listed under “High-end duty”&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;A standard composition is 1 {{Tank}} - 1 {{Healer}} - 2 {{Dps}} in a light party, and is 2 {{Tank}} - 2 {{Healer}} - 4 {{Dps}} in an full party&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For Dungeons or general light party duties, the passive amount is adjusted to 75 gauge units per tick for one bar and 180 for two bars. It would take one bar 6m 42s to fill passively and two bars 5m 32s.&lt;br /&gt;
&lt;br /&gt;
===Active Generation===&lt;br /&gt;
Active LB generation falls into five distinct categories: &#039;&#039;&#039;Critical Health Recovery, Surviving Lethal Damage, Interrupts/Silences, Killing Adds, and Resolving Mechanics.&#039;&#039;&#039; Since these have been tweaked since Shadowbringers, the following will be divided based on content. Keep in mind that any pre-Shadowbringers content still uses the pre-Shadowbringers values.&lt;br /&gt;
&lt;br /&gt;
====pre-Shadowbringers Content====&lt;br /&gt;
=====Critical Health Recovery=====&lt;br /&gt;
Critical health recovery generation describes an event where a player has less or equal to 10% of their maximum HP and receives a direct heal, which results in LB gauge generation. When successfully healed in this HP range with a direct healing spell or ability, the group is awarded 200 LB gauge units per bar, for up to 600 gauge units. This has no cooldown and is awarded on a per-player basis.&lt;br /&gt;
&lt;br /&gt;
=====Surviving Lethal Damage=====&lt;br /&gt;
Surviving lethal damage generation describes an event where a player survives damage that is equal to or exceeds their current HP due to on-player mitigation or shields. Effects that lower an enemy’s damage through an enemy debuff, like Addle, Feint or Reprisal etc., do not count for it and can lower the damage enough to miss the “Surviving Lethal” threshold. This gains the group 500 LB gauge units per bar, for up to 1500 gauge units. This has no cooldown and is awarded on a per-player basis.&lt;br /&gt;
&lt;br /&gt;
=====Interrupts/Silences=====&lt;br /&gt;
Interrupting casts with {{status effect|stun}} [[Stun]]s or an [[interrupt]] ability such as {{action icon|Head Graze}} can award a certain amount of LB gauge. The amount granted is depending on the duty. It is possible that it awards no gauge units.&lt;br /&gt;
&lt;br /&gt;
=====Killing Adds=====&lt;br /&gt;
Killing adds can award a certain amount of LB gauge. The amount granted is depending on the duty. For example, killing [[Infernal Nail]]s in {{questlink|trial|The Bowl of Embers (Extreme)}} awards a set amount.&lt;br /&gt;
&lt;br /&gt;
=====Resolving Mechanics=====&lt;br /&gt;
Resolving mechanics generation describes an event where players are awarded a certain amount of LB gauge units since they did a mechanic successfully. The amount of LB granted varies on a duty basis.&lt;br /&gt;
&lt;br /&gt;
====Post-Shadowbringers Content====&lt;br /&gt;
=====Critical Health Recovery=====&lt;br /&gt;
The number of gauge units generated per LB bar was adjusted to 100 for critical health recovery from direct AoE healing actions and abilities and 200 units for single target. The LB gauge will no longer fill when non-healer jobs use healing actions. That means the maximum amount per person is still the same 600 units, for single target heals.&lt;br /&gt;
&lt;br /&gt;
=====Surviving Lethal Damage=====&lt;br /&gt;
The number of units per LB bar was adjusted to 100 for surviving lethal damage due to on-player mitigation or shields. Invulns don’t seem to count for it. Effects that lower an enemy’s damage through an enemy debuff, like {{action icon|Addle}}, {{action icon|Feint}} or {{action icon|Reprisal}} etc., do not count for it and can lower the damage enough to miss the “Surviving Lethal” threshold. This means the maximum generation per person equals 300 gauge units.&lt;br /&gt;
&lt;br /&gt;
=====Killing Adds, Interrupts/Silences, Resolving Mechanics===== &lt;br /&gt;
These all appear to be unchanged or didn’t make an appearance in any encounter.&lt;br /&gt;
&lt;br /&gt;
==PvP==&lt;br /&gt;
[[file:Lb gauge pvp.png|thumb|Limit Break gauge in PvP]]&lt;br /&gt;
In [[PvP]], each player has access to one limit break bar, which is unique to them and not a shared party resource. The bar gradually fills over time in combat at rates that depend on the job. Each job has access to one or more limit break actions with unique effects based on the job and not are shared between roles, unlike in PvE.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mech2 table&amp;quot;&lt;br /&gt;
{{role action table header}}&lt;br /&gt;
{{role action table row|Phalanx (PvP)}}&lt;br /&gt;
{{role action table row|Primal Scream (PvP)}}&lt;br /&gt;
{{role action table row|Eventide (PvP)}}&lt;br /&gt;
{{role action table row|Relentless Rush (PvP)}}&lt;br /&gt;
{{role action table row|Terminal Trigger (PvP)}}&lt;br /&gt;
{{role action table row|Afflatus Purgation (PvP)}}&lt;br /&gt;
{{role action table row|Seraphism (PvP)}}&lt;br /&gt;
{{role action table row|Celestial River (PvP)}}&lt;br /&gt;
{{role action table row|Mesotes (PvP)}}&lt;br /&gt;
{{role action table row|Sky High (PvP)}}&lt;br /&gt;
{{role action table row|Sky Shatter (PvP)}}&lt;br /&gt;
{{role action table row|Tenebrae Lemurum (PvP)}}&lt;br /&gt;
{{role action table row|Meteodrive (PvP)}}&lt;br /&gt;
{{role action table row|Zantetsuken (PvP)}}&lt;br /&gt;
{{role action table row|Seiton Tenchu (PvP)}}&lt;br /&gt;
{{role action table row|World-swallower (PvP)}}&lt;br /&gt;
{{role action table row|Final Fantasia (PvP)}}&lt;br /&gt;
{{role action table row|Marksman&#039;s Spite (PvP)}}&lt;br /&gt;
{{role action table row|Contradance (PvP)}}&lt;br /&gt;
{{role action table row|Soul Resonance (PvP)}}&lt;br /&gt;
{{role action table row|Summon Bahamut (PvP)}}&lt;br /&gt;
{{role action table row|Megaflare (PvP)}}&lt;br /&gt;
{{role action table row|Summon Phoenix (PvP)}}&lt;br /&gt;
{{role action table row|Everlasting Flight (PvP)}}&lt;br /&gt;
{{role action table row|Southern Cross (PvP)}}&lt;br /&gt;
{{role action table row|Advent of Chocobastion (PvP)}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&amp;lt;references group=&amp;quot;fn&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[https://docs.google.com/document/d/1JK9BKbW49Kye5V60jD16rvzmliurLE1Ngq6Z7-WubKI/edit?usp=sharing Relative Damage Data for Limit Breaks].&lt;br /&gt;
&lt;br /&gt;
{{Limit Breaks}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Navigation]]&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Vertvert</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Forgotten_Fragment_of_Resolve&amp;diff=1184528</id>
		<title>Forgotten Fragment of Resolve</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Forgotten_Fragment_of_Resolve&amp;diff=1184528"/>
		<updated>2026-01-01T08:02:01Z</updated>

		<summary type="html">&lt;p&gt;Vertvert: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item infobox&lt;br /&gt;
| name = Forgotten Fragment of Resolve&lt;br /&gt;
| icon = forgotten fragment of resolve icon1.png&lt;br /&gt;
| description = A single, unidentified memory of the lost.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Resistance rank required for appraisal: 8&amp;lt;br&amp;gt;Potential memories contained: Banner of Noble Ends, Banner of Honored Sacrifice, Banner of Tireless Conviction, Banner of Firm Resolve, Banner of Solemn Clarity, Banner of Honed Acuity&lt;br /&gt;
| type = other&lt;br /&gt;
| effects = &lt;br /&gt;
| material-type = Other&lt;br /&gt;
| unique = &lt;br /&gt;
| untradable = &lt;br /&gt;
| unsellable = &lt;br /&gt;
| rarity = white&lt;br /&gt;
| level = &lt;br /&gt;
| ilvl = &lt;br /&gt;
| race = &lt;br /&gt;
| gender = &lt;br /&gt;
| recast = &lt;br /&gt;
| cost = &lt;br /&gt;
| value = 1&lt;br /&gt;
| value-hq = &lt;br /&gt;
| seals = &lt;br /&gt;
| patch = 5.35&lt;br /&gt;
| release = shadowbringers&lt;br /&gt;
| id-edb = 2b9cf10e515&lt;br /&gt;
| id-gt = 30892&lt;br /&gt;
}} __NOTOC__&lt;br /&gt;
&#039;&#039;&#039;Forgotten Fragment of Resolve&#039;&#039;&#039; is a [[Forgotten Fragments|forgotten fragment]].&lt;br /&gt;
==Acquisition==&lt;br /&gt;
===Quests===&lt;br /&gt;
{{quest list header|item-rewards=y}}&lt;br /&gt;
{{quest list row|Signature Acquired}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
===Critical Engagements===&lt;br /&gt;
*{{questlink|ce-nm|Metal Fox Chaos}} (2% chance of 10)&lt;br /&gt;
*{{questlink|ce-nm|Trampled under Hoof}} (2% chance of 10)&lt;br /&gt;
*{{questlink|ce-nm|Where Strode the Behemoth}} (2% chance of 10)&lt;br /&gt;
&lt;br /&gt;
==Used For==&lt;br /&gt;
* {{item icon|Banner of Noble Ends}} (~20%)&lt;br /&gt;
* {{item icon|Banner of Honored Sacrifice}} (~20%)&lt;br /&gt;
* {{item icon|Banner of Tireless Conviction}} (~10%)&lt;br /&gt;
* {{item icon|Banner of Firm Resolve}} (~10%)&lt;br /&gt;
* {{item icon|Banner of Solemn Clarity}} (~20%)&lt;br /&gt;
* {{item icon|Banner of Honed Acuity}} (~20%)&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
Prior to the release of patch 7.4, fragments of resolve were a guaranteed drop from the three listed critical engagements, if the player did not get the alternative drop of a [[Garlean Synthetic Fabric]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Save the Queen]]&lt;/div&gt;</summary>
		<author><name>Vertvert</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Forgotten_Fragment_of_Resolve&amp;diff=1184527</id>
		<title>Forgotten Fragment of Resolve</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Forgotten_Fragment_of_Resolve&amp;diff=1184527"/>
		<updated>2026-01-01T07:56:52Z</updated>

		<summary type="html">&lt;p&gt;Vertvert: Added history to reflect the change in patch 7.4&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item infobox&lt;br /&gt;
| name = Forgotten Fragment of Resolve&lt;br /&gt;
| icon = forgotten fragment of resolve icon1.png&lt;br /&gt;
| description = A single, unidentified memory of the lost.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Resistance rank required for appraisal: 8&amp;lt;br&amp;gt;Potential memories contained: Banner of Noble Ends, Banner of Honored Sacrifice, Banner of Tireless Conviction, Banner of Firm Resolve, Banner of Solemn Clarity, Banner of Honed Acuity&lt;br /&gt;
| type = other&lt;br /&gt;
| effects = &lt;br /&gt;
| material-type = Other&lt;br /&gt;
| unique = &lt;br /&gt;
| untradable = &lt;br /&gt;
| unsellable = &lt;br /&gt;
| rarity = white&lt;br /&gt;
| level = &lt;br /&gt;
| ilvl = &lt;br /&gt;
| race = &lt;br /&gt;
| gender = &lt;br /&gt;
| recast = &lt;br /&gt;
| cost = &lt;br /&gt;
| value = 1&lt;br /&gt;
| value-hq = &lt;br /&gt;
| seals = &lt;br /&gt;
| patch = 5.35&lt;br /&gt;
| release = shadowbringers&lt;br /&gt;
| id-edb = 2b9cf10e515&lt;br /&gt;
| id-gt = 30892&lt;br /&gt;
}} __NOTOC__&lt;br /&gt;
&#039;&#039;&#039;Forgotten Fragment of Resolve&#039;&#039;&#039; is a [[Forgotten Fragments|forgotten fragment]].&lt;br /&gt;
==Acquisition==&lt;br /&gt;
===Quests===&lt;br /&gt;
{{quest list header|item-rewards=y}}&lt;br /&gt;
{{quest list row|Signature Acquired}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
===Critical Engagements===&lt;br /&gt;
*{{questlink|ce-nm|Metal Fox Chaos}} (2% chance of 10)&lt;br /&gt;
*{{questlink|ce-nm|Trampled under Hoof}} (2% chance of 10)&lt;br /&gt;
*{{questlink|ce-nm|Where Strode the Behemoth}} (2% chance of 10)&lt;br /&gt;
&lt;br /&gt;
==Used For==&lt;br /&gt;
* {{item icon|Banner of Noble Ends}} (~20%)&lt;br /&gt;
* {{item icon|Banner of Honored Sacrifice}} (~20%)&lt;br /&gt;
* {{item icon|Banner of Tireless Conviction}} (~10%)&lt;br /&gt;
* {{item icon|Banner of Firm Resolve}} (~10%)&lt;br /&gt;
* {{item icon|Banner of Solemn Clarity}} (~20%)&lt;br /&gt;
* {{item icon|Banner of Honed Acuity}} (~20%)&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
Prior to the release of patch 7.4, fragments of resolve were a guaranteed drop from the three listed critical engagements, if the player did not get the alternative drop of a Garlean Synthetic Fiber.&lt;br /&gt;
&lt;br /&gt;
[[Category:Save the Queen]]&lt;/div&gt;</summary>
		<author><name>Vertvert</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Forgotten_Fragment_of_Resolve&amp;diff=1184520</id>
		<title>Forgotten Fragment of Resolve</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Forgotten_Fragment_of_Resolve&amp;diff=1184520"/>
		<updated>2026-01-01T06:34:04Z</updated>

		<summary type="html">&lt;p&gt;Vertvert: /* Critical Engagements */ Patch 7.4 drastically reduced the drop rate of fragments of resolve.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item infobox&lt;br /&gt;
| name = Forgotten Fragment of Resolve&lt;br /&gt;
| icon = forgotten fragment of resolve icon1.png&lt;br /&gt;
| description = A single, unidentified memory of the lost.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Resistance rank required for appraisal: 8&amp;lt;br&amp;gt;Potential memories contained: Banner of Noble Ends, Banner of Honored Sacrifice, Banner of Tireless Conviction, Banner of Firm Resolve, Banner of Solemn Clarity, Banner of Honed Acuity&lt;br /&gt;
| type = other&lt;br /&gt;
| effects = &lt;br /&gt;
| material-type = Other&lt;br /&gt;
| unique = &lt;br /&gt;
| untradable = &lt;br /&gt;
| unsellable = &lt;br /&gt;
| rarity = white&lt;br /&gt;
| level = &lt;br /&gt;
| ilvl = &lt;br /&gt;
| race = &lt;br /&gt;
| gender = &lt;br /&gt;
| recast = &lt;br /&gt;
| cost = &lt;br /&gt;
| value = 1&lt;br /&gt;
| value-hq = &lt;br /&gt;
| seals = &lt;br /&gt;
| patch = 5.35&lt;br /&gt;
| release = shadowbringers&lt;br /&gt;
| id-edb = 2b9cf10e515&lt;br /&gt;
| id-gt = 30892&lt;br /&gt;
}} __NOTOC__&lt;br /&gt;
&#039;&#039;&#039;Forgotten Fragment of Resolve&#039;&#039;&#039; is a [[Forgotten Fragments|forgotten fragment]].&lt;br /&gt;
==Acquisition==&lt;br /&gt;
===Quests===&lt;br /&gt;
{{quest list header|item-rewards=y}}&lt;br /&gt;
{{quest list row|Signature Acquired}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
===Critical Engagements===&lt;br /&gt;
*{{questlink|ce-nm|Metal Fox Chaos}} (2% chance of 10)&lt;br /&gt;
*{{questlink|ce-nm|Trampled under Hoof}} (2% chance of 10)&lt;br /&gt;
*{{questlink|ce-nm|Where Strode the Behemoth}} (2% chance of 10)&lt;br /&gt;
&lt;br /&gt;
==Used For==&lt;br /&gt;
* {{item icon|Banner of Noble Ends}} (~20%)&lt;br /&gt;
* {{item icon|Banner of Honored Sacrifice}} (~20%)&lt;br /&gt;
* {{item icon|Banner of Tireless Conviction}} (~10%)&lt;br /&gt;
* {{item icon|Banner of Firm Resolve}} (~10%)&lt;br /&gt;
* {{item icon|Banner of Solemn Clarity}} (~20%)&lt;br /&gt;
* {{item icon|Banner of Honed Acuity}} (~20%)&lt;br /&gt;
&lt;br /&gt;
[[Category:Save the Queen]]&lt;/div&gt;</summary>
		<author><name>Vertvert</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Krasis&amp;diff=729473</id>
		<title>Krasis</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Krasis&amp;diff=729473"/>
		<updated>2024-04-19T09:48:03Z</updated>

		<summary type="html">&lt;p&gt;Vertvert: changed &amp;quot;for a party member of self&amp;quot; in description to &amp;quot;for a party member or self&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Action infobox&lt;br /&gt;
| name = Krasis&lt;br /&gt;
| icon = Krasis.png&lt;br /&gt;
| description = Increases HP recovery via healing actions for a party member or self by 20%.&lt;br /&gt;
| facts = {{Action fact|duration|10}}&lt;br /&gt;
| acquired = sage&lt;br /&gt;
| level = 86&lt;br /&gt;
| type = ability&lt;br /&gt;
| mp-cost = &lt;br /&gt;
| tp-cost =&lt;br /&gt;
| gp-cost =&lt;br /&gt;
| cp-cost = &lt;br /&gt;
| recast = 60&lt;br /&gt;
| range = 30&lt;br /&gt;
| radius = 0&lt;br /&gt;
| gcd =&lt;br /&gt;
| traits =&lt;br /&gt;
| actions =&lt;br /&gt;
| req-quest =&lt;br /&gt;
| targeting = ally&lt;br /&gt;
| pvp =&lt;br /&gt;
| patch = 6.0&lt;br /&gt;
| release = endwalker&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
* Affects all healing actions, not just healing spells (i.e., actions on the [[global cooldown]]).&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*{{patch|6.0}}&lt;/div&gt;</summary>
		<author><name>Vertvert</name></author>
	</entry>
</feed>